| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "../sys/alloc.h" |
| 7 | #include "math.h" |
| 8 | #include "../simd/sse.h" |
| 9 | |
| 10 | namespace embree |
| 11 | { |
| 12 | //////////////////////////////////////////////////////////////////////////////// |
| 13 | /// SSE Vec3fa Type |
| 14 | //////////////////////////////////////////////////////////////////////////////// |
| 15 | |
| 16 | struct __aligned(16) Vec3fa |
| 17 | { |
| 18 | ALIGNED_STRUCT_(16); |
| 19 | |
| 20 | typedef float Scalar; |
| 21 | enum { N = 3 }; |
| 22 | union { |
| 23 | __m128 m128; |
| 24 | struct { float x,y,z; }; |
| 25 | }; |
| 26 | |
| 27 | //////////////////////////////////////////////////////////////////////////////// |
| 28 | /// Constructors, Assignment & Cast Operators |
| 29 | //////////////////////////////////////////////////////////////////////////////// |
| 30 | |
| 31 | __forceinline Vec3fa( ) {} |
| 32 | __forceinline Vec3fa( const __m128 a ) : m128(a) {} |
| 33 | |
| 34 | __forceinline Vec3fa ( const Vec3<float>& other ) { m128 = _mm_set_ps(0, other.z, other.y, other.x); } |
| 35 | //__forceinline Vec3fa& operator =( const Vec3<float>& other ) { m128 = _mm_set_ps(0, other.z, other.y, other.x); return *this; } |
| 36 | |
| 37 | __forceinline Vec3fa ( const Vec3fa& other ) { m128 = other.m128; } |
| 38 | __forceinline Vec3fa& operator =( const Vec3fa& other ) { m128 = other.m128; return *this; } |
| 39 | |
| 40 | __forceinline explicit Vec3fa( const float a ) : m128(_mm_set1_ps(a)) {} |
| 41 | __forceinline Vec3fa( const float x, const float y, const float z) : m128(_mm_set_ps(0, z, y, x)) {} |
| 42 | |
| 43 | __forceinline explicit Vec3fa( const __m128i a ) : m128(_mm_cvtepi32_ps(a)) {} |
| 44 | |
| 45 | __forceinline explicit operator const vfloat4() const { return vfloat4(m128); } |
| 46 | __forceinline explicit operator const vint4() const { return vint4(_mm_cvtps_epi32(m128)); } |
| 47 | __forceinline explicit operator const Vec2fa() const { return Vec2fa(m128); } |
| 48 | __forceinline explicit operator const Vec3ia() const { return Vec3ia(_mm_cvtps_epi32(m128)); } |
| 49 | |
| 50 | //__forceinline operator const __m128&() const { return m128; } |
| 51 | //__forceinline operator __m128&() { return m128; } |
| 52 | |
| 53 | //////////////////////////////////////////////////////////////////////////////// |
| 54 | /// Loads and Stores |
| 55 | //////////////////////////////////////////////////////////////////////////////// |
| 56 | |
| 57 | static __forceinline Vec3fa load( const void* const a ) { |
| 58 | #if defined(__aarch64__) |
| 59 | __m128 t = _mm_load_ps((float*)a); |
| 60 | t[3] = 0.0f; |
| 61 | return Vec3fa(t); |
| 62 | #else |
| 63 | return Vec3fa(_mm_and_ps(_mm_load_ps((float*)a),_mm_castsi128_ps(_mm_set_epi32(0, -1, -1, -1)))); |
| 64 | #endif |
| 65 | } |
| 66 | |
| 67 | static __forceinline Vec3fa loadu( const void* const a ) { |
| 68 | return Vec3fa(_mm_loadu_ps((float*)a)); |
| 69 | } |
| 70 | |
| 71 | static __forceinline void storeu ( void* ptr, const Vec3fa& v ) { |
| 72 | _mm_storeu_ps((float*)ptr,v.m128); |
| 73 | } |
| 74 | |
| 75 | //////////////////////////////////////////////////////////////////////////////// |
| 76 | /// Constants |
| 77 | //////////////////////////////////////////////////////////////////////////////// |
| 78 | |
| 79 | __forceinline Vec3fa( ZeroTy ) : m128(_mm_setzero_ps()) {} |
| 80 | __forceinline Vec3fa( OneTy ) : m128(_mm_set1_ps(1.0f)) {} |
| 81 | __forceinline Vec3fa( PosInfTy ) : m128(_mm_set1_ps(pos_inf)) {} |
| 82 | __forceinline Vec3fa( NegInfTy ) : m128(_mm_set1_ps(neg_inf)) {} |
| 83 | |
| 84 | //////////////////////////////////////////////////////////////////////////////// |
| 85 | /// Array Access |
| 86 | //////////////////////////////////////////////////////////////////////////////// |
| 87 | |
| 88 | __forceinline const float& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; } |
| 89 | __forceinline float& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; } |
| 90 | }; |
| 91 | |
| 92 | //////////////////////////////////////////////////////////////////////////////// |
| 93 | /// Unary Operators |
| 94 | //////////////////////////////////////////////////////////////////////////////// |
| 95 | |
| 96 | __forceinline Vec3fa operator +( const Vec3fa& a ) { return a; } |
| 97 | __forceinline Vec3fa operator -( const Vec3fa& a ) { |
| 98 | #if defined(__aarch64__) |
| 99 | return vnegq_f32(a.m128); |
| 100 | #else |
| 101 | const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000)); |
| 102 | return _mm_xor_ps(a.m128, mask); |
| 103 | #endif |
| 104 | } |
| 105 | __forceinline Vec3fa abs ( const Vec3fa& a ) { |
| 106 | #if defined(__aarch64__) |
| 107 | return _mm_abs_ps(a.m128); |
| 108 | #else |
| 109 | const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff)); |
| 110 | return _mm_and_ps(a.m128, mask); |
| 111 | #endif |
| 112 | } |
| 113 | __forceinline Vec3fa sign ( const Vec3fa& a ) { |
| 114 | return blendv_ps(Vec3fa(one).m128, (-Vec3fa(one)).m128, _mm_cmplt_ps (a.m128,Vec3fa(zero).m128)); |
| 115 | } |
| 116 | |
| 117 | __forceinline Vec3fa rcp ( const Vec3fa& a ) |
| 118 | { |
| 119 | #if defined(__aarch64__) |
| 120 | return vdivq_f32(vdupq_n_f32(1.0f),a.m128); |
| 121 | #else |
| 122 | |
| 123 | #if defined(__AVX512VL__) |
| 124 | const Vec3fa r = _mm_rcp14_ps(a.m128); |
| 125 | #else |
| 126 | const Vec3fa r = _mm_rcp_ps(a.m128); |
| 127 | #endif |
| 128 | |
| 129 | #if defined(__AVX2__) |
| 130 | const Vec3fa h_n = _mm_fnmadd_ps(a.m128, r.m128, vfloat4(1.0)); // First, compute 1 - a * r (which will be very close to 0) |
| 131 | const Vec3fa res = _mm_fmadd_ps(r.m128, h_n.m128, r.m128); // Then compute r + r * h_n |
| 132 | #else |
| 133 | const Vec3fa h_n = _mm_sub_ps(vfloat4(1.0f), _mm_mul_ps(a.m128, r.m128)); // First, compute 1 - a * r (which will be very close to 0) |
| 134 | const Vec3fa res = _mm_add_ps(r.m128,_mm_mul_ps(r.m128, h_n.m128)); // Then compute r + r * h_n |
| 135 | #endif |
| 136 | |
| 137 | return res; |
| 138 | #endif //defined(__aarch64__) |
| 139 | } |
| 140 | |
| 141 | __forceinline Vec3fa sqrt ( const Vec3fa& a ) { return _mm_sqrt_ps(a.m128); } |
| 142 | __forceinline Vec3fa sqr ( const Vec3fa& a ) { return _mm_mul_ps(a.m128,a.m128); } |
| 143 | |
| 144 | __forceinline Vec3fa rsqrt( const Vec3fa& a ) |
| 145 | { |
| 146 | #if defined(__aarch64__) |
| 147 | __m128 r = _mm_rsqrt_ps(a.m128); |
| 148 | r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r)); |
| 149 | r = vmulq_f32(r, vrsqrtsq_f32(vmulq_f32(a.m128, r), r)); |
| 150 | return r; |
| 151 | #else |
| 152 | |
| 153 | #if defined(__AVX512VL__) |
| 154 | __m128 r = _mm_rsqrt14_ps(a.m128); |
| 155 | #else |
| 156 | __m128 r = _mm_rsqrt_ps(a.m128); |
| 157 | #endif |
| 158 | return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f),r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a.m128, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r))); |
| 159 | #endif |
| 160 | } |
| 161 | |
| 162 | __forceinline Vec3fa zero_fix(const Vec3fa& a) { |
| 163 | return blendv_ps(a.m128, _mm_set1_ps(min_rcp_input), _mm_cmplt_ps (abs(a).m128, _mm_set1_ps(min_rcp_input))); |
| 164 | } |
| 165 | __forceinline Vec3fa rcp_safe(const Vec3fa& a) { |
| 166 | return rcp(zero_fix(a)); |
| 167 | } |
| 168 | __forceinline Vec3fa log ( const Vec3fa& a ) { |
| 169 | return Vec3fa(logf(a.x),logf(a.y),logf(a.z)); |
| 170 | } |
| 171 | |
| 172 | __forceinline Vec3fa exp ( const Vec3fa& a ) { |
| 173 | return Vec3fa(expf(a.x),expf(a.y),expf(a.z)); |
| 174 | } |
| 175 | |
| 176 | //////////////////////////////////////////////////////////////////////////////// |
| 177 | /// Binary Operators |
| 178 | //////////////////////////////////////////////////////////////////////////////// |
| 179 | |
| 180 | __forceinline Vec3fa operator +( const Vec3fa& a, const Vec3fa& b ) { return _mm_add_ps(a.m128, b.m128); } |
| 181 | __forceinline Vec3fa operator -( const Vec3fa& a, const Vec3fa& b ) { return _mm_sub_ps(a.m128, b.m128); } |
| 182 | __forceinline Vec3fa operator *( const Vec3fa& a, const Vec3fa& b ) { return _mm_mul_ps(a.m128, b.m128); } |
| 183 | __forceinline Vec3fa operator *( const Vec3fa& a, const float b ) { return a * Vec3fa(b); } |
| 184 | __forceinline Vec3fa operator *( const float a, const Vec3fa& b ) { return Vec3fa(a) * b; } |
| 185 | __forceinline Vec3fa operator /( const Vec3fa& a, const Vec3fa& b ) { return _mm_div_ps(a.m128,b.m128); } |
| 186 | __forceinline Vec3fa operator /( const Vec3fa& a, const float b ) { return _mm_div_ps(a.m128,_mm_set1_ps(b)); } |
| 187 | __forceinline Vec3fa operator /( const float a, const Vec3fa& b ) { return _mm_div_ps(_mm_set1_ps(a),b.m128); } |
| 188 | |
| 189 | __forceinline Vec3fa min( const Vec3fa& a, const Vec3fa& b ) { return _mm_min_ps(a.m128,b.m128); } |
| 190 | __forceinline Vec3fa max( const Vec3fa& a, const Vec3fa& b ) { return _mm_max_ps(a.m128,b.m128); } |
| 191 | |
| 192 | #if defined(__aarch64__) || defined(__SSE4_1__) |
| 193 | __forceinline Vec3fa mini(const Vec3fa& a, const Vec3fa& b) { |
| 194 | const vint4 ai = _mm_castps_si128(a.m128); |
| 195 | const vint4 bi = _mm_castps_si128(b.m128); |
| 196 | const vint4 ci = _mm_min_epi32(ai,bi); |
| 197 | return _mm_castsi128_ps(ci); |
| 198 | } |
| 199 | #endif |
| 200 | |
| 201 | #if defined(__aarch64__) || defined(__SSE4_1__) |
| 202 | __forceinline Vec3fa maxi(const Vec3fa& a, const Vec3fa& b) { |
| 203 | const vint4 ai = _mm_castps_si128(a.m128); |
| 204 | const vint4 bi = _mm_castps_si128(b.m128); |
| 205 | const vint4 ci = _mm_max_epi32(ai,bi); |
| 206 | return _mm_castsi128_ps(ci); |
| 207 | } |
| 208 | #endif |
| 209 | |
| 210 | __forceinline Vec3fa pow ( const Vec3fa& a, const float& b ) { |
| 211 | return Vec3fa(powf(a.x,b),powf(a.y,b),powf(a.z,b)); |
| 212 | } |
| 213 | |
| 214 | //////////////////////////////////////////////////////////////////////////////// |
| 215 | /// Ternary Operators |
| 216 | //////////////////////////////////////////////////////////////////////////////// |
| 217 | |
| 218 | #if defined(__AVX2__) || defined(__ARM_NEON) |
| 219 | __forceinline Vec3fa madd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fmadd_ps(a.m128,b.m128,c.m128); } |
| 220 | __forceinline Vec3fa msub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fmsub_ps(a.m128,b.m128,c.m128); } |
| 221 | __forceinline Vec3fa nmadd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fnmadd_ps(a.m128,b.m128,c.m128); } |
| 222 | __forceinline Vec3fa nmsub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return _mm_fnmsub_ps(a.m128,b.m128,c.m128); } |
| 223 | #else |
| 224 | __forceinline Vec3fa madd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return a*b+c; } |
| 225 | __forceinline Vec3fa nmadd ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return -a*b+c;} |
| 226 | __forceinline Vec3fa nmsub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return -a*b-c; } |
| 227 | __forceinline Vec3fa msub ( const Vec3fa& a, const Vec3fa& b, const Vec3fa& c) { return a*b-c; } |
| 228 | #endif |
| 229 | |
| 230 | __forceinline Vec3fa madd ( const float a, const Vec3fa& b, const Vec3fa& c) { return madd(Vec3fa(a),b,c); } |
| 231 | __forceinline Vec3fa msub ( const float a, const Vec3fa& b, const Vec3fa& c) { return msub(Vec3fa(a),b,c); } |
| 232 | __forceinline Vec3fa nmadd ( const float a, const Vec3fa& b, const Vec3fa& c) { return nmadd(Vec3fa(a),b,c); } |
| 233 | __forceinline Vec3fa nmsub ( const float a, const Vec3fa& b, const Vec3fa& c) { return nmsub(Vec3fa(a),b,c); } |
| 234 | |
| 235 | //////////////////////////////////////////////////////////////////////////////// |
| 236 | /// Assignment Operators |
| 237 | //////////////////////////////////////////////////////////////////////////////// |
| 238 | |
| 239 | __forceinline Vec3fa& operator +=( Vec3fa& a, const Vec3fa& b ) { return a = a + b; } |
| 240 | __forceinline Vec3fa& operator -=( Vec3fa& a, const Vec3fa& b ) { return a = a - b; } |
| 241 | __forceinline Vec3fa& operator *=( Vec3fa& a, const Vec3fa& b ) { return a = a * b; } |
| 242 | __forceinline Vec3fa& operator *=( Vec3fa& a, const float b ) { return a = a * b; } |
| 243 | __forceinline Vec3fa& operator /=( Vec3fa& a, const Vec3fa& b ) { return a = a / b; } |
| 244 | __forceinline Vec3fa& operator /=( Vec3fa& a, const float b ) { return a = a / b; } |
| 245 | |
| 246 | //////////////////////////////////////////////////////////////////////////////// |
| 247 | /// Reductions |
| 248 | //////////////////////////////////////////////////////////////////////////////// |
| 249 | #if defined(__aarch64__) |
| 250 | __forceinline float reduce_add(const Vec3fa& v) { |
| 251 | float32x4_t t = v.m128; |
| 252 | t[3] = 0.0f; |
| 253 | return vaddvq_f32(t); |
| 254 | } |
| 255 | |
| 256 | __forceinline float reduce_mul(const Vec3fa& v) { return v.x*v.y*v.z; } |
| 257 | __forceinline float reduce_min(const Vec3fa& v) { |
| 258 | float32x4_t t = v.m128; |
| 259 | t[3] = t[2]; |
| 260 | return vminvq_f32(t); |
| 261 | } |
| 262 | __forceinline float reduce_max(const Vec3fa& v) { |
| 263 | float32x4_t t = v.m128; |
| 264 | t[3] = t[2]; |
| 265 | return vmaxvq_f32(t); |
| 266 | } |
| 267 | #else |
| 268 | __forceinline float reduce_add(const Vec3fa& v) { |
| 269 | const vfloat4 a(v.m128); |
| 270 | const vfloat4 b = shuffle<1>(a); |
| 271 | const vfloat4 c = shuffle<2>(a); |
| 272 | return _mm_cvtss_f32(a+b+c); |
| 273 | } |
| 274 | |
| 275 | __forceinline float reduce_mul(const Vec3fa& v) { return v.x*v.y*v.z; } |
| 276 | __forceinline float reduce_min(const Vec3fa& v) { return min(v.x,v.y,v.z); } |
| 277 | __forceinline float reduce_max(const Vec3fa& v) { return max(v.x,v.y,v.z); } |
| 278 | #endif |
| 279 | |
| 280 | //////////////////////////////////////////////////////////////////////////////// |
| 281 | /// Comparison Operators |
| 282 | //////////////////////////////////////////////////////////////////////////////// |
| 283 | |
| 284 | __forceinline bool operator ==( const Vec3fa& a, const Vec3fa& b ) { return (_mm_movemask_ps(_mm_cmpeq_ps (a.m128, b.m128)) & 7) == 7; } |
| 285 | __forceinline bool operator !=( const Vec3fa& a, const Vec3fa& b ) { return (_mm_movemask_ps(_mm_cmpneq_ps(a.m128, b.m128)) & 7) != 0; } |
| 286 | |
| 287 | __forceinline Vec3ba eq_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpeq_ps (a.m128, b.m128); } |
| 288 | __forceinline Vec3ba neq_mask(const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpneq_ps(a.m128, b.m128); } |
| 289 | __forceinline Vec3ba lt_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmplt_ps (a.m128, b.m128); } |
| 290 | __forceinline Vec3ba le_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmple_ps (a.m128, b.m128); } |
| 291 | #if defined(__aarch64__) |
| 292 | __forceinline Vec3ba gt_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpgt_ps (a.m128, b.m128); } |
| 293 | __forceinline Vec3ba ge_mask( const Vec3fa& a, const Vec3fa& b ) { return _mm_cmpge_ps (a.m128, b.m128); } |
| 294 | #else |
| 295 | __forceinline Vec3ba gt_mask(const Vec3fa& a, const Vec3fa& b) { return _mm_cmpnle_ps(a.m128, b.m128); } |
| 296 | __forceinline Vec3ba ge_mask(const Vec3fa& a, const Vec3fa& b) { return _mm_cmpnlt_ps(a.m128, b.m128); } |
| 297 | #endif |
| 298 | |
| 299 | __forceinline bool isvalid ( const Vec3fa& v ) { |
| 300 | return all(gt_mask(v,Vec3fa(-FLT_LARGE)) & lt_mask(v,Vec3fa(+FLT_LARGE))); |
| 301 | } |
| 302 | |
| 303 | __forceinline bool is_finite ( const Vec3fa& a ) { |
| 304 | return all(ge_mask(a,Vec3fa(-FLT_MAX)) & le_mask(a,Vec3fa(+FLT_MAX))); |
| 305 | } |
| 306 | |
| 307 | __forceinline bool isvalid4 ( const Vec3fa& v ) { |
| 308 | return all((vfloat4(v.m128) > vfloat4(-FLT_LARGE)) & (vfloat4(v.m128) < vfloat4(+FLT_LARGE))); |
| 309 | } |
| 310 | |
| 311 | __forceinline bool is_finite4 ( const Vec3fa& a ) { |
| 312 | return all((vfloat4(a.m128) >= vfloat4(-FLT_MAX)) & (vfloat4(a.m128) <= vfloat4(+FLT_MAX))); |
| 313 | } |
| 314 | |
| 315 | //////////////////////////////////////////////////////////////////////////////// |
| 316 | /// Euclidean Space Operators |
| 317 | //////////////////////////////////////////////////////////////////////////////// |
| 318 | |
| 319 | #if defined(__SSE4_1__) |
| 320 | __forceinline float dot ( const Vec3fa& a, const Vec3fa& b ) { |
| 321 | return _mm_cvtss_f32(_mm_dp_ps(a.m128,b.m128,0x7F)); |
| 322 | } |
| 323 | #else |
| 324 | __forceinline float dot ( const Vec3fa& a, const Vec3fa& b ) { |
| 325 | return reduce_add(a*b); |
| 326 | } |
| 327 | #endif |
| 328 | |
| 329 | __forceinline Vec3fa cross ( const Vec3fa& a, const Vec3fa& b ) |
| 330 | { |
| 331 | vfloat4 a0 = vfloat4(a.m128); |
| 332 | vfloat4 b0 = shuffle<1,2,0,3>(vfloat4(b.m128)); |
| 333 | vfloat4 a1 = shuffle<1,2,0,3>(vfloat4(a.m128)); |
| 334 | vfloat4 b1 = vfloat4(b.m128); |
| 335 | return Vec3fa(shuffle<1,2,0,3>(msub(a0,b0,a1*b1))); |
| 336 | } |
| 337 | |
| 338 | __forceinline float sqr_length ( const Vec3fa& a ) { return dot(a,a); } |
| 339 | __forceinline float rcp_length ( const Vec3fa& a ) { return rsqrt(dot(a,a)); } |
| 340 | __forceinline float rcp_length2( const Vec3fa& a ) { return rcp(dot(a,a)); } |
| 341 | __forceinline float length ( const Vec3fa& a ) { return sqrt(dot(a,a)); } |
| 342 | __forceinline Vec3fa normalize( const Vec3fa& a ) { return a*rsqrt(dot(a,a)); } |
| 343 | __forceinline float distance ( const Vec3fa& a, const Vec3fa& b ) { return length(a-b); } |
| 344 | __forceinline float halfArea ( const Vec3fa& d ) { return madd(d.x,(d.y+d.z),d.y*d.z); } |
| 345 | __forceinline float area ( const Vec3fa& d ) { return 2.0f*halfArea(d); } |
| 346 | |
| 347 | __forceinline Vec3fa normalize_safe( const Vec3fa& a ) { |
| 348 | const float d = dot(a,a); if (unlikely(d == 0.0f)) return a; else return a*rsqrt(d); |
| 349 | } |
| 350 | |
| 351 | /*! differentiated normalization */ |
| 352 | __forceinline Vec3fa dnormalize(const Vec3fa& p, const Vec3fa& dp) |
| 353 | { |
| 354 | const float pp = dot(p,p); |
| 355 | const float pdp = dot(p,dp); |
| 356 | return (pp*dp-pdp*p)*rcp(pp)*rsqrt(pp); |
| 357 | } |
| 358 | |
| 359 | //////////////////////////////////////////////////////////////////////////////// |
| 360 | /// Select |
| 361 | //////////////////////////////////////////////////////////////////////////////// |
| 362 | |
| 363 | __forceinline Vec3fa select( bool s, const Vec3fa& t, const Vec3fa& f ) { |
| 364 | __m128 mask = s ? _mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())) : _mm_setzero_ps(); |
| 365 | return blendv_ps(f.m128, t.m128, mask); |
| 366 | } |
| 367 | |
| 368 | __forceinline Vec3fa select( const Vec3ba& s, const Vec3fa& t, const Vec3fa& f ) { |
| 369 | return blendv_ps(f.m128, t.m128, s); |
| 370 | } |
| 371 | |
| 372 | __forceinline Vec3fa lerp(const Vec3fa& v0, const Vec3fa& v1, const float t) { |
| 373 | return madd(1.0f-t,v0,t*v1); |
| 374 | } |
| 375 | |
| 376 | __forceinline int maxDim ( const Vec3fa& a ) |
| 377 | { |
| 378 | const Vec3fa b = abs(a); |
| 379 | if (b.x > b.y) { |
| 380 | if (b.x > b.z) return 0; else return 2; |
| 381 | } else { |
| 382 | if (b.y > b.z) return 1; else return 2; |
| 383 | } |
| 384 | } |
| 385 | |
| 386 | //////////////////////////////////////////////////////////////////////////////// |
| 387 | /// Rounding Functions |
| 388 | //////////////////////////////////////////////////////////////////////////////// |
| 389 | |
| 390 | #if defined(__aarch64__) |
| 391 | __forceinline Vec3fa floor(const Vec3fa& a) { return vrndmq_f32(a.m128); } |
| 392 | __forceinline Vec3fa ceil (const Vec3fa& a) { return vrndpq_f32(a.m128); } |
| 393 | __forceinline Vec3fa trunc(const Vec3fa& a) { return vrndq_f32(a.m128); } |
| 394 | #elif defined (__SSE4_1__) |
| 395 | __forceinline Vec3fa trunc( const Vec3fa& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_NEAREST_INT); } |
| 396 | __forceinline Vec3fa floor( const Vec3fa& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_NEG_INF ); } |
| 397 | __forceinline Vec3fa ceil ( const Vec3fa& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_POS_INF ); } |
| 398 | #else |
| 399 | __forceinline Vec3fa trunc( const Vec3fa& a ) { return Vec3fa(truncf(a.x),truncf(a.y),truncf(a.z)); } |
| 400 | __forceinline Vec3fa floor( const Vec3fa& a ) { return Vec3fa(floorf(a.x),floorf(a.y),floorf(a.z)); } |
| 401 | __forceinline Vec3fa ceil ( const Vec3fa& a ) { return Vec3fa(ceilf (a.x),ceilf (a.y),ceilf (a.z)); } |
| 402 | #endif |
| 403 | |
| 404 | //////////////////////////////////////////////////////////////////////////////// |
| 405 | /// Output Operators |
| 406 | //////////////////////////////////////////////////////////////////////////////// |
| 407 | |
| 408 | __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3fa& a) { |
| 409 | return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")" ; |
| 410 | } |
| 411 | |
| 412 | typedef Vec3fa Vec3fa_t; |
| 413 | |
| 414 | |
| 415 | //////////////////////////////////////////////////////////////////////////////// |
| 416 | /// SSE Vec3fx Type |
| 417 | //////////////////////////////////////////////////////////////////////////////// |
| 418 | |
| 419 | struct __aligned(16) Vec3fx |
| 420 | { |
| 421 | ALIGNED_STRUCT_(16); |
| 422 | |
| 423 | typedef float Scalar; |
| 424 | enum { N = 3 }; |
| 425 | union { |
| 426 | __m128 m128; |
| 427 | struct { float x,y,z; union { int a; unsigned u; float w; }; }; |
| 428 | }; |
| 429 | |
| 430 | //////////////////////////////////////////////////////////////////////////////// |
| 431 | /// Constructors, Assignment & Cast Operators |
| 432 | //////////////////////////////////////////////////////////////////////////////// |
| 433 | |
| 434 | __forceinline Vec3fx( ) {} |
| 435 | __forceinline Vec3fx( const __m128 a ) : m128(a) {} |
| 436 | |
| 437 | __forceinline explicit Vec3fx(const Vec3fa& v) : m128(v.m128) {} |
| 438 | __forceinline operator Vec3fa () const { return Vec3fa(m128); } |
| 439 | |
| 440 | __forceinline explicit Vec3fx ( const Vec3<float>& other ) { m128 = _mm_set_ps(0, other.z, other.y, other.x); } |
| 441 | //__forceinline Vec3fx& operator =( const Vec3<float>& other ) { m128 = _mm_set_ps(0, other.z, other.y, other.x); return *this; } |
| 442 | |
| 443 | __forceinline Vec3fx ( const Vec3fx& other ) { m128 = other.m128; } |
| 444 | |
| 445 | __forceinline Vec3fx& operator =( const Vec3fx& other ) { m128 = other.m128; return *this; } |
| 446 | |
| 447 | __forceinline explicit Vec3fx( const float a ) : m128(_mm_set1_ps(a)) {} |
| 448 | __forceinline Vec3fx( const float x, const float y, const float z) : m128(_mm_set_ps(0, z, y, x)) {} |
| 449 | |
| 450 | __forceinline Vec3fx( const Vec3fa& other, const int a1) { m128 = other.m128; a = a1; } |
| 451 | __forceinline Vec3fx( const Vec3fa& other, const unsigned a1) { m128 = other.m128; u = a1; } |
| 452 | __forceinline Vec3fx( const Vec3fa& other, const float w1) { |
| 453 | #if defined (__aarch64__) |
| 454 | m128 = other.m128; m128[3] = w1; |
| 455 | #elif defined (__SSE4_1__) |
| 456 | m128 = _mm_insert_ps(other.m128, _mm_set_ss(w1),3 << 4); |
| 457 | #else |
| 458 | const vint4 mask(-1,-1,-1,0); |
| 459 | m128 = select(vboolf4(_mm_castsi128_ps(mask)),vfloat4(other.m128),vfloat4(w1)); |
| 460 | #endif |
| 461 | } |
| 462 | //__forceinline Vec3fx( const float x, const float y, const float z, const int a) : x(x), y(y), z(z), a(a) {} // not working properly! |
| 463 | //__forceinline Vec3fx( const float x, const float y, const float z, const unsigned a) : x(x), y(y), z(z), u(a) {} // not working properly! |
| 464 | __forceinline Vec3fx( const float x, const float y, const float z, const float w) : m128(_mm_set_ps(w, z, y, x)) {} |
| 465 | |
| 466 | //__forceinline explicit Vec3fx( const __m128i a ) : m128(_mm_cvtepi32_ps(a)) {} |
| 467 | |
| 468 | __forceinline explicit operator const vfloat4() const { return vfloat4(m128); } |
| 469 | __forceinline explicit operator const vint4() const { return vint4(_mm_cvtps_epi32(m128)); } |
| 470 | __forceinline explicit operator const Vec2fa() const { return Vec2fa(m128); } |
| 471 | __forceinline explicit operator const Vec3ia() const { return Vec3ia(_mm_cvtps_epi32(m128)); } |
| 472 | |
| 473 | //__forceinline operator const __m128&() const { return m128; } |
| 474 | //__forceinline operator __m128&() { return m128; } |
| 475 | |
| 476 | //////////////////////////////////////////////////////////////////////////////// |
| 477 | /// Loads and Stores |
| 478 | //////////////////////////////////////////////////////////////////////////////// |
| 479 | |
| 480 | static __forceinline Vec3fx load( const void* const a ) { |
| 481 | return Vec3fx(_mm_and_ps(_mm_load_ps((float*)a),_mm_castsi128_ps(_mm_set_epi32(0, -1, -1, -1)))); |
| 482 | } |
| 483 | |
| 484 | static __forceinline Vec3fx loadu( const void* const a ) { |
| 485 | return Vec3fx(_mm_loadu_ps((float*)a)); |
| 486 | } |
| 487 | |
| 488 | static __forceinline void storeu ( void* ptr, const Vec3fx& v ) { |
| 489 | _mm_storeu_ps((float*)ptr,v.m128); |
| 490 | } |
| 491 | |
| 492 | //////////////////////////////////////////////////////////////////////////////// |
| 493 | /// Constants |
| 494 | //////////////////////////////////////////////////////////////////////////////// |
| 495 | |
| 496 | __forceinline Vec3fx( ZeroTy ) : m128(_mm_setzero_ps()) {} |
| 497 | __forceinline Vec3fx( OneTy ) : m128(_mm_set1_ps(1.0f)) {} |
| 498 | __forceinline Vec3fx( PosInfTy ) : m128(_mm_set1_ps(pos_inf)) {} |
| 499 | __forceinline Vec3fx( NegInfTy ) : m128(_mm_set1_ps(neg_inf)) {} |
| 500 | |
| 501 | //////////////////////////////////////////////////////////////////////////////// |
| 502 | /// Array Access |
| 503 | //////////////////////////////////////////////////////////////////////////////// |
| 504 | |
| 505 | __forceinline const float& operator []( const size_t index ) const { assert(index < 3); return (&x)[index]; } |
| 506 | __forceinline float& operator []( const size_t index ) { assert(index < 3); return (&x)[index]; } |
| 507 | }; |
| 508 | |
| 509 | //////////////////////////////////////////////////////////////////////////////// |
| 510 | /// Unary Operators |
| 511 | //////////////////////////////////////////////////////////////////////////////// |
| 512 | |
| 513 | __forceinline Vec3fx operator +( const Vec3fx& a ) { return a; } |
| 514 | __forceinline Vec3fx operator -( const Vec3fx& a ) { |
| 515 | const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x80000000)); |
| 516 | return _mm_xor_ps(a.m128, mask); |
| 517 | } |
| 518 | __forceinline Vec3fx abs ( const Vec3fx& a ) { |
| 519 | const __m128 mask = _mm_castsi128_ps(_mm_set1_epi32(0x7fffffff)); |
| 520 | return _mm_and_ps(a.m128, mask); |
| 521 | } |
| 522 | __forceinline Vec3fx sign ( const Vec3fx& a ) { |
| 523 | return blendv_ps(Vec3fx(one).m128, (-Vec3fx(one)).m128, _mm_cmplt_ps (a.m128,Vec3fx(zero).m128)); |
| 524 | } |
| 525 | |
| 526 | __forceinline Vec3fx rcp ( const Vec3fx& a ) |
| 527 | { |
| 528 | #if defined(__AVX512VL__) |
| 529 | const Vec3fx r = _mm_rcp14_ps(a.m128); |
| 530 | #else |
| 531 | const Vec3fx r = _mm_rcp_ps(a.m128); |
| 532 | #endif |
| 533 | |
| 534 | #if defined(__AVX2__) |
| 535 | const Vec3fx res = _mm_mul_ps(r.m128,_mm_fnmadd_ps(r.m128, a.m128, vfloat4(2.0f))); |
| 536 | #else |
| 537 | const Vec3fx res = _mm_mul_ps(r.m128,_mm_sub_ps(vfloat4(2.0f), _mm_mul_ps(r.m128, a.m128))); |
| 538 | //return _mm_sub_ps(_mm_add_ps(r, r), _mm_mul_ps(_mm_mul_ps(r, r), a)); |
| 539 | #endif |
| 540 | |
| 541 | return res; |
| 542 | } |
| 543 | |
| 544 | __forceinline Vec3fx sqrt ( const Vec3fx& a ) { return _mm_sqrt_ps(a.m128); } |
| 545 | __forceinline Vec3fx sqr ( const Vec3fx& a ) { return _mm_mul_ps(a.m128,a.m128); } |
| 546 | |
| 547 | __forceinline Vec3fx rsqrt( const Vec3fx& a ) |
| 548 | { |
| 549 | #if defined(__AVX512VL__) |
| 550 | __m128 r = _mm_rsqrt14_ps(a.m128); |
| 551 | #else |
| 552 | __m128 r = _mm_rsqrt_ps(a.m128); |
| 553 | #endif |
| 554 | return _mm_add_ps(_mm_mul_ps(_mm_set1_ps(1.5f),r), _mm_mul_ps(_mm_mul_ps(_mm_mul_ps(a.m128, _mm_set1_ps(-0.5f)), r), _mm_mul_ps(r, r))); |
| 555 | } |
| 556 | |
| 557 | __forceinline Vec3fx zero_fix(const Vec3fx& a) { |
| 558 | return blendv_ps(a.m128, _mm_set1_ps(min_rcp_input), _mm_cmplt_ps (abs(a).m128, _mm_set1_ps(min_rcp_input))); |
| 559 | } |
| 560 | __forceinline Vec3fx rcp_safe(const Vec3fx& a) { |
| 561 | return rcp(zero_fix(a)); |
| 562 | } |
| 563 | __forceinline Vec3fx log ( const Vec3fx& a ) { |
| 564 | return Vec3fx(logf(a.x),logf(a.y),logf(a.z)); |
| 565 | } |
| 566 | |
| 567 | __forceinline Vec3fx exp ( const Vec3fx& a ) { |
| 568 | return Vec3fx(expf(a.x),expf(a.y),expf(a.z)); |
| 569 | } |
| 570 | |
| 571 | //////////////////////////////////////////////////////////////////////////////// |
| 572 | /// Binary Operators |
| 573 | //////////////////////////////////////////////////////////////////////////////// |
| 574 | |
| 575 | __forceinline Vec3fx operator +( const Vec3fx& a, const Vec3fx& b ) { return _mm_add_ps(a.m128, b.m128); } |
| 576 | __forceinline Vec3fx operator -( const Vec3fx& a, const Vec3fx& b ) { return _mm_sub_ps(a.m128, b.m128); } |
| 577 | __forceinline Vec3fx operator *( const Vec3fx& a, const Vec3fx& b ) { return _mm_mul_ps(a.m128, b.m128); } |
| 578 | __forceinline Vec3fx operator *( const Vec3fx& a, const float b ) { return a * Vec3fx(b); } |
| 579 | __forceinline Vec3fx operator *( const float a, const Vec3fx& b ) { return Vec3fx(a) * b; } |
| 580 | __forceinline Vec3fx operator /( const Vec3fx& a, const Vec3fx& b ) { return _mm_div_ps(a.m128,b.m128); } |
| 581 | __forceinline Vec3fx operator /( const Vec3fx& a, const float b ) { return _mm_div_ps(a.m128,_mm_set1_ps(b)); } |
| 582 | __forceinline Vec3fx operator /( const float a, const Vec3fx& b ) { return _mm_div_ps(_mm_set1_ps(a),b.m128); } |
| 583 | |
| 584 | __forceinline Vec3fx min( const Vec3fx& a, const Vec3fx& b ) { return _mm_min_ps(a.m128,b.m128); } |
| 585 | __forceinline Vec3fx max( const Vec3fx& a, const Vec3fx& b ) { return _mm_max_ps(a.m128,b.m128); } |
| 586 | |
| 587 | #if defined(__SSE4_1__) || defined(__aarch64__) |
| 588 | __forceinline Vec3fx mini(const Vec3fx& a, const Vec3fx& b) { |
| 589 | const vint4 ai = _mm_castps_si128(a.m128); |
| 590 | const vint4 bi = _mm_castps_si128(b.m128); |
| 591 | const vint4 ci = _mm_min_epi32(ai,bi); |
| 592 | return _mm_castsi128_ps(ci); |
| 593 | } |
| 594 | #endif |
| 595 | |
| 596 | #if defined(__SSE4_1__) || defined(__aarch64__) |
| 597 | __forceinline Vec3fx maxi(const Vec3fx& a, const Vec3fx& b) { |
| 598 | const vint4 ai = _mm_castps_si128(a.m128); |
| 599 | const vint4 bi = _mm_castps_si128(b.m128); |
| 600 | const vint4 ci = _mm_max_epi32(ai,bi); |
| 601 | return _mm_castsi128_ps(ci); |
| 602 | } |
| 603 | #endif |
| 604 | |
| 605 | __forceinline Vec3fx pow ( const Vec3fx& a, const float& b ) { |
| 606 | return Vec3fx(powf(a.x,b),powf(a.y,b),powf(a.z,b)); |
| 607 | } |
| 608 | |
| 609 | //////////////////////////////////////////////////////////////////////////////// |
| 610 | /// Ternary Operators |
| 611 | //////////////////////////////////////////////////////////////////////////////// |
| 612 | |
| 613 | #if defined(__AVX2__) |
| 614 | __forceinline Vec3fx madd ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return _mm_fmadd_ps(a.m128,b.m128,c.m128); } |
| 615 | __forceinline Vec3fx msub ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return _mm_fmsub_ps(a.m128,b.m128,c.m128); } |
| 616 | __forceinline Vec3fx nmadd ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return _mm_fnmadd_ps(a.m128,b.m128,c.m128); } |
| 617 | __forceinline Vec3fx nmsub ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return _mm_fnmsub_ps(a.m128,b.m128,c.m128); } |
| 618 | #else |
| 619 | __forceinline Vec3fx madd ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return a*b+c; } |
| 620 | __forceinline Vec3fx msub ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return a*b-c; } |
| 621 | __forceinline Vec3fx nmadd ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return -a*b+c;} |
| 622 | __forceinline Vec3fx nmsub ( const Vec3fx& a, const Vec3fx& b, const Vec3fx& c) { return -a*b-c; } |
| 623 | #endif |
| 624 | |
| 625 | __forceinline Vec3fx madd ( const float a, const Vec3fx& b, const Vec3fx& c) { return madd(Vec3fx(a),b,c); } |
| 626 | __forceinline Vec3fx msub ( const float a, const Vec3fx& b, const Vec3fx& c) { return msub(Vec3fx(a),b,c); } |
| 627 | __forceinline Vec3fx nmadd ( const float a, const Vec3fx& b, const Vec3fx& c) { return nmadd(Vec3fx(a),b,c); } |
| 628 | __forceinline Vec3fx nmsub ( const float a, const Vec3fx& b, const Vec3fx& c) { return nmsub(Vec3fx(a),b,c); } |
| 629 | |
| 630 | //////////////////////////////////////////////////////////////////////////////// |
| 631 | /// Assignment Operators |
| 632 | //////////////////////////////////////////////////////////////////////////////// |
| 633 | |
| 634 | __forceinline Vec3fx& operator +=( Vec3fx& a, const Vec3fx& b ) { return a = a + b; } |
| 635 | __forceinline Vec3fx& operator -=( Vec3fx& a, const Vec3fx& b ) { return a = a - b; } |
| 636 | __forceinline Vec3fx& operator *=( Vec3fx& a, const Vec3fx& b ) { return a = a * b; } |
| 637 | __forceinline Vec3fx& operator *=( Vec3fx& a, const float b ) { return a = a * b; } |
| 638 | __forceinline Vec3fx& operator /=( Vec3fx& a, const Vec3fx& b ) { return a = a / b; } |
| 639 | __forceinline Vec3fx& operator /=( Vec3fx& a, const float b ) { return a = a / b; } |
| 640 | |
| 641 | //////////////////////////////////////////////////////////////////////////////// |
| 642 | /// Reductions |
| 643 | //////////////////////////////////////////////////////////////////////////////// |
| 644 | |
| 645 | __forceinline float reduce_add(const Vec3fx& v) { |
| 646 | const vfloat4 a(v.m128); |
| 647 | const vfloat4 b = shuffle<1>(a); |
| 648 | const vfloat4 c = shuffle<2>(a); |
| 649 | return _mm_cvtss_f32(a+b+c); |
| 650 | } |
| 651 | |
| 652 | __forceinline float reduce_mul(const Vec3fx& v) { return v.x*v.y*v.z; } |
| 653 | __forceinline float reduce_min(const Vec3fx& v) { return min(v.x,v.y,v.z); } |
| 654 | __forceinline float reduce_max(const Vec3fx& v) { return max(v.x,v.y,v.z); } |
| 655 | |
| 656 | //////////////////////////////////////////////////////////////////////////////// |
| 657 | /// Comparison Operators |
| 658 | //////////////////////////////////////////////////////////////////////////////// |
| 659 | |
| 660 | __forceinline bool operator ==( const Vec3fx& a, const Vec3fx& b ) { return (_mm_movemask_ps(_mm_cmpeq_ps (a.m128, b.m128)) & 7) == 7; } |
| 661 | __forceinline bool operator !=( const Vec3fx& a, const Vec3fx& b ) { return (_mm_movemask_ps(_mm_cmpneq_ps(a.m128, b.m128)) & 7) != 0; } |
| 662 | |
| 663 | __forceinline Vec3ba eq_mask( const Vec3fx& a, const Vec3fx& b ) { return _mm_cmpeq_ps (a.m128, b.m128); } |
| 664 | __forceinline Vec3ba neq_mask(const Vec3fx& a, const Vec3fx& b ) { return _mm_cmpneq_ps(a.m128, b.m128); } |
| 665 | __forceinline Vec3ba lt_mask( const Vec3fx& a, const Vec3fx& b ) { return _mm_cmplt_ps (a.m128, b.m128); } |
| 666 | __forceinline Vec3ba le_mask( const Vec3fx& a, const Vec3fx& b ) { return _mm_cmple_ps (a.m128, b.m128); } |
| 667 | __forceinline Vec3ba gt_mask( const Vec3fx& a, const Vec3fx& b ) { return _mm_cmpnle_ps(a.m128, b.m128); } |
| 668 | __forceinline Vec3ba ge_mask( const Vec3fx& a, const Vec3fx& b ) { return _mm_cmpnlt_ps(a.m128, b.m128); } |
| 669 | |
| 670 | __forceinline bool isvalid ( const Vec3fx& v ) { |
| 671 | return all(gt_mask(v,Vec3fx(-FLT_LARGE)) & lt_mask(v,Vec3fx(+FLT_LARGE))); |
| 672 | } |
| 673 | |
| 674 | __forceinline bool is_finite ( const Vec3fx& a ) { |
| 675 | return all(ge_mask(a,Vec3fx(-FLT_MAX)) & le_mask(a,Vec3fx(+FLT_MAX))); |
| 676 | } |
| 677 | |
| 678 | __forceinline bool isvalid4 ( const Vec3fx& v ) { |
| 679 | return all((vfloat4(v.m128) > vfloat4(-FLT_LARGE)) & (vfloat4(v.m128) < vfloat4(+FLT_LARGE))); |
| 680 | } |
| 681 | |
| 682 | __forceinline bool is_finite4 ( const Vec3fx& a ) { |
| 683 | return all((vfloat4(a.m128) >= vfloat4(-FLT_MAX)) & (vfloat4(a.m128) <= vfloat4(+FLT_MAX))); |
| 684 | } |
| 685 | |
| 686 | //////////////////////////////////////////////////////////////////////////////// |
| 687 | /// Euclidean Space Operators |
| 688 | //////////////////////////////////////////////////////////////////////////////// |
| 689 | |
| 690 | #if defined(__SSE4_1__) |
| 691 | __forceinline float dot ( const Vec3fx& a, const Vec3fx& b ) { |
| 692 | return _mm_cvtss_f32(_mm_dp_ps(a.m128,b.m128,0x7F)); |
| 693 | } |
| 694 | #else |
| 695 | __forceinline float dot ( const Vec3fx& a, const Vec3fx& b ) { |
| 696 | return reduce_add(a*b); |
| 697 | } |
| 698 | #endif |
| 699 | |
| 700 | __forceinline Vec3fx cross ( const Vec3fx& a, const Vec3fx& b ) |
| 701 | { |
| 702 | vfloat4 a0 = vfloat4(a.m128); |
| 703 | vfloat4 b0 = shuffle<1,2,0,3>(vfloat4(b.m128)); |
| 704 | vfloat4 a1 = shuffle<1,2,0,3>(vfloat4(a.m128)); |
| 705 | vfloat4 b1 = vfloat4(b.m128); |
| 706 | return Vec3fx(shuffle<1,2,0,3>(msub(a0,b0,a1*b1))); |
| 707 | } |
| 708 | |
| 709 | __forceinline float sqr_length ( const Vec3fx& a ) { return dot(a,a); } |
| 710 | __forceinline float rcp_length ( const Vec3fx& a ) { return rsqrt(dot(a,a)); } |
| 711 | __forceinline float rcp_length2( const Vec3fx& a ) { return rcp(dot(a,a)); } |
| 712 | __forceinline float length ( const Vec3fx& a ) { return sqrt(dot(a,a)); } |
| 713 | __forceinline Vec3fx normalize( const Vec3fx& a ) { return a*rsqrt(dot(a,a)); } |
| 714 | __forceinline float distance ( const Vec3fx& a, const Vec3fx& b ) { return length(a-b); } |
| 715 | __forceinline float halfArea ( const Vec3fx& d ) { return madd(d.x,(d.y+d.z),d.y*d.z); } |
| 716 | __forceinline float area ( const Vec3fx& d ) { return 2.0f*halfArea(d); } |
| 717 | |
| 718 | __forceinline Vec3fx normalize_safe( const Vec3fx& a ) { |
| 719 | const float d = dot(a,a); if (unlikely(d == 0.0f)) return a; else return a*rsqrt(d); |
| 720 | } |
| 721 | |
| 722 | /*! differentiated normalization */ |
| 723 | __forceinline Vec3fx dnormalize(const Vec3fx& p, const Vec3fx& dp) |
| 724 | { |
| 725 | const float pp = dot(p,p); |
| 726 | const float pdp = dot(p,dp); |
| 727 | return (pp*dp-pdp*p)*rcp(pp)*rsqrt(pp); |
| 728 | } |
| 729 | |
| 730 | //////////////////////////////////////////////////////////////////////////////// |
| 731 | /// Select |
| 732 | //////////////////////////////////////////////////////////////////////////////// |
| 733 | |
| 734 | __forceinline Vec3fx select( bool s, const Vec3fx& t, const Vec3fx& f ) { |
| 735 | __m128 mask = s ? _mm_castsi128_ps(_mm_cmpeq_epi32(_mm_setzero_si128(), _mm_setzero_si128())) : _mm_setzero_ps(); |
| 736 | return blendv_ps(f.m128, t.m128, mask); |
| 737 | } |
| 738 | |
| 739 | __forceinline Vec3fx select( const Vec3ba& s, const Vec3fx& t, const Vec3fx& f ) { |
| 740 | return blendv_ps(f.m128, t.m128, s); |
| 741 | } |
| 742 | |
| 743 | __forceinline Vec3fx lerp(const Vec3fx& v0, const Vec3fx& v1, const float t) { |
| 744 | return madd(1.0f-t,v0,t*v1); |
| 745 | } |
| 746 | |
| 747 | __forceinline int maxDim ( const Vec3fx& a ) |
| 748 | { |
| 749 | const Vec3fx b = abs(a); |
| 750 | if (b.x > b.y) { |
| 751 | if (b.x > b.z) return 0; else return 2; |
| 752 | } else { |
| 753 | if (b.y > b.z) return 1; else return 2; |
| 754 | } |
| 755 | } |
| 756 | |
| 757 | //////////////////////////////////////////////////////////////////////////////// |
| 758 | /// Rounding Functions |
| 759 | //////////////////////////////////////////////////////////////////////////////// |
| 760 | |
| 761 | #if defined(__aarch64__) |
| 762 | __forceinline Vec3fx trunc(const Vec3fx& a) { return vrndq_f32(a.m128); } |
| 763 | __forceinline Vec3fx floor(const Vec3fx& a) { return vrndmq_f32(a.m128); } |
| 764 | __forceinline Vec3fx ceil (const Vec3fx& a) { return vrndpq_f32(a.m128); } |
| 765 | #elif defined (__SSE4_1__) |
| 766 | __forceinline Vec3fx trunc( const Vec3fx& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_NEAREST_INT); } |
| 767 | __forceinline Vec3fx floor( const Vec3fx& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_NEG_INF ); } |
| 768 | __forceinline Vec3fx ceil ( const Vec3fx& a ) { return _mm_round_ps(a.m128, _MM_FROUND_TO_POS_INF ); } |
| 769 | #else |
| 770 | __forceinline Vec3fx trunc( const Vec3fx& a ) { return Vec3fx(truncf(a.x),truncf(a.y),truncf(a.z)); } |
| 771 | __forceinline Vec3fx floor( const Vec3fx& a ) { return Vec3fx(floorf(a.x),floorf(a.y),floorf(a.z)); } |
| 772 | __forceinline Vec3fx ceil ( const Vec3fx& a ) { return Vec3fx(ceilf (a.x),ceilf (a.y),ceilf (a.z)); } |
| 773 | #endif |
| 774 | |
| 775 | //////////////////////////////////////////////////////////////////////////////// |
| 776 | /// Output Operators |
| 777 | //////////////////////////////////////////////////////////////////////////////// |
| 778 | |
| 779 | __forceinline embree_ostream operator<<(embree_ostream cout, const Vec3fx& a) { |
| 780 | return cout << "(" << a.x << ", " << a.y << ", " << a.z << ")" ; |
| 781 | } |
| 782 | |
| 783 | |
| 784 | typedef Vec3fx Vec3ff; |
| 785 | } |
| 786 | |