| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "grid_soa.h" |
| 7 | #include "../common/ray.h" |
| 8 | #include "triangle_intersector_pluecker.h" |
| 9 | |
| 10 | namespace embree |
| 11 | { |
| 12 | namespace isa |
| 13 | { |
| 14 | template<int K> |
| 15 | struct MapUV0 |
| 16 | { |
| 17 | const float* const grid_uv; |
| 18 | size_t ofs00, ofs01, ofs10, ofs11; |
| 19 | |
| 20 | __forceinline MapUV0(const float* const grid_uv, size_t ofs00, size_t ofs01, size_t ofs10, size_t ofs11) |
| 21 | : grid_uv(grid_uv), ofs00(ofs00), ofs01(ofs01), ofs10(ofs10), ofs11(ofs11) {} |
| 22 | |
| 23 | __forceinline void operator() (vfloat<K>& u, vfloat<K>& v, Vec3vf<K>& Ng) const { |
| 24 | const vfloat<K> uv00(grid_uv[ofs00]); |
| 25 | const vfloat<K> uv01(grid_uv[ofs01]); |
| 26 | const vfloat<K> uv10(grid_uv[ofs10]); |
| 27 | const vfloat<K> uv11(grid_uv[ofs11]); |
| 28 | const Vec2vf<K> uv0 = GridSOA::decodeUV(uv00); |
| 29 | const Vec2vf<K> uv1 = GridSOA::decodeUV(uv01); |
| 30 | const Vec2vf<K> uv2 = GridSOA::decodeUV(uv10); |
| 31 | const Vec2vf<K> uv = madd(u,uv1,madd(v,uv2,(1.0f-u-v)*uv0)); |
| 32 | u = uv[0]; v = uv[1]; |
| 33 | } |
| 34 | }; |
| 35 | |
| 36 | template<int K> |
| 37 | struct MapUV1 |
| 38 | { |
| 39 | const float* const grid_uv; |
| 40 | size_t ofs00, ofs01, ofs10, ofs11; |
| 41 | |
| 42 | __forceinline MapUV1(const float* const grid_uv, size_t ofs00, size_t ofs01, size_t ofs10, size_t ofs11) |
| 43 | : grid_uv(grid_uv), ofs00(ofs00), ofs01(ofs01), ofs10(ofs10), ofs11(ofs11) {} |
| 44 | |
| 45 | __forceinline void operator() (vfloat<K>& u, vfloat<K>& v, Vec3vf<K>& Ng) const { |
| 46 | const vfloat<K> uv00(grid_uv[ofs00]); |
| 47 | const vfloat<K> uv01(grid_uv[ofs01]); |
| 48 | const vfloat<K> uv10(grid_uv[ofs10]); |
| 49 | const vfloat<K> uv11(grid_uv[ofs11]); |
| 50 | const Vec2vf<K> uv0 = GridSOA::decodeUV(uv10); |
| 51 | const Vec2vf<K> uv1 = GridSOA::decodeUV(uv01); |
| 52 | const Vec2vf<K> uv2 = GridSOA::decodeUV(uv11); |
| 53 | const Vec2vf<K> uv = madd(u,uv1,madd(v,uv2,(1.0f-u-v)*uv0)); |
| 54 | u = uv[0]; v = uv[1]; |
| 55 | } |
| 56 | }; |
| 57 | |
| 58 | template<int K> |
| 59 | class GridSOAIntersectorK |
| 60 | { |
| 61 | public: |
| 62 | typedef void Primitive; |
| 63 | |
| 64 | class Precalculations |
| 65 | { |
| 66 | #if defined(__AVX__) |
| 67 | static const int M = 8; |
| 68 | #else |
| 69 | static const int M = 4; |
| 70 | #endif |
| 71 | |
| 72 | public: |
| 73 | __forceinline Precalculations (const vbool<K>& valid, const RayK<K>& ray) |
| 74 | : grid(nullptr), intersector(valid,ray) {} |
| 75 | |
| 76 | public: |
| 77 | GridSOA* grid; |
| 78 | PlueckerIntersectorK<M,K> intersector; // FIXME: use quad intersector |
| 79 | }; |
| 80 | |
| 81 | /*! Intersect a ray with the primitive. */ |
| 82 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node) |
| 83 | { |
| 84 | const size_t dim_offset = pre.grid->dim_offset; |
| 85 | const size_t line_offset = pre.grid->width; |
| 86 | const float* const grid_x = pre.grid->decodeLeaf(0,prim); |
| 87 | const float* const grid_y = grid_x + 1 * dim_offset; |
| 88 | const float* const grid_z = grid_x + 2 * dim_offset; |
| 89 | const float* const grid_uv = grid_x + 3 * dim_offset; |
| 90 | |
| 91 | const size_t max_x = pre.grid->width == 2 ? 1 : 2; |
| 92 | const size_t max_y = pre.grid->height == 2 ? 1 : 2; |
| 93 | for (size_t y=0; y<max_y; y++) |
| 94 | { |
| 95 | for (size_t x=0; x<max_x; x++) |
| 96 | { |
| 97 | const size_t ofs00 = (y+0)*line_offset+(x+0); |
| 98 | const size_t ofs01 = (y+0)*line_offset+(x+1); |
| 99 | const size_t ofs10 = (y+1)*line_offset+(x+0); |
| 100 | const size_t ofs11 = (y+1)*line_offset+(x+1); |
| 101 | const Vec3vf<K> p00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]); |
| 102 | const Vec3vf<K> p01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]); |
| 103 | const Vec3vf<K> p10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]); |
| 104 | const Vec3vf<K> p11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]); |
| 105 | |
| 106 | pre.intersector.intersectK(valid_i,ray,p00,p01,p10,MapUV0<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),IntersectKEpilogMU<1,K,true>(ray,context,pre.grid->geomID(),pre.grid->primID())); |
| 107 | pre.intersector.intersectK(valid_i,ray,p10,p01,p11,MapUV1<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),IntersectKEpilogMU<1,K,true>(ray,context,pre.grid->geomID(),pre.grid->primID())); |
| 108 | } |
| 109 | } |
| 110 | } |
| 111 | |
| 112 | /*! Test if the ray is occluded by the primitive */ |
| 113 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node) |
| 114 | { |
| 115 | const size_t dim_offset = pre.grid->dim_offset; |
| 116 | const size_t line_offset = pre.grid->width; |
| 117 | const float* const grid_x = pre.grid->decodeLeaf(0,prim); |
| 118 | const float* const grid_y = grid_x + 1 * dim_offset; |
| 119 | const float* const grid_z = grid_x + 2 * dim_offset; |
| 120 | const float* const grid_uv = grid_x + 3 * dim_offset; |
| 121 | |
| 122 | vbool<K> valid = valid_i; |
| 123 | const size_t max_x = pre.grid->width == 2 ? 1 : 2; |
| 124 | const size_t max_y = pre.grid->height == 2 ? 1 : 2; |
| 125 | for (size_t y=0; y<max_y; y++) |
| 126 | { |
| 127 | for (size_t x=0; x<max_x; x++) |
| 128 | { |
| 129 | const size_t ofs00 = (y+0)*line_offset+(x+0); |
| 130 | const size_t ofs01 = (y+0)*line_offset+(x+1); |
| 131 | const size_t ofs10 = (y+1)*line_offset+(x+0); |
| 132 | const size_t ofs11 = (y+1)*line_offset+(x+1); |
| 133 | const Vec3vf<K> p00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]); |
| 134 | const Vec3vf<K> p01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]); |
| 135 | const Vec3vf<K> p10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]); |
| 136 | const Vec3vf<K> p11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]); |
| 137 | |
| 138 | pre.intersector.intersectK(valid,ray,p00,p01,p10,MapUV0<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),OccludedKEpilogMU<1,K,true>(valid,ray,context,pre.grid->geomID(),pre.grid->primID())); |
| 139 | if (none(valid)) break; |
| 140 | pre.intersector.intersectK(valid,ray,p10,p01,p11,MapUV1<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),OccludedKEpilogMU<1,K,true>(valid,ray,context,pre.grid->geomID(),pre.grid->primID())); |
| 141 | if (none(valid)) break; |
| 142 | } |
| 143 | } |
| 144 | return !valid; |
| 145 | } |
| 146 | |
| 147 | template<typename Loader> |
| 148 | static __forceinline void intersect(RayHitK<K>& ray, size_t k, |
| 149 | IntersectContext* context, |
| 150 | const float* const grid_x, |
| 151 | const size_t line_offset, |
| 152 | const size_t lines, |
| 153 | Precalculations& pre) |
| 154 | { |
| 155 | typedef typename Loader::vfloat vfloat; |
| 156 | const size_t dim_offset = pre.grid->dim_offset; |
| 157 | const float* const grid_y = grid_x + 1 * dim_offset; |
| 158 | const float* const grid_z = grid_x + 2 * dim_offset; |
| 159 | const float* const grid_uv = grid_x + 3 * dim_offset; |
| 160 | Vec3<vfloat> v0, v1, v2; Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,v0,v1,v2); |
| 161 | pre.intersector.intersect(ray,k,v0,v1,v2,GridSOA::MapUV<Loader>(grid_uv,line_offset,lines),Intersect1KEpilogMU<Loader::M,K,true>(ray,k,context,pre.grid->geomID(),pre.grid->primID())); |
| 162 | }; |
| 163 | |
| 164 | template<typename Loader> |
| 165 | static __forceinline bool occluded(RayK<K>& ray, size_t k, |
| 166 | IntersectContext* context, |
| 167 | const float* const grid_x, |
| 168 | const size_t line_offset, |
| 169 | const size_t lines, |
| 170 | Precalculations& pre) |
| 171 | { |
| 172 | typedef typename Loader::vfloat vfloat; |
| 173 | const size_t dim_offset = pre.grid->dim_offset; |
| 174 | const float* const grid_y = grid_x + 1 * dim_offset; |
| 175 | const float* const grid_z = grid_x + 2 * dim_offset; |
| 176 | const float* const grid_uv = grid_x + 3 * dim_offset; |
| 177 | Vec3<vfloat> v0, v1, v2; Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,v0,v1,v2); |
| 178 | return pre.intersector.intersect(ray,k,v0,v1,v2,GridSOA::MapUV<Loader>(grid_uv,line_offset,lines),Occluded1KEpilogMU<Loader::M,K,true>(ray,k,context,pre.grid->geomID(),pre.grid->primID())); |
| 179 | } |
| 180 | |
| 181 | /*! Intersect a ray with the primitive. */ |
| 182 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t& lazy_node) |
| 183 | { |
| 184 | const size_t line_offset = pre.grid->width; |
| 185 | const size_t lines = pre.grid->height; |
| 186 | const float* const grid_x = pre.grid->decodeLeaf(0,prim); |
| 187 | #if defined(__AVX__) |
| 188 | intersect<GridSOA::Gather3x3>( ray, k, context, grid_x, line_offset, lines, pre); |
| 189 | #else |
| 190 | intersect<GridSOA::Gather2x3>(ray, k, context, grid_x , line_offset, lines, pre); |
| 191 | if (likely(lines > 2)) |
| 192 | intersect<GridSOA::Gather2x3>(ray, k, context, grid_x+line_offset, line_offset, lines, pre); |
| 193 | #endif |
| 194 | } |
| 195 | |
| 196 | /*! Test if the ray is occluded by the primitive */ |
| 197 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t& lazy_node) |
| 198 | { |
| 199 | const size_t line_offset = pre.grid->width; |
| 200 | const size_t lines = pre.grid->height; |
| 201 | const float* const grid_x = pre.grid->decodeLeaf(0,prim); |
| 202 | |
| 203 | #if defined(__AVX__) |
| 204 | return occluded<GridSOA::Gather3x3>( ray, k, context, grid_x, line_offset, lines, pre); |
| 205 | #else |
| 206 | if (occluded<GridSOA::Gather2x3>(ray, k, context, grid_x , line_offset, lines, pre)) return true; |
| 207 | if (likely(lines > 2)) |
| 208 | if (occluded<GridSOA::Gather2x3>(ray, k, context, grid_x+line_offset, line_offset, lines, pre)) return true; |
| 209 | #endif |
| 210 | return false; |
| 211 | } |
| 212 | }; |
| 213 | |
| 214 | template<int K> |
| 215 | class GridSOAMBIntersectorK |
| 216 | { |
| 217 | public: |
| 218 | typedef void Primitive; |
| 219 | typedef typename GridSOAIntersectorK<K>::Precalculations Precalculations; |
| 220 | |
| 221 | /*! Intersect a ray with the primitive. */ |
| 222 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node) |
| 223 | { |
| 224 | vfloat<K> vftime; |
| 225 | vint<K> vitime = getTimeSegment<K>(ray.time(), vfloat<K>((float)(pre.grid->time_steps-1)), vftime); |
| 226 | |
| 227 | vbool<K> valid1 = valid_i; |
| 228 | while (any(valid1)) { |
| 229 | const size_t j = bsf(movemask(valid1)); |
| 230 | const int itime = vitime[j]; |
| 231 | const vbool<K> valid2 = valid1 & (itime == vitime); |
| 232 | valid1 = valid1 & !valid2; |
| 233 | intersect(valid2,pre,ray,vftime,itime,context,prim,lazy_node); |
| 234 | } |
| 235 | } |
| 236 | |
| 237 | /*! Intersect a ray with the primitive. */ |
| 238 | static __forceinline void intersect(const vbool<K>& valid_i, Precalculations& pre, RayHitK<K>& ray, const vfloat<K>& ftime, int itime, IntersectContext* context, const Primitive* prim, size_t& lazy_node) |
| 239 | { |
| 240 | const size_t grid_offset = pre.grid->gridBytes >> 2; |
| 241 | const size_t dim_offset = pre.grid->dim_offset; |
| 242 | const size_t line_offset = pre.grid->width; |
| 243 | const float* const grid_x = pre.grid->decodeLeaf(itime,prim); |
| 244 | const float* const grid_y = grid_x + 1 * dim_offset; |
| 245 | const float* const grid_z = grid_x + 2 * dim_offset; |
| 246 | const float* const grid_uv = grid_x + 3 * dim_offset; |
| 247 | |
| 248 | const size_t max_x = pre.grid->width == 2 ? 1 : 2; |
| 249 | const size_t max_y = pre.grid->height == 2 ? 1 : 2; |
| 250 | for (size_t y=0; y<max_y; y++) |
| 251 | { |
| 252 | for (size_t x=0; x<max_x; x++) |
| 253 | { |
| 254 | size_t ofs00 = (y+0)*line_offset+(x+0); |
| 255 | size_t ofs01 = (y+0)*line_offset+(x+1); |
| 256 | size_t ofs10 = (y+1)*line_offset+(x+0); |
| 257 | size_t ofs11 = (y+1)*line_offset+(x+1); |
| 258 | const Vec3vf<K> a00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]); |
| 259 | const Vec3vf<K> a01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]); |
| 260 | const Vec3vf<K> a10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]); |
| 261 | const Vec3vf<K> a11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]); |
| 262 | ofs00 += grid_offset; |
| 263 | ofs01 += grid_offset; |
| 264 | ofs10 += grid_offset; |
| 265 | ofs11 += grid_offset; |
| 266 | const Vec3vf<K> b00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]); |
| 267 | const Vec3vf<K> b01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]); |
| 268 | const Vec3vf<K> b10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]); |
| 269 | const Vec3vf<K> b11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]); |
| 270 | const Vec3vf<K> p00 = lerp(a00,b00,ftime); |
| 271 | const Vec3vf<K> p01 = lerp(a01,b01,ftime); |
| 272 | const Vec3vf<K> p10 = lerp(a10,b10,ftime); |
| 273 | const Vec3vf<K> p11 = lerp(a11,b11,ftime); |
| 274 | |
| 275 | pre.intersector.intersectK(valid_i,ray,p00,p01,p10,MapUV0<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),IntersectKEpilogMU<1,K,true>(ray,context,pre.grid->geomID(),pre.grid->primID())); |
| 276 | pre.intersector.intersectK(valid_i,ray,p10,p01,p11,MapUV1<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),IntersectKEpilogMU<1,K,true>(ray,context,pre.grid->geomID(),pre.grid->primID())); |
| 277 | } |
| 278 | } |
| 279 | } |
| 280 | |
| 281 | /*! Test if the ray is occluded by the primitive */ |
| 282 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, IntersectContext* context, const Primitive* prim, size_t& lazy_node) |
| 283 | { |
| 284 | vfloat<K> vftime; |
| 285 | vint<K> vitime = getTimeSegment<K>(ray.time(), vfloat<K>((float)(pre.grid->time_steps-1)), vftime); |
| 286 | |
| 287 | vbool<K> valid_o = valid_i; |
| 288 | vbool<K> valid1 = valid_i; |
| 289 | while (any(valid1)) { |
| 290 | const int j = int(bsf(movemask(valid1))); |
| 291 | const int itime = vitime[j]; |
| 292 | const vbool<K> valid2 = valid1 & (itime == vitime); |
| 293 | valid1 = valid1 & !valid2; |
| 294 | valid_o &= !valid2 | occluded(valid2,pre,ray,vftime,itime,context,prim,lazy_node); |
| 295 | } |
| 296 | return !valid_o; |
| 297 | } |
| 298 | |
| 299 | /*! Test if the ray is occluded by the primitive */ |
| 300 | static __forceinline vbool<K> occluded(const vbool<K>& valid_i, Precalculations& pre, RayK<K>& ray, const vfloat<K>& ftime, int itime, IntersectContext* context, const Primitive* prim, size_t& lazy_node) |
| 301 | { |
| 302 | const size_t grid_offset = pre.grid->gridBytes >> 2; |
| 303 | const size_t dim_offset = pre.grid->dim_offset; |
| 304 | const size_t line_offset = pre.grid->width; |
| 305 | const float* const grid_x = pre.grid->decodeLeaf(itime,prim); |
| 306 | const float* const grid_y = grid_x + 1 * dim_offset; |
| 307 | const float* const grid_z = grid_x + 2 * dim_offset; |
| 308 | const float* const grid_uv = grid_x + 3 * dim_offset; |
| 309 | |
| 310 | vbool<K> valid = valid_i; |
| 311 | const size_t max_x = pre.grid->width == 2 ? 1 : 2; |
| 312 | const size_t max_y = pre.grid->height == 2 ? 1 : 2; |
| 313 | for (size_t y=0; y<max_y; y++) |
| 314 | { |
| 315 | for (size_t x=0; x<max_x; x++) |
| 316 | { |
| 317 | size_t ofs00 = (y+0)*line_offset+(x+0); |
| 318 | size_t ofs01 = (y+0)*line_offset+(x+1); |
| 319 | size_t ofs10 = (y+1)*line_offset+(x+0); |
| 320 | size_t ofs11 = (y+1)*line_offset+(x+1); |
| 321 | const Vec3vf<K> a00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]); |
| 322 | const Vec3vf<K> a01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]); |
| 323 | const Vec3vf<K> a10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]); |
| 324 | const Vec3vf<K> a11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]); |
| 325 | ofs00 += grid_offset; |
| 326 | ofs01 += grid_offset; |
| 327 | ofs10 += grid_offset; |
| 328 | ofs11 += grid_offset; |
| 329 | const Vec3vf<K> b00(grid_x[ofs00],grid_y[ofs00],grid_z[ofs00]); |
| 330 | const Vec3vf<K> b01(grid_x[ofs01],grid_y[ofs01],grid_z[ofs01]); |
| 331 | const Vec3vf<K> b10(grid_x[ofs10],grid_y[ofs10],grid_z[ofs10]); |
| 332 | const Vec3vf<K> b11(grid_x[ofs11],grid_y[ofs11],grid_z[ofs11]); |
| 333 | const Vec3vf<K> p00 = lerp(a00,b00,ftime); |
| 334 | const Vec3vf<K> p01 = lerp(a01,b01,ftime); |
| 335 | const Vec3vf<K> p10 = lerp(a10,b10,ftime); |
| 336 | const Vec3vf<K> p11 = lerp(a11,b11,ftime); |
| 337 | |
| 338 | pre.intersector.intersectK(valid,ray,p00,p01,p10,MapUV0<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),OccludedKEpilogMU<1,K,true>(valid,ray,context,pre.grid->geomID(),pre.grid->primID())); |
| 339 | if (none(valid)) break; |
| 340 | pre.intersector.intersectK(valid,ray,p10,p01,p11,MapUV1<K>(grid_uv,ofs00,ofs01,ofs10,ofs11),OccludedKEpilogMU<1,K,true>(valid,ray,context,pre.grid->geomID(),pre.grid->primID())); |
| 341 | if (none(valid)) break; |
| 342 | } |
| 343 | } |
| 344 | return valid; |
| 345 | } |
| 346 | |
| 347 | template<typename Loader> |
| 348 | static __forceinline void intersect(RayHitK<K>& ray, size_t k, |
| 349 | const float ftime, |
| 350 | IntersectContext* context, |
| 351 | const float* const grid_x, |
| 352 | const size_t line_offset, |
| 353 | const size_t lines, |
| 354 | Precalculations& pre) |
| 355 | { |
| 356 | typedef typename Loader::vfloat vfloat; |
| 357 | const size_t grid_offset = pre.grid->gridBytes >> 2; |
| 358 | const size_t dim_offset = pre.grid->dim_offset; |
| 359 | const float* const grid_y = grid_x + 1 * dim_offset; |
| 360 | const float* const grid_z = grid_x + 2 * dim_offset; |
| 361 | const float* const grid_uv = grid_x + 3 * dim_offset; |
| 362 | |
| 363 | Vec3<vfloat> a0, a1, a2; |
| 364 | Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,a0,a1,a2); |
| 365 | |
| 366 | Vec3<vfloat> b0, b1, b2; |
| 367 | Loader::gather(grid_x+grid_offset,grid_y+grid_offset,grid_z+grid_offset,line_offset,lines,b0,b1,b2); |
| 368 | |
| 369 | Vec3<vfloat> v0 = lerp(a0,b0,vfloat(ftime)); |
| 370 | Vec3<vfloat> v1 = lerp(a1,b1,vfloat(ftime)); |
| 371 | Vec3<vfloat> v2 = lerp(a2,b2,vfloat(ftime)); |
| 372 | |
| 373 | pre.intersector.intersect(ray,k,v0,v1,v2,GridSOA::MapUV<Loader>(grid_uv,line_offset,lines),Intersect1KEpilogMU<Loader::M,K,true>(ray,k,context,pre.grid->geomID(),pre.grid->primID())); |
| 374 | }; |
| 375 | |
| 376 | template<typename Loader> |
| 377 | static __forceinline bool occluded(RayK<K>& ray, size_t k, |
| 378 | const float ftime, |
| 379 | IntersectContext* context, |
| 380 | const float* const grid_x, |
| 381 | const size_t line_offset, |
| 382 | const size_t lines, |
| 383 | Precalculations& pre) |
| 384 | { |
| 385 | typedef typename Loader::vfloat vfloat; |
| 386 | const size_t grid_offset = pre.grid->gridBytes >> 2; |
| 387 | const size_t dim_offset = pre.grid->dim_offset; |
| 388 | const float* const grid_y = grid_x + 1 * dim_offset; |
| 389 | const float* const grid_z = grid_x + 2 * dim_offset; |
| 390 | const float* const grid_uv = grid_x + 3 * dim_offset; |
| 391 | |
| 392 | Vec3<vfloat> a0, a1, a2; |
| 393 | Loader::gather(grid_x,grid_y,grid_z,line_offset,lines,a0,a1,a2); |
| 394 | |
| 395 | Vec3<vfloat> b0, b1, b2; |
| 396 | Loader::gather(grid_x+grid_offset,grid_y+grid_offset,grid_z+grid_offset,line_offset,lines,b0,b1,b2); |
| 397 | |
| 398 | Vec3<vfloat> v0 = lerp(a0,b0,vfloat(ftime)); |
| 399 | Vec3<vfloat> v1 = lerp(a1,b1,vfloat(ftime)); |
| 400 | Vec3<vfloat> v2 = lerp(a2,b2,vfloat(ftime)); |
| 401 | |
| 402 | return pre.intersector.intersect(ray,k,v0,v1,v2,GridSOA::MapUV<Loader>(grid_uv,line_offset,lines),Occluded1KEpilogMU<Loader::M,K,true>(ray,k,context,pre.grid->geomID(),pre.grid->primID())); |
| 403 | } |
| 404 | |
| 405 | /*! Intersect a ray with the primitive. */ |
| 406 | static __forceinline void intersect(Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t& lazy_node) |
| 407 | { |
| 408 | float ftime; |
| 409 | int itime = getTimeSegment(ray.time()[k], float(pre.grid->time_steps-1), ftime); |
| 410 | |
| 411 | const size_t line_offset = pre.grid->width; |
| 412 | const size_t lines = pre.grid->height; |
| 413 | const float* const grid_x = pre.grid->decodeLeaf(itime,prim); |
| 414 | |
| 415 | #if defined(__AVX__) |
| 416 | intersect<GridSOA::Gather3x3>( ray, k, ftime, context, grid_x, line_offset, lines, pre); |
| 417 | #else |
| 418 | intersect<GridSOA::Gather2x3>(ray, k, ftime, context, grid_x, line_offset, lines, pre); |
| 419 | if (likely(lines > 2)) |
| 420 | intersect<GridSOA::Gather2x3>(ray, k, ftime, context, grid_x+line_offset, line_offset, lines, pre); |
| 421 | #endif |
| 422 | } |
| 423 | |
| 424 | /*! Test if the ray is occluded by the primitive */ |
| 425 | static __forceinline bool occluded(Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive* prim, size_t& lazy_node) |
| 426 | { |
| 427 | float ftime; |
| 428 | int itime = getTimeSegment(ray.time()[k], float(pre.grid->time_steps-1), ftime); |
| 429 | |
| 430 | const size_t line_offset = pre.grid->width; |
| 431 | const size_t lines = pre.grid->height; |
| 432 | const float* const grid_x = pre.grid->decodeLeaf(itime,prim); |
| 433 | |
| 434 | #if defined(__AVX__) |
| 435 | return occluded<GridSOA::Gather3x3>( ray, k, ftime, context, grid_x, line_offset, lines, pre); |
| 436 | #else |
| 437 | if (occluded<GridSOA::Gather2x3>(ray, k, ftime, context, grid_x, line_offset, lines, pre)) return true; |
| 438 | if (likely(lines > 2)) |
| 439 | if (occluded<GridSOA::Gather2x3>(ray, k, ftime, context, grid_x+line_offset, line_offset, lines, pre)) return true; |
| 440 | #endif |
| 441 | return false; |
| 442 | } |
| 443 | }; |
| 444 | } |
| 445 | } |
| 446 | |