| 1 | /**************************************************************************/ |
| 2 | /* render_scene_buffers.cpp */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #include "render_scene_buffers.h" |
| 32 | |
| 33 | void RenderSceneBuffersConfiguration::_bind_methods() { |
| 34 | ClassDB::bind_method(D_METHOD("get_render_target" ), &RenderSceneBuffersConfiguration::get_render_target); |
| 35 | ClassDB::bind_method(D_METHOD("set_render_target" , "render_target" ), &RenderSceneBuffersConfiguration::set_render_target); |
| 36 | ADD_PROPERTY(PropertyInfo(Variant::RID, "render_target" ), "set_render_target" , "get_render_target" ); |
| 37 | |
| 38 | ClassDB::bind_method(D_METHOD("get_internal_size" ), &RenderSceneBuffersConfiguration::get_internal_size); |
| 39 | ClassDB::bind_method(D_METHOD("set_internal_size" , "internal_size" ), &RenderSceneBuffersConfiguration::set_internal_size); |
| 40 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "internal_size" ), "set_internal_size" , "get_internal_size" ); |
| 41 | |
| 42 | ClassDB::bind_method(D_METHOD("get_target_size" ), &RenderSceneBuffersConfiguration::get_target_size); |
| 43 | ClassDB::bind_method(D_METHOD("set_target_size" , "target_size" ), &RenderSceneBuffersConfiguration::set_target_size); |
| 44 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "target_size" ), "set_target_size" , "get_target_size" ); |
| 45 | |
| 46 | ClassDB::bind_method(D_METHOD("get_view_count" ), &RenderSceneBuffersConfiguration::get_view_count); |
| 47 | ClassDB::bind_method(D_METHOD("set_view_count" , "view_count" ), &RenderSceneBuffersConfiguration::set_view_count); |
| 48 | ADD_PROPERTY(PropertyInfo(Variant::INT, "view_count" ), "set_view_count" , "get_view_count" ); |
| 49 | |
| 50 | ClassDB::bind_method(D_METHOD("get_scaling_3d_mode" ), &RenderSceneBuffersConfiguration::get_scaling_3d_mode); |
| 51 | ClassDB::bind_method(D_METHOD("set_scaling_3d_mode" , "scaling_3d_mode" ), &RenderSceneBuffersConfiguration::set_scaling_3d_mode); |
| 52 | ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode" , PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)" ), "set_scaling_3d_mode" , "get_scaling_3d_mode" ); // TODO VIEWPORT_SCALING_3D_MODE_OFF is possible here too, but we can't specify an enum string for it. |
| 53 | |
| 54 | ClassDB::bind_method(D_METHOD("get_msaa_3d" ), &RenderSceneBuffersConfiguration::get_msaa_3d); |
| 55 | ClassDB::bind_method(D_METHOD("set_msaa_3d" , "msaa_3d" ), &RenderSceneBuffersConfiguration::set_msaa_3d); |
| 56 | ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d" , PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x" ), "set_msaa_3d" , "get_msaa_3d" ); |
| 57 | |
| 58 | ClassDB::bind_method(D_METHOD("get_screen_space_aa" ), &RenderSceneBuffersConfiguration::get_screen_space_aa); |
| 59 | ClassDB::bind_method(D_METHOD("set_screen_space_aa" , "screen_space_aa" ), &RenderSceneBuffersConfiguration::set_screen_space_aa); |
| 60 | ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa" , PROPERTY_HINT_ENUM, "Disabled,FXAA" ), "set_screen_space_aa" , "get_screen_space_aa" ); |
| 61 | |
| 62 | ClassDB::bind_method(D_METHOD("get_fsr_sharpness" ), &RenderSceneBuffersConfiguration::get_fsr_sharpness); |
| 63 | ClassDB::bind_method(D_METHOD("set_fsr_sharpness" , "fsr_sharpness" ), &RenderSceneBuffersConfiguration::set_fsr_sharpness); |
| 64 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fsr_sharpness" ), "set_fsr_sharpness" , "get_fsr_sharpness" ); |
| 65 | |
| 66 | ClassDB::bind_method(D_METHOD("get_texture_mipmap_bias" ), &RenderSceneBuffersConfiguration::get_texture_mipmap_bias); |
| 67 | ClassDB::bind_method(D_METHOD("set_texture_mipmap_bias" , "texture_mipmap_bias" ), &RenderSceneBuffersConfiguration::set_texture_mipmap_bias); |
| 68 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "texture_mipmap_bias" ), "set_texture_mipmap_bias" , "get_texture_mipmap_bias" ); |
| 69 | } |
| 70 | |
| 71 | void RenderSceneBuffers::_bind_methods() { |
| 72 | ClassDB::bind_method(D_METHOD("configure" , "config" ), &RenderSceneBuffers::configure); |
| 73 | } |
| 74 | |
| 75 | void RenderSceneBuffersExtension::_bind_methods() { |
| 76 | GDVIRTUAL_BIND(_configure, "config" ); |
| 77 | GDVIRTUAL_BIND(_set_fsr_sharpness, "fsr_sharpness" ); |
| 78 | GDVIRTUAL_BIND(_set_texture_mipmap_bias, "texture_mipmap_bias" ); |
| 79 | GDVIRTUAL_BIND(_set_use_debanding, "use_debanding" ); |
| 80 | } |
| 81 | |
| 82 | void RenderSceneBuffersExtension::configure(const RenderSceneBuffersConfiguration *p_config) { |
| 83 | GDVIRTUAL_CALL(_configure, p_config); |
| 84 | }; |
| 85 | |
| 86 | void RenderSceneBuffersExtension::set_fsr_sharpness(float p_fsr_sharpness) { |
| 87 | GDVIRTUAL_CALL(_set_fsr_sharpness, p_fsr_sharpness); |
| 88 | } |
| 89 | |
| 90 | void RenderSceneBuffersExtension::set_texture_mipmap_bias(float p_texture_mipmap_bias) { |
| 91 | GDVIRTUAL_CALL(_set_texture_mipmap_bias, p_texture_mipmap_bias); |
| 92 | } |
| 93 | |
| 94 | void RenderSceneBuffersExtension::set_use_debanding(bool p_use_debanding) { |
| 95 | GDVIRTUAL_CALL(_set_use_debanding, p_use_debanding); |
| 96 | } |
| 97 | |