| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "default.h" |
| 7 | |
| 8 | namespace embree |
| 9 | { |
| 10 | /*! An item on the stack holds the node ID and distance of that node. */ |
| 11 | template<typename T> |
| 12 | struct __aligned(16) StackItemT |
| 13 | { |
| 14 | /*! assert that the xchg function works */ |
| 15 | static_assert(sizeof(T) <= 12, "sizeof(T) <= 12 failed" ); |
| 16 | |
| 17 | __forceinline StackItemT() {} |
| 18 | |
| 19 | __forceinline StackItemT(T &ptr, unsigned &dist) : ptr(ptr), dist(dist) {} |
| 20 | |
| 21 | /*! use SSE instructions to swap stack items */ |
| 22 | __forceinline static void xchg(StackItemT& a, StackItemT& b) |
| 23 | { |
| 24 | const vfloat4 sse_a = vfloat4::load((float*)&a); |
| 25 | const vfloat4 sse_b = vfloat4::load((float*)&b); |
| 26 | vfloat4::store(&a,sse_b); |
| 27 | vfloat4::store(&b,sse_a); |
| 28 | } |
| 29 | |
| 30 | /*! Sort 2 stack items. */ |
| 31 | __forceinline friend void sort(StackItemT& s1, StackItemT& s2) { |
| 32 | if (s2.dist < s1.dist) xchg(s2,s1); |
| 33 | } |
| 34 | |
| 35 | /*! Sort 3 stack items. */ |
| 36 | __forceinline friend void sort(StackItemT& s1, StackItemT& s2, StackItemT& s3) |
| 37 | { |
| 38 | if (s2.dist < s1.dist) xchg(s2,s1); |
| 39 | if (s3.dist < s2.dist) xchg(s3,s2); |
| 40 | if (s2.dist < s1.dist) xchg(s2,s1); |
| 41 | } |
| 42 | |
| 43 | /*! Sort 4 stack items. */ |
| 44 | __forceinline friend void sort(StackItemT& s1, StackItemT& s2, StackItemT& s3, StackItemT& s4) |
| 45 | { |
| 46 | if (s2.dist < s1.dist) xchg(s2,s1); |
| 47 | if (s4.dist < s3.dist) xchg(s4,s3); |
| 48 | if (s3.dist < s1.dist) xchg(s3,s1); |
| 49 | if (s4.dist < s2.dist) xchg(s4,s2); |
| 50 | if (s3.dist < s2.dist) xchg(s3,s2); |
| 51 | } |
| 52 | |
| 53 | /*! use SSE instructions to swap stack items */ |
| 54 | __forceinline static void cmp_xchg(vint4& a, vint4& b) |
| 55 | { |
| 56 | #if defined(__AVX512VL__) |
| 57 | const vboolf4 mask(shuffle<2,2,2,2>(b) < shuffle<2,2,2,2>(a)); |
| 58 | #else |
| 59 | const vboolf4 mask0(b < a); |
| 60 | const vboolf4 mask(shuffle<2,2,2,2>(mask0)); |
| 61 | #endif |
| 62 | const vint4 c = select(mask,b,a); |
| 63 | const vint4 d = select(mask,a,b); |
| 64 | a = c; |
| 65 | b = d; |
| 66 | } |
| 67 | |
| 68 | /*! Sort 3 stack items. */ |
| 69 | __forceinline static void sort3(vint4& s1, vint4& s2, vint4& s3) |
| 70 | { |
| 71 | cmp_xchg(s2,s1); |
| 72 | cmp_xchg(s3,s2); |
| 73 | cmp_xchg(s2,s1); |
| 74 | } |
| 75 | |
| 76 | /*! Sort 4 stack items. */ |
| 77 | __forceinline static void sort4(vint4& s1, vint4& s2, vint4& s3, vint4& s4) |
| 78 | { |
| 79 | cmp_xchg(s2,s1); |
| 80 | cmp_xchg(s4,s3); |
| 81 | cmp_xchg(s3,s1); |
| 82 | cmp_xchg(s4,s2); |
| 83 | cmp_xchg(s3,s2); |
| 84 | } |
| 85 | |
| 86 | |
| 87 | /*! Sort N stack items. */ |
| 88 | __forceinline friend void sort(StackItemT* begin, StackItemT* end) |
| 89 | { |
| 90 | for (StackItemT* i = begin+1; i != end; ++i) |
| 91 | { |
| 92 | const vfloat4 item = vfloat4::load((float*)i); |
| 93 | const unsigned dist = i->dist; |
| 94 | StackItemT* j = i; |
| 95 | |
| 96 | while ((j != begin) && ((j-1)->dist < dist)) |
| 97 | { |
| 98 | vfloat4::store(j, vfloat4::load((float*)(j-1))); |
| 99 | --j; |
| 100 | } |
| 101 | |
| 102 | vfloat4::store(j, item); |
| 103 | } |
| 104 | } |
| 105 | |
| 106 | public: |
| 107 | T ptr; |
| 108 | unsigned dist; |
| 109 | }; |
| 110 | |
| 111 | /*! An item on the stack holds the node ID and active ray mask. */ |
| 112 | template<typename T> |
| 113 | struct __aligned(8) StackItemMaskT |
| 114 | { |
| 115 | T ptr; |
| 116 | size_t mask; |
| 117 | }; |
| 118 | |
| 119 | struct __aligned(8) StackItemMaskCoherent |
| 120 | { |
| 121 | size_t mask; |
| 122 | size_t parent; |
| 123 | size_t child; |
| 124 | }; |
| 125 | } |
| 126 | |