1 | // © 2016 and later: Unicode, Inc. and others. |
2 | // License & terms of use: http://www.unicode.org/copyright.html |
3 | /* |
4 | ********************************************************************** |
5 | * Copyright (C) 1999-2014, International Business Machines |
6 | * Corporation and others. All Rights Reserved. |
7 | ********************************************************************** |
8 | */ |
9 | |
10 | // |
11 | // UVector64 is a class implementing a vector of 64 bit integers. |
12 | // It is similar to UVector32, but holds int64_t values rather than int32_t. |
13 | // Most of the code is unchanged from UVector. |
14 | // |
15 | |
16 | #ifndef UVECTOR64_H |
17 | #define UVECTOR64_H |
18 | |
19 | #include "unicode/utypes.h" |
20 | #include "unicode/uobject.h" |
21 | #include "uhash.h" |
22 | #include "uassert.h" |
23 | |
24 | U_NAMESPACE_BEGIN |
25 | |
26 | |
27 | |
28 | /** |
29 | * <p>Ultralightweight C++ implementation of an <tt>int64_t</tt> vector |
30 | * that has a subset of methods from UVector32 |
31 | * |
32 | * <p>This is a very simple implementation, written to satisfy an |
33 | * immediate porting need. As such, it is not completely fleshed out, |
34 | * and it aims for simplicity and conformity. Nonetheless, it serves |
35 | * its purpose (porting code from java that uses java.util.Vector) |
36 | * well, and it could be easily made into a more robust vector class. |
37 | * |
38 | * <p><b>Design notes</b> |
39 | * |
40 | * <p>There is index bounds checking, but little is done about it. If |
41 | * indices are out of bounds, either nothing happens, or zero is |
42 | * returned. We <em>do</em> avoid indexing off into the weeds. |
43 | * |
44 | * <p>There is detection of out of memory, but the handling is very |
45 | * coarse-grained -- similar to UnicodeString's protocol, but even |
46 | * coarser. The class contains <em>one static flag</em> that is set |
47 | * when any call to <tt>new</tt> returns zero. This allows the caller |
48 | * to use several vectors and make just one check at the end to see if |
49 | * a memory failure occurred. This is more efficient than making a |
50 | * check after each call on each vector when doing many operations on |
51 | * multiple vectors. The single static flag works best when memory |
52 | * failures are infrequent, and when recovery options are limited or |
53 | * nonexistent. |
54 | * |
55 | * <p><b>To do</b> |
56 | * |
57 | * <p>Improve the handling of index out of bounds errors. |
58 | * |
59 | */ |
60 | class U_COMMON_API UVector64 : public UObject { |
61 | private: |
62 | int32_t count; |
63 | |
64 | int32_t capacity; |
65 | |
66 | int32_t maxCapacity; // Limit beyond which capacity is not permitted to grow. |
67 | |
68 | int64_t* elements; |
69 | |
70 | public: |
71 | UVector64(UErrorCode &status); |
72 | |
73 | UVector64(int32_t initialCapacity, UErrorCode &status); |
74 | |
75 | virtual ~UVector64(); |
76 | |
77 | /** |
78 | * Assign this object to another (make this a copy of 'other'). |
79 | * Use the 'assign' function to assign each element. |
80 | */ |
81 | void assign(const UVector64& other, UErrorCode &ec); |
82 | |
83 | /** |
84 | * Compare this vector with another. They will be considered |
85 | * equal if they are of the same size and all elements are equal, |
86 | * as compared using this object's comparer. |
87 | */ |
88 | bool operator==(const UVector64& other); |
89 | |
90 | /** |
91 | * Equivalent to !operator==() |
92 | */ |
93 | inline bool operator!=(const UVector64& other); |
94 | |
95 | //------------------------------------------------------------ |
96 | // subset of java.util.Vector API |
97 | //------------------------------------------------------------ |
98 | |
99 | inline void addElement(int64_t elem, UErrorCode &status); |
100 | |
101 | void setElementAt(int64_t elem, int32_t index); |
102 | |
103 | void insertElementAt(int64_t elem, int32_t index, UErrorCode &status); |
104 | |
105 | inline int64_t elementAti(int32_t index) const; |
106 | |
107 | //UBool equals(const UVector64 &other) const; |
108 | |
109 | inline int64_t lastElementi() const; |
110 | |
111 | //int32_t indexOf(int64_t elem, int32_t startIndex = 0) const; |
112 | |
113 | //UBool contains(int64_t elem) const; |
114 | |
115 | //UBool containsAll(const UVector64& other) const; |
116 | |
117 | //UBool removeAll(const UVector64& other); |
118 | |
119 | //UBool retainAll(const UVector64& other); |
120 | |
121 | //void removeElementAt(int32_t index); |
122 | |
123 | void removeAllElements(); |
124 | |
125 | inline int32_t size() const; |
126 | |
127 | inline UBool isEmpty() const { return count == 0; } |
128 | |
129 | // Inline. Use this one for speedy size check. |
130 | inline UBool ensureCapacity(int32_t minimumCapacity, UErrorCode &status); |
131 | |
132 | // Out-of-line, handles actual growth. Called by ensureCapacity() when necessary. |
133 | UBool expandCapacity(int32_t minimumCapacity, UErrorCode &status); |
134 | |
135 | /** |
136 | * Change the size of this vector as follows: If newSize is |
137 | * smaller, then truncate the array, possibly deleting held |
138 | * elements for i >= newSize. If newSize is larger, grow the |
139 | * array, filling in new slows with zero. |
140 | */ |
141 | void setSize(int32_t newSize); |
142 | |
143 | //------------------------------------------------------------ |
144 | // New API |
145 | //------------------------------------------------------------ |
146 | |
147 | //UBool containsNone(const UVector64& other) const; |
148 | |
149 | |
150 | //void sortedInsert(int64_t elem, UErrorCode& ec); |
151 | |
152 | /** |
153 | * Returns a pointer to the internal array holding the vector. |
154 | */ |
155 | inline int64_t *getBuffer() const; |
156 | |
157 | /** |
158 | * Set the maximum allowed buffer capacity for this vector/stack. |
159 | * Default with no limit set is unlimited, go until malloc() fails. |
160 | * A Limit of zero means unlimited capacity. |
161 | * Units are vector elements (64 bits each), not bytes. |
162 | */ |
163 | void setMaxCapacity(int32_t limit); |
164 | |
165 | /** |
166 | * ICU "poor man's RTTI", returns a UClassID for this class. |
167 | */ |
168 | static UClassID U_EXPORT2 getStaticClassID(); |
169 | |
170 | /** |
171 | * ICU "poor man's RTTI", returns a UClassID for the actual class. |
172 | */ |
173 | virtual UClassID getDynamicClassID() const override; |
174 | |
175 | private: |
176 | void _init(int32_t initialCapacity, UErrorCode &status); |
177 | |
178 | // Disallow |
179 | UVector64(const UVector64&) = delete; |
180 | |
181 | // Disallow |
182 | UVector64& operator=(const UVector64&) = delete; |
183 | |
184 | |
185 | // API Functions for Stack operations. |
186 | // In the original UVector, these were in a separate derived class, UStack. |
187 | // Here in UVector64, they are all together. |
188 | public: |
189 | //UBool empty() const; // TODO: redundant, same as empty(). Remove it? |
190 | |
191 | //int64_t peeki() const; |
192 | |
193 | inline int64_t popi(); |
194 | |
195 | inline int64_t push(int64_t i, UErrorCode &status); |
196 | |
197 | inline int64_t *reserveBlock(int32_t size, UErrorCode &status); |
198 | inline int64_t *popFrame(int32_t size); |
199 | }; |
200 | |
201 | |
202 | // UVector64 inlines |
203 | |
204 | inline UBool UVector64::ensureCapacity(int32_t minimumCapacity, UErrorCode &status) { |
205 | if ((minimumCapacity >= 0) && (capacity >= minimumCapacity)) { |
206 | return true; |
207 | } else { |
208 | return expandCapacity(minimumCapacity, status); |
209 | } |
210 | } |
211 | |
212 | inline int64_t UVector64::elementAti(int32_t index) const { |
213 | return (0 <= index && index < count) ? elements[index] : 0; |
214 | } |
215 | |
216 | |
217 | inline void UVector64::addElement(int64_t elem, UErrorCode &status) { |
218 | if (ensureCapacity(count + 1, status)) { |
219 | elements[count] = elem; |
220 | count++; |
221 | } |
222 | } |
223 | |
224 | inline int64_t *UVector64::reserveBlock(int32_t size, UErrorCode &status) { |
225 | if (ensureCapacity(count+size, status) == false) { |
226 | return nullptr; |
227 | } |
228 | int64_t *rp = elements+count; |
229 | count += size; |
230 | return rp; |
231 | } |
232 | |
233 | inline int64_t *UVector64::popFrame(int32_t size) { |
234 | U_ASSERT(count >= size); |
235 | count -= size; |
236 | if (count < 0) { |
237 | count = 0; |
238 | } |
239 | return elements+count-size; |
240 | } |
241 | |
242 | |
243 | |
244 | inline int32_t UVector64::size() const { |
245 | return count; |
246 | } |
247 | |
248 | inline int64_t UVector64::lastElementi() const { |
249 | return elementAti(count-1); |
250 | } |
251 | |
252 | inline bool UVector64::operator!=(const UVector64& other) { |
253 | return !operator==(other); |
254 | } |
255 | |
256 | inline int64_t *UVector64::getBuffer() const { |
257 | return elements; |
258 | } |
259 | |
260 | |
261 | // UStack inlines |
262 | |
263 | inline int64_t UVector64::push(int64_t i, UErrorCode &status) { |
264 | addElement(i, status); |
265 | return i; |
266 | } |
267 | |
268 | inline int64_t UVector64::popi() { |
269 | int64_t result = 0; |
270 | if (count > 0) { |
271 | count--; |
272 | result = elements[count]; |
273 | } |
274 | return result; |
275 | } |
276 | |
277 | U_NAMESPACE_END |
278 | |
279 | #endif |
280 | |