| 1 | // Copyright 2009-2021 Intel Corporation |
| 2 | // SPDX-License-Identifier: Apache-2.0 |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include "intersector_epilog.h" |
| 7 | #include "pointi.h" |
| 8 | #include "sphere_intersector.h" |
| 9 | |
| 10 | namespace embree |
| 11 | { |
| 12 | namespace isa |
| 13 | { |
| 14 | template<int M, bool filter> |
| 15 | struct SphereMiIntersector1 |
| 16 | { |
| 17 | typedef PointMi<M> Primitive; |
| 18 | typedef CurvePrecalculations1 Precalculations; |
| 19 | |
| 20 | static __forceinline void intersect(const Precalculations& pre, |
| 21 | RayHit& ray, |
| 22 | IntersectContext* context, |
| 23 | const Primitive& sphere) |
| 24 | { |
| 25 | STAT3(normal.trav_prims, 1, 1, 1); |
| 26 | const Points* geom = context->scene->get<Points>(sphere.geomID()); |
| 27 | Vec4vf<M> v0; sphere.gather(v0, geom); |
| 28 | const vbool<M> valid = sphere.valid(); |
| 29 | SphereIntersector1<M>::intersect( |
| 30 | valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID())); |
| 31 | } |
| 32 | |
| 33 | static __forceinline bool occluded(const Precalculations& pre, |
| 34 | Ray& ray, |
| 35 | IntersectContext* context, |
| 36 | const Primitive& sphere) |
| 37 | { |
| 38 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 39 | const Points* geom = context->scene->get<Points>(sphere.geomID()); |
| 40 | Vec4vf<M> v0; sphere.gather(v0, geom); |
| 41 | const vbool<M> valid = sphere.valid(); |
| 42 | return SphereIntersector1<M>::intersect( |
| 43 | valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID())); |
| 44 | } |
| 45 | |
| 46 | static __forceinline bool pointQuery(PointQuery* query, |
| 47 | PointQueryContext* context, |
| 48 | const Primitive& sphere) |
| 49 | { |
| 50 | return PrimitivePointQuery1<Primitive>::pointQuery(query, context, sphere); |
| 51 | } |
| 52 | }; |
| 53 | |
| 54 | template<int M, bool filter> |
| 55 | struct SphereMiMBIntersector1 |
| 56 | { |
| 57 | typedef PointMi<M> Primitive; |
| 58 | typedef CurvePrecalculations1 Precalculations; |
| 59 | |
| 60 | static __forceinline void intersect(const Precalculations& pre, |
| 61 | RayHit& ray, |
| 62 | IntersectContext* context, |
| 63 | const Primitive& sphere) |
| 64 | { |
| 65 | STAT3(normal.trav_prims, 1, 1, 1); |
| 66 | const Points* geom = context->scene->get<Points>(sphere.geomID()); |
| 67 | Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()); |
| 68 | const vbool<M> valid = sphere.valid(); |
| 69 | SphereIntersector1<M>::intersect( |
| 70 | valid, ray, context, geom, pre, v0, Intersect1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID())); |
| 71 | } |
| 72 | |
| 73 | static __forceinline bool occluded(const Precalculations& pre, |
| 74 | Ray& ray, |
| 75 | IntersectContext* context, |
| 76 | const Primitive& sphere) |
| 77 | { |
| 78 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 79 | const Points* geom = context->scene->get<Points>(sphere.geomID()); |
| 80 | Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()); |
| 81 | const vbool<M> valid = sphere.valid(); |
| 82 | return SphereIntersector1<M>::intersect( |
| 83 | valid, ray, context, geom, pre, v0, Occluded1EpilogM<M, filter>(ray, context, sphere.geomID(), sphere.primID())); |
| 84 | } |
| 85 | |
| 86 | static __forceinline bool pointQuery(PointQuery* query, |
| 87 | PointQueryContext* context, |
| 88 | const Primitive& sphere) |
| 89 | { |
| 90 | return PrimitivePointQuery1<Primitive>::pointQuery(query, context, sphere); |
| 91 | } |
| 92 | }; |
| 93 | |
| 94 | template<int M, int K, bool filter> |
| 95 | struct SphereMiIntersectorK |
| 96 | { |
| 97 | typedef PointMi<M> Primitive; |
| 98 | typedef CurvePrecalculationsK<K> Precalculations; |
| 99 | |
| 100 | static __forceinline void intersect( |
| 101 | const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere) |
| 102 | { |
| 103 | STAT3(normal.trav_prims, 1, 1, 1); |
| 104 | const Points* geom = context->scene->get<Points>(sphere.geomID()); |
| 105 | Vec4vf<M> v0; sphere.gather(v0, geom); |
| 106 | const vbool<M> valid = sphere.valid(); |
| 107 | SphereIntersectorK<M, K>::intersect( |
| 108 | valid, ray, k, context, geom, pre, v0, |
| 109 | Intersect1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID())); |
| 110 | } |
| 111 | |
| 112 | static __forceinline bool occluded( |
| 113 | const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere) |
| 114 | { |
| 115 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 116 | const Points* geom = context->scene->get<Points>(sphere.geomID()); |
| 117 | Vec4vf<M> v0; sphere.gather(v0, geom); |
| 118 | const vbool<M> valid = sphere.valid(); |
| 119 | return SphereIntersectorK<M, K>::intersect( |
| 120 | valid, ray, k, context, geom, pre, v0, |
| 121 | Occluded1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID())); |
| 122 | } |
| 123 | }; |
| 124 | |
| 125 | template<int M, int K, bool filter> |
| 126 | struct SphereMiMBIntersectorK |
| 127 | { |
| 128 | typedef PointMi<M> Primitive; |
| 129 | typedef CurvePrecalculationsK<K> Precalculations; |
| 130 | |
| 131 | static __forceinline void intersect( |
| 132 | const Precalculations& pre, RayHitK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere) |
| 133 | { |
| 134 | STAT3(normal.trav_prims, 1, 1, 1); |
| 135 | const Points* geom = context->scene->get<Points>(sphere.geomID()); |
| 136 | Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()[k]); |
| 137 | const vbool<M> valid = sphere.valid(); |
| 138 | SphereIntersectorK<M, K>::intersect( |
| 139 | valid, ray, k, context, geom, pre, v0, |
| 140 | Intersect1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID())); |
| 141 | } |
| 142 | |
| 143 | static __forceinline bool occluded( |
| 144 | const Precalculations& pre, RayK<K>& ray, size_t k, IntersectContext* context, const Primitive& sphere) |
| 145 | { |
| 146 | STAT3(shadow.trav_prims, 1, 1, 1); |
| 147 | const Points* geom = context->scene->get<Points>(sphere.geomID()); |
| 148 | Vec4vf<M> v0; sphere.gather(v0, geom, ray.time()[k]); |
| 149 | const vbool<M> valid = sphere.valid(); |
| 150 | return SphereIntersectorK<M, K>::intersect( |
| 151 | valid, ray, k, context, geom, pre, v0, |
| 152 | Occluded1KEpilogM<M, K, filter>(ray, k, context, sphere.geomID(), sphere.primID())); |
| 153 | } |
| 154 | }; |
| 155 | } // namespace isa |
| 156 | } // namespace embree |
| 157 | |