| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "disc_intersector.h" |
| 7 | #include "intersector_epilog.h" |
| 8 | #include "pointi.h" |
| 9 | |
| 10 | namespace embree |
| 11 | { |
| 12 | namespace isa |
| 13 | { |
| 14 | template<int M, bool filter> |
| 15 | struct DiscMiIntersector1 |
| 16 | { |
| 17 | typedef PointMi<M> Primitive; |
| 18 | typedef CurvePrecalculations1 Precalculations; |
| 19 | |
| 20 | static __forceinline void intersect(const Precalculations& pre, |
| 21 | RayHit& ray, |
| 22 | IntersectContext* context, |
| 23 | const Primitive& Disc) |
| 24 | { |
| 25 | STAT3(normal.trav_prims, 1, 1, 1); |
| 26 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 27 | Vec4vf<M> v0; Disc.gather(v0, geom); |
| 28 | const vbool<M> valid = Disc.valid(); |
| 29 | DiscIntersector1<M>::intersect( |
| 30 | valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID())); |
| 31 | } |
| 32 | |
| 33 | static __forceinline bool occluded(const Precalculations& pre, |
| 34 | Ray& ray, |
| 35 | IntersectContext* context, |
| 36 | const Primitive& Disc) |
| 37 | { |
| 38 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 39 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 40 | Vec4vf<M> v0; Disc.gather(v0, geom); |
| 41 | const vbool<M> valid = Disc.valid(); |
| 42 | return DiscIntersector1<M>::intersect( |
| 43 | valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID())); |
| 44 | } |
| 45 | }; |
| 46 | |
| 47 | template<int M, bool filter> |
| 48 | struct DiscMiMBIntersector1 |
| 49 | { |
| 50 | typedef PointMi<M> Primitive; |
| 51 | typedef CurvePrecalculations1 Precalculations; |
| 52 | |
| 53 | static __forceinline void intersect(const Precalculations& pre, |
| 54 | RayHit& ray, |
| 55 | IntersectContext* context, |
| 56 | const Primitive& Disc) |
| 57 | { |
| 58 | STAT3(normal.trav_prims, 1, 1, 1); |
| 59 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 60 | Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()); |
| 61 | const vbool<M> valid = Disc.valid(); |
| 62 | DiscIntersector1<M>::intersect( |
| 63 | valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID())); |
| 64 | } |
| 65 | |
| 66 | static __forceinline bool occluded(const Precalculations& pre, |
| 67 | Ray& ray, |
| 68 | IntersectContext* context, |
| 69 | const Primitive& Disc) |
| 70 | { |
| 71 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 72 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 73 | Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()); |
| 74 | const vbool<M> valid = Disc.valid(); |
| 75 | return DiscIntersector1<M>::intersect( |
| 76 | valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID())); |
| 77 | } |
| 78 | }; |
| 79 | |
| 80 | template<int M, int K, bool filter> |
| 81 | struct DiscMiIntersectorK |
| 82 | { |
| 83 | typedef PointMi<M> Primitive; |
| 84 | typedef CurvePrecalculationsK<K> Precalculations; |
| 85 | |
| 86 | static __forceinline void intersect( |
| 87 | const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc) |
| 88 | { |
| 89 | STAT3(normal.trav_prims, 1, 1, 1); |
| 90 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 91 | Vec4vf<M> v0; Disc.gather(v0, geom); |
| 92 | const vbool<M> valid = Disc.valid(); |
| 93 | DiscIntersectorK<M, K>::intersect( |
| 94 | valid, ray, k, context, geom, pre, v0, |
| 95 | Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID())); |
| 96 | } |
| 97 | |
| 98 | static __forceinline bool occluded( |
| 99 | const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc) |
| 100 | { |
| 101 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 102 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 103 | Vec4vf<M> v0; Disc.gather(v0, geom); |
| 104 | const vbool<M> valid = Disc.valid(); |
| 105 | return DiscIntersectorK<M, K>::intersect( |
| 106 | valid, ray, k, context, geom, pre, v0, |
| 107 | Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID())); |
| 108 | } |
| 109 | }; |
| 110 | |
| 111 | template<int M, int K, bool filter> |
| 112 | struct DiscMiMBIntersectorK |
| 113 | { |
| 114 | typedef PointMi<M> Primitive; |
| 115 | typedef CurvePrecalculationsK<K> Precalculations; |
| 116 | |
| 117 | static __forceinline void intersect( |
| 118 | const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc) |
| 119 | { |
| 120 | STAT3(normal.trav_prims, 1, 1, 1); |
| 121 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 122 | Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()[k]); |
| 123 | const vbool<M> valid = Disc.valid(); |
| 124 | DiscIntersectorK<M, K>::intersect( |
| 125 | valid, ray, k, context, geom, pre, v0, |
| 126 | Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID())); |
| 127 | } |
| 128 | |
| 129 | static __forceinline bool occluded( |
| 130 | const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc) |
| 131 | { |
| 132 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 133 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 134 | Vec4vf<M> v0; Disc.gather(v0, geom, ray.time()[k]); |
| 135 | const vbool<M> valid = Disc.valid(); |
| 136 | return DiscIntersectorK<M, K>::intersect( |
| 137 | valid, ray, k, context, geom, pre, v0, Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID())); |
| 138 | } |
| 139 | }; |
| 140 | |
| 141 | template<int M, bool filter> |
| 142 | struct OrientedDiscMiIntersector1 |
| 143 | { |
| 144 | typedef PointMi<M> Primitive; |
| 145 | typedef CurvePrecalculations1 Precalculations; |
| 146 | |
| 147 | static __forceinline void intersect(const Precalculations& pre, |
| 148 | RayHit& ray, |
| 149 | IntersectContext* context, |
| 150 | const Primitive& Disc) |
| 151 | { |
| 152 | STAT3(normal.trav_prims, 1, 1, 1); |
| 153 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 154 | Vec4vf<M> v0; Vec3vf<M> n0; |
| 155 | Disc.gather(v0, n0, geom); |
| 156 | const vbool<M> valid = Disc.valid(); |
| 157 | DiscIntersector1<M>::intersect( |
| 158 | valid, ray, context, geom, pre, v0, n0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID())); |
| 159 | } |
| 160 | |
| 161 | static __forceinline bool occluded(const Precalculations& pre, |
| 162 | Ray& ray, |
| 163 | IntersectContext* context, |
| 164 | const Primitive& Disc) |
| 165 | { |
| 166 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 167 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 168 | Vec4vf<M> v0; Vec3vf<M> n0; |
| 169 | Disc.gather(v0, n0, geom); |
| 170 | const vbool<M> valid = Disc.valid(); |
| 171 | return DiscIntersector1<M>::intersect( |
| 172 | valid, ray, context, geom, pre, v0, n0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID())); |
| 173 | } |
| 174 | }; |
| 175 | |
| 176 | template<int M, bool filter> |
| 177 | struct OrientedDiscMiMBIntersector1 |
| 178 | { |
| 179 | typedef PointMi<M> Primitive; |
| 180 | typedef CurvePrecalculations1 Precalculations; |
| 181 | |
| 182 | static __forceinline void intersect(const Precalculations& pre, |
| 183 | RayHit& ray, |
| 184 | IntersectContext* context, |
| 185 | const Primitive& Disc) |
| 186 | { |
| 187 | STAT3(normal.trav_prims, 1, 1, 1); |
| 188 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 189 | Vec4vf<M> v0; Vec3vf<M> n0; |
| 190 | Disc.gather(v0, n0, geom, ray.time()); |
| 191 | const vbool<M> valid = Disc.valid(); |
| 192 | DiscIntersector1<M>::intersect( |
| 193 | valid, ray, context, geom, pre, v0, n0, Intersect1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID())); |
| 194 | } |
| 195 | |
| 196 | static __forceinline bool occluded(const Precalculations& pre, |
| 197 | Ray& ray, |
| 198 | IntersectContext* context, |
| 199 | const Primitive& Disc) |
| 200 | { |
| 201 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 202 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 203 | Vec4vf<M> v0; Vec3vf<M> n0; |
| 204 | Disc.gather(v0, n0, geom, ray.time()); |
| 205 | const vbool<M> valid = Disc.valid(); |
| 206 | return DiscIntersector1<M>::intersect( |
| 207 | valid, ray, context, geom, pre, v0, n0, Occluded1EpilogM<M, filter>(ray, context, Disc.geomID(), Disc.primID())); |
| 208 | } |
| 209 | }; |
| 210 | |
| 211 | template<int M, int K, bool filter> |
| 212 | struct OrientedDiscMiIntersectorK |
| 213 | { |
| 214 | typedef PointMi<M> Primitive; |
| 215 | typedef CurvePrecalculationsK<K> Precalculations; |
| 216 | |
| 217 | static __forceinline void intersect( |
| 218 | const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc) |
| 219 | { |
| 220 | STAT3(normal.trav_prims, 1, 1, 1); |
| 221 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 222 | Vec4vf<M> v0; Vec3vf<M> n0; |
| 223 | Disc.gather(v0, n0, geom); |
| 224 | const vbool<M> valid = Disc.valid(); |
| 225 | DiscIntersectorK<M, K>::intersect( |
| 226 | valid, ray, k, context, geom, pre, v0, n0, |
| 227 | Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID())); |
| 228 | } |
| 229 | |
| 230 | static __forceinline bool occluded( |
| 231 | const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc) |
| 232 | { |
| 233 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 234 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 235 | Vec4vf<M> v0; Vec3vf<M> n0; |
| 236 | Disc.gather(v0, n0, geom); |
| 237 | const vbool<M> valid = Disc.valid(); |
| 238 | return DiscIntersectorK<M, K>::intersect( |
| 239 | valid, ray, k, context, geom, pre, v0, n0, |
| 240 | Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID())); |
| 241 | } |
| 242 | }; |
| 243 | |
| 244 | template<int M, int K, bool filter> |
| 245 | struct OrientedDiscMiMBIntersectorK |
| 246 | { |
| 247 | typedef PointMi<M> Primitive; |
| 248 | typedef CurvePrecalculationsK<K> Precalculations; |
| 249 | |
| 250 | static __forceinline void intersect( |
| 251 | const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc) |
| 252 | { |
| 253 | STAT3(normal.trav_prims, 1, 1, 1); |
| 254 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 255 | Vec4vf<M> v0; Vec3vf<M> n0; |
| 256 | Disc.gather(v0, n0, geom, ray.time()[k]); |
| 257 | const vbool<M> valid = Disc.valid(); |
| 258 | DiscIntersectorK<M, K>::intersect( |
| 259 | valid, ray, k, context, geom, pre, v0, n0, |
| 260 | Intersect1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID())); |
| 261 | } |
| 262 | |
| 263 | static __forceinline bool occluded( |
| 264 | const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& Disc) |
| 265 | { |
| 266 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 267 | const Points* geom = context->scene->get<Points>(Disc.geomID()); |
| 268 | Vec4vf<M> v0; Vec3vf<M> n0; |
| 269 | Disc.gather(v0, n0, geom, ray.time()[k]); |
| 270 | const vbool<M> valid = Disc.valid(); |
| 271 | return DiscIntersectorK<M, K>::intersect( |
| 272 | valid, ray, k, context, geom, pre, v0, n0, |
| 273 | Occluded1KEpilogM<M, K, filter>(ray, k, context, Disc.geomID(), Disc.primID())); |
| 274 | } |
| 275 | }; |
| 276 | } // namespace isa |
| 277 | } // namespace embree |
| 278 | |