| 1 | /* | 
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| 2 | * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * Permission is granted to anyone to use this software for any purpose, | 
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| 8 | * including commercial applications, and to alter it and redistribute it | 
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| 9 | * freely, subject to the following restrictions: | 
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| 10 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 11 | * claim that you wrote the original software. If you use this software | 
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| 12 | * in a product, an acknowledgment in the product documentation would be | 
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| 13 | * appreciated but is not required. | 
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| 14 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 15 | * misrepresented as being the original software. | 
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| 16 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 17 | */ | 
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| 18 |  | 
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| 19 | #include <Box2D/Collision/Shapes/b2ChainShape.h> | 
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| 20 | #include <Box2D/Collision/Shapes/b2EdgeShape.h> | 
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| 21 | #include <new> | 
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| 22 | #include <string.h> | 
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| 23 |  | 
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| 24 | b2ChainShape::~b2ChainShape() | 
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| 25 | { | 
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| 26 | Clear(); | 
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| 27 | } | 
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| 28 |  | 
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| 29 | void b2ChainShape::Clear() | 
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| 30 | { | 
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| 31 | b2Free(m_vertices); | 
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| 32 | m_vertices = NULL; | 
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| 33 | m_count = 0; | 
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| 34 | } | 
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| 35 |  | 
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| 36 | void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count) | 
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| 37 | { | 
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| 38 | b2Assert(m_vertices == NULL && m_count == 0); | 
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| 39 | b2Assert(count >= 3); | 
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| 40 | for (int32 i = 1; i < count; ++i) | 
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| 41 | { | 
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| 42 | b2Vec2 v1 = vertices[i-1]; | 
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| 43 | b2Vec2 v2 = vertices[i]; | 
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| 44 | // If the code crashes here, it means your vertices are too close together. | 
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| 45 | b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop); | 
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| 46 | } | 
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| 47 |  | 
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| 48 | m_count = count + 1; | 
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| 49 | m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); | 
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| 50 | memcpy(m_vertices, vertices, count * sizeof(b2Vec2)); | 
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| 51 | m_vertices[count] = m_vertices[0]; | 
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| 52 | m_prevVertex = m_vertices[m_count - 2]; | 
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| 53 | m_nextVertex = m_vertices[1]; | 
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| 54 | m_hasPrevVertex = true; | 
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| 55 | m_hasNextVertex = true; | 
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| 56 | } | 
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| 57 |  | 
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| 58 | void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count) | 
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| 59 | { | 
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| 60 | b2Assert(m_vertices == NULL && m_count == 0); | 
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| 61 | b2Assert(count >= 2); | 
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| 62 | for (int32 i = 1; i < count; ++i) | 
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| 63 | { | 
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| 64 | // If the code crashes here, it means your vertices are too close together. | 
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| 65 | b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | m_count = count; | 
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| 69 | m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2)); | 
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| 70 | memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2)); | 
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| 71 |  | 
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| 72 | m_hasPrevVertex = false; | 
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| 73 | m_hasNextVertex = false; | 
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| 74 |  | 
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| 75 | m_prevVertex.SetZero(); | 
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| 76 | m_nextVertex.SetZero(); | 
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| 77 | } | 
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| 78 |  | 
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| 79 | void b2ChainShape::SetPrevVertex(const b2Vec2& prevVertex) | 
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| 80 | { | 
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| 81 | m_prevVertex = prevVertex; | 
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| 82 | m_hasPrevVertex = true; | 
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| 83 | } | 
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| 84 |  | 
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| 85 | void b2ChainShape::SetNextVertex(const b2Vec2& nextVertex) | 
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| 86 | { | 
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| 87 | m_nextVertex = nextVertex; | 
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| 88 | m_hasNextVertex = true; | 
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| 89 | } | 
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| 90 |  | 
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| 91 | b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const | 
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| 92 | { | 
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| 93 | void* mem = allocator->Allocate(sizeof(b2ChainShape)); | 
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| 94 | b2ChainShape* clone = new (mem) b2ChainShape; | 
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| 95 | clone->CreateChain(m_vertices, m_count); | 
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| 96 | clone->m_prevVertex = m_prevVertex; | 
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| 97 | clone->m_nextVertex = m_nextVertex; | 
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| 98 | clone->m_hasPrevVertex = m_hasPrevVertex; | 
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| 99 | clone->m_hasNextVertex = m_hasNextVertex; | 
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| 100 | return clone; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | int32 b2ChainShape::GetChildCount() const | 
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| 104 | { | 
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| 105 | // edge count = vertex count - 1 | 
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| 106 | return m_count - 1; | 
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| 107 | } | 
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| 108 |  | 
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| 109 | void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const | 
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| 110 | { | 
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| 111 | b2Assert(0 <= index && index < m_count - 1); | 
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| 112 | edge->m_type = b2Shape::e_edge; | 
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| 113 | edge->m_radius = m_radius; | 
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| 114 |  | 
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| 115 | edge->m_vertex1 = m_vertices[index + 0]; | 
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| 116 | edge->m_vertex2 = m_vertices[index + 1]; | 
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| 117 |  | 
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| 118 | if (index > 0) | 
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| 119 | { | 
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| 120 | edge->m_vertex0 = m_vertices[index - 1]; | 
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| 121 | edge->m_hasVertex0 = true; | 
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| 122 | } | 
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| 123 | else | 
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| 124 | { | 
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| 125 | edge->m_vertex0 = m_prevVertex; | 
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| 126 | edge->m_hasVertex0 = m_hasPrevVertex; | 
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| 127 | } | 
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| 128 |  | 
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| 129 | if (index < m_count - 2) | 
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| 130 | { | 
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| 131 | edge->m_vertex3 = m_vertices[index + 2]; | 
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| 132 | edge->m_hasVertex3 = true; | 
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| 133 | } | 
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| 134 | else | 
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| 135 | { | 
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| 136 | edge->m_vertex3 = m_nextVertex; | 
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| 137 | edge->m_hasVertex3 = m_hasNextVertex; | 
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| 138 | } | 
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| 139 | } | 
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| 140 |  | 
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| 141 | bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const | 
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| 142 | { | 
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| 143 | B2_NOT_USED(xf); | 
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| 144 | B2_NOT_USED(p); | 
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| 145 | return false; | 
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| 146 | } | 
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| 147 |  | 
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| 148 | bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, | 
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| 149 | const b2Transform& xf, int32 childIndex) const | 
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| 150 | { | 
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| 151 | b2Assert(childIndex < m_count); | 
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| 152 |  | 
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| 153 | b2EdgeShape edgeShape; | 
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| 154 |  | 
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| 155 | int32 i1 = childIndex; | 
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| 156 | int32 i2 = childIndex + 1; | 
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| 157 | if (i2 == m_count) | 
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| 158 | { | 
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| 159 | i2 = 0; | 
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| 160 | } | 
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| 161 |  | 
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| 162 | edgeShape.m_vertex1 = m_vertices[i1]; | 
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| 163 | edgeShape.m_vertex2 = m_vertices[i2]; | 
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| 164 |  | 
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| 165 | return edgeShape.RayCast(output, input, xf, 0); | 
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| 166 | } | 
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| 167 |  | 
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| 168 | void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const | 
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| 169 | { | 
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| 170 | b2Assert(childIndex < m_count); | 
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| 171 |  | 
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| 172 | int32 i1 = childIndex; | 
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| 173 | int32 i2 = childIndex + 1; | 
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| 174 | if (i2 == m_count) | 
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| 175 | { | 
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| 176 | i2 = 0; | 
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| 177 | } | 
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| 178 |  | 
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| 179 | b2Vec2 v1 = b2Mul(xf, m_vertices[i1]); | 
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| 180 | b2Vec2 v2 = b2Mul(xf, m_vertices[i2]); | 
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| 181 |  | 
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| 182 | aabb->lowerBound = b2Min(v1, v2); | 
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| 183 | aabb->upperBound = b2Max(v1, v2); | 
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| 184 | } | 
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| 185 |  | 
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| 186 | void b2ChainShape::ComputeMass(b2MassData* massData, float32 density) const | 
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| 187 | { | 
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| 188 | B2_NOT_USED(density); | 
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| 189 |  | 
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| 190 | massData->mass = 0.0f; | 
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| 191 | massData->center.SetZero(); | 
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| 192 | massData->I = 0.0f; | 
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| 193 | } | 
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| 194 |  | 
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