| 1 | /* ----------------------------------------------------------------------------- |
| 2 | |
| 3 | Copyright (c) 2006 Simon Brown si@sjbrown.co.uk |
| 4 | |
| 5 | Permission is hereby granted, free of charge, to any person obtaining |
| 6 | a copy of this software and associated documentation files (the |
| 7 | "Software"), to deal in the Software without restriction, including |
| 8 | without limitation the rights to use, copy, modify, merge, publish, |
| 9 | distribute, sublicense, and/or sell copies of the Software, and to |
| 10 | permit persons to whom the Software is furnished to do so, subject to |
| 11 | the following conditions: |
| 12 | |
| 13 | The above copyright notice and this permission notice shall be included |
| 14 | in all copies or substantial portions of the Software. |
| 15 | |
| 16 | THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| 17 | OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| 18 | MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| 19 | IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| 20 | CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| 21 | TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| 22 | SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| 23 | |
| 24 | -------------------------------------------------------------------------- */ |
| 25 | |
| 26 | #ifndef SQUISH_MATHS_H |
| 27 | #define SQUISH_MATHS_H |
| 28 | |
| 29 | #include <cmath> |
| 30 | #include <algorithm> |
| 31 | #include "config.h" |
| 32 | |
| 33 | namespace squish { |
| 34 | |
| 35 | class Vec3 |
| 36 | { |
| 37 | public: |
| 38 | typedef Vec3 const& Arg; |
| 39 | |
| 40 | Vec3() |
| 41 | { |
| 42 | } |
| 43 | |
| 44 | explicit Vec3( float s ) |
| 45 | { |
| 46 | m_x = s; |
| 47 | m_y = s; |
| 48 | m_z = s; |
| 49 | } |
| 50 | |
| 51 | Vec3( float x, float y, float z ) |
| 52 | { |
| 53 | m_x = x; |
| 54 | m_y = y; |
| 55 | m_z = z; |
| 56 | } |
| 57 | |
| 58 | float X() const { return m_x; } |
| 59 | float Y() const { return m_y; } |
| 60 | float Z() const { return m_z; } |
| 61 | |
| 62 | Vec3 operator-() const |
| 63 | { |
| 64 | return Vec3( -m_x, -m_y, -m_z ); |
| 65 | } |
| 66 | |
| 67 | Vec3& operator+=( Arg v ) |
| 68 | { |
| 69 | m_x += v.m_x; |
| 70 | m_y += v.m_y; |
| 71 | m_z += v.m_z; |
| 72 | return *this; |
| 73 | } |
| 74 | |
| 75 | Vec3& operator-=( Arg v ) |
| 76 | { |
| 77 | m_x -= v.m_x; |
| 78 | m_y -= v.m_y; |
| 79 | m_z -= v.m_z; |
| 80 | return *this; |
| 81 | } |
| 82 | |
| 83 | Vec3& operator*=( Arg v ) |
| 84 | { |
| 85 | m_x *= v.m_x; |
| 86 | m_y *= v.m_y; |
| 87 | m_z *= v.m_z; |
| 88 | return *this; |
| 89 | } |
| 90 | |
| 91 | Vec3& operator*=( float s ) |
| 92 | { |
| 93 | m_x *= s; |
| 94 | m_y *= s; |
| 95 | m_z *= s; |
| 96 | return *this; |
| 97 | } |
| 98 | |
| 99 | Vec3& operator/=( Arg v ) |
| 100 | { |
| 101 | m_x /= v.m_x; |
| 102 | m_y /= v.m_y; |
| 103 | m_z /= v.m_z; |
| 104 | return *this; |
| 105 | } |
| 106 | |
| 107 | Vec3& operator/=( float s ) |
| 108 | { |
| 109 | float t = 1.0f/s; |
| 110 | m_x *= t; |
| 111 | m_y *= t; |
| 112 | m_z *= t; |
| 113 | return *this; |
| 114 | } |
| 115 | |
| 116 | friend Vec3 operator+( Arg left, Arg right ) |
| 117 | { |
| 118 | Vec3 copy( left ); |
| 119 | return copy += right; |
| 120 | } |
| 121 | |
| 122 | friend Vec3 operator-( Arg left, Arg right ) |
| 123 | { |
| 124 | Vec3 copy( left ); |
| 125 | return copy -= right; |
| 126 | } |
| 127 | |
| 128 | friend Vec3 operator*( Arg left, Arg right ) |
| 129 | { |
| 130 | Vec3 copy( left ); |
| 131 | return copy *= right; |
| 132 | } |
| 133 | |
| 134 | friend Vec3 operator*( Arg left, float right ) |
| 135 | { |
| 136 | Vec3 copy( left ); |
| 137 | return copy *= right; |
| 138 | } |
| 139 | |
| 140 | friend Vec3 operator*( float left, Arg right ) |
| 141 | { |
| 142 | Vec3 copy( right ); |
| 143 | return copy *= left; |
| 144 | } |
| 145 | |
| 146 | friend Vec3 operator/( Arg left, Arg right ) |
| 147 | { |
| 148 | Vec3 copy( left ); |
| 149 | return copy /= right; |
| 150 | } |
| 151 | |
| 152 | friend Vec3 operator/( Arg left, float right ) |
| 153 | { |
| 154 | Vec3 copy( left ); |
| 155 | return copy /= right; |
| 156 | } |
| 157 | |
| 158 | friend float Dot( Arg left, Arg right ) |
| 159 | { |
| 160 | return left.m_x*right.m_x + left.m_y*right.m_y + left.m_z*right.m_z; |
| 161 | } |
| 162 | |
| 163 | friend Vec3 Min( Arg left, Arg right ) |
| 164 | { |
| 165 | return Vec3( |
| 166 | std::min( left.m_x, right.m_x ), |
| 167 | std::min( left.m_y, right.m_y ), |
| 168 | std::min( left.m_z, right.m_z ) |
| 169 | ); |
| 170 | } |
| 171 | |
| 172 | friend Vec3 Max( Arg left, Arg right ) |
| 173 | { |
| 174 | return Vec3( |
| 175 | std::max( left.m_x, right.m_x ), |
| 176 | std::max( left.m_y, right.m_y ), |
| 177 | std::max( left.m_z, right.m_z ) |
| 178 | ); |
| 179 | } |
| 180 | |
| 181 | friend Vec3 Truncate( Arg v ) |
| 182 | { |
| 183 | return Vec3( |
| 184 | v.m_x > 0.0f ? std::floor( v.m_x ) : std::ceil( v.m_x ), |
| 185 | v.m_y > 0.0f ? std::floor( v.m_y ) : std::ceil( v.m_y ), |
| 186 | v.m_z > 0.0f ? std::floor( v.m_z ) : std::ceil( v.m_z ) |
| 187 | ); |
| 188 | } |
| 189 | |
| 190 | private: |
| 191 | float m_x; |
| 192 | float m_y; |
| 193 | float m_z; |
| 194 | }; |
| 195 | |
| 196 | inline float LengthSquared( Vec3::Arg v ) |
| 197 | { |
| 198 | return Dot( v, v ); |
| 199 | } |
| 200 | |
| 201 | class Sym3x3 |
| 202 | { |
| 203 | public: |
| 204 | Sym3x3() |
| 205 | { |
| 206 | } |
| 207 | |
| 208 | Sym3x3( float s ) |
| 209 | { |
| 210 | for( int i = 0; i < 6; ++i ) |
| 211 | m_x[i] = s; |
| 212 | } |
| 213 | |
| 214 | float operator[]( int index ) const |
| 215 | { |
| 216 | return m_x[index]; |
| 217 | } |
| 218 | |
| 219 | float& operator[]( int index ) |
| 220 | { |
| 221 | return m_x[index]; |
| 222 | } |
| 223 | |
| 224 | private: |
| 225 | float m_x[6]; |
| 226 | }; |
| 227 | |
| 228 | Sym3x3 ComputeWeightedCovariance( int n, Vec3 const* points, float const* weights ); |
| 229 | Vec3 ComputePrincipleComponent( Sym3x3 const& matrix ); |
| 230 | |
| 231 | } // namespace squish |
| 232 | |
| 233 | #endif // ndef SQUISH_MATHS_H |
| 234 | |