1/**************************************************************************/
2/* render_scene_buffers.h */
3/**************************************************************************/
4/* This file is part of: */
5/* GODOT ENGINE */
6/* https://godotengine.org */
7/**************************************************************************/
8/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
9/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
10/* */
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12/* a copy of this software and associated documentation files (the */
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17/* the following conditions: */
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20/* included in all copies or substantial portions of the Software. */
21/* */
22/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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28/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29/**************************************************************************/
30
31#ifndef RENDER_SCENE_BUFFERS_H
32#define RENDER_SCENE_BUFFERS_H
33
34#include "core/object/ref_counted.h"
35#include "servers/rendering_server.h"
36
37class RenderSceneBuffersConfiguration : public RefCounted {
38 GDCLASS(RenderSceneBuffersConfiguration, RefCounted);
39
40private:
41 RID render_target;
42
43 Size2i internal_size;
44 Size2i target_size;
45 uint32_t view_count = 1;
46
47 RS::ViewportScaling3DMode scaling_3d_mode = RS::VIEWPORT_SCALING_3D_MODE_OFF;
48 RS::ViewportMSAA msaa_3d = RS::VIEWPORT_MSAA_DISABLED;
49 RS::ViewportScreenSpaceAA screen_space_aa = RS::VIEWPORT_SCREEN_SPACE_AA_DISABLED;
50
51 float fsr_sharpness = 0.0;
52 float texture_mipmap_bias = 0.0;
53 bool use_taa = false;
54 bool use_debanding = false;
55
56protected:
57 static void _bind_methods();
58
59public:
60 RID get_render_target() const { return render_target; }
61 void set_render_target(RID p_render_target) { render_target = p_render_target; }
62
63 Size2i get_internal_size() const { return internal_size; }
64 void set_internal_size(Size2i p_internal_size) { internal_size = p_internal_size; }
65
66 Size2i get_target_size() const { return target_size; }
67 void set_target_size(Size2i p_target_size) { target_size = p_target_size; }
68
69 uint32_t get_view_count() const { return view_count; }
70 void set_view_count(uint32_t p_view_count) { view_count = p_view_count; }
71
72 RS::ViewportScaling3DMode get_scaling_3d_mode() const { return scaling_3d_mode; }
73 void set_scaling_3d_mode(RS::ViewportScaling3DMode p_scaling_3d_mode) { scaling_3d_mode = p_scaling_3d_mode; }
74
75 RS::ViewportMSAA get_msaa_3d() const { return msaa_3d; }
76 void set_msaa_3d(RS::ViewportMSAA p_msaa_3d) { msaa_3d = p_msaa_3d; }
77
78 RS::ViewportScreenSpaceAA get_screen_space_aa() const { return screen_space_aa; }
79 void set_screen_space_aa(RS::ViewportScreenSpaceAA p_screen_space_aa) { screen_space_aa = p_screen_space_aa; }
80
81 float get_fsr_sharpness() const { return fsr_sharpness; }
82 void set_fsr_sharpness(float p_fsr_sharpness) { fsr_sharpness = p_fsr_sharpness; }
83
84 float get_texture_mipmap_bias() const { return texture_mipmap_bias; }
85 void set_texture_mipmap_bias(float p_texture_mipmap_bias) { texture_mipmap_bias = p_texture_mipmap_bias; }
86
87 bool get_use_taa() const { return use_taa; }
88 void set_use_taa(bool p_use_taa) { use_taa = p_use_taa; }
89
90 bool get_use_debanding() const { return use_debanding; }
91 void set_use_debanding(bool p_use_debanding) { use_debanding = p_use_debanding; }
92
93 RenderSceneBuffersConfiguration() {}
94 virtual ~RenderSceneBuffersConfiguration(){};
95};
96
97class RenderSceneBuffers : public RefCounted {
98 GDCLASS(RenderSceneBuffers, RefCounted);
99
100protected:
101 static void _bind_methods();
102
103public:
104 RenderSceneBuffers(){};
105 virtual ~RenderSceneBuffers(){};
106
107 virtual void configure(const RenderSceneBuffersConfiguration *p_config) = 0;
108
109 // for those settings that are unlikely to require buffers to be recreated, we'll add setters
110 virtual void set_fsr_sharpness(float p_fsr_sharpness) = 0;
111 virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) = 0;
112 virtual void set_use_debanding(bool p_use_debanding) = 0;
113};
114
115class RenderSceneBuffersExtension : public RenderSceneBuffers {
116 GDCLASS(RenderSceneBuffersExtension, RenderSceneBuffers);
117
118protected:
119 static void _bind_methods();
120
121 GDVIRTUAL1(_configure, const RenderSceneBuffersConfiguration *)
122 GDVIRTUAL1(_set_fsr_sharpness, float)
123 GDVIRTUAL1(_set_texture_mipmap_bias, float)
124 GDVIRTUAL1(_set_use_debanding, bool)
125
126public:
127 virtual ~RenderSceneBuffersExtension(){};
128
129 virtual void configure(const RenderSceneBuffersConfiguration *p_config) override;
130
131 virtual void set_fsr_sharpness(float p_fsr_sharpness) override;
132 virtual void set_texture_mipmap_bias(float p_texture_mipmap_bias) override;
133 virtual void set_use_debanding(bool p_use_debanding) override;
134};
135
136#endif // RENDER_SCENE_BUFFERS_H
137