| 1 | // SPDX-License-Identifier: MIT OR MPL-2.0 OR LGPL-2.1-or-later OR GPL-2.0-or-later |
| 2 | // Copyright 2010, SIL International, All rights reserved. |
| 3 | |
| 4 | #pragma once |
| 5 | |
| 6 | #include <cstdlib> |
| 7 | #include "inc/Code.h" |
| 8 | |
| 9 | namespace graphite2 { |
| 10 | |
| 11 | class Segment; |
| 12 | class Face; |
| 13 | class Silf; |
| 14 | struct Rule; |
| 15 | struct RuleEntry; |
| 16 | struct State; |
| 17 | class FiniteStateMachine; |
| 18 | class Error; |
| 19 | class ShiftCollider; |
| 20 | class KernCollider; |
| 21 | class json; |
| 22 | |
| 23 | enum passtype; |
| 24 | |
| 25 | class Pass |
| 26 | { |
| 27 | public: |
| 28 | Pass(); |
| 29 | ~Pass(); |
| 30 | |
| 31 | bool readPass(const byte * pPass, size_t pass_length, size_t subtable_base, Face & face, |
| 32 | enum passtype pt, uint32 version, Error &e); |
| 33 | bool runGraphite(vm::Machine & m, FiniteStateMachine & fsm, bool reverse) const; |
| 34 | void init(Silf *silf) { m_silf = silf; } |
| 35 | byte collisionLoops() const { return m_numCollRuns; } |
| 36 | bool reverseDir() const { return m_isReverseDir; } |
| 37 | |
| 38 | CLASS_NEW_DELETE |
| 39 | private: |
| 40 | void findNDoRule(Slot* & iSlot, vm::Machine &, FiniteStateMachine& fsm) const; |
| 41 | int doAction(const vm::Machine::Code* codeptr, Slot * & slot_out, vm::Machine &) const; |
| 42 | bool testPassConstraint(vm::Machine & m) const; |
| 43 | bool testConstraint(const Rule & r, vm::Machine &) const; |
| 44 | bool readRules(const byte * rule_map, const size_t num_entries, |
| 45 | const byte *precontext, const uint16 * sort_key, |
| 46 | const uint16 * o_constraint, const byte *constraint_data, |
| 47 | const uint16 * o_action, const byte * action_data, |
| 48 | Face &, enum passtype pt, Error &e); |
| 49 | bool readStates(const byte * starts, const byte * states, const byte * o_rule_map, Face &, Error &e); |
| 50 | bool readRanges(const byte * ranges, size_t num_ranges, Error &e); |
| 51 | uint16 glyphToCol(const uint16 gid) const; |
| 52 | bool runFSM(FiniteStateMachine & fsm, Slot * slot) const; |
| 53 | void dumpRuleEventConsidered(const FiniteStateMachine & fsm, const RuleEntry & re) const; |
| 54 | void dumpRuleEventOutput(const FiniteStateMachine & fsm, const Rule & r, Slot * os) const; |
| 55 | void adjustSlot(int delta, Slot * & slot_out, SlotMap &) const; |
| 56 | bool collisionShift(Segment *seg, int dir, json * const dbgout) const; |
| 57 | bool collisionKern(Segment *seg, int dir, json * const dbgout) const; |
| 58 | bool collisionFinish(Segment *seg, GR_MAYBE_UNUSED json * const dbgout) const; |
| 59 | bool resolveCollisions(Segment *seg, Slot *slot, Slot *start, ShiftCollider &coll, bool isRev, |
| 60 | int dir, bool &moved, bool &hasCol, json * const dbgout) const; |
| 61 | float resolveKern(Segment *seg, Slot *slot, Slot *start, int dir, |
| 62 | float &ymin, float &ymax, json *const dbgout) const; |
| 63 | |
| 64 | const Silf * m_silf; |
| 65 | uint16 * m_cols; |
| 66 | Rule * m_rules; // rules |
| 67 | RuleEntry * m_ruleMap; |
| 68 | uint16 * m_startStates; // prectxt length |
| 69 | uint16 * m_transitions; |
| 70 | State * m_states; |
| 71 | vm::Machine::Code * m_codes; |
| 72 | byte * m_progs; |
| 73 | |
| 74 | byte m_numCollRuns; |
| 75 | byte m_kernColls; |
| 76 | byte m_iMaxLoop; |
| 77 | uint16 m_numGlyphs; |
| 78 | uint16 m_numRules; |
| 79 | uint16 m_numStates; |
| 80 | uint16 m_numTransition; |
| 81 | uint16 m_numSuccess; |
| 82 | uint16 m_successStart; |
| 83 | uint16 m_numColumns; |
| 84 | byte m_minPreCtxt; |
| 85 | byte m_maxPreCtxt; |
| 86 | byte m_colThreshold; |
| 87 | bool m_isReverseDir; |
| 88 | vm::Machine::Code m_cPConstraint; |
| 89 | |
| 90 | private: //defensive |
| 91 | Pass(const Pass&); |
| 92 | Pass& operator=(const Pass&); |
| 93 | }; |
| 94 | |
| 95 | } // namespace graphite2 |
| 96 | |