| 1 | // *Really* minimal PCG32 code / (c) 2014 M.E. O'Neill / pcg-random.org | 
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| 2 | // Licensed under Apache License 2.0 (NO WARRANTY, etc. see website) | 
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| 3 |  | 
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| 4 | #include "pcg.h" | 
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| 5 |  | 
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| 6 | uint32_t pcg32_random_r(pcg32_random_t* rng) | 
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| 7 | { | 
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| 8 | uint64_t oldstate = rng->state; | 
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| 9 | // Advance internal state | 
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| 10 | rng->state = oldstate * 6364136223846793005ULL + (rng->inc|1); | 
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| 11 | // Calculate output function (XSH RR), uses old state for max ILP | 
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| 12 | uint32_t xorshifted = ((oldstate >> 18u) ^ oldstate) >> 27u; | 
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| 13 | uint32_t rot = oldstate >> 59u; | 
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| 14 | return (xorshifted >> rot) | (xorshifted << ((-rot) & 31)); | 
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| 15 | } | 
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| 16 |  | 
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| 17 | // Source from http://www.pcg-random.org/downloads/pcg-c-basic-0.9.zip | 
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| 18 | void pcg32_srandom_r(pcg32_random_t* rng, uint64_t initstate, uint64_t initseq) | 
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| 19 | { | 
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| 20 | rng->state = 0U; | 
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| 21 | rng->inc = (initseq << 1u) | 1u; | 
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| 22 | pcg32_random_r(rng); | 
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| 23 | rng->state += initstate; | 
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| 24 | pcg32_random_r(rng); | 
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| 25 | } | 
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| 26 |  | 
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| 27 | // Source from https://github.com/imneme/pcg-c-basic/blob/master/pcg_basic.c | 
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| 28 | // pcg32_boundedrand_r(rng, bound): | 
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| 29 | //     Generate a uniformly distributed number, r, where 0 <= r < bound | 
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| 30 | uint32_t pcg32_boundedrand_r(pcg32_random_t *rng, uint32_t bound) { | 
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| 31 | // To avoid bias, we need to make the range of the RNG a multiple of | 
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| 32 | // bound, which we do by dropping output less than a threshold. | 
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| 33 | // A naive scheme to calculate the threshold would be to do | 
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| 34 | // | 
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| 35 | //     uint32_t threshold = 0x100000000ull % bound; | 
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| 36 | // | 
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| 37 | // but 64-bit div/mod is slower than 32-bit div/mod (especially on | 
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| 38 | // 32-bit platforms).  In essence, we do | 
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| 39 | // | 
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| 40 | //     uint32_t threshold = (0x100000000ull-bound) % bound; | 
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| 41 | // | 
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| 42 | // because this version will calculate the same modulus, but the LHS | 
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| 43 | // value is less than 2^32. | 
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| 44 | uint32_t threshold = -bound % bound; | 
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| 45 |  | 
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| 46 | // Uniformity guarantees that this loop will terminate.  In practice, it | 
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| 47 | // should usually terminate quickly; on average (assuming all bounds are | 
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| 48 | // equally likely), 82.25% of the time, we can expect it to require just | 
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| 49 | // one iteration.  In the worst case, someone passes a bound of 2^31 + 1 | 
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| 50 | // (i.e., 2147483649), which invalidates almost 50% of the range.  In | 
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| 51 | // practice, bounds are typically small and only a tiny amount of the range | 
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| 52 | // is eliminated. | 
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| 53 | for (;;) { | 
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| 54 | uint32_t r = pcg32_random_r(rng); | 
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| 55 | if (r >= threshold) | 
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| 56 | return r % bound; | 
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| 57 | } | 
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| 58 | } | 
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| 59 |  | 
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