1 | /**************************************************************************/ |
2 | /* render_scene_buffers.cpp */ |
3 | /**************************************************************************/ |
4 | /* This file is part of: */ |
5 | /* GODOT ENGINE */ |
6 | /* https://godotengine.org */ |
7 | /**************************************************************************/ |
8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
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16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
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20 | /* included in all copies or substantial portions of the Software. */ |
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29 | /**************************************************************************/ |
30 | |
31 | #include "render_scene_buffers.h" |
32 | |
33 | void RenderSceneBuffersConfiguration::_bind_methods() { |
34 | ClassDB::bind_method(D_METHOD("get_render_target" ), &RenderSceneBuffersConfiguration::get_render_target); |
35 | ClassDB::bind_method(D_METHOD("set_render_target" , "render_target" ), &RenderSceneBuffersConfiguration::set_render_target); |
36 | ADD_PROPERTY(PropertyInfo(Variant::RID, "render_target" ), "set_render_target" , "get_render_target" ); |
37 | |
38 | ClassDB::bind_method(D_METHOD("get_internal_size" ), &RenderSceneBuffersConfiguration::get_internal_size); |
39 | ClassDB::bind_method(D_METHOD("set_internal_size" , "internal_size" ), &RenderSceneBuffersConfiguration::set_internal_size); |
40 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "internal_size" ), "set_internal_size" , "get_internal_size" ); |
41 | |
42 | ClassDB::bind_method(D_METHOD("get_target_size" ), &RenderSceneBuffersConfiguration::get_target_size); |
43 | ClassDB::bind_method(D_METHOD("set_target_size" , "target_size" ), &RenderSceneBuffersConfiguration::set_target_size); |
44 | ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "target_size" ), "set_target_size" , "get_target_size" ); |
45 | |
46 | ClassDB::bind_method(D_METHOD("get_view_count" ), &RenderSceneBuffersConfiguration::get_view_count); |
47 | ClassDB::bind_method(D_METHOD("set_view_count" , "view_count" ), &RenderSceneBuffersConfiguration::set_view_count); |
48 | ADD_PROPERTY(PropertyInfo(Variant::INT, "view_count" ), "set_view_count" , "get_view_count" ); |
49 | |
50 | ClassDB::bind_method(D_METHOD("get_scaling_3d_mode" ), &RenderSceneBuffersConfiguration::get_scaling_3d_mode); |
51 | ClassDB::bind_method(D_METHOD("set_scaling_3d_mode" , "scaling_3d_mode" ), &RenderSceneBuffersConfiguration::set_scaling_3d_mode); |
52 | ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode" , PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)" ), "set_scaling_3d_mode" , "get_scaling_3d_mode" ); // TODO VIEWPORT_SCALING_3D_MODE_OFF is possible here too, but we can't specify an enum string for it. |
53 | |
54 | ClassDB::bind_method(D_METHOD("get_msaa_3d" ), &RenderSceneBuffersConfiguration::get_msaa_3d); |
55 | ClassDB::bind_method(D_METHOD("set_msaa_3d" , "msaa_3d" ), &RenderSceneBuffersConfiguration::set_msaa_3d); |
56 | ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d" , PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x" ), "set_msaa_3d" , "get_msaa_3d" ); |
57 | |
58 | ClassDB::bind_method(D_METHOD("get_screen_space_aa" ), &RenderSceneBuffersConfiguration::get_screen_space_aa); |
59 | ClassDB::bind_method(D_METHOD("set_screen_space_aa" , "screen_space_aa" ), &RenderSceneBuffersConfiguration::set_screen_space_aa); |
60 | ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa" , PROPERTY_HINT_ENUM, "Disabled,FXAA" ), "set_screen_space_aa" , "get_screen_space_aa" ); |
61 | |
62 | ClassDB::bind_method(D_METHOD("get_fsr_sharpness" ), &RenderSceneBuffersConfiguration::get_fsr_sharpness); |
63 | ClassDB::bind_method(D_METHOD("set_fsr_sharpness" , "fsr_sharpness" ), &RenderSceneBuffersConfiguration::set_fsr_sharpness); |
64 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fsr_sharpness" ), "set_fsr_sharpness" , "get_fsr_sharpness" ); |
65 | |
66 | ClassDB::bind_method(D_METHOD("get_texture_mipmap_bias" ), &RenderSceneBuffersConfiguration::get_texture_mipmap_bias); |
67 | ClassDB::bind_method(D_METHOD("set_texture_mipmap_bias" , "texture_mipmap_bias" ), &RenderSceneBuffersConfiguration::set_texture_mipmap_bias); |
68 | ADD_PROPERTY(PropertyInfo(Variant::BOOL, "texture_mipmap_bias" ), "set_texture_mipmap_bias" , "get_texture_mipmap_bias" ); |
69 | } |
70 | |
71 | void RenderSceneBuffers::_bind_methods() { |
72 | ClassDB::bind_method(D_METHOD("configure" , "config" ), &RenderSceneBuffers::configure); |
73 | } |
74 | |
75 | void RenderSceneBuffersExtension::_bind_methods() { |
76 | GDVIRTUAL_BIND(_configure, "config" ); |
77 | GDVIRTUAL_BIND(_set_fsr_sharpness, "fsr_sharpness" ); |
78 | GDVIRTUAL_BIND(_set_texture_mipmap_bias, "texture_mipmap_bias" ); |
79 | GDVIRTUAL_BIND(_set_use_debanding, "use_debanding" ); |
80 | } |
81 | |
82 | void RenderSceneBuffersExtension::configure(const RenderSceneBuffersConfiguration *p_config) { |
83 | GDVIRTUAL_CALL(_configure, p_config); |
84 | }; |
85 | |
86 | void RenderSceneBuffersExtension::set_fsr_sharpness(float p_fsr_sharpness) { |
87 | GDVIRTUAL_CALL(_set_fsr_sharpness, p_fsr_sharpness); |
88 | } |
89 | |
90 | void RenderSceneBuffersExtension::set_texture_mipmap_bias(float p_texture_mipmap_bias) { |
91 | GDVIRTUAL_CALL(_set_texture_mipmap_bias, p_texture_mipmap_bias); |
92 | } |
93 | |
94 | void RenderSceneBuffersExtension::set_use_debanding(bool p_use_debanding) { |
95 | GDVIRTUAL_CALL(_set_use_debanding, p_use_debanding); |
96 | } |
97 | |