| 1 | /* | 
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| 2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * Permission is granted to anyone to use this software for any purpose, | 
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| 8 | * including commercial applications, and to alter it and redistribute it | 
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| 9 | * freely, subject to the following restrictions: | 
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| 10 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 11 | * claim that you wrote the original software. If you use this software | 
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| 12 | * in a product, an acknowledgment in the product documentation would be | 
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| 13 | * appreciated but is not required. | 
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| 14 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 15 | * misrepresented as being the original software. | 
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| 16 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #ifndef B2_SETTINGS_H | 
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| 20 | #define B2_SETTINGS_H | 
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| 21 |  | 
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| 22 | #include <stddef.h> | 
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| 23 | #include <assert.h> | 
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| 24 | #include <float.h> | 
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| 25 |  | 
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| 26 | void loveAssert(bool test, const char *teststr); | 
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| 27 |  | 
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| 28 | #define B2_NOT_USED(x) ((void)(x)) | 
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| 29 | //#define b2Assert(A) assert(A) | 
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| 30 | #define b2Assert(A) loveAssert((A), #A) | 
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| 31 |  | 
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| 32 | typedef signed char	int8; | 
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| 33 | typedef signed short int16; | 
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| 34 | typedef signed int int32; | 
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| 35 | typedef unsigned char uint8; | 
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| 36 | typedef unsigned short uint16; | 
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| 37 | typedef unsigned int uint32; | 
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| 38 | typedef float float32; | 
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| 39 | typedef double float64; | 
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| 40 |  | 
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| 41 | #define	b2_maxFloat		FLT_MAX | 
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| 42 | #define	b2_epsilon		FLT_EPSILON | 
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| 43 | #define b2_pi			3.14159265359f | 
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| 44 |  | 
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| 45 | /// @file | 
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| 46 | /// Global tuning constants based on meters-kilograms-seconds (MKS) units. | 
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| 47 | /// | 
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| 48 |  | 
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| 49 | // Collision | 
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| 50 |  | 
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| 51 | /// The maximum number of contact points between two convex shapes. Do | 
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| 52 | /// not change this value. | 
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| 53 | #define b2_maxManifoldPoints	2 | 
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| 54 |  | 
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| 55 | /// The maximum number of vertices on a convex polygon. You cannot increase | 
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| 56 | /// this too much because b2BlockAllocator has a maximum object size. | 
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| 57 | #define b2_maxPolygonVertices	8 | 
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| 58 |  | 
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| 59 | /// This is used to fatten AABBs in the dynamic tree. This allows proxies | 
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| 60 | /// to move by a small amount without triggering a tree adjustment. | 
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| 61 | /// This is in meters. | 
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| 62 | #define b2_aabbExtension		0.1f | 
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| 63 |  | 
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| 64 | /// This is used to fatten AABBs in the dynamic tree. This is used to predict | 
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| 65 | /// the future position based on the current displacement. | 
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| 66 | /// This is a dimensionless multiplier. | 
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| 67 | #define b2_aabbMultiplier		2.0f | 
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| 68 |  | 
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| 69 | /// A small length used as a collision and constraint tolerance. Usually it is | 
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| 70 | /// chosen to be numerically significant, but visually insignificant. | 
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| 71 | #define b2_linearSlop			0.005f | 
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| 72 |  | 
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| 73 | /// A small angle used as a collision and constraint tolerance. Usually it is | 
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| 74 | /// chosen to be numerically significant, but visually insignificant. | 
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| 75 | #define b2_angularSlop			(2.0f / 180.0f * b2_pi) | 
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| 76 |  | 
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| 77 | /// The radius of the polygon/edge shape skin. This should not be modified. Making | 
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| 78 | /// this smaller means polygons will have an insufficient buffer for continuous collision. | 
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| 79 | /// Making it larger may create artifacts for vertex collision. | 
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| 80 | #define b2_polygonRadius		(2.0f * b2_linearSlop) | 
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| 81 |  | 
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| 82 | /// Maximum number of sub-steps per contact in continuous physics simulation. | 
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| 83 | #define b2_maxSubSteps			8 | 
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| 84 |  | 
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| 85 |  | 
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| 86 | // Dynamics | 
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| 87 |  | 
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| 88 | /// Maximum number of contacts to be handled to solve a TOI impact. | 
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| 89 | #define b2_maxTOIContacts			32 | 
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| 90 |  | 
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| 91 | /// A velocity threshold for elastic collisions. Any collision with a relative linear | 
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| 92 | /// velocity below this threshold will be treated as inelastic. | 
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| 93 | #define b2_velocityThreshold		1.0f | 
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| 94 |  | 
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| 95 | /// The maximum linear position correction used when solving constraints. This helps to | 
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| 96 | /// prevent overshoot. | 
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| 97 | #define b2_maxLinearCorrection		0.2f | 
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| 98 |  | 
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| 99 | /// The maximum angular position correction used when solving constraints. This helps to | 
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| 100 | /// prevent overshoot. | 
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| 101 | #define b2_maxAngularCorrection		(8.0f / 180.0f * b2_pi) | 
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| 102 |  | 
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| 103 | /// The maximum linear velocity of a body. This limit is very large and is used | 
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| 104 | /// to prevent numerical problems. You shouldn't need to adjust this. | 
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| 105 | #define b2_maxTranslation			2.0f | 
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| 106 | #define b2_maxTranslationSquared	(b2_maxTranslation * b2_maxTranslation) | 
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| 107 |  | 
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| 108 | /// The maximum angular velocity of a body. This limit is very large and is used | 
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| 109 | /// to prevent numerical problems. You shouldn't need to adjust this. | 
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| 110 | #define b2_maxRotation				(0.5f * b2_pi) | 
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| 111 | #define b2_maxRotationSquared		(b2_maxRotation * b2_maxRotation) | 
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| 112 |  | 
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| 113 | /// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so | 
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| 114 | /// that overlap is removed in one time step. However using values close to 1 often lead | 
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| 115 | /// to overshoot. | 
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| 116 | #define b2_baumgarte				0.2f | 
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| 117 | #define b2_toiBaugarte				0.75f | 
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| 118 |  | 
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| 119 |  | 
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| 120 | // Sleep | 
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| 121 |  | 
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| 122 | /// The time that a body must be still before it will go to sleep. | 
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| 123 | #define b2_timeToSleep				0.5f | 
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| 124 |  | 
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| 125 | /// A body cannot sleep if its linear velocity is above this tolerance. | 
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| 126 | #define b2_linearSleepTolerance		0.01f | 
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| 127 |  | 
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| 128 | /// A body cannot sleep if its angular velocity is above this tolerance. | 
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| 129 | #define b2_angularSleepTolerance	(2.0f / 180.0f * b2_pi) | 
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| 130 |  | 
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| 131 | // Memory Allocation | 
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| 132 |  | 
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| 133 | /// Implement this function to use your own memory allocator. | 
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| 134 | void* b2Alloc(int32 size); | 
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| 135 |  | 
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| 136 | /// If you implement b2Alloc, you should also implement this function. | 
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| 137 | void b2Free(void* mem); | 
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| 138 |  | 
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| 139 | /// Logging function. | 
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| 140 | void b2Log(const char* string, ...); | 
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| 141 |  | 
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| 142 | /// Version numbering scheme. | 
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| 143 | /// See http://en.wikipedia.org/wiki/Software_versioning | 
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| 144 | struct b2Version | 
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| 145 | { | 
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| 146 | int32 major;		///< significant changes | 
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| 147 | int32 minor;		///< incremental changes | 
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| 148 | int32 revision;		///< bug fixes | 
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| 149 | }; | 
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| 150 |  | 
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| 151 | /// Current version. | 
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| 152 | extern b2Version b2_version; | 
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| 153 |  | 
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| 154 | #endif | 
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| 155 |  | 
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