| 1 | /**************************************************************************/ |
| 2 | /* vector2i.h */ |
| 3 | /**************************************************************************/ |
| 4 | /* This file is part of: */ |
| 5 | /* GODOT ENGINE */ |
| 6 | /* https://godotengine.org */ |
| 7 | /**************************************************************************/ |
| 8 | /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */ |
| 9 | /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ |
| 10 | /* */ |
| 11 | /* Permission is hereby granted, free of charge, to any person obtaining */ |
| 12 | /* a copy of this software and associated documentation files (the */ |
| 13 | /* "Software"), to deal in the Software without restriction, including */ |
| 14 | /* without limitation the rights to use, copy, modify, merge, publish, */ |
| 15 | /* distribute, sublicense, and/or sell copies of the Software, and to */ |
| 16 | /* permit persons to whom the Software is furnished to do so, subject to */ |
| 17 | /* the following conditions: */ |
| 18 | /* */ |
| 19 | /* The above copyright notice and this permission notice shall be */ |
| 20 | /* included in all copies or substantial portions of the Software. */ |
| 21 | /* */ |
| 22 | /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ |
| 23 | /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ |
| 24 | /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */ |
| 25 | /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ |
| 26 | /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ |
| 27 | /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ |
| 28 | /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ |
| 29 | /**************************************************************************/ |
| 30 | |
| 31 | #ifndef VECTOR2I_H |
| 32 | #define VECTOR2I_H |
| 33 | |
| 34 | #include "core/error/error_macros.h" |
| 35 | #include "core/math/math_funcs.h" |
| 36 | |
| 37 | class String; |
| 38 | struct Vector2; |
| 39 | |
| 40 | struct _NO_DISCARD_ Vector2i { |
| 41 | static const int AXIS_COUNT = 2; |
| 42 | |
| 43 | enum Axis { |
| 44 | AXIS_X, |
| 45 | AXIS_Y, |
| 46 | }; |
| 47 | |
| 48 | union { |
| 49 | struct { |
| 50 | union { |
| 51 | int32_t x; |
| 52 | int32_t width; |
| 53 | }; |
| 54 | union { |
| 55 | int32_t y; |
| 56 | int32_t height; |
| 57 | }; |
| 58 | }; |
| 59 | |
| 60 | int32_t coord[2] = { 0 }; |
| 61 | }; |
| 62 | |
| 63 | _FORCE_INLINE_ int32_t &operator[](int p_idx) { |
| 64 | DEV_ASSERT((unsigned int)p_idx < 2); |
| 65 | return coord[p_idx]; |
| 66 | } |
| 67 | _FORCE_INLINE_ const int32_t &operator[](int p_idx) const { |
| 68 | DEV_ASSERT((unsigned int)p_idx < 2); |
| 69 | return coord[p_idx]; |
| 70 | } |
| 71 | |
| 72 | _FORCE_INLINE_ Vector2i::Axis min_axis_index() const { |
| 73 | return x < y ? Vector2i::AXIS_X : Vector2i::AXIS_Y; |
| 74 | } |
| 75 | |
| 76 | _FORCE_INLINE_ Vector2i::Axis max_axis_index() const { |
| 77 | return x < y ? Vector2i::AXIS_Y : Vector2i::AXIS_X; |
| 78 | } |
| 79 | |
| 80 | Vector2i min(const Vector2i &p_vector2i) const { |
| 81 | return Vector2i(MIN(x, p_vector2i.x), MIN(y, p_vector2i.y)); |
| 82 | } |
| 83 | |
| 84 | Vector2i max(const Vector2i &p_vector2i) const { |
| 85 | return Vector2i(MAX(x, p_vector2i.x), MAX(y, p_vector2i.y)); |
| 86 | } |
| 87 | |
| 88 | Vector2i operator+(const Vector2i &p_v) const; |
| 89 | void operator+=(const Vector2i &p_v); |
| 90 | Vector2i operator-(const Vector2i &p_v) const; |
| 91 | void operator-=(const Vector2i &p_v); |
| 92 | Vector2i operator*(const Vector2i &p_v1) const; |
| 93 | |
| 94 | Vector2i operator*(const int32_t &rvalue) const; |
| 95 | void operator*=(const int32_t &rvalue); |
| 96 | |
| 97 | Vector2i operator/(const Vector2i &p_v1) const; |
| 98 | Vector2i operator/(const int32_t &rvalue) const; |
| 99 | void operator/=(const int32_t &rvalue); |
| 100 | |
| 101 | Vector2i operator%(const Vector2i &p_v1) const; |
| 102 | Vector2i operator%(const int32_t &rvalue) const; |
| 103 | void operator%=(const int32_t &rvalue); |
| 104 | |
| 105 | Vector2i operator-() const; |
| 106 | bool operator<(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y < p_vec2.y) : (x < p_vec2.x); } |
| 107 | bool operator>(const Vector2i &p_vec2) const { return (x == p_vec2.x) ? (y > p_vec2.y) : (x > p_vec2.x); } |
| 108 | |
| 109 | bool operator<=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y <= p_vec2.y) : (x < p_vec2.x); } |
| 110 | bool operator>=(const Vector2i &p_vec2) const { return x == p_vec2.x ? (y >= p_vec2.y) : (x > p_vec2.x); } |
| 111 | |
| 112 | bool operator==(const Vector2i &p_vec2) const; |
| 113 | bool operator!=(const Vector2i &p_vec2) const; |
| 114 | |
| 115 | int64_t length_squared() const; |
| 116 | double length() const; |
| 117 | |
| 118 | real_t aspect() const { return width / (real_t)height; } |
| 119 | Vector2i sign() const { return Vector2i(SIGN(x), SIGN(y)); } |
| 120 | Vector2i abs() const { return Vector2i(Math::abs(x), Math::abs(y)); } |
| 121 | Vector2i clamp(const Vector2i &p_min, const Vector2i &p_max) const; |
| 122 | Vector2i snapped(const Vector2i &p_step) const; |
| 123 | |
| 124 | operator String() const; |
| 125 | operator Vector2() const; |
| 126 | |
| 127 | inline Vector2i() {} |
| 128 | inline Vector2i(const int32_t p_x, const int32_t p_y) { |
| 129 | x = p_x; |
| 130 | y = p_y; |
| 131 | } |
| 132 | }; |
| 133 | |
| 134 | // Multiplication operators required to workaround issues with LLVM using implicit conversion. |
| 135 | |
| 136 | _FORCE_INLINE_ Vector2i operator*(const int32_t p_scalar, const Vector2i &p_vector) { |
| 137 | return p_vector * p_scalar; |
| 138 | } |
| 139 | |
| 140 | _FORCE_INLINE_ Vector2i operator*(const int64_t p_scalar, const Vector2i &p_vector) { |
| 141 | return p_vector * p_scalar; |
| 142 | } |
| 143 | |
| 144 | _FORCE_INLINE_ Vector2i operator*(const float p_scalar, const Vector2i &p_vector) { |
| 145 | return p_vector * p_scalar; |
| 146 | } |
| 147 | |
| 148 | _FORCE_INLINE_ Vector2i operator*(const double p_scalar, const Vector2i &p_vector) { |
| 149 | return p_vector * p_scalar; |
| 150 | } |
| 151 | |
| 152 | typedef Vector2i Size2i; |
| 153 | typedef Vector2i Point2i; |
| 154 | |
| 155 | #endif // VECTOR2I_H |
| 156 | |