| 1 | // *Really* minimal PCG32 code / (c) 2014 M.E. O'Neill / pcg-random.org |
| 2 | // Licensed under Apache License 2.0 (NO WARRANTY, etc. see website) |
| 3 | |
| 4 | #include "pcg.h" |
| 5 | |
| 6 | uint32_t pcg32_random_r(pcg32_random_t* rng) |
| 7 | { |
| 8 | uint64_t oldstate = rng->state; |
| 9 | // Advance internal state |
| 10 | rng->state = oldstate * 6364136223846793005ULL + (rng->inc|1); |
| 11 | // Calculate output function (XSH RR), uses old state for max ILP |
| 12 | uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u; |
| 13 | uint32_t rot = oldstate >> 59u; |
| 14 | return (xorshifted >> rot) | (xorshifted << ((-rot) & 31)); |
| 15 | } |
| 16 | |
| 17 | // Source from http://www.pcg-random.org/downloads/pcg-c-basic-0.9.zip |
| 18 | void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq) |
| 19 | { |
| 20 | rng->state = 0U; |
| 21 | rng->inc = (initseq << 1u) | 1u; |
| 22 | pcg32_random_r(rng); |
| 23 | rng->state += initstate; |
| 24 | pcg32_random_r(rng); |
| 25 | } |
| 26 | |
| 27 | // Source from https://github.com/imneme/pcg-c-basic/blob/master/pcg_basic.c |
| 28 | // pcg32_boundedrand_r(rng, bound): |
| 29 | // Generate a uniformly distributed number, r, where 0 <= r < bound |
| 30 | uint32_t pcg32_boundedrand_r(pcg32_random_t *rng, uint32_t bound) { |
| 31 | // To avoid bias, we need to make the range of the RNG a multiple of |
| 32 | // bound, which we do by dropping output less than a threshold. |
| 33 | // A naive scheme to calculate the threshold would be to do |
| 34 | // |
| 35 | // uint32_t threshold = 0x100000000ull % bound; |
| 36 | // |
| 37 | // but 64-bit div/mod is slower than 32-bit div/mod (especially on |
| 38 | // 32-bit platforms). In essence, we do |
| 39 | // |
| 40 | // uint32_t threshold = (0x100000000ull-bound) % bound; |
| 41 | // |
| 42 | // because this version will calculate the same modulus, but the LHS |
| 43 | // value is less than 2^32. |
| 44 | uint32_t threshold = -bound % bound; |
| 45 | |
| 46 | // Uniformity guarantees that this loop will terminate. In practice, it |
| 47 | // should usually terminate quickly; on average (assuming all bounds are |
| 48 | // equally likely), 82.25% of the time, we can expect it to require just |
| 49 | // one iteration. In the worst case, someone passes a bound of 2^31 + 1 |
| 50 | // (i.e., 2147483649), which invalidates almost 50% of the range. In |
| 51 | // practice, bounds are typically small and only a tiny amount of the range |
| 52 | // is eliminated. |
| 53 | for (;;) { |
| 54 | uint32_t r = pcg32_random_r(rng); |
| 55 | if (r >= threshold) |
| 56 | return r % bound; |
| 57 | } |
| 58 | } |
| 59 | |