| 1 | /* |
| 2 | * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #ifndef B2_SETTINGS_H |
| 20 | #define B2_SETTINGS_H |
| 21 | |
| 22 | #include <stddef.h> |
| 23 | #include <assert.h> |
| 24 | #include <float.h> |
| 25 | |
| 26 | void loveAssert(bool test, const char *teststr); |
| 27 | |
| 28 | #define B2_NOT_USED(x) ((void)(x)) |
| 29 | //#define b2Assert(A) assert(A) |
| 30 | #define b2Assert(A) loveAssert((A), #A) |
| 31 | |
| 32 | typedef signed char int8; |
| 33 | typedef signed short int16; |
| 34 | typedef signed int int32; |
| 35 | typedef unsigned char uint8; |
| 36 | typedef unsigned short uint16; |
| 37 | typedef unsigned int uint32; |
| 38 | typedef float float32; |
| 39 | typedef double float64; |
| 40 | |
| 41 | #define b2_maxFloat FLT_MAX |
| 42 | #define b2_epsilon FLT_EPSILON |
| 43 | #define b2_pi 3.14159265359f |
| 44 | |
| 45 | /// @file |
| 46 | /// Global tuning constants based on meters-kilograms-seconds (MKS) units. |
| 47 | /// |
| 48 | |
| 49 | // Collision |
| 50 | |
| 51 | /// The maximum number of contact points between two convex shapes. Do |
| 52 | /// not change this value. |
| 53 | #define b2_maxManifoldPoints 2 |
| 54 | |
| 55 | /// The maximum number of vertices on a convex polygon. You cannot increase |
| 56 | /// this too much because b2BlockAllocator has a maximum object size. |
| 57 | #define b2_maxPolygonVertices 8 |
| 58 | |
| 59 | /// This is used to fatten AABBs in the dynamic tree. This allows proxies |
| 60 | /// to move by a small amount without triggering a tree adjustment. |
| 61 | /// This is in meters. |
| 62 | #define b2_aabbExtension 0.1f |
| 63 | |
| 64 | /// This is used to fatten AABBs in the dynamic tree. This is used to predict |
| 65 | /// the future position based on the current displacement. |
| 66 | /// This is a dimensionless multiplier. |
| 67 | #define b2_aabbMultiplier 2.0f |
| 68 | |
| 69 | /// A small length used as a collision and constraint tolerance. Usually it is |
| 70 | /// chosen to be numerically significant, but visually insignificant. |
| 71 | #define b2_linearSlop 0.005f |
| 72 | |
| 73 | /// A small angle used as a collision and constraint tolerance. Usually it is |
| 74 | /// chosen to be numerically significant, but visually insignificant. |
| 75 | #define b2_angularSlop (2.0f / 180.0f * b2_pi) |
| 76 | |
| 77 | /// The radius of the polygon/edge shape skin. This should not be modified. Making |
| 78 | /// this smaller means polygons will have an insufficient buffer for continuous collision. |
| 79 | /// Making it larger may create artifacts for vertex collision. |
| 80 | #define b2_polygonRadius (2.0f * b2_linearSlop) |
| 81 | |
| 82 | /// Maximum number of sub-steps per contact in continuous physics simulation. |
| 83 | #define b2_maxSubSteps 8 |
| 84 | |
| 85 | |
| 86 | // Dynamics |
| 87 | |
| 88 | /// Maximum number of contacts to be handled to solve a TOI impact. |
| 89 | #define b2_maxTOIContacts 32 |
| 90 | |
| 91 | /// A velocity threshold for elastic collisions. Any collision with a relative linear |
| 92 | /// velocity below this threshold will be treated as inelastic. |
| 93 | #define b2_velocityThreshold 1.0f |
| 94 | |
| 95 | /// The maximum linear position correction used when solving constraints. This helps to |
| 96 | /// prevent overshoot. |
| 97 | #define b2_maxLinearCorrection 0.2f |
| 98 | |
| 99 | /// The maximum angular position correction used when solving constraints. This helps to |
| 100 | /// prevent overshoot. |
| 101 | #define b2_maxAngularCorrection (8.0f / 180.0f * b2_pi) |
| 102 | |
| 103 | /// The maximum linear velocity of a body. This limit is very large and is used |
| 104 | /// to prevent numerical problems. You shouldn't need to adjust this. |
| 105 | #define b2_maxTranslation 2.0f |
| 106 | #define b2_maxTranslationSquared (b2_maxTranslation * b2_maxTranslation) |
| 107 | |
| 108 | /// The maximum angular velocity of a body. This limit is very large and is used |
| 109 | /// to prevent numerical problems. You shouldn't need to adjust this. |
| 110 | #define b2_maxRotation (0.5f * b2_pi) |
| 111 | #define b2_maxRotationSquared (b2_maxRotation * b2_maxRotation) |
| 112 | |
| 113 | /// This scale factor controls how fast overlap is resolved. Ideally this would be 1 so |
| 114 | /// that overlap is removed in one time step. However using values close to 1 often lead |
| 115 | /// to overshoot. |
| 116 | #define b2_baumgarte 0.2f |
| 117 | #define b2_toiBaugarte 0.75f |
| 118 | |
| 119 | |
| 120 | // Sleep |
| 121 | |
| 122 | /// The time that a body must be still before it will go to sleep. |
| 123 | #define b2_timeToSleep 0.5f |
| 124 | |
| 125 | /// A body cannot sleep if its linear velocity is above this tolerance. |
| 126 | #define b2_linearSleepTolerance 0.01f |
| 127 | |
| 128 | /// A body cannot sleep if its angular velocity is above this tolerance. |
| 129 | #define b2_angularSleepTolerance (2.0f / 180.0f * b2_pi) |
| 130 | |
| 131 | // Memory Allocation |
| 132 | |
| 133 | /// Implement this function to use your own memory allocator. |
| 134 | void* b2Alloc(int32 size); |
| 135 | |
| 136 | /// If you implement b2Alloc, you should also implement this function. |
| 137 | void b2Free(void* mem); |
| 138 | |
| 139 | /// Logging function. |
| 140 | void b2Log(const char* string, ...); |
| 141 | |
| 142 | /// Version numbering scheme. |
| 143 | /// See http://en.wikipedia.org/wiki/Software_versioning |
| 144 | struct b2Version |
| 145 | { |
| 146 | int32 major; ///< significant changes |
| 147 | int32 minor; ///< incremental changes |
| 148 | int32 revision; ///< bug fixes |
| 149 | }; |
| 150 | |
| 151 | /// Current version. |
| 152 | extern b2Version b2_version; |
| 153 | |
| 154 | #endif |
| 155 | |