| 1 | /* |
| 2 | * Agent.h |
| 3 | * RVO2-3D Library |
| 4 | * |
| 5 | * Copyright 2008 University of North Carolina at Chapel Hill |
| 6 | * |
| 7 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 8 | * you may not use this file except in compliance with the License. |
| 9 | * You may obtain a copy of the License at |
| 10 | * |
| 11 | * http://www.apache.org/licenses/LICENSE-2.0 |
| 12 | * |
| 13 | * Unless required by applicable law or agreed to in writing, software |
| 14 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 15 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 16 | * See the License for the specific language governing permissions and |
| 17 | * limitations under the License. |
| 18 | * |
| 19 | * Please send all bug reports to <geom@cs.unc.edu>. |
| 20 | * |
| 21 | * The authors may be contacted via: |
| 22 | * |
| 23 | * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha |
| 24 | * Dept. of Computer Science |
| 25 | * 201 S. Columbia St. |
| 26 | * Frederick P. Brooks, Jr. Computer Science Bldg. |
| 27 | * Chapel Hill, N.C. 27599-3175 |
| 28 | * United States of America |
| 29 | * |
| 30 | * <http://gamma.cs.unc.edu/RVO2/> |
| 31 | */ |
| 32 | |
| 33 | /** |
| 34 | * \file Agent.h |
| 35 | * \brief Contains the Agent class. |
| 36 | */ |
| 37 | #ifndef RVO3D_AGENT_H_ |
| 38 | #define RVO3D_AGENT_H_ |
| 39 | |
| 40 | #include <cstddef> |
| 41 | #include <cstdint> |
| 42 | #include <utility> |
| 43 | #include <vector> |
| 44 | |
| 45 | #include "RVOSimulator3d.h" |
| 46 | #include "Vector3.h" |
| 47 | |
| 48 | namespace RVO3D { |
| 49 | /** |
| 50 | * \brief Defines an agent in the simulation. |
| 51 | */ |
| 52 | class Agent3D { |
| 53 | public: |
| 54 | /** |
| 55 | * \brief Constructs an agent instance. |
| 56 | * \param sim The simulator instance. |
| 57 | */ |
| 58 | explicit Agent3D(); |
| 59 | |
| 60 | /** |
| 61 | * \brief Computes the neighbors of this agent. |
| 62 | */ |
| 63 | void computeNeighbors(RVOSimulator3D *sim_); |
| 64 | |
| 65 | /** |
| 66 | * \brief Computes the new velocity of this agent. |
| 67 | */ |
| 68 | void computeNewVelocity(RVOSimulator3D *sim_); |
| 69 | |
| 70 | /** |
| 71 | * \brief Inserts an agent neighbor into the set of neighbors of this agent. |
| 72 | * \param agent A pointer to the agent to be inserted. |
| 73 | * \param rangeSq The squared range around this agent. |
| 74 | */ |
| 75 | void insertAgentNeighbor(const Agent3D *agent, float &rangeSq); |
| 76 | |
| 77 | /** |
| 78 | * \brief Updates the three-dimensional position and three-dimensional velocity of this agent. |
| 79 | */ |
| 80 | void update(RVOSimulator3D *sim_); |
| 81 | |
| 82 | Vector3 newVelocity_; |
| 83 | Vector3 position_; |
| 84 | Vector3 prefVelocity_; |
| 85 | Vector3 velocity_; |
| 86 | RVOSimulator3D *sim_; |
| 87 | size_t id_; |
| 88 | size_t maxNeighbors_; |
| 89 | float maxSpeed_; |
| 90 | float neighborDist_; |
| 91 | float radius_; |
| 92 | float timeHorizon_; |
| 93 | float timeHorizonObst_; |
| 94 | std::vector<std::pair<float, const Agent3D *> > agentNeighbors_; |
| 95 | std::vector<Plane> orcaPlanes_; |
| 96 | float height_ = 1.0; |
| 97 | uint32_t avoidance_layers_ = 1; |
| 98 | uint32_t avoidance_mask_ = 1; |
| 99 | float avoidance_priority_ = 1.0; |
| 100 | |
| 101 | friend class KdTree3D; |
| 102 | friend class RVOSimulator3D; |
| 103 | }; |
| 104 | } |
| 105 | |
| 106 | #endif /* RVO3D_AGENT_H_ */ |
| 107 | |