| 1 | /* |
| 2 | * KdTree.h |
| 3 | * RVO2-3D Library |
| 4 | * |
| 5 | * Copyright 2008 University of North Carolina at Chapel Hill |
| 6 | * |
| 7 | * Licensed under the Apache License, Version 2.0 (the "License"); |
| 8 | * you may not use this file except in compliance with the License. |
| 9 | * You may obtain a copy of the License at |
| 10 | * |
| 11 | * https://www.apache.org/licenses/LICENSE-2.0 |
| 12 | * |
| 13 | * Unless required by applicable law or agreed to in writing, software |
| 14 | * distributed under the License is distributed on an "AS IS" BASIS, |
| 15 | * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| 16 | * See the License for the specific language governing permissions and |
| 17 | * limitations under the License. |
| 18 | * |
| 19 | * Please send all bug reports to <geom@cs.unc.edu>. |
| 20 | * |
| 21 | * The authors may be contacted via: |
| 22 | * |
| 23 | * Jur van den Berg, Stephen J. Guy, Jamie Snape, Ming C. Lin, Dinesh Manocha |
| 24 | * Dept. of Computer Science |
| 25 | * 201 S. Columbia St. |
| 26 | * Frederick P. Brooks, Jr. Computer Science Bldg. |
| 27 | * Chapel Hill, N.C. 27599-3175 |
| 28 | * United States of America |
| 29 | * |
| 30 | * <https://gamma.cs.unc.edu/RVO2/> |
| 31 | */ |
| 32 | /** |
| 33 | * \file KdTree.h |
| 34 | * \brief Contains the KdTree class. |
| 35 | */ |
| 36 | #ifndef RVO3D_KD_TREE_H_ |
| 37 | #define RVO3D_KD_TREE_H_ |
| 38 | |
| 39 | #include <cstddef> |
| 40 | #include <vector> |
| 41 | |
| 42 | #include "Vector3.h" |
| 43 | |
| 44 | namespace RVO3D { |
| 45 | class Agent3D; |
| 46 | class RVOSimulator3D; |
| 47 | |
| 48 | /** |
| 49 | * \brief Defines <i>k</i>d-trees for agents in the simulation. |
| 50 | */ |
| 51 | class KdTree3D { |
| 52 | public: |
| 53 | /** |
| 54 | * \brief Defines an agent <i>k</i>d-tree node. |
| 55 | */ |
| 56 | class AgentTreeNode3D { |
| 57 | public: |
| 58 | /** |
| 59 | * \brief The beginning node number. |
| 60 | */ |
| 61 | size_t begin; |
| 62 | |
| 63 | /** |
| 64 | * \brief The ending node number. |
| 65 | */ |
| 66 | size_t end; |
| 67 | |
| 68 | /** |
| 69 | * \brief The left node number. |
| 70 | */ |
| 71 | size_t left; |
| 72 | |
| 73 | /** |
| 74 | * \brief The right node number. |
| 75 | */ |
| 76 | size_t right; |
| 77 | |
| 78 | /** |
| 79 | * \brief The maximum coordinates. |
| 80 | */ |
| 81 | Vector3 maxCoord; |
| 82 | |
| 83 | /** |
| 84 | * \brief The minimum coordinates. |
| 85 | */ |
| 86 | Vector3 minCoord; |
| 87 | }; |
| 88 | |
| 89 | /** |
| 90 | * \brief Constructs a <i>k</i>d-tree instance. |
| 91 | * \param sim The simulator instance. |
| 92 | */ |
| 93 | explicit KdTree3D(RVOSimulator3D *sim); |
| 94 | |
| 95 | /** |
| 96 | * \brief Builds an agent <i>k</i>d-tree. |
| 97 | */ |
| 98 | void buildAgentTree(std::vector<Agent3D *> agents); |
| 99 | |
| 100 | void buildAgentTreeRecursive(size_t begin, size_t end, size_t node); |
| 101 | |
| 102 | /** |
| 103 | * \brief Computes the agent neighbors of the specified agent. |
| 104 | * \param agent A pointer to the agent for which agent neighbors are to be computed. |
| 105 | * \param rangeSq The squared range around the agent. |
| 106 | */ |
| 107 | void computeAgentNeighbors(Agent3D *agent, float rangeSq) const; |
| 108 | |
| 109 | void queryAgentTreeRecursive(Agent3D *agent, float &rangeSq, size_t node) const; |
| 110 | |
| 111 | std::vector<Agent3D *> agents_; |
| 112 | std::vector<AgentTreeNode3D> agentTree_; |
| 113 | RVOSimulator3D *sim_; |
| 114 | |
| 115 | friend class Agent3D; |
| 116 | friend class RVOSimulator3D; |
| 117 | }; |
| 118 | } |
| 119 | |
| 120 | #endif /* RVO3D_KD_TREE_H_ */ |
| 121 | |