1 | // *Really* minimal PCG32 code / (c) 2014 M.E. O'Neill / pcg-random.org |
2 | // Licensed under Apache License 2.0 (NO WARRANTY, etc. see website) |
3 | |
4 | #include "pcg.h" |
5 | |
6 | uint32_t pcg32_random_r(pcg32_random_t* rng) |
7 | { |
8 | uint64_t oldstate = rng->state; |
9 | // Advance internal state |
10 | rng->state = oldstate * 6364136223846793005ULL + (rng->inc|1); |
11 | // Calculate output function (XSH RR), uses old state for max ILP |
12 | uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u; |
13 | uint32_t rot = oldstate >> 59u; |
14 | return (xorshifted >> rot) | (xorshifted << ((-rot) & 31)); |
15 | } |
16 | |
17 | // Source from http://www.pcg-random.org/downloads/pcg-c-basic-0.9.zip |
18 | void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq) |
19 | { |
20 | rng->state = 0U; |
21 | rng->inc = (initseq << 1u) | 1u; |
22 | pcg32_random_r(rng); |
23 | rng->state += initstate; |
24 | pcg32_random_r(rng); |
25 | } |
26 | |
27 | // Source from https://github.com/imneme/pcg-c-basic/blob/master/pcg_basic.c |
28 | // pcg32_boundedrand_r(rng, bound): |
29 | // Generate a uniformly distributed number, r, where 0 <= r < bound |
30 | uint32_t pcg32_boundedrand_r(pcg32_random_t *rng, uint32_t bound) { |
31 | // To avoid bias, we need to make the range of the RNG a multiple of |
32 | // bound, which we do by dropping output less than a threshold. |
33 | // A naive scheme to calculate the threshold would be to do |
34 | // |
35 | // uint32_t threshold = 0x100000000ull % bound; |
36 | // |
37 | // but 64-bit div/mod is slower than 32-bit div/mod (especially on |
38 | // 32-bit platforms). In essence, we do |
39 | // |
40 | // uint32_t threshold = (0x100000000ull-bound) % bound; |
41 | // |
42 | // because this version will calculate the same modulus, but the LHS |
43 | // value is less than 2^32. |
44 | uint32_t threshold = -bound % bound; |
45 | |
46 | // Uniformity guarantees that this loop will terminate. In practice, it |
47 | // should usually terminate quickly; on average (assuming all bounds are |
48 | // equally likely), 82.25% of the time, we can expect it to require just |
49 | // one iteration. In the worst case, someone passes a bound of 2^31 + 1 |
50 | // (i.e., 2147483649), which invalidates almost 50% of the range. In |
51 | // practice, bounds are typically small and only a tiny amount of the range |
52 | // is eliminated. |
53 | for (;;) { |
54 | uint32_t r = pcg32_random_r(rng); |
55 | if (r >= threshold) |
56 | return r % bound; |
57 | } |
58 | } |
59 | |