1 | |
2 | #pragma once |
3 | |
4 | #include "Shape.h" |
5 | |
6 | #define MSDFGEN_EDGE_LENGTH_PRECISION 4 |
7 | |
8 | namespace msdfgen { |
9 | |
10 | /** Assigns colors to edges of the shape in accordance to the multi-channel distance field technique. |
11 | * May split some edges if necessary. |
12 | * angleThreshold specifies the maximum angle (in radians) to be considered a corner, for example 3 (~172 degrees). |
13 | * Values below 1/2 PI will be treated as the external angle. |
14 | */ |
15 | void edgeColoringSimple(Shape &shape, double angleThreshold, unsigned long long seed = 0); |
16 | |
17 | /** The alternative "ink trap" coloring strategy is designed for better results with typefaces |
18 | * that use ink traps as a design feature. It guarantees that even if all edges that are shorter than |
19 | * both their neighboring edges are removed, the coloring remains consistent with the established rules. |
20 | */ |
21 | void edgeColoringInkTrap(Shape &shape, double angleThreshold, unsigned long long seed = 0); |
22 | |
23 | /** The alternative coloring by distance tries to use different colors for edges that are close together. |
24 | * This should theoretically be the best strategy on average. However, since it needs to compute the distance |
25 | * between all pairs of edges, and perform a graph optimization task, it is much slower than the rest. |
26 | */ |
27 | void edgeColoringByDistance(Shape &shape, double angleThreshold, unsigned long long seed = 0); |
28 | |
29 | } |
30 | |