1 | /* |
2 | * Agent.h |
3 | * RVO2-3D Library |
4 | * |
5 | * Copyright 2008 University of North Carolina at Chapel Hill |
6 | * |
7 | * Licensed under the Apache License, Version 2.0 (the "License"); |
8 | * you may not use this file except in compliance with the License. |
9 | * You may obtain a copy of the License at |
10 | * |
11 | * http://www.apache.org/licenses/LICENSE-2.0 |
12 | * |
13 | * Unless required by applicable law or agreed to in writing, software |
14 | * distributed under the License is distributed on an "AS IS" BASIS, |
15 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
16 | * See the License for the specific language governing permissions and |
17 | * limitations under the License. |
18 | * |
19 | * Please send all bug reports to <geom@cs.unc.edu>. |
20 | * |
21 | * The authors may be contacted via: |
22 | * |
23 | * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha |
24 | * Dept. of Computer Science |
25 | * 201 S. Columbia St. |
26 | * Frederick P. Brooks, Jr. Computer Science Bldg. |
27 | * Chapel Hill, N.C. 27599-3175 |
28 | * United States of America |
29 | * |
30 | * <http://gamma.cs.unc.edu/RVO2/> |
31 | */ |
32 | |
33 | /** |
34 | * \file Agent.h |
35 | * \brief Contains the Agent class. |
36 | */ |
37 | #ifndef RVO3D_AGENT_H_ |
38 | #define RVO3D_AGENT_H_ |
39 | |
40 | #include <cstddef> |
41 | #include <cstdint> |
42 | #include <utility> |
43 | #include <vector> |
44 | |
45 | #include "RVOSimulator3d.h" |
46 | #include "Vector3.h" |
47 | |
48 | namespace RVO3D { |
49 | /** |
50 | * \brief Defines an agent in the simulation. |
51 | */ |
52 | class Agent3D { |
53 | public: |
54 | /** |
55 | * \brief Constructs an agent instance. |
56 | * \param sim The simulator instance. |
57 | */ |
58 | explicit Agent3D(); |
59 | |
60 | /** |
61 | * \brief Computes the neighbors of this agent. |
62 | */ |
63 | void computeNeighbors(RVOSimulator3D *sim_); |
64 | |
65 | /** |
66 | * \brief Computes the new velocity of this agent. |
67 | */ |
68 | void computeNewVelocity(RVOSimulator3D *sim_); |
69 | |
70 | /** |
71 | * \brief Inserts an agent neighbor into the set of neighbors of this agent. |
72 | * \param agent A pointer to the agent to be inserted. |
73 | * \param rangeSq The squared range around this agent. |
74 | */ |
75 | void insertAgentNeighbor(const Agent3D *agent, float &rangeSq); |
76 | |
77 | /** |
78 | * \brief Updates the three-dimensional position and three-dimensional velocity of this agent. |
79 | */ |
80 | void update(RVOSimulator3D *sim_); |
81 | |
82 | Vector3 newVelocity_; |
83 | Vector3 position_; |
84 | Vector3 prefVelocity_; |
85 | Vector3 velocity_; |
86 | RVOSimulator3D *sim_; |
87 | size_t id_; |
88 | size_t maxNeighbors_; |
89 | float maxSpeed_; |
90 | float neighborDist_; |
91 | float radius_; |
92 | float timeHorizon_; |
93 | float timeHorizonObst_; |
94 | std::vector<std::pair<float, const Agent3D *> > agentNeighbors_; |
95 | std::vector<Plane> orcaPlanes_; |
96 | float height_ = 1.0; |
97 | uint32_t avoidance_layers_ = 1; |
98 | uint32_t avoidance_mask_ = 1; |
99 | float avoidance_priority_ = 1.0; |
100 | |
101 | friend class KdTree3D; |
102 | friend class RVOSimulator3D; |
103 | }; |
104 | } |
105 | |
106 | #endif /* RVO3D_AGENT_H_ */ |
107 | |