1 | /* |
2 | * KdTree.h |
3 | * RVO2-3D Library |
4 | * |
5 | * Copyright 2008 University of North Carolina at Chapel Hill |
6 | * |
7 | * Licensed under the Apache License, Version 2.0 (the "License"); |
8 | * you may not use this file except in compliance with the License. |
9 | * You may obtain a copy of the License at |
10 | * |
11 | * https://www.apache.org/licenses/LICENSE-2.0 |
12 | * |
13 | * Unless required by applicable law or agreed to in writing, software |
14 | * distributed under the License is distributed on an "AS IS" BASIS, |
15 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
16 | * See the License for the specific language governing permissions and |
17 | * limitations under the License. |
18 | * |
19 | * Please send all bug reports to <geom@cs.unc.edu>. |
20 | * |
21 | * The authors may be contacted via: |
22 | * |
23 | * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha |
24 | * Dept. of Computer Science |
25 | * 201 S. Columbia St. |
26 | * Frederick P. Brooks, Jr. Computer Science Bldg. |
27 | * Chapel Hill, N.C. 27599-3175 |
28 | * United States of America |
29 | * |
30 | * <https://gamma.cs.unc.edu/RVO2/> |
31 | */ |
32 | /** |
33 | * \file KdTree.h |
34 | * \brief Contains the KdTree class. |
35 | */ |
36 | #ifndef RVO3D_KD_TREE_H_ |
37 | #define RVO3D_KD_TREE_H_ |
38 | |
39 | #include <cstddef> |
40 | #include <vector> |
41 | |
42 | #include "Vector3.h" |
43 | |
44 | namespace RVO3D { |
45 | class Agent3D; |
46 | class RVOSimulator3D; |
47 | |
48 | /** |
49 | * \brief Defines <i>k</i>d-trees for agents in the simulation. |
50 | */ |
51 | class KdTree3D { |
52 | public: |
53 | /** |
54 | * \brief Defines an agent <i>k</i>d-tree node. |
55 | */ |
56 | class AgentTreeNode3D { |
57 | public: |
58 | /** |
59 | * \brief The beginning node number. |
60 | */ |
61 | size_t begin; |
62 | |
63 | /** |
64 | * \brief The ending node number. |
65 | */ |
66 | size_t end; |
67 | |
68 | /** |
69 | * \brief The left node number. |
70 | */ |
71 | size_t left; |
72 | |
73 | /** |
74 | * \brief The right node number. |
75 | */ |
76 | size_t right; |
77 | |
78 | /** |
79 | * \brief The maximum coordinates. |
80 | */ |
81 | Vector3 maxCoord; |
82 | |
83 | /** |
84 | * \brief The minimum coordinates. |
85 | */ |
86 | Vector3 minCoord; |
87 | }; |
88 | |
89 | /** |
90 | * \brief Constructs a <i>k</i>d-tree instance. |
91 | * \param sim The simulator instance. |
92 | */ |
93 | explicit KdTree3D(RVOSimulator3D *sim); |
94 | |
95 | /** |
96 | * \brief Builds an agent <i>k</i>d-tree. |
97 | */ |
98 | void buildAgentTree(std::vector<Agent3D *> agents); |
99 | |
100 | void buildAgentTreeRecursive(size_t begin, size_t end, size_t node); |
101 | |
102 | /** |
103 | * \brief Computes the agent neighbors of the specified agent. |
104 | * \param agent A pointer to the agent for which agent neighbors are to be computed. |
105 | * \param rangeSq The squared range around the agent. |
106 | */ |
107 | void computeAgentNeighbors(Agent3D *agent, float rangeSq) const; |
108 | |
109 | void queryAgentTreeRecursive(Agent3D *agent, float &rangeSq, size_t node) const; |
110 | |
111 | std::vector<Agent3D *> agents_; |
112 | std::vector<AgentTreeNode3D> agentTree_; |
113 | RVOSimulator3D *sim_; |
114 | |
115 | friend class Agent3D; |
116 | friend class RVOSimulator3D; |
117 | }; |
118 | } |
119 | |
120 | #endif /* RVO3D_KD_TREE_H_ */ |
121 | |