| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "default.h" |
| 7 | #include "instance_stack.h" |
| 8 | |
| 9 | // FIXME: if ray gets separated into ray* and hit, uload4 needs to be adjusted |
| 10 | |
| 11 | namespace embree |
| 12 | { |
| 13 | static const size_t MAX_INTERNAL_STREAM_SIZE = 32; |
| 14 | |
| 15 | /* Ray structure for K rays */ |
| 16 | template<int K> |
| 17 | struct RayK |
| 18 | { |
| 19 | /* Default construction does nothing */ |
| 20 | __forceinline RayK() {} |
| 21 | |
| 22 | /* Constructs a ray from origin, direction, and ray segment. Near |
| 23 | * has to be smaller than far */ |
| 24 | __forceinline RayK(const Vec3vf<K>& org, const Vec3vf<K>& dir, |
| 25 | const vfloat<K>& tnear = zero, const vfloat<K>& tfar = inf, |
| 26 | const vfloat<K>& time = zero, const vint<K>& mask = -1, const vint<K>& id = 0, const vint<K>& flags = 0) |
| 27 | : org(org), dir(dir), _tnear(tnear), tfar(tfar), _time(time), mask(mask), id(id), flags(flags) {} |
| 28 | |
| 29 | /* Returns the size of the ray */ |
| 30 | static __forceinline size_t size() { return K; } |
| 31 | |
| 32 | /* Calculates if this is a valid ray that does not cause issues during traversal */ |
| 33 | __forceinline vbool<K> valid() const |
| 34 | { |
| 35 | const vbool<K> vx = (abs(org.x) <= vfloat<K>(FLT_LARGE)) & (abs(dir.x) <= vfloat<K>(FLT_LARGE)); |
| 36 | const vbool<K> vy = (abs(org.y) <= vfloat<K>(FLT_LARGE)) & (abs(dir.y) <= vfloat<K>(FLT_LARGE)); |
| 37 | const vbool<K> vz = (abs(org.z) <= vfloat<K>(FLT_LARGE)) & (abs(dir.z) <= vfloat<K>(FLT_LARGE)); |
| 38 | const vbool<K> vn = abs(tnear()) <= vfloat<K>(inf); |
| 39 | const vbool<K> vf = abs(tfar) <= vfloat<K>(inf); |
| 40 | return vx & vy & vz & vn & vf; |
| 41 | } |
| 42 | |
| 43 | __forceinline void get(RayK<1>* ray) const; |
| 44 | __forceinline void get(size_t i, RayK<1>& ray) const; |
| 45 | __forceinline void set(const RayK<1>* ray); |
| 46 | __forceinline void set(size_t i, const RayK<1>& ray); |
| 47 | |
| 48 | __forceinline void copy(size_t dest, size_t source); |
| 49 | |
| 50 | __forceinline vint<K> octant() const |
| 51 | { |
| 52 | return select(dir.x < 0.0f, vint<K>(1), vint<K>(zero)) | |
| 53 | select(dir.y < 0.0f, vint<K>(2), vint<K>(zero)) | |
| 54 | select(dir.z < 0.0f, vint<K>(4), vint<K>(zero)); |
| 55 | } |
| 56 | |
| 57 | /* Ray data */ |
| 58 | Vec3vf<K> org; // ray origin |
| 59 | vfloat<K> _tnear; // start of ray segment |
| 60 | Vec3vf<K> dir; // ray direction |
| 61 | vfloat<K> _time; // time of this ray for motion blur |
| 62 | vfloat<K> tfar; // end of ray segment |
| 63 | vint<K> mask; // used to mask out objects during traversal |
| 64 | vint<K> id; |
| 65 | vint<K> flags; |
| 66 | |
| 67 | __forceinline vfloat<K>& tnear() { return _tnear; } |
| 68 | __forceinline vfloat<K>& time() { return _time; } |
| 69 | __forceinline const vfloat<K>& tnear() const { return _tnear; } |
| 70 | __forceinline const vfloat<K>& time() const { return _time; } |
| 71 | }; |
| 72 | |
| 73 | /* Ray+hit structure for K rays */ |
| 74 | template<int K> |
| 75 | struct RayHitK : RayK<K> |
| 76 | { |
| 77 | using RayK<K>::org; |
| 78 | using RayK<K>::_tnear; |
| 79 | using RayK<K>::dir; |
| 80 | using RayK<K>::_time; |
| 81 | using RayK<K>::tfar; |
| 82 | using RayK<K>::mask; |
| 83 | using RayK<K>::id; |
| 84 | using RayK<K>::flags; |
| 85 | |
| 86 | using RayK<K>::tnear; |
| 87 | using RayK<K>::time; |
| 88 | |
| 89 | /* Default construction does nothing */ |
| 90 | __forceinline RayHitK() {} |
| 91 | |
| 92 | /* Constructs a ray from origin, direction, and ray segment. Near |
| 93 | * has to be smaller than far */ |
| 94 | __forceinline RayHitK(const Vec3vf<K>& org, const Vec3vf<K>& dir, |
| 95 | const vfloat<K>& tnear = zero, const vfloat<K>& tfar = inf, |
| 96 | const vfloat<K>& time = zero, const vint<K>& mask = -1, const vint<K>& id = 0, const vint<K>& flags = 0) |
| 97 | : RayK<K>(org, dir, tnear, tfar, time, mask, id, flags), |
| 98 | geomID(RTC_INVALID_GEOMETRY_ID) |
| 99 | { |
| 100 | for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) |
| 101 | instID[l] = RTC_INVALID_GEOMETRY_ID; |
| 102 | } |
| 103 | |
| 104 | __forceinline RayHitK(const RayK<K>& ray) |
| 105 | : RayK<K>(ray), |
| 106 | geomID(RTC_INVALID_GEOMETRY_ID) |
| 107 | { |
| 108 | for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) |
| 109 | instID[l] = RTC_INVALID_GEOMETRY_ID; |
| 110 | } |
| 111 | |
| 112 | __forceinline RayHitK<K>& operator =(const RayK<K>& ray) |
| 113 | { |
| 114 | org = ray.org; |
| 115 | _tnear = ray._tnear; |
| 116 | dir = ray.dir; |
| 117 | _time = ray._time; |
| 118 | tfar = ray.tfar; |
| 119 | mask = ray.mask; |
| 120 | id = ray.id; |
| 121 | flags = ray.flags; |
| 122 | |
| 123 | geomID = RTC_INVALID_GEOMETRY_ID; |
| 124 | for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) |
| 125 | instID[l] = RTC_INVALID_GEOMETRY_ID; |
| 126 | |
| 127 | return *this; |
| 128 | } |
| 129 | |
| 130 | /* Calculates if the hit is valid */ |
| 131 | __forceinline void verifyHit(const vbool<K>& valid0) const |
| 132 | { |
| 133 | vbool<K> valid = valid0 & geomID != vuint<K>(RTC_INVALID_GEOMETRY_ID); |
| 134 | const vbool<K> vt = (abs(tfar) <= vfloat<K>(FLT_LARGE)) | (tfar == vfloat<K>(neg_inf)); |
| 135 | const vbool<K> vu = (abs(u) <= vfloat<K>(FLT_LARGE)); |
| 136 | const vbool<K> vv = (abs(u) <= vfloat<K>(FLT_LARGE)); |
| 137 | const vbool<K> vnx = abs(Ng.x) <= vfloat<K>(FLT_LARGE); |
| 138 | const vbool<K> vny = abs(Ng.y) <= vfloat<K>(FLT_LARGE); |
| 139 | const vbool<K> vnz = abs(Ng.z) <= vfloat<K>(FLT_LARGE); |
| 140 | if (any(valid & !vt)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid t" ); |
| 141 | if (any(valid & !vu)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid u" ); |
| 142 | if (any(valid & !vv)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid v" ); |
| 143 | if (any(valid & !vnx)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.x" ); |
| 144 | if (any(valid & !vny)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.y" ); |
| 145 | if (any(valid & !vnz)) throw_RTCError(RTC_ERROR_UNKNOWN,"invalid Ng.z" ); |
| 146 | } |
| 147 | |
| 148 | __forceinline void get(RayHitK<1>* ray) const; |
| 149 | __forceinline void get(size_t i, RayHitK<1>& ray) const; |
| 150 | __forceinline void set(const RayHitK<1>* ray); |
| 151 | __forceinline void set(size_t i, const RayHitK<1>& ray); |
| 152 | |
| 153 | __forceinline void copy(size_t dest, size_t source); |
| 154 | |
| 155 | /* Hit data */ |
| 156 | Vec3vf<K> Ng; // geometry normal |
| 157 | vfloat<K> u; // barycentric u coordinate of hit |
| 158 | vfloat<K> v; // barycentric v coordinate of hit |
| 159 | vuint<K> primID; // primitive ID |
| 160 | vuint<K> geomID; // geometry ID |
| 161 | vuint<K> instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID |
| 162 | }; |
| 163 | |
| 164 | /* Specialization for a single ray */ |
| 165 | template<> |
| 166 | struct RayK<1> |
| 167 | { |
| 168 | /* Default construction does nothing */ |
| 169 | __forceinline RayK() {} |
| 170 | |
| 171 | /* Constructs a ray from origin, direction, and ray segment. Near |
| 172 | * has to be smaller than far */ |
| 173 | __forceinline RayK(const Vec3fa& org, const Vec3fa& dir, float tnear = zero, float tfar = inf, float time = zero, int mask = -1, int id = 0, int flags = 0) |
| 174 | : org(org,tnear), dir(dir,time), tfar(tfar), mask(mask), id(id), flags(flags) {} |
| 175 | |
| 176 | /* Calculates if this is a valid ray that does not cause issues during traversal */ |
| 177 | __forceinline bool valid() const { |
| 178 | return all(le_mask(abs(Vec3fa(org)), Vec3fa(FLT_LARGE)) & le_mask(abs(Vec3fa(dir)), Vec3fa(FLT_LARGE))) && abs(tnear()) <= float(inf) && abs(tfar) <= float(inf); |
| 179 | } |
| 180 | |
| 181 | /* Ray data */ |
| 182 | Vec3ff org; // 3 floats for ray origin, 1 float for tnear |
| 183 | //float tnear; // start of ray segment |
| 184 | Vec3ff dir; // 3 floats for ray direction, 1 float for time |
| 185 | // float time; |
| 186 | float tfar; // end of ray segment |
| 187 | int mask; // used to mask out objects during traversal |
| 188 | int id; // ray ID |
| 189 | int flags; // ray flags |
| 190 | |
| 191 | __forceinline float& tnear() { return org.w; }; |
| 192 | __forceinline const float& tnear() const { return org.w; }; |
| 193 | |
| 194 | __forceinline float& time() { return dir.w; }; |
| 195 | __forceinline const float& time() const { return dir.w; }; |
| 196 | |
| 197 | }; |
| 198 | |
| 199 | template<> |
| 200 | struct RayHitK<1> : RayK<1> |
| 201 | { |
| 202 | /* Default construction does nothing */ |
| 203 | __forceinline RayHitK() {} |
| 204 | |
| 205 | /* Constructs a ray from origin, direction, and ray segment. Near |
| 206 | * has to be smaller than far */ |
| 207 | __forceinline RayHitK(const Vec3fa& org, const Vec3fa& dir, float tnear = zero, float tfar = inf, float time = zero, int mask = -1, int id = 0, int flags = 0) |
| 208 | : RayK<1>(org, dir, tnear, tfar, time, mask, id, flags), |
| 209 | geomID(RTC_INVALID_GEOMETRY_ID) {} |
| 210 | |
| 211 | __forceinline RayHitK(const RayK<1>& ray) |
| 212 | : RayK<1>(ray), |
| 213 | geomID(RTC_INVALID_GEOMETRY_ID) {} |
| 214 | |
| 215 | __forceinline RayHitK<1>& operator =(const RayK<1>& ray) |
| 216 | { |
| 217 | org = ray.org; |
| 218 | dir = ray.dir; |
| 219 | tfar = ray.tfar; |
| 220 | mask = ray.mask; |
| 221 | id = ray.id; |
| 222 | flags = ray.flags; |
| 223 | |
| 224 | geomID = RTC_INVALID_GEOMETRY_ID; |
| 225 | |
| 226 | return *this; |
| 227 | } |
| 228 | |
| 229 | /* Calculates if the hit is valid */ |
| 230 | __forceinline void verifyHit() const |
| 231 | { |
| 232 | if (geomID == RTC_INVALID_GEOMETRY_ID) return; |
| 233 | const bool vt = (abs(tfar) <= FLT_LARGE) || (tfar == float(neg_inf)); |
| 234 | const bool vu = (abs(u) <= FLT_LARGE); |
| 235 | const bool vv = (abs(u) <= FLT_LARGE); |
| 236 | const bool vnx = abs(Ng.x) <= FLT_LARGE; |
| 237 | const bool vny = abs(Ng.y) <= FLT_LARGE; |
| 238 | const bool vnz = abs(Ng.z) <= FLT_LARGE; |
| 239 | if (!vt) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid t" ); |
| 240 | if (!vu) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid u" ); |
| 241 | if (!vv) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid v" ); |
| 242 | if (!vnx) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.x" ); |
| 243 | if (!vny) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.y" ); |
| 244 | if (!vnz) throw_RTCError(RTC_ERROR_UNKNOWN, "invalid Ng.z" ); |
| 245 | } |
| 246 | |
| 247 | /* Hit data */ |
| 248 | Vec3f Ng; // not normalized geometry normal |
| 249 | float u; // barycentric u coordinate of hit |
| 250 | float v; // barycentric v coordinate of hit |
| 251 | unsigned int primID; // primitive ID |
| 252 | unsigned int geomID; // geometry ID |
| 253 | unsigned int instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID |
| 254 | }; |
| 255 | |
| 256 | /* Converts ray packet to single rays */ |
| 257 | template<int K> |
| 258 | __forceinline void RayK<K>::get(RayK<1>* ray) const |
| 259 | { |
| 260 | for (size_t i = 0; i < K; i++) // FIXME: use SIMD transpose |
| 261 | { |
| 262 | ray[i].org.x = org.x[i]; ray[i].org.y = org.y[i]; ray[i].org.z = org.z[i]; ray[i].tnear() = tnear()[i]; |
| 263 | ray[i].dir.x = dir.x[i]; ray[i].dir.y = dir.y[i]; ray[i].dir.z = dir.z[i]; ray[i].time() = time()[i]; |
| 264 | ray[i].tfar = tfar[i]; ray[i].mask = mask[i]; ray[i].id = id[i]; ray[i].flags = flags[i]; |
| 265 | } |
| 266 | } |
| 267 | |
| 268 | template<int K> |
| 269 | __forceinline void RayHitK<K>::get(RayHitK<1>* ray) const |
| 270 | { |
| 271 | // FIXME: use SIMD transpose |
| 272 | for (size_t i = 0; i < K; i++) |
| 273 | get(i, ray[i]); |
| 274 | } |
| 275 | |
| 276 | /* Extracts a single ray out of a ray packet*/ |
| 277 | template<int K> |
| 278 | __forceinline void RayK<K>::get(size_t i, RayK<1>& ray) const |
| 279 | { |
| 280 | ray.org.x = org.x[i]; ray.org.y = org.y[i]; ray.org.z = org.z[i]; ray.tnear() = tnear()[i]; |
| 281 | ray.dir.x = dir.x[i]; ray.dir.y = dir.y[i]; ray.dir.z = dir.z[i]; ray.time() = time()[i]; |
| 282 | ray.tfar = tfar[i]; ray.mask = mask[i]; ray.id = id[i]; ray.flags = flags[i]; |
| 283 | } |
| 284 | |
| 285 | template<int K> |
| 286 | __forceinline void RayHitK<K>::get(size_t i, RayHitK<1>& ray) const |
| 287 | { |
| 288 | ray.org.x = org.x[i]; ray.org.y = org.y[i]; ray.org.z = org.z[i]; ray.tnear() = tnear()[i]; |
| 289 | ray.dir.x = dir.x[i]; ray.dir.y = dir.y[i]; ray.dir.z = dir.z[i]; ray.tfar = tfar[i]; ray.time() = time()[i]; |
| 290 | ray.mask = mask[i]; ray.id = id[i]; ray.flags = flags[i]; |
| 291 | ray.Ng.x = Ng.x[i]; ray.Ng.y = Ng.y[i]; ray.Ng.z = Ng.z[i]; |
| 292 | ray.u = u[i]; ray.v = v[i]; |
| 293 | ray.primID = primID[i]; ray.geomID = geomID[i]; |
| 294 | |
| 295 | instance_id_stack::copy_VU<K>(instID, ray.instID, i); |
| 296 | } |
| 297 | |
| 298 | /* Converts single rays to ray packet */ |
| 299 | template<int K> |
| 300 | __forceinline void RayK<K>::set(const RayK<1>* ray) |
| 301 | { |
| 302 | // FIXME: use SIMD transpose |
| 303 | for (size_t i = 0; i < K; i++) |
| 304 | set(i, ray[i]); |
| 305 | } |
| 306 | |
| 307 | template<int K> |
| 308 | __forceinline void RayHitK<K>::set(const RayHitK<1>* ray) |
| 309 | { |
| 310 | // FIXME: use SIMD transpose |
| 311 | for (size_t i = 0; i < K; i++) |
| 312 | set(i, ray[i]); |
| 313 | } |
| 314 | |
| 315 | /* inserts a single ray into a ray packet element */ |
| 316 | template<int K> |
| 317 | __forceinline void RayK<K>::set(size_t i, const RayK<1>& ray) |
| 318 | { |
| 319 | org.x[i] = ray.org.x; org.y[i] = ray.org.y; org.z[i] = ray.org.z; tnear()[i] = ray.tnear(); |
| 320 | dir.x[i] = ray.dir.x; dir.y[i] = ray.dir.y; dir.z[i] = ray.dir.z; time()[i] = ray.time(); |
| 321 | tfar[i] = ray.tfar; mask[i] = ray.mask; id[i] = ray.id; flags[i] = ray.flags; |
| 322 | } |
| 323 | |
| 324 | template<int K> |
| 325 | __forceinline void RayHitK<K>::set(size_t i, const RayHitK<1>& ray) |
| 326 | { |
| 327 | org.x[i] = ray.org.x; org.y[i] = ray.org.y; org.z[i] = ray.org.z; tnear()[i] = ray.tnear(); |
| 328 | dir.x[i] = ray.dir.x; dir.y[i] = ray.dir.y; dir.z[i] = ray.dir.z; time()[i] = ray.time(); |
| 329 | tfar[i] = ray.tfar; mask[i] = ray.mask; id[i] = ray.id; flags[i] = ray.flags; |
| 330 | Ng.x[i] = ray.Ng.x; Ng.y[i] = ray.Ng.y; Ng.z[i] = ray.Ng.z; |
| 331 | u[i] = ray.u; v[i] = ray.v; |
| 332 | primID[i] = ray.primID; geomID[i] = ray.geomID; |
| 333 | |
| 334 | instance_id_stack::copy_UV<K>(ray.instID, instID, i); |
| 335 | } |
| 336 | |
| 337 | /* copies a ray packet element into another element*/ |
| 338 | template<int K> |
| 339 | __forceinline void RayK<K>::copy(size_t dest, size_t source) |
| 340 | { |
| 341 | org.x[dest] = org.x[source]; org.y[dest] = org.y[source]; org.z[dest] = org.z[source]; tnear()[dest] = tnear()[source]; |
| 342 | dir.x[dest] = dir.x[source]; dir.y[dest] = dir.y[source]; dir.z[dest] = dir.z[source]; time()[dest] = time()[source]; |
| 343 | tfar [dest] = tfar[source]; mask[dest] = mask[source]; id[dest] = id[source]; flags[dest] = flags[source]; |
| 344 | } |
| 345 | |
| 346 | template<int K> |
| 347 | __forceinline void RayHitK<K>::copy(size_t dest, size_t source) |
| 348 | { |
| 349 | org.x[dest] = org.x[source]; org.y[dest] = org.y[source]; org.z[dest] = org.z[source]; tnear()[dest] = tnear()[source]; |
| 350 | dir.x[dest] = dir.x[source]; dir.y[dest] = dir.y[source]; dir.z[dest] = dir.z[source]; time()[dest] = time()[source]; |
| 351 | tfar [dest] = tfar[source]; mask[dest] = mask[source]; id[dest] = id[source]; flags[dest] = flags[source]; |
| 352 | Ng.x[dest] = Ng.x[source]; Ng.y[dest] = Ng.y[source]; Ng.z[dest] = Ng.z[source]; |
| 353 | u[dest] = u[source]; v[dest] = v[source]; |
| 354 | primID[dest] = primID[source]; geomID[dest] = geomID[source]; |
| 355 | |
| 356 | instance_id_stack::copy_VV<K>(instID, instID, source, dest); |
| 357 | } |
| 358 | |
| 359 | /* Shortcuts */ |
| 360 | typedef RayK<1> Ray; |
| 361 | typedef RayK<4> Ray4; |
| 362 | typedef RayK<8> Ray8; |
| 363 | typedef RayK<16> Ray16; |
| 364 | struct RayN; |
| 365 | |
| 366 | typedef RayHitK<1> RayHit; |
| 367 | typedef RayHitK<4> RayHit4; |
| 368 | typedef RayHitK<8> RayHit8; |
| 369 | typedef RayHitK<16> RayHit16; |
| 370 | struct RayHitN; |
| 371 | |
| 372 | template<int K, bool intersect> |
| 373 | struct RayTypeHelper; |
| 374 | |
| 375 | template<int K> |
| 376 | struct RayTypeHelper<K, true> |
| 377 | { |
| 378 | typedef RayHitK<K> Ty; |
| 379 | }; |
| 380 | |
| 381 | template<int K> |
| 382 | struct RayTypeHelper<K, false> |
| 383 | { |
| 384 | typedef RayK<K> Ty; |
| 385 | }; |
| 386 | |
| 387 | template<bool intersect> |
| 388 | using RayType = typename RayTypeHelper<1, intersect>::Ty; |
| 389 | |
| 390 | template<int K, bool intersect> |
| 391 | using RayTypeK = typename RayTypeHelper<K, intersect>::Ty; |
| 392 | |
| 393 | /* Outputs ray to stream */ |
| 394 | template<int K> |
| 395 | __forceinline embree_ostream operator <<(embree_ostream cout, const RayK<K>& ray) |
| 396 | { |
| 397 | return cout << "{ " << embree_endl |
| 398 | << " org = " << ray.org << embree_endl |
| 399 | << " dir = " << ray.dir << embree_endl |
| 400 | << " near = " << ray.tnear() << embree_endl |
| 401 | << " far = " << ray.tfar << embree_endl |
| 402 | << " time = " << ray.time() << embree_endl |
| 403 | << " mask = " << ray.mask << embree_endl |
| 404 | << " id = " << ray.id << embree_endl |
| 405 | << " flags = " << ray.flags << embree_endl |
| 406 | << "}" ; |
| 407 | } |
| 408 | |
| 409 | template<int K> |
| 410 | __forceinline embree_ostream operator <<(embree_ostream cout, const RayHitK<K>& ray) |
| 411 | { |
| 412 | cout << "{ " << embree_endl |
| 413 | << " org = " << ray.org << embree_endl |
| 414 | << " dir = " << ray.dir << embree_endl |
| 415 | << " near = " << ray.tnear() << embree_endl |
| 416 | << " far = " << ray.tfar << embree_endl |
| 417 | << " time = " << ray.time() << embree_endl |
| 418 | << " mask = " << ray.mask << embree_endl |
| 419 | << " id = " << ray.id << embree_endl |
| 420 | << " flags = " << ray.flags << embree_endl |
| 421 | << " Ng = " << ray.Ng |
| 422 | << " u = " << ray.u << embree_endl |
| 423 | << " v = " << ray.v << embree_endl |
| 424 | << " primID = " << ray.primID << embree_endl |
| 425 | << " geomID = " << ray.geomID << embree_endl |
| 426 | << " instID =" ; |
| 427 | for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) |
| 428 | { |
| 429 | cout << " " << ray.instID[l]; |
| 430 | } |
| 431 | cout << embree_endl; |
| 432 | return cout << "}" ; |
| 433 | } |
| 434 | |
| 435 | struct RayStreamSOA |
| 436 | { |
| 437 | __forceinline RayStreamSOA(void* rays, size_t N) |
| 438 | : ptr((char*)rays), N(N) {} |
| 439 | |
| 440 | /* ray data access functions */ |
| 441 | __forceinline float* org_x(size_t offset = 0) { return (float*)&ptr[0*4*N+offset]; } // x coordinate of ray origin |
| 442 | __forceinline float* org_y(size_t offset = 0) { return (float*)&ptr[1*4*N+offset]; } // y coordinate of ray origin |
| 443 | __forceinline float* org_z(size_t offset = 0) { return (float*)&ptr[2*4*N+offset]; }; // z coordinate of ray origin |
| 444 | __forceinline float* tnear(size_t offset = 0) { return (float*)&ptr[3*4*N+offset]; }; // start of ray segment |
| 445 | |
| 446 | __forceinline float* dir_x(size_t offset = 0) { return (float*)&ptr[4*4*N+offset]; }; // x coordinate of ray direction |
| 447 | __forceinline float* dir_y(size_t offset = 0) { return (float*)&ptr[5*4*N+offset]; }; // y coordinate of ray direction |
| 448 | __forceinline float* dir_z(size_t offset = 0) { return (float*)&ptr[6*4*N+offset]; }; // z coordinate of ray direction |
| 449 | __forceinline float* time (size_t offset = 0) { return (float*)&ptr[7*4*N+offset]; }; // time of this ray for motion blur |
| 450 | |
| 451 | __forceinline float* tfar (size_t offset = 0) { return (float*)&ptr[8*4*N+offset]; }; // end of ray segment (set to hit distance) |
| 452 | __forceinline int* mask (size_t offset = 0) { return (int*)&ptr[9*4*N+offset]; }; // used to mask out objects during traversal (optional) |
| 453 | __forceinline int* id (size_t offset = 0) { return (int*)&ptr[10*4*N+offset]; }; // id |
| 454 | __forceinline int* flags(size_t offset = 0) { return (int*)&ptr[11*4*N+offset]; }; // flags |
| 455 | |
| 456 | /* hit data access functions */ |
| 457 | __forceinline float* Ng_x(size_t offset = 0) { return (float*)&ptr[12*4*N+offset]; }; // x coordinate of geometry normal |
| 458 | __forceinline float* Ng_y(size_t offset = 0) { return (float*)&ptr[13*4*N+offset]; }; // y coordinate of geometry normal |
| 459 | __forceinline float* Ng_z(size_t offset = 0) { return (float*)&ptr[14*4*N+offset]; }; // z coordinate of geometry normal |
| 460 | |
| 461 | __forceinline float* u(size_t offset = 0) { return (float*)&ptr[15*4*N+offset]; }; // barycentric u coordinate of hit |
| 462 | __forceinline float* v(size_t offset = 0) { return (float*)&ptr[16*4*N+offset]; }; // barycentric v coordinate of hit |
| 463 | |
| 464 | __forceinline unsigned int* primID(size_t offset = 0) { return (unsigned int*)&ptr[17*4*N+offset]; }; // primitive ID |
| 465 | __forceinline unsigned int* geomID(size_t offset = 0) { return (unsigned int*)&ptr[18*4*N+offset]; }; // geometry ID |
| 466 | __forceinline unsigned int* instID(size_t level, size_t offset = 0) { return (unsigned int*)&ptr[19*4*N+level*4*N+offset]; }; // instance ID |
| 467 | |
| 468 | __forceinline Ray getRayByOffset(size_t offset) |
| 469 | { |
| 470 | Ray ray; |
| 471 | ray.org.x = org_x(offset)[0]; |
| 472 | ray.org.y = org_y(offset)[0]; |
| 473 | ray.org.z = org_z(offset)[0]; |
| 474 | ray.tnear() = tnear(offset)[0]; |
| 475 | ray.dir.x = dir_x(offset)[0]; |
| 476 | ray.dir.y = dir_y(offset)[0]; |
| 477 | ray.dir.z = dir_z(offset)[0]; |
| 478 | ray.time() = time(offset)[0]; |
| 479 | ray.tfar = tfar(offset)[0]; |
| 480 | ray.mask = mask(offset)[0]; |
| 481 | ray.id = id(offset)[0]; |
| 482 | ray.flags = flags(offset)[0]; |
| 483 | return ray; |
| 484 | } |
| 485 | |
| 486 | template<int K> |
| 487 | __forceinline RayK<K> getRayByOffset(size_t offset) |
| 488 | { |
| 489 | RayK<K> ray; |
| 490 | ray.org.x = vfloat<K>::loadu(org_x(offset)); |
| 491 | ray.org.y = vfloat<K>::loadu(org_y(offset)); |
| 492 | ray.org.z = vfloat<K>::loadu(org_z(offset)); |
| 493 | ray.tnear = vfloat<K>::loadu(tnear(offset)); |
| 494 | ray.dir.x = vfloat<K>::loadu(dir_x(offset)); |
| 495 | ray.dir.y = vfloat<K>::loadu(dir_y(offset)); |
| 496 | ray.dir.z = vfloat<K>::loadu(dir_z(offset)); |
| 497 | ray.time = vfloat<K>::loadu(time(offset)); |
| 498 | ray.tfar = vfloat<K>::loadu(tfar(offset)); |
| 499 | ray.mask = vint<K>::loadu(mask(offset)); |
| 500 | ray.id = vint<K>::loadu(id(offset)); |
| 501 | ray.flags = vint<K>::loadu(flags(offset)); |
| 502 | return ray; |
| 503 | } |
| 504 | |
| 505 | template<int K> |
| 506 | __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, size_t offset) |
| 507 | { |
| 508 | RayK<K> ray; |
| 509 | ray.org.x = vfloat<K>::loadu(valid, org_x(offset)); |
| 510 | ray.org.y = vfloat<K>::loadu(valid, org_y(offset)); |
| 511 | ray.org.z = vfloat<K>::loadu(valid, org_z(offset)); |
| 512 | ray.tnear() = vfloat<K>::loadu(valid, tnear(offset)); |
| 513 | ray.dir.x = vfloat<K>::loadu(valid, dir_x(offset)); |
| 514 | ray.dir.y = vfloat<K>::loadu(valid, dir_y(offset)); |
| 515 | ray.dir.z = vfloat<K>::loadu(valid, dir_z(offset)); |
| 516 | ray.time() = vfloat<K>::loadu(valid, time(offset)); |
| 517 | ray.tfar = vfloat<K>::loadu(valid, tfar(offset)); |
| 518 | |
| 519 | #if !defined(__AVX__) |
| 520 | /* SSE: some ray members must be loaded with scalar instructions to ensure that we don't cause memory faults, |
| 521 | because the SSE masked loads always access the entire vector */ |
| 522 | if (unlikely(!all(valid))) |
| 523 | { |
| 524 | ray.mask = zero; |
| 525 | ray.id = zero; |
| 526 | ray.flags = zero; |
| 527 | |
| 528 | for (size_t k = 0; k < K; k++) |
| 529 | { |
| 530 | if (likely(valid[k])) |
| 531 | { |
| 532 | ray.mask[k] = mask(offset)[k]; |
| 533 | ray.id[k] = id(offset)[k]; |
| 534 | ray.flags[k] = flags(offset)[k]; |
| 535 | } |
| 536 | } |
| 537 | } |
| 538 | else |
| 539 | #endif |
| 540 | { |
| 541 | ray.mask = vint<K>::loadu(valid, mask(offset)); |
| 542 | ray.id = vint<K>::loadu(valid, id(offset)); |
| 543 | ray.flags = vint<K>::loadu(valid, flags(offset)); |
| 544 | } |
| 545 | |
| 546 | return ray; |
| 547 | } |
| 548 | |
| 549 | template<int K> |
| 550 | __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayHitK<K>& ray) |
| 551 | { |
| 552 | /* |
| 553 | * valid_i: stores which of the input rays exist (do not access nonexistent rays!) |
| 554 | * valid: stores which of the rays actually hit something. |
| 555 | */ |
| 556 | vbool<K> valid = valid_i; |
| 557 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
| 558 | |
| 559 | if (likely(any(valid))) |
| 560 | { |
| 561 | vfloat<K>::storeu(valid, tfar(offset), ray.tfar); |
| 562 | vfloat<K>::storeu(valid, Ng_x(offset), ray.Ng.x); |
| 563 | vfloat<K>::storeu(valid, Ng_y(offset), ray.Ng.y); |
| 564 | vfloat<K>::storeu(valid, Ng_z(offset), ray.Ng.z); |
| 565 | vfloat<K>::storeu(valid, u(offset), ray.u); |
| 566 | vfloat<K>::storeu(valid, v(offset), ray.v); |
| 567 | |
| 568 | #if !defined(__AVX__) |
| 569 | /* SSE: some ray members must be stored with scalar instructions to ensure that we don't cause memory faults, |
| 570 | because the SSE masked stores always access the entire vector */ |
| 571 | if (unlikely(!all(valid_i))) |
| 572 | { |
| 573 | for (size_t k = 0; k < K; k++) |
| 574 | { |
| 575 | if (likely(valid[k])) |
| 576 | { |
| 577 | primID(offset)[k] = ray.primID[k]; |
| 578 | geomID(offset)[k] = ray.geomID[k]; |
| 579 | |
| 580 | instID(0, offset)[k] = ray.instID[0][k]; |
| 581 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
| 582 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l) |
| 583 | instID(l, offset)[k] = ray.instID[l][k]; |
| 584 | #endif |
| 585 | } |
| 586 | } |
| 587 | } |
| 588 | else |
| 589 | #endif |
| 590 | { |
| 591 | vuint<K>::storeu(valid, primID(offset), ray.primID); |
| 592 | vuint<K>::storeu(valid, geomID(offset), ray.geomID); |
| 593 | |
| 594 | vuint<K>::storeu(valid, instID(0, offset), ray.instID[0]); |
| 595 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
| 596 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) |
| 597 | vuint<K>::storeu(valid, instID(l, offset), ray.instID[l]); |
| 598 | #endif |
| 599 | } |
| 600 | } |
| 601 | } |
| 602 | |
| 603 | template<int K> |
| 604 | __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayK<K>& ray) |
| 605 | { |
| 606 | vbool<K> valid = valid_i; |
| 607 | valid &= (ray.tfar < 0.0f); |
| 608 | |
| 609 | if (likely(any(valid))) |
| 610 | vfloat<K>::storeu(valid, tfar(offset), ray.tfar); |
| 611 | } |
| 612 | |
| 613 | __forceinline size_t getOctantByOffset(size_t offset) |
| 614 | { |
| 615 | const float dx = dir_x(offset)[0]; |
| 616 | const float dy = dir_y(offset)[0]; |
| 617 | const float dz = dir_z(offset)[0]; |
| 618 | const size_t octantID = (dx < 0.0f ? 1 : 0) + (dy < 0.0f ? 2 : 0) + (dz < 0.0f ? 4 : 0); |
| 619 | return octantID; |
| 620 | } |
| 621 | |
| 622 | __forceinline bool isValidByOffset(size_t offset) |
| 623 | { |
| 624 | const float nnear = tnear(offset)[0]; |
| 625 | const float ffar = tfar(offset)[0]; |
| 626 | return nnear <= ffar; |
| 627 | } |
| 628 | |
| 629 | template<int K> |
| 630 | __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset) |
| 631 | { |
| 632 | RayK<K> ray; |
| 633 | |
| 634 | #if defined(__AVX2__) |
| 635 | ray.org.x = vfloat<K>::template gather<1>(valid, org_x(), offset); |
| 636 | ray.org.y = vfloat<K>::template gather<1>(valid, org_y(), offset); |
| 637 | ray.org.z = vfloat<K>::template gather<1>(valid, org_z(), offset); |
| 638 | ray.tnear() = vfloat<K>::template gather<1>(valid, tnear(), offset); |
| 639 | ray.dir.x = vfloat<K>::template gather<1>(valid, dir_x(), offset); |
| 640 | ray.dir.y = vfloat<K>::template gather<1>(valid, dir_y(), offset); |
| 641 | ray.dir.z = vfloat<K>::template gather<1>(valid, dir_z(), offset); |
| 642 | ray.time() = vfloat<K>::template gather<1>(valid, time(), offset); |
| 643 | ray.tfar = vfloat<K>::template gather<1>(valid, tfar(), offset); |
| 644 | ray.mask = vint<K>::template gather<1>(valid, mask(), offset); |
| 645 | ray.id = vint<K>::template gather<1>(valid, id(), offset); |
| 646 | ray.flags = vint<K>::template gather<1>(valid, flags(), offset); |
| 647 | #else |
| 648 | ray.org = zero; |
| 649 | ray.tnear() = zero; |
| 650 | ray.dir = zero; |
| 651 | ray.time() = zero; |
| 652 | ray.tfar = zero; |
| 653 | ray.mask = zero; |
| 654 | ray.id = zero; |
| 655 | ray.flags = zero; |
| 656 | |
| 657 | for (size_t k = 0; k < K; k++) |
| 658 | { |
| 659 | if (likely(valid[k])) |
| 660 | { |
| 661 | const size_t ofs = offset[k]; |
| 662 | |
| 663 | ray.org.x[k] = *org_x(ofs); |
| 664 | ray.org.y[k] = *org_y(ofs); |
| 665 | ray.org.z[k] = *org_z(ofs); |
| 666 | ray.tnear()[k] = *tnear(ofs); |
| 667 | ray.dir.x[k] = *dir_x(ofs); |
| 668 | ray.dir.y[k] = *dir_y(ofs); |
| 669 | ray.dir.z[k] = *dir_z(ofs); |
| 670 | ray.time()[k] = *time(ofs); |
| 671 | ray.tfar[k] = *tfar(ofs); |
| 672 | ray.mask[k] = *mask(ofs); |
| 673 | ray.id[k] = *id(ofs); |
| 674 | ray.flags[k] = *flags(ofs); |
| 675 | } |
| 676 | } |
| 677 | #endif |
| 678 | |
| 679 | return ray; |
| 680 | } |
| 681 | |
| 682 | template<int K> |
| 683 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray) |
| 684 | { |
| 685 | vbool<K> valid = valid_i; |
| 686 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
| 687 | |
| 688 | if (likely(any(valid))) |
| 689 | { |
| 690 | #if defined(__AVX512F__) |
| 691 | vfloat<K>::template scatter<1>(valid, tfar(), offset, ray.tfar); |
| 692 | vfloat<K>::template scatter<1>(valid, Ng_x(), offset, ray.Ng.x); |
| 693 | vfloat<K>::template scatter<1>(valid, Ng_y(), offset, ray.Ng.y); |
| 694 | vfloat<K>::template scatter<1>(valid, Ng_z(), offset, ray.Ng.z); |
| 695 | vfloat<K>::template scatter<1>(valid, u(), offset, ray.u); |
| 696 | vfloat<K>::template scatter<1>(valid, v(), offset, ray.v); |
| 697 | vuint<K>::template scatter<1>(valid, primID(), offset, ray.primID); |
| 698 | vuint<K>::template scatter<1>(valid, geomID(), offset, ray.geomID); |
| 699 | |
| 700 | vuint<K>::template scatter<1>(valid, instID(0), offset, ray.instID[0]); |
| 701 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
| 702 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) |
| 703 | vuint<K>::template scatter<1>(valid, instID(l), offset, ray.instID[l]); |
| 704 | #endif |
| 705 | #else |
| 706 | size_t valid_bits = movemask(valid); |
| 707 | while (valid_bits != 0) |
| 708 | { |
| 709 | const size_t k = bscf(valid_bits); |
| 710 | const size_t ofs = offset[k]; |
| 711 | |
| 712 | *tfar(ofs) = ray.tfar[k]; |
| 713 | |
| 714 | *Ng_x(ofs) = ray.Ng.x[k]; |
| 715 | *Ng_y(ofs) = ray.Ng.y[k]; |
| 716 | *Ng_z(ofs) = ray.Ng.z[k]; |
| 717 | *u(ofs) = ray.u[k]; |
| 718 | *v(ofs) = ray.v[k]; |
| 719 | *primID(ofs) = ray.primID[k]; |
| 720 | *geomID(ofs) = ray.geomID[k]; |
| 721 | |
| 722 | *instID(0, ofs) = ray.instID[0][k]; |
| 723 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
| 724 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l) |
| 725 | *instID(l, ofs) = ray.instID[l][k]; |
| 726 | #endif |
| 727 | } |
| 728 | #endif |
| 729 | } |
| 730 | } |
| 731 | |
| 732 | template<int K> |
| 733 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray) |
| 734 | { |
| 735 | vbool<K> valid = valid_i; |
| 736 | valid &= (ray.tfar < 0.0f); |
| 737 | |
| 738 | if (likely(any(valid))) |
| 739 | { |
| 740 | #if defined(__AVX512F__) |
| 741 | vfloat<K>::template scatter<1>(valid, tfar(), offset, ray.tfar); |
| 742 | #else |
| 743 | size_t valid_bits = movemask(valid); |
| 744 | while (valid_bits != 0) |
| 745 | { |
| 746 | const size_t k = bscf(valid_bits); |
| 747 | const size_t ofs = offset[k]; |
| 748 | |
| 749 | *tfar(ofs) = ray.tfar[k]; |
| 750 | } |
| 751 | #endif |
| 752 | } |
| 753 | } |
| 754 | |
| 755 | char* __restrict__ ptr; |
| 756 | size_t N; |
| 757 | }; |
| 758 | |
| 759 | template<size_t MAX_K> |
| 760 | struct StackRayStreamSOA : public RayStreamSOA |
| 761 | { |
| 762 | __forceinline StackRayStreamSOA(size_t K) |
| 763 | : RayStreamSOA(data, K) { assert(K <= MAX_K); } |
| 764 | |
| 765 | char data[MAX_K / 4 * sizeof(RayHit4)]; |
| 766 | }; |
| 767 | |
| 768 | |
| 769 | struct RayStreamSOP |
| 770 | { |
| 771 | template<class T> |
| 772 | __forceinline void init(T& t) |
| 773 | { |
| 774 | org_x = (float*)&t.org.x; |
| 775 | org_y = (float*)&t.org.y; |
| 776 | org_z = (float*)&t.org.z; |
| 777 | tnear = (float*)&t.tnear; |
| 778 | dir_x = (float*)&t.dir.x; |
| 779 | dir_y = (float*)&t.dir.y; |
| 780 | dir_z = (float*)&t.dir.z; |
| 781 | time = (float*)&t.time; |
| 782 | tfar = (float*)&t.tfar; |
| 783 | mask = (unsigned int*)&t.mask; |
| 784 | id = (unsigned int*)&t.id; |
| 785 | flags = (unsigned int*)&t.flags; |
| 786 | |
| 787 | Ng_x = (float*)&t.Ng.x; |
| 788 | Ng_y = (float*)&t.Ng.y; |
| 789 | Ng_z = (float*)&t.Ng.z; |
| 790 | u = (float*)&t.u; |
| 791 | v = (float*)&t.v; |
| 792 | primID = (unsigned int*)&t.primID; |
| 793 | geomID = (unsigned int*)&t.geomID; |
| 794 | |
| 795 | for (unsigned l = 0; l < RTC_MAX_INSTANCE_LEVEL_COUNT; ++l) |
| 796 | instID[l] = (unsigned int*)&t.instID[l]; |
| 797 | } |
| 798 | |
| 799 | __forceinline Ray getRayByOffset(size_t offset) |
| 800 | { |
| 801 | Ray ray; |
| 802 | ray.org.x = *(float* __restrict__)((char*)org_x + offset); |
| 803 | ray.org.y = *(float* __restrict__)((char*)org_y + offset); |
| 804 | ray.org.z = *(float* __restrict__)((char*)org_z + offset); |
| 805 | ray.dir.x = *(float* __restrict__)((char*)dir_x + offset); |
| 806 | ray.dir.y = *(float* __restrict__)((char*)dir_y + offset); |
| 807 | ray.dir.z = *(float* __restrict__)((char*)dir_z + offset); |
| 808 | ray.tfar = *(float* __restrict__)((char*)tfar + offset); |
| 809 | ray.tnear() = tnear ? *(float* __restrict__)((char*)tnear + offset) : 0.0f; |
| 810 | ray.time() = time ? *(float* __restrict__)((char*)time + offset) : 0.0f; |
| 811 | ray.mask = mask ? *(unsigned int* __restrict__)((char*)mask + offset) : -1; |
| 812 | ray.id = id ? *(unsigned int* __restrict__)((char*)id + offset) : -1; |
| 813 | ray.flags = flags ? *(unsigned int* __restrict__)((char*)flags + offset) : -1; |
| 814 | return ray; |
| 815 | } |
| 816 | |
| 817 | template<int K> |
| 818 | __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, size_t offset) |
| 819 | { |
| 820 | RayK<K> ray; |
| 821 | ray.org.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_x + offset)); |
| 822 | ray.org.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_y + offset)); |
| 823 | ray.org.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)org_z + offset)); |
| 824 | ray.dir.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_x + offset)); |
| 825 | ray.dir.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_y + offset)); |
| 826 | ray.dir.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_z + offset)); |
| 827 | ray.tfar = vfloat<K>::loadu(valid, (float* __restrict__)((char*)tfar + offset)); |
| 828 | ray.tnear() = tnear ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)tnear + offset)) : 0.0f; |
| 829 | ray.time() = time ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)time + offset)) : 0.0f; |
| 830 | ray.mask = mask ? vint<K>::loadu(valid, (const void* __restrict__)((char*)mask + offset)) : -1; |
| 831 | ray.id = id ? vint<K>::loadu(valid, (const void* __restrict__)((char*)id + offset)) : -1; |
| 832 | ray.flags = flags ? vint<K>::loadu(valid, (const void* __restrict__)((char*)flags + offset)) : -1; |
| 833 | return ray; |
| 834 | } |
| 835 | |
| 836 | template<int K> |
| 837 | __forceinline Vec3vf<K> getDirByOffset(const vbool<K>& valid, size_t offset) |
| 838 | { |
| 839 | Vec3vf<K> dir; |
| 840 | dir.x = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_x + offset)); |
| 841 | dir.y = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_y + offset)); |
| 842 | dir.z = vfloat<K>::loadu(valid, (float* __restrict__)((char*)dir_z + offset)); |
| 843 | return dir; |
| 844 | } |
| 845 | |
| 846 | __forceinline void setHitByOffset(size_t offset, const RayHit& ray) |
| 847 | { |
| 848 | if (ray.geomID != RTC_INVALID_GEOMETRY_ID) |
| 849 | { |
| 850 | *(float* __restrict__)((char*)tfar + offset) = ray.tfar; |
| 851 | |
| 852 | if (likely(Ng_x)) *(float* __restrict__)((char*)Ng_x + offset) = ray.Ng.x; |
| 853 | if (likely(Ng_y)) *(float* __restrict__)((char*)Ng_y + offset) = ray.Ng.y; |
| 854 | if (likely(Ng_z)) *(float* __restrict__)((char*)Ng_z + offset) = ray.Ng.z; |
| 855 | *(float* __restrict__)((char*)u + offset) = ray.u; |
| 856 | *(float* __restrict__)((char*)v + offset) = ray.v; |
| 857 | *(unsigned int* __restrict__)((char*)geomID + offset) = ray.geomID; |
| 858 | *(unsigned int* __restrict__)((char*)primID + offset) = ray.primID; |
| 859 | |
| 860 | if (likely(instID[0])) { |
| 861 | *(unsigned int* __restrict__)((char*)instID[0] + offset) = ray.instID[0]; |
| 862 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
| 863 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID; ++l) |
| 864 | *(unsigned int* __restrict__)((char*)instID[l] + offset) = ray.instID[l]; |
| 865 | #endif |
| 866 | } |
| 867 | } |
| 868 | } |
| 869 | |
| 870 | __forceinline void setHitByOffset(size_t offset, const Ray& ray) |
| 871 | { |
| 872 | *(float* __restrict__)((char*)tfar + offset) = ray.tfar; |
| 873 | } |
| 874 | |
| 875 | template<int K> |
| 876 | __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayHitK<K>& ray) |
| 877 | { |
| 878 | vbool<K> valid = valid_i; |
| 879 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
| 880 | |
| 881 | if (likely(any(valid))) |
| 882 | { |
| 883 | vfloat<K>::storeu(valid, (float* __restrict__)((char*)tfar + offset), ray.tfar); |
| 884 | |
| 885 | if (likely(Ng_x)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_x + offset), ray.Ng.x); |
| 886 | if (likely(Ng_y)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_y + offset), ray.Ng.y); |
| 887 | if (likely(Ng_z)) vfloat<K>::storeu(valid, (float* __restrict__)((char*)Ng_z + offset), ray.Ng.z); |
| 888 | vfloat<K>::storeu(valid, (float* __restrict__)((char*)u + offset), ray.u); |
| 889 | vfloat<K>::storeu(valid, (float* __restrict__)((char*)v + offset), ray.v); |
| 890 | vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)primID + offset), ray.primID); |
| 891 | vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)geomID + offset), ray.geomID); |
| 892 | |
| 893 | if (likely(instID[0])) { |
| 894 | vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)instID[0] + offset), ray.instID[0]); |
| 895 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
| 896 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) |
| 897 | vuint<K>::storeu(valid, (unsigned int* __restrict__)((char*)instID[l] + offset), ray.instID[l]); |
| 898 | #endif |
| 899 | } |
| 900 | } |
| 901 | } |
| 902 | |
| 903 | template<int K> |
| 904 | __forceinline void setHitByOffset(const vbool<K>& valid_i, size_t offset, const RayK<K>& ray) |
| 905 | { |
| 906 | vbool<K> valid = valid_i; |
| 907 | valid &= (ray.tfar < 0.0f); |
| 908 | |
| 909 | if (likely(any(valid))) |
| 910 | vfloat<K>::storeu(valid, (float* __restrict__)((char*)tfar + offset), ray.tfar); |
| 911 | } |
| 912 | |
| 913 | __forceinline size_t getOctantByOffset(size_t offset) |
| 914 | { |
| 915 | const float dx = *(float* __restrict__)((char*)dir_x + offset); |
| 916 | const float dy = *(float* __restrict__)((char*)dir_y + offset); |
| 917 | const float dz = *(float* __restrict__)((char*)dir_z + offset); |
| 918 | const size_t octantID = (dx < 0.0f ? 1 : 0) + (dy < 0.0f ? 2 : 0) + (dz < 0.0f ? 4 : 0); |
| 919 | return octantID; |
| 920 | } |
| 921 | |
| 922 | __forceinline bool isValidByOffset(size_t offset) |
| 923 | { |
| 924 | const float nnear = tnear ? *(float* __restrict__)((char*)tnear + offset) : 0.0f; |
| 925 | const float ffar = *(float* __restrict__)((char*)tfar + offset); |
| 926 | return nnear <= ffar; |
| 927 | } |
| 928 | |
| 929 | template<int K> |
| 930 | __forceinline vbool<K> isValidByOffset(const vbool<K>& valid, size_t offset) |
| 931 | { |
| 932 | const vfloat<K> nnear = tnear ? vfloat<K>::loadu(valid, (float* __restrict__)((char*)tnear + offset)) : 0.0f; |
| 933 | const vfloat<K> ffar = vfloat<K>::loadu(valid, (float* __restrict__)((char*)tfar + offset)); |
| 934 | return nnear <= ffar; |
| 935 | } |
| 936 | |
| 937 | template<int K> |
| 938 | __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset) |
| 939 | { |
| 940 | RayK<K> ray; |
| 941 | |
| 942 | #if defined(__AVX2__) |
| 943 | ray.org.x = vfloat<K>::template gather<1>(valid, org_x, offset); |
| 944 | ray.org.y = vfloat<K>::template gather<1>(valid, org_y, offset); |
| 945 | ray.org.z = vfloat<K>::template gather<1>(valid, org_z, offset); |
| 946 | ray.dir.x = vfloat<K>::template gather<1>(valid, dir_x, offset); |
| 947 | ray.dir.y = vfloat<K>::template gather<1>(valid, dir_y, offset); |
| 948 | ray.dir.z = vfloat<K>::template gather<1>(valid, dir_z, offset); |
| 949 | ray.tfar = vfloat<K>::template gather<1>(valid, tfar, offset); |
| 950 | ray.tnear() = tnear ? vfloat<K>::template gather<1>(valid, tnear, offset) : vfloat<K>(zero); |
| 951 | ray.time() = time ? vfloat<K>::template gather<1>(valid, time, offset) : vfloat<K>(zero); |
| 952 | ray.mask = mask ? vint<K>::template gather<1>(valid, (int*)mask, offset) : vint<K>(-1); |
| 953 | ray.id = id ? vint<K>::template gather<1>(valid, (int*)id, offset) : vint<K>(-1); |
| 954 | ray.flags = flags ? vint<K>::template gather<1>(valid, (int*)flags, offset) : vint<K>(-1); |
| 955 | #else |
| 956 | ray.org = zero; |
| 957 | ray.tnear() = zero; |
| 958 | ray.dir = zero; |
| 959 | ray.tfar = zero; |
| 960 | ray.time() = zero; |
| 961 | ray.mask = zero; |
| 962 | ray.id = zero; |
| 963 | ray.flags = zero; |
| 964 | |
| 965 | for (size_t k = 0; k < K; k++) |
| 966 | { |
| 967 | if (likely(valid[k])) |
| 968 | { |
| 969 | const size_t ofs = offset[k]; |
| 970 | |
| 971 | ray.org.x[k] = *(float* __restrict__)((char*)org_x + ofs); |
| 972 | ray.org.y[k] = *(float* __restrict__)((char*)org_y + ofs); |
| 973 | ray.org.z[k] = *(float* __restrict__)((char*)org_z + ofs); |
| 974 | ray.dir.x[k] = *(float* __restrict__)((char*)dir_x + ofs); |
| 975 | ray.dir.y[k] = *(float* __restrict__)((char*)dir_y + ofs); |
| 976 | ray.dir.z[k] = *(float* __restrict__)((char*)dir_z + ofs); |
| 977 | ray.tfar[k] = *(float* __restrict__)((char*)tfar + ofs); |
| 978 | ray.tnear()[k] = tnear ? *(float* __restrict__)((char*)tnear + ofs) : 0.0f; |
| 979 | ray.time()[k] = time ? *(float* __restrict__)((char*)time + ofs) : 0.0f; |
| 980 | ray.mask[k] = mask ? *(int* __restrict__)((char*)mask + ofs) : -1; |
| 981 | ray.id[k] = id ? *(int* __restrict__)((char*)id + ofs) : -1; |
| 982 | ray.flags[k] = flags ? *(int* __restrict__)((char*)flags + ofs) : -1; |
| 983 | } |
| 984 | } |
| 985 | #endif |
| 986 | |
| 987 | return ray; |
| 988 | } |
| 989 | |
| 990 | template<int K> |
| 991 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray) |
| 992 | { |
| 993 | vbool<K> valid = valid_i; |
| 994 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
| 995 | |
| 996 | if (likely(any(valid))) |
| 997 | { |
| 998 | #if defined(__AVX512F__) |
| 999 | vfloat<K>::template scatter<1>(valid, tfar, offset, ray.tfar); |
| 1000 | |
| 1001 | if (likely(Ng_x)) vfloat<K>::template scatter<1>(valid, Ng_x, offset, ray.Ng.x); |
| 1002 | if (likely(Ng_y)) vfloat<K>::template scatter<1>(valid, Ng_y, offset, ray.Ng.y); |
| 1003 | if (likely(Ng_z)) vfloat<K>::template scatter<1>(valid, Ng_z, offset, ray.Ng.z); |
| 1004 | vfloat<K>::template scatter<1>(valid, u, offset, ray.u); |
| 1005 | vfloat<K>::template scatter<1>(valid, v, offset, ray.v); |
| 1006 | vuint<K>::template scatter<1>(valid, (unsigned int*)geomID, offset, ray.geomID); |
| 1007 | vuint<K>::template scatter<1>(valid, (unsigned int*)primID, offset, ray.primID); |
| 1008 | |
| 1009 | if (likely(instID[0])) { |
| 1010 | vuint<K>::template scatter<1>(valid, (unsigned int*)instID[0], offset, ray.instID[0]); |
| 1011 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
| 1012 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) |
| 1013 | vuint<K>::template scatter<1>(valid, (unsigned int*)instID[l], offset, ray.instID[l]); |
| 1014 | #endif |
| 1015 | } |
| 1016 | #else |
| 1017 | size_t valid_bits = movemask(valid); |
| 1018 | while (valid_bits != 0) |
| 1019 | { |
| 1020 | const size_t k = bscf(valid_bits); |
| 1021 | const size_t ofs = offset[k]; |
| 1022 | |
| 1023 | *(float* __restrict__)((char*)tfar + ofs) = ray.tfar[k]; |
| 1024 | |
| 1025 | if (likely(Ng_x)) *(float* __restrict__)((char*)Ng_x + ofs) = ray.Ng.x[k]; |
| 1026 | if (likely(Ng_y)) *(float* __restrict__)((char*)Ng_y + ofs) = ray.Ng.y[k]; |
| 1027 | if (likely(Ng_z)) *(float* __restrict__)((char*)Ng_z + ofs) = ray.Ng.z[k]; |
| 1028 | *(float* __restrict__)((char*)u + ofs) = ray.u[k]; |
| 1029 | *(float* __restrict__)((char*)v + ofs) = ray.v[k]; |
| 1030 | *(unsigned int* __restrict__)((char*)primID + ofs) = ray.primID[k]; |
| 1031 | *(unsigned int* __restrict__)((char*)geomID + ofs) = ray.geomID[k]; |
| 1032 | |
| 1033 | if (likely(instID[0])) { |
| 1034 | *(unsigned int* __restrict__)((char*)instID[0] + ofs) = ray.instID[0][k]; |
| 1035 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
| 1036 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && ray.instID[l-1][k] != RTC_INVALID_GEOMETRY_ID; ++l) |
| 1037 | *(unsigned int* __restrict__)((char*)instID[l] + ofs) = ray.instID[l][k]; |
| 1038 | #endif |
| 1039 | } |
| 1040 | } |
| 1041 | #endif |
| 1042 | } |
| 1043 | } |
| 1044 | |
| 1045 | template<int K> |
| 1046 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray) |
| 1047 | { |
| 1048 | vbool<K> valid = valid_i; |
| 1049 | valid &= (ray.tfar < 0.0f); |
| 1050 | |
| 1051 | if (likely(any(valid))) |
| 1052 | { |
| 1053 | #if defined(__AVX512F__) |
| 1054 | vfloat<K>::template scatter<1>(valid, tfar, offset, ray.tfar); |
| 1055 | #else |
| 1056 | size_t valid_bits = movemask(valid); |
| 1057 | while (valid_bits != 0) |
| 1058 | { |
| 1059 | const size_t k = bscf(valid_bits); |
| 1060 | const size_t ofs = offset[k]; |
| 1061 | |
| 1062 | *(float* __restrict__)((char*)tfar + ofs) = ray.tfar[k]; |
| 1063 | } |
| 1064 | #endif |
| 1065 | } |
| 1066 | } |
| 1067 | |
| 1068 | /* ray data */ |
| 1069 | float* __restrict__ org_x; // x coordinate of ray origin |
| 1070 | float* __restrict__ org_y; // y coordinate of ray origin |
| 1071 | float* __restrict__ org_z; // z coordinate of ray origin |
| 1072 | float* __restrict__ tnear; // start of ray segment (optional) |
| 1073 | |
| 1074 | float* __restrict__ dir_x; // x coordinate of ray direction |
| 1075 | float* __restrict__ dir_y; // y coordinate of ray direction |
| 1076 | float* __restrict__ dir_z; // z coordinate of ray direction |
| 1077 | float* __restrict__ time; // time of this ray for motion blur (optional) |
| 1078 | |
| 1079 | float* __restrict__ tfar; // end of ray segment (set to hit distance) |
| 1080 | unsigned int* __restrict__ mask; // used to mask out objects during traversal (optional) |
| 1081 | unsigned int* __restrict__ id; // ray ID |
| 1082 | unsigned int* __restrict__ flags; // ray flags |
| 1083 | |
| 1084 | /* hit data */ |
| 1085 | float* __restrict__ Ng_x; // x coordinate of geometry normal (optional) |
| 1086 | float* __restrict__ Ng_y; // y coordinate of geometry normal (optional) |
| 1087 | float* __restrict__ Ng_z; // z coordinate of geometry normal (optional) |
| 1088 | |
| 1089 | float* __restrict__ u; // barycentric u coordinate of hit |
| 1090 | float* __restrict__ v; // barycentric v coordinate of hit |
| 1091 | |
| 1092 | unsigned int* __restrict__ primID; // primitive ID |
| 1093 | unsigned int* __restrict__ geomID; // geometry ID |
| 1094 | unsigned int* __restrict__ instID[RTC_MAX_INSTANCE_LEVEL_COUNT]; // instance ID (optional) |
| 1095 | }; |
| 1096 | |
| 1097 | |
| 1098 | struct RayStreamAOS |
| 1099 | { |
| 1100 | __forceinline RayStreamAOS(void* rays) |
| 1101 | : ptr((Ray*)rays) {} |
| 1102 | |
| 1103 | __forceinline Ray& getRayByOffset(size_t offset) |
| 1104 | { |
| 1105 | return *(Ray*)((char*)ptr + offset); |
| 1106 | } |
| 1107 | |
| 1108 | template<int K> |
| 1109 | __forceinline RayK<K> getRayByOffset(const vint<K>& offset); |
| 1110 | |
| 1111 | template<int K> |
| 1112 | __forceinline RayK<K> getRayByOffset(const vbool<K>& valid, const vint<K>& offset) |
| 1113 | { |
| 1114 | const vint<K> valid_offset = select(valid, offset, vintx(zero)); |
| 1115 | return getRayByOffset<K>(valid_offset); |
| 1116 | } |
| 1117 | |
| 1118 | template<int K> |
| 1119 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayHitK<K>& ray) |
| 1120 | { |
| 1121 | vbool<K> valid = valid_i; |
| 1122 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
| 1123 | |
| 1124 | if (likely(any(valid))) |
| 1125 | { |
| 1126 | #if defined(__AVX512F__) |
| 1127 | vfloat<K>::template scatter<1>(valid, &ptr->tfar, offset, ray.tfar); |
| 1128 | vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.x, offset, ray.Ng.x); |
| 1129 | vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.y, offset, ray.Ng.y); |
| 1130 | vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->Ng.z, offset, ray.Ng.z); |
| 1131 | vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->u, offset, ray.u); |
| 1132 | vfloat<K>::template scatter<1>(valid, &((RayHit*)ptr)->v, offset, ray.v); |
| 1133 | vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->primID, offset, ray.primID); |
| 1134 | vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->geomID, offset, ray.geomID); |
| 1135 | |
| 1136 | vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->instID[0], offset, ray.instID[0]); |
| 1137 | #if (RTC_MAX_INSTANCE_LEVEL_COUNT > 1) |
| 1138 | for (unsigned l = 1; l < RTC_MAX_INSTANCE_LEVEL_COUNT && any(valid & (ray.instID[l-1] != RTC_INVALID_GEOMETRY_ID)); ++l) |
| 1139 | vuint<K>::template scatter<1>(valid, (unsigned int*)&((RayHit*)ptr)->instID[l], offset, ray.instID[l]); |
| 1140 | #endif |
| 1141 | #else |
| 1142 | size_t valid_bits = movemask(valid); |
| 1143 | while (valid_bits != 0) |
| 1144 | { |
| 1145 | const size_t k = bscf(valid_bits); |
| 1146 | RayHit* __restrict__ ray_k = (RayHit*)((char*)ptr + offset[k]); |
| 1147 | ray_k->tfar = ray.tfar[k]; |
| 1148 | ray_k->Ng.x = ray.Ng.x[k]; |
| 1149 | ray_k->Ng.y = ray.Ng.y[k]; |
| 1150 | ray_k->Ng.z = ray.Ng.z[k]; |
| 1151 | ray_k->u = ray.u[k]; |
| 1152 | ray_k->v = ray.v[k]; |
| 1153 | ray_k->primID = ray.primID[k]; |
| 1154 | ray_k->geomID = ray.geomID[k]; |
| 1155 | |
| 1156 | instance_id_stack::copy_VU<K>(ray.instID, ray_k->instID, k); |
| 1157 | } |
| 1158 | #endif |
| 1159 | } |
| 1160 | } |
| 1161 | |
| 1162 | template<int K> |
| 1163 | __forceinline void setHitByOffset(const vbool<K>& valid_i, const vint<K>& offset, const RayK<K>& ray) |
| 1164 | { |
| 1165 | vbool<K> valid = valid_i; |
| 1166 | valid &= (ray.tfar < 0.0f); |
| 1167 | |
| 1168 | if (likely(any(valid))) |
| 1169 | { |
| 1170 | #if defined(__AVX512F__) |
| 1171 | vfloat<K>::template scatter<1>(valid, &ptr->tfar, offset, ray.tfar); |
| 1172 | #else |
| 1173 | size_t valid_bits = movemask(valid); |
| 1174 | while (valid_bits != 0) |
| 1175 | { |
| 1176 | const size_t k = bscf(valid_bits); |
| 1177 | Ray* __restrict__ ray_k = (Ray*)((char*)ptr + offset[k]); |
| 1178 | ray_k->tfar = ray.tfar[k]; |
| 1179 | } |
| 1180 | #endif |
| 1181 | } |
| 1182 | } |
| 1183 | |
| 1184 | Ray* __restrict__ ptr; |
| 1185 | }; |
| 1186 | |
| 1187 | template<> |
| 1188 | __forceinline Ray4 RayStreamAOS::getRayByOffset<4>(const vint4& offset) |
| 1189 | { |
| 1190 | Ray4 ray; |
| 1191 | |
| 1192 | /* load and transpose: org.x, org.y, org.z, tnear */ |
| 1193 | const vfloat4 a0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->org); |
| 1194 | const vfloat4 a1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->org); |
| 1195 | const vfloat4 a2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->org); |
| 1196 | const vfloat4 a3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->org); |
| 1197 | |
| 1198 | transpose(a0,a1,a2,a3, ray.org.x, ray.org.y, ray.org.z, ray.tnear()); |
| 1199 | |
| 1200 | /* load and transpose: dir.x, dir.y, dir.z, time */ |
| 1201 | const vfloat4 b0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->dir); |
| 1202 | const vfloat4 b1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->dir); |
| 1203 | const vfloat4 b2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->dir); |
| 1204 | const vfloat4 b3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->dir); |
| 1205 | |
| 1206 | transpose(b0,b1,b2,b3, ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); |
| 1207 | |
| 1208 | /* load and transpose: tfar, mask, id, flags */ |
| 1209 | const vfloat4 c0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->tfar); |
| 1210 | const vfloat4 c1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->tfar); |
| 1211 | const vfloat4 c2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->tfar); |
| 1212 | const vfloat4 c3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->tfar); |
| 1213 | |
| 1214 | vfloat4 maskf, idf, flagsf; |
| 1215 | transpose(c0,c1,c2,c3, ray.tfar, maskf, idf, flagsf); |
| 1216 | ray.mask = asInt(maskf); |
| 1217 | ray.id = asInt(idf); |
| 1218 | ray.flags = asInt(flagsf); |
| 1219 | |
| 1220 | return ray; |
| 1221 | } |
| 1222 | |
| 1223 | #if defined(__AVX__) |
| 1224 | template<> |
| 1225 | __forceinline Ray8 RayStreamAOS::getRayByOffset<8>(const vint8& offset) |
| 1226 | { |
| 1227 | Ray8 ray; |
| 1228 | |
| 1229 | /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ |
| 1230 | const vfloat8 ab0 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[0]))->org); |
| 1231 | const vfloat8 ab1 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[1]))->org); |
| 1232 | const vfloat8 ab2 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[2]))->org); |
| 1233 | const vfloat8 ab3 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[3]))->org); |
| 1234 | const vfloat8 ab4 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[4]))->org); |
| 1235 | const vfloat8 ab5 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[5]))->org); |
| 1236 | const vfloat8 ab6 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[6]))->org); |
| 1237 | const vfloat8 ab7 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[7]))->org); |
| 1238 | |
| 1239 | transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7, ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); |
| 1240 | |
| 1241 | /* load and transpose: tfar, mask, id, flags */ |
| 1242 | const vfloat4 c0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[0]))->tfar); |
| 1243 | const vfloat4 c1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[1]))->tfar); |
| 1244 | const vfloat4 c2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[2]))->tfar); |
| 1245 | const vfloat4 c3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[3]))->tfar); |
| 1246 | const vfloat4 c4 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[4]))->tfar); |
| 1247 | const vfloat4 c5 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[5]))->tfar); |
| 1248 | const vfloat4 c6 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[6]))->tfar); |
| 1249 | const vfloat4 c7 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[7]))->tfar); |
| 1250 | |
| 1251 | vfloat8 maskf, idf, flagsf; |
| 1252 | transpose(c0,c1,c2,c3,c4,c5,c6,c7, ray.tfar, maskf, idf, flagsf); |
| 1253 | ray.mask = asInt(maskf); |
| 1254 | ray.id = asInt(idf); |
| 1255 | ray.flags = asInt(flagsf); |
| 1256 | |
| 1257 | return ray; |
| 1258 | } |
| 1259 | #endif |
| 1260 | |
| 1261 | #if defined(__AVX512F__) |
| 1262 | template<> |
| 1263 | __forceinline Ray16 RayStreamAOS::getRayByOffset<16>(const vint16& offset) |
| 1264 | { |
| 1265 | Ray16 ray; |
| 1266 | |
| 1267 | /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ |
| 1268 | const vfloat8 ab0 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 0]))->org); |
| 1269 | const vfloat8 ab1 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 1]))->org); |
| 1270 | const vfloat8 ab2 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 2]))->org); |
| 1271 | const vfloat8 ab3 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 3]))->org); |
| 1272 | const vfloat8 ab4 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 4]))->org); |
| 1273 | const vfloat8 ab5 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 5]))->org); |
| 1274 | const vfloat8 ab6 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 6]))->org); |
| 1275 | const vfloat8 ab7 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 7]))->org); |
| 1276 | const vfloat8 ab8 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 8]))->org); |
| 1277 | const vfloat8 ab9 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[ 9]))->org); |
| 1278 | const vfloat8 ab10 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[10]))->org); |
| 1279 | const vfloat8 ab11 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[11]))->org); |
| 1280 | const vfloat8 ab12 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[12]))->org); |
| 1281 | const vfloat8 ab13 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[13]))->org); |
| 1282 | const vfloat8 ab14 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[14]))->org); |
| 1283 | const vfloat8 ab15 = vfloat8::loadu(&((Ray*)((char*)ptr + offset[15]))->org); |
| 1284 | |
| 1285 | transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7,ab8,ab9,ab10,ab11,ab12,ab13,ab14,ab15, |
| 1286 | ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); |
| 1287 | |
| 1288 | /* load and transpose: tfar, mask, id, flags */ |
| 1289 | const vfloat4 c0 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 0]))->tfar); |
| 1290 | const vfloat4 c1 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 1]))->tfar); |
| 1291 | const vfloat4 c2 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 2]))->tfar); |
| 1292 | const vfloat4 c3 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 3]))->tfar); |
| 1293 | const vfloat4 c4 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 4]))->tfar); |
| 1294 | const vfloat4 c5 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 5]))->tfar); |
| 1295 | const vfloat4 c6 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 6]))->tfar); |
| 1296 | const vfloat4 c7 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 7]))->tfar); |
| 1297 | const vfloat4 c8 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 8]))->tfar); |
| 1298 | const vfloat4 c9 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[ 9]))->tfar); |
| 1299 | const vfloat4 c10 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[10]))->tfar); |
| 1300 | const vfloat4 c11 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[11]))->tfar); |
| 1301 | const vfloat4 c12 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[12]))->tfar); |
| 1302 | const vfloat4 c13 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[13]))->tfar); |
| 1303 | const vfloat4 c14 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[14]))->tfar); |
| 1304 | const vfloat4 c15 = vfloat4::loadu(&((Ray*)((char*)ptr + offset[15]))->tfar); |
| 1305 | |
| 1306 | vfloat16 maskf, idf, flagsf; |
| 1307 | transpose(c0,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13,c14,c15, |
| 1308 | ray.tfar, maskf, idf, flagsf); |
| 1309 | ray.mask = asInt(maskf); |
| 1310 | ray.id = asInt(idf); |
| 1311 | ray.flags = asInt(flagsf); |
| 1312 | |
| 1313 | return ray; |
| 1314 | } |
| 1315 | #endif |
| 1316 | |
| 1317 | |
| 1318 | struct RayStreamAOP |
| 1319 | { |
| 1320 | __forceinline RayStreamAOP(void* rays) |
| 1321 | : ptr((Ray**)rays) {} |
| 1322 | |
| 1323 | __forceinline Ray& getRayByIndex(size_t index) |
| 1324 | { |
| 1325 | return *ptr[index]; |
| 1326 | } |
| 1327 | |
| 1328 | template<int K> |
| 1329 | __forceinline RayK<K> getRayByIndex(const vint<K>& index); |
| 1330 | |
| 1331 | template<int K> |
| 1332 | __forceinline RayK<K> getRayByIndex(const vbool<K>& valid, const vint<K>& index) |
| 1333 | { |
| 1334 | const vint<K> valid_index = select(valid, index, vintx(zero)); |
| 1335 | return getRayByIndex<K>(valid_index); |
| 1336 | } |
| 1337 | |
| 1338 | template<int K> |
| 1339 | __forceinline void setHitByIndex(const vbool<K>& valid_i, const vint<K>& index, const RayHitK<K>& ray) |
| 1340 | { |
| 1341 | vbool<K> valid = valid_i; |
| 1342 | valid &= (ray.geomID != RTC_INVALID_GEOMETRY_ID); |
| 1343 | |
| 1344 | if (likely(any(valid))) |
| 1345 | { |
| 1346 | size_t valid_bits = movemask(valid); |
| 1347 | while (valid_bits != 0) |
| 1348 | { |
| 1349 | const size_t k = bscf(valid_bits); |
| 1350 | RayHit* __restrict__ ray_k = (RayHit*)ptr[index[k]]; |
| 1351 | |
| 1352 | ray_k->tfar = ray.tfar[k]; |
| 1353 | ray_k->Ng.x = ray.Ng.x[k]; |
| 1354 | ray_k->Ng.y = ray.Ng.y[k]; |
| 1355 | ray_k->Ng.z = ray.Ng.z[k]; |
| 1356 | ray_k->u = ray.u[k]; |
| 1357 | ray_k->v = ray.v[k]; |
| 1358 | ray_k->primID = ray.primID[k]; |
| 1359 | ray_k->geomID = ray.geomID[k]; |
| 1360 | instance_id_stack::copy_VU<K>(ray.instID, ray_k->instID, k); |
| 1361 | } |
| 1362 | } |
| 1363 | } |
| 1364 | |
| 1365 | template<int K> |
| 1366 | __forceinline void setHitByIndex(const vbool<K>& valid_i, const vint<K>& index, const RayK<K>& ray) |
| 1367 | { |
| 1368 | vbool<K> valid = valid_i; |
| 1369 | valid &= (ray.tfar < 0.0f); |
| 1370 | |
| 1371 | if (likely(any(valid))) |
| 1372 | { |
| 1373 | size_t valid_bits = movemask(valid); |
| 1374 | while (valid_bits != 0) |
| 1375 | { |
| 1376 | const size_t k = bscf(valid_bits); |
| 1377 | Ray* __restrict__ ray_k = ptr[index[k]]; |
| 1378 | |
| 1379 | ray_k->tfar = ray.tfar[k]; |
| 1380 | } |
| 1381 | } |
| 1382 | } |
| 1383 | |
| 1384 | Ray** __restrict__ ptr; |
| 1385 | }; |
| 1386 | |
| 1387 | template<> |
| 1388 | __forceinline Ray4 RayStreamAOP::getRayByIndex<4>(const vint4& index) |
| 1389 | { |
| 1390 | Ray4 ray; |
| 1391 | |
| 1392 | /* load and transpose: org.x, org.y, org.z, tnear */ |
| 1393 | const vfloat4 a0 = vfloat4::loadu(&ptr[index[0]]->org); |
| 1394 | const vfloat4 a1 = vfloat4::loadu(&ptr[index[1]]->org); |
| 1395 | const vfloat4 a2 = vfloat4::loadu(&ptr[index[2]]->org); |
| 1396 | const vfloat4 a3 = vfloat4::loadu(&ptr[index[3]]->org); |
| 1397 | |
| 1398 | transpose(a0,a1,a2,a3, ray.org.x, ray.org.y, ray.org.z, ray.tnear()); |
| 1399 | |
| 1400 | /* load and transpose: dir.x, dir.y, dir.z, time */ |
| 1401 | const vfloat4 b0 = vfloat4::loadu(&ptr[index[0]]->dir); |
| 1402 | const vfloat4 b1 = vfloat4::loadu(&ptr[index[1]]->dir); |
| 1403 | const vfloat4 b2 = vfloat4::loadu(&ptr[index[2]]->dir); |
| 1404 | const vfloat4 b3 = vfloat4::loadu(&ptr[index[3]]->dir); |
| 1405 | |
| 1406 | transpose(b0,b1,b2,b3, ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); |
| 1407 | |
| 1408 | /* load and transpose: tfar, mask, id, flags */ |
| 1409 | const vfloat4 c0 = vfloat4::loadu(&ptr[index[0]]->tfar); |
| 1410 | const vfloat4 c1 = vfloat4::loadu(&ptr[index[1]]->tfar); |
| 1411 | const vfloat4 c2 = vfloat4::loadu(&ptr[index[2]]->tfar); |
| 1412 | const vfloat4 c3 = vfloat4::loadu(&ptr[index[3]]->tfar); |
| 1413 | |
| 1414 | vfloat4 maskf, idf, flagsf; |
| 1415 | transpose(c0,c1,c2,c3, ray.tfar, maskf, idf, flagsf); |
| 1416 | ray.mask = asInt(maskf); |
| 1417 | ray.id = asInt(idf); |
| 1418 | ray.flags = asInt(flagsf); |
| 1419 | |
| 1420 | return ray; |
| 1421 | } |
| 1422 | |
| 1423 | #if defined(__AVX__) |
| 1424 | template<> |
| 1425 | __forceinline Ray8 RayStreamAOP::getRayByIndex<8>(const vint8& index) |
| 1426 | { |
| 1427 | Ray8 ray; |
| 1428 | |
| 1429 | /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ |
| 1430 | const vfloat8 ab0 = vfloat8::loadu(&ptr[index[0]]->org); |
| 1431 | const vfloat8 ab1 = vfloat8::loadu(&ptr[index[1]]->org); |
| 1432 | const vfloat8 ab2 = vfloat8::loadu(&ptr[index[2]]->org); |
| 1433 | const vfloat8 ab3 = vfloat8::loadu(&ptr[index[3]]->org); |
| 1434 | const vfloat8 ab4 = vfloat8::loadu(&ptr[index[4]]->org); |
| 1435 | const vfloat8 ab5 = vfloat8::loadu(&ptr[index[5]]->org); |
| 1436 | const vfloat8 ab6 = vfloat8::loadu(&ptr[index[6]]->org); |
| 1437 | const vfloat8 ab7 = vfloat8::loadu(&ptr[index[7]]->org); |
| 1438 | |
| 1439 | transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7, ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); |
| 1440 | |
| 1441 | /* load and transpose: tfar, mask, id, flags */ |
| 1442 | const vfloat4 c0 = vfloat4::loadu(&ptr[index[0]]->tfar); |
| 1443 | const vfloat4 c1 = vfloat4::loadu(&ptr[index[1]]->tfar); |
| 1444 | const vfloat4 c2 = vfloat4::loadu(&ptr[index[2]]->tfar); |
| 1445 | const vfloat4 c3 = vfloat4::loadu(&ptr[index[3]]->tfar); |
| 1446 | const vfloat4 c4 = vfloat4::loadu(&ptr[index[4]]->tfar); |
| 1447 | const vfloat4 c5 = vfloat4::loadu(&ptr[index[5]]->tfar); |
| 1448 | const vfloat4 c6 = vfloat4::loadu(&ptr[index[6]]->tfar); |
| 1449 | const vfloat4 c7 = vfloat4::loadu(&ptr[index[7]]->tfar); |
| 1450 | |
| 1451 | vfloat8 maskf, idf, flagsf; |
| 1452 | transpose(c0,c1,c2,c3,c4,c5,c6,c7, ray.tfar, maskf, idf, flagsf); |
| 1453 | ray.mask = asInt(maskf); |
| 1454 | ray.id = asInt(idf); |
| 1455 | ray.flags = asInt(flagsf); |
| 1456 | |
| 1457 | return ray; |
| 1458 | } |
| 1459 | #endif |
| 1460 | |
| 1461 | #if defined(__AVX512F__) |
| 1462 | template<> |
| 1463 | __forceinline Ray16 RayStreamAOP::getRayByIndex<16>(const vint16& index) |
| 1464 | { |
| 1465 | Ray16 ray; |
| 1466 | |
| 1467 | /* load and transpose: org.x, org.y, org.z, tnear, dir.x, dir.y, dir.z, time */ |
| 1468 | const vfloat8 ab0 = vfloat8::loadu(&ptr[index[0]]->org); |
| 1469 | const vfloat8 ab1 = vfloat8::loadu(&ptr[index[1]]->org); |
| 1470 | const vfloat8 ab2 = vfloat8::loadu(&ptr[index[2]]->org); |
| 1471 | const vfloat8 ab3 = vfloat8::loadu(&ptr[index[3]]->org); |
| 1472 | const vfloat8 ab4 = vfloat8::loadu(&ptr[index[4]]->org); |
| 1473 | const vfloat8 ab5 = vfloat8::loadu(&ptr[index[5]]->org); |
| 1474 | const vfloat8 ab6 = vfloat8::loadu(&ptr[index[6]]->org); |
| 1475 | const vfloat8 ab7 = vfloat8::loadu(&ptr[index[7]]->org); |
| 1476 | const vfloat8 ab8 = vfloat8::loadu(&ptr[index[8]]->org); |
| 1477 | const vfloat8 ab9 = vfloat8::loadu(&ptr[index[9]]->org); |
| 1478 | const vfloat8 ab10 = vfloat8::loadu(&ptr[index[10]]->org); |
| 1479 | const vfloat8 ab11 = vfloat8::loadu(&ptr[index[11]]->org); |
| 1480 | const vfloat8 ab12 = vfloat8::loadu(&ptr[index[12]]->org); |
| 1481 | const vfloat8 ab13 = vfloat8::loadu(&ptr[index[13]]->org); |
| 1482 | const vfloat8 ab14 = vfloat8::loadu(&ptr[index[14]]->org); |
| 1483 | const vfloat8 ab15 = vfloat8::loadu(&ptr[index[15]]->org); |
| 1484 | |
| 1485 | transpose(ab0,ab1,ab2,ab3,ab4,ab5,ab6,ab7,ab8,ab9,ab10,ab11,ab12,ab13,ab14,ab15, |
| 1486 | ray.org.x, ray.org.y, ray.org.z, ray.tnear(), ray.dir.x, ray.dir.y, ray.dir.z, ray.time()); |
| 1487 | |
| 1488 | /* load and transpose: tfar, mask, id, flags */ |
| 1489 | const vfloat4 c0 = vfloat4::loadu(&ptr[index[0]]->tfar); |
| 1490 | const vfloat4 c1 = vfloat4::loadu(&ptr[index[1]]->tfar); |
| 1491 | const vfloat4 c2 = vfloat4::loadu(&ptr[index[2]]->tfar); |
| 1492 | const vfloat4 c3 = vfloat4::loadu(&ptr[index[3]]->tfar); |
| 1493 | const vfloat4 c4 = vfloat4::loadu(&ptr[index[4]]->tfar); |
| 1494 | const vfloat4 c5 = vfloat4::loadu(&ptr[index[5]]->tfar); |
| 1495 | const vfloat4 c6 = vfloat4::loadu(&ptr[index[6]]->tfar); |
| 1496 | const vfloat4 c7 = vfloat4::loadu(&ptr[index[7]]->tfar); |
| 1497 | const vfloat4 c8 = vfloat4::loadu(&ptr[index[8]]->tfar); |
| 1498 | const vfloat4 c9 = vfloat4::loadu(&ptr[index[9]]->tfar); |
| 1499 | const vfloat4 c10 = vfloat4::loadu(&ptr[index[10]]->tfar); |
| 1500 | const vfloat4 c11 = vfloat4::loadu(&ptr[index[11]]->tfar); |
| 1501 | const vfloat4 c12 = vfloat4::loadu(&ptr[index[12]]->tfar); |
| 1502 | const vfloat4 c13 = vfloat4::loadu(&ptr[index[13]]->tfar); |
| 1503 | const vfloat4 c14 = vfloat4::loadu(&ptr[index[14]]->tfar); |
| 1504 | const vfloat4 c15 = vfloat4::loadu(&ptr[index[15]]->tfar); |
| 1505 | |
| 1506 | vfloat16 maskf, idf, flagsf; |
| 1507 | transpose(c0,c1,c2,c3,c4,c5,c6,c7,c8,c9,c10,c11,c12,c13,c14,c15, |
| 1508 | ray.tfar, maskf, idf, flagsf); |
| 1509 | |
| 1510 | ray.mask = asInt(maskf); |
| 1511 | ray.id = asInt(idf); |
| 1512 | ray.flags = asInt(flagsf); |
| 1513 | |
| 1514 | return ray; |
| 1515 | } |
| 1516 | #endif |
| 1517 | } |
| 1518 | |