1/**************************************************************************/
2/* render_scene_buffers.cpp */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
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8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
11/* Permission is hereby granted, free of charge, to any person obtaining */
12/* a copy of this software and associated documentation files (the */
13/* "Software"), to deal in the Software without restriction, including */
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15/* distribute, sublicense, and/or sell copies of the Software, and to */
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17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#include "render_scene_buffers.h"
32
33void RenderSceneBuffersConfiguration::_bind_methods() {
34 ClassDB::bind_method(D_METHOD("get_render_target"), &RenderSceneBuffersConfiguration::get_render_target);
35 ClassDB::bind_method(D_METHOD("set_render_target", "render_target"), &RenderSceneBuffersConfiguration::set_render_target);
36 ADD_PROPERTY(PropertyInfo(Variant::RID, "render_target"), "set_render_target", "get_render_target");
37
38 ClassDB::bind_method(D_METHOD("get_internal_size"), &RenderSceneBuffersConfiguration::get_internal_size);
39 ClassDB::bind_method(D_METHOD("set_internal_size", "internal_size"), &RenderSceneBuffersConfiguration::set_internal_size);
40 ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "internal_size"), "set_internal_size", "get_internal_size");
41
42 ClassDB::bind_method(D_METHOD("get_target_size"), &RenderSceneBuffersConfiguration::get_target_size);
43 ClassDB::bind_method(D_METHOD("set_target_size", "target_size"), &RenderSceneBuffersConfiguration::set_target_size);
44 ADD_PROPERTY(PropertyInfo(Variant::VECTOR2I, "target_size"), "set_target_size", "get_target_size");
45
46 ClassDB::bind_method(D_METHOD("get_view_count"), &RenderSceneBuffersConfiguration::get_view_count);
47 ClassDB::bind_method(D_METHOD("set_view_count", "view_count"), &RenderSceneBuffersConfiguration::set_view_count);
48 ADD_PROPERTY(PropertyInfo(Variant::INT, "view_count"), "set_view_count", "get_view_count");
49
50 ClassDB::bind_method(D_METHOD("get_scaling_3d_mode"), &RenderSceneBuffersConfiguration::get_scaling_3d_mode);
51 ClassDB::bind_method(D_METHOD("set_scaling_3d_mode", "scaling_3d_mode"), &RenderSceneBuffersConfiguration::set_scaling_3d_mode);
52 ADD_PROPERTY(PropertyInfo(Variant::INT, "scaling_3d_mode", PROPERTY_HINT_ENUM, "Bilinear (Fastest),FSR 1.0 (Fast)"), "set_scaling_3d_mode", "get_scaling_3d_mode"); // TODO VIEWPORT_SCALING_3D_MODE_OFF is possible here too, but we can't specify an enum string for it.
53
54 ClassDB::bind_method(D_METHOD("get_msaa_3d"), &RenderSceneBuffersConfiguration::get_msaa_3d);
55 ClassDB::bind_method(D_METHOD("set_msaa_3d", "msaa_3d"), &RenderSceneBuffersConfiguration::set_msaa_3d);
56 ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa_3d", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x"), "set_msaa_3d", "get_msaa_3d");
57
58 ClassDB::bind_method(D_METHOD("get_screen_space_aa"), &RenderSceneBuffersConfiguration::get_screen_space_aa);
59 ClassDB::bind_method(D_METHOD("set_screen_space_aa", "screen_space_aa"), &RenderSceneBuffersConfiguration::set_screen_space_aa);
60 ADD_PROPERTY(PropertyInfo(Variant::INT, "screen_space_aa", PROPERTY_HINT_ENUM, "Disabled,FXAA"), "set_screen_space_aa", "get_screen_space_aa");
61
62 ClassDB::bind_method(D_METHOD("get_fsr_sharpness"), &RenderSceneBuffersConfiguration::get_fsr_sharpness);
63 ClassDB::bind_method(D_METHOD("set_fsr_sharpness", "fsr_sharpness"), &RenderSceneBuffersConfiguration::set_fsr_sharpness);
64 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "fsr_sharpness"), "set_fsr_sharpness", "get_fsr_sharpness");
65
66 ClassDB::bind_method(D_METHOD("get_texture_mipmap_bias"), &RenderSceneBuffersConfiguration::get_texture_mipmap_bias);
67 ClassDB::bind_method(D_METHOD("set_texture_mipmap_bias", "texture_mipmap_bias"), &RenderSceneBuffersConfiguration::set_texture_mipmap_bias);
68 ADD_PROPERTY(PropertyInfo(Variant::BOOL, "texture_mipmap_bias"), "set_texture_mipmap_bias", "get_texture_mipmap_bias");
69}
70
71void RenderSceneBuffers::_bind_methods() {
72 ClassDB::bind_method(D_METHOD("configure", "config"), &RenderSceneBuffers::configure);
73}
74
75void RenderSceneBuffersExtension::_bind_methods() {
76 GDVIRTUAL_BIND(_configure, "config");
77 GDVIRTUAL_BIND(_set_fsr_sharpness, "fsr_sharpness");
78 GDVIRTUAL_BIND(_set_texture_mipmap_bias, "texture_mipmap_bias");
79 GDVIRTUAL_BIND(_set_use_debanding, "use_debanding");
80}
81
82void RenderSceneBuffersExtension::configure(const RenderSceneBuffersConfiguration *p_config) {
83 GDVIRTUAL_CALL(_configure, p_config);
84};
85
86void RenderSceneBuffersExtension::set_fsr_sharpness(float p_fsr_sharpness) {
87 GDVIRTUAL_CALL(_set_fsr_sharpness, p_fsr_sharpness);
88}
89
90void RenderSceneBuffersExtension::set_texture_mipmap_bias(float p_texture_mipmap_bias) {
91 GDVIRTUAL_CALL(_set_texture_mipmap_bias, p_texture_mipmap_bias);
92}
93
94void RenderSceneBuffersExtension::set_use_debanding(bool p_use_debanding) {
95 GDVIRTUAL_CALL(_set_use_debanding, p_use_debanding);
96}
97