| 1 | /* |
| 2 | * Copyright (c) 2006-2010 Erin Catto http://www.box2d.org |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * Permission is granted to anyone to use this software for any purpose, |
| 8 | * including commercial applications, and to alter it and redistribute it |
| 9 | * freely, subject to the following restrictions: |
| 10 | * 1. The origin of this software must not be misrepresented; you must not |
| 11 | * claim that you wrote the original software. If you use this software |
| 12 | * in a product, an acknowledgment in the product documentation would be |
| 13 | * appreciated but is not required. |
| 14 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 15 | * misrepresented as being the original software. |
| 16 | * 3. This notice may not be removed or altered from any source distribution. |
| 17 | */ |
| 18 | |
| 19 | #include <Box2D/Collision/Shapes/b2ChainShape.h> |
| 20 | #include <Box2D/Collision/Shapes/b2EdgeShape.h> |
| 21 | #include <new> |
| 22 | #include <string.h> |
| 23 | |
| 24 | b2ChainShape::~b2ChainShape() |
| 25 | { |
| 26 | Clear(); |
| 27 | } |
| 28 | |
| 29 | void b2ChainShape::Clear() |
| 30 | { |
| 31 | b2Free(m_vertices); |
| 32 | m_vertices = NULL; |
| 33 | m_count = 0; |
| 34 | } |
| 35 | |
| 36 | void b2ChainShape::CreateLoop(const b2Vec2* vertices, int32 count) |
| 37 | { |
| 38 | b2Assert(m_vertices == NULL && m_count == 0); |
| 39 | b2Assert(count >= 3); |
| 40 | for (int32 i = 1; i < count; ++i) |
| 41 | { |
| 42 | b2Vec2 v1 = vertices[i-1]; |
| 43 | b2Vec2 v2 = vertices[i]; |
| 44 | // If the code crashes here, it means your vertices are too close together. |
| 45 | b2Assert(b2DistanceSquared(v1, v2) > b2_linearSlop * b2_linearSlop); |
| 46 | } |
| 47 | |
| 48 | m_count = count + 1; |
| 49 | m_vertices = (b2Vec2*)b2Alloc(m_count * sizeof(b2Vec2)); |
| 50 | memcpy(m_vertices, vertices, count * sizeof(b2Vec2)); |
| 51 | m_vertices[count] = m_vertices[0]; |
| 52 | m_prevVertex = m_vertices[m_count - 2]; |
| 53 | m_nextVertex = m_vertices[1]; |
| 54 | m_hasPrevVertex = true; |
| 55 | m_hasNextVertex = true; |
| 56 | } |
| 57 | |
| 58 | void b2ChainShape::CreateChain(const b2Vec2* vertices, int32 count) |
| 59 | { |
| 60 | b2Assert(m_vertices == NULL && m_count == 0); |
| 61 | b2Assert(count >= 2); |
| 62 | for (int32 i = 1; i < count; ++i) |
| 63 | { |
| 64 | // If the code crashes here, it means your vertices are too close together. |
| 65 | b2Assert(b2DistanceSquared(vertices[i-1], vertices[i]) > b2_linearSlop * b2_linearSlop); |
| 66 | } |
| 67 | |
| 68 | m_count = count; |
| 69 | m_vertices = (b2Vec2*)b2Alloc(count * sizeof(b2Vec2)); |
| 70 | memcpy(m_vertices, vertices, m_count * sizeof(b2Vec2)); |
| 71 | |
| 72 | m_hasPrevVertex = false; |
| 73 | m_hasNextVertex = false; |
| 74 | |
| 75 | m_prevVertex.SetZero(); |
| 76 | m_nextVertex.SetZero(); |
| 77 | } |
| 78 | |
| 79 | void b2ChainShape::SetPrevVertex(const b2Vec2& prevVertex) |
| 80 | { |
| 81 | m_prevVertex = prevVertex; |
| 82 | m_hasPrevVertex = true; |
| 83 | } |
| 84 | |
| 85 | void b2ChainShape::SetNextVertex(const b2Vec2& nextVertex) |
| 86 | { |
| 87 | m_nextVertex = nextVertex; |
| 88 | m_hasNextVertex = true; |
| 89 | } |
| 90 | |
| 91 | b2Shape* b2ChainShape::Clone(b2BlockAllocator* allocator) const |
| 92 | { |
| 93 | void* mem = allocator->Allocate(sizeof(b2ChainShape)); |
| 94 | b2ChainShape* clone = new (mem) b2ChainShape; |
| 95 | clone->CreateChain(m_vertices, m_count); |
| 96 | clone->m_prevVertex = m_prevVertex; |
| 97 | clone->m_nextVertex = m_nextVertex; |
| 98 | clone->m_hasPrevVertex = m_hasPrevVertex; |
| 99 | clone->m_hasNextVertex = m_hasNextVertex; |
| 100 | return clone; |
| 101 | } |
| 102 | |
| 103 | int32 b2ChainShape::GetChildCount() const |
| 104 | { |
| 105 | // edge count = vertex count - 1 |
| 106 | return m_count - 1; |
| 107 | } |
| 108 | |
| 109 | void b2ChainShape::GetChildEdge(b2EdgeShape* edge, int32 index) const |
| 110 | { |
| 111 | b2Assert(0 <= index && index < m_count - 1); |
| 112 | edge->m_type = b2Shape::e_edge; |
| 113 | edge->m_radius = m_radius; |
| 114 | |
| 115 | edge->m_vertex1 = m_vertices[index + 0]; |
| 116 | edge->m_vertex2 = m_vertices[index + 1]; |
| 117 | |
| 118 | if (index > 0) |
| 119 | { |
| 120 | edge->m_vertex0 = m_vertices[index - 1]; |
| 121 | edge->m_hasVertex0 = true; |
| 122 | } |
| 123 | else |
| 124 | { |
| 125 | edge->m_vertex0 = m_prevVertex; |
| 126 | edge->m_hasVertex0 = m_hasPrevVertex; |
| 127 | } |
| 128 | |
| 129 | if (index < m_count - 2) |
| 130 | { |
| 131 | edge->m_vertex3 = m_vertices[index + 2]; |
| 132 | edge->m_hasVertex3 = true; |
| 133 | } |
| 134 | else |
| 135 | { |
| 136 | edge->m_vertex3 = m_nextVertex; |
| 137 | edge->m_hasVertex3 = m_hasNextVertex; |
| 138 | } |
| 139 | } |
| 140 | |
| 141 | bool b2ChainShape::TestPoint(const b2Transform& xf, const b2Vec2& p) const |
| 142 | { |
| 143 | B2_NOT_USED(xf); |
| 144 | B2_NOT_USED(p); |
| 145 | return false; |
| 146 | } |
| 147 | |
| 148 | bool b2ChainShape::RayCast(b2RayCastOutput* output, const b2RayCastInput& input, |
| 149 | const b2Transform& xf, int32 childIndex) const |
| 150 | { |
| 151 | b2Assert(childIndex < m_count); |
| 152 | |
| 153 | b2EdgeShape edgeShape; |
| 154 | |
| 155 | int32 i1 = childIndex; |
| 156 | int32 i2 = childIndex + 1; |
| 157 | if (i2 == m_count) |
| 158 | { |
| 159 | i2 = 0; |
| 160 | } |
| 161 | |
| 162 | edgeShape.m_vertex1 = m_vertices[i1]; |
| 163 | edgeShape.m_vertex2 = m_vertices[i2]; |
| 164 | |
| 165 | return edgeShape.RayCast(output, input, xf, 0); |
| 166 | } |
| 167 | |
| 168 | void b2ChainShape::ComputeAABB(b2AABB* aabb, const b2Transform& xf, int32 childIndex) const |
| 169 | { |
| 170 | b2Assert(childIndex < m_count); |
| 171 | |
| 172 | int32 i1 = childIndex; |
| 173 | int32 i2 = childIndex + 1; |
| 174 | if (i2 == m_count) |
| 175 | { |
| 176 | i2 = 0; |
| 177 | } |
| 178 | |
| 179 | b2Vec2 v1 = b2Mul(xf, m_vertices[i1]); |
| 180 | b2Vec2 v2 = b2Mul(xf, m_vertices[i2]); |
| 181 | |
| 182 | aabb->lowerBound = b2Min(v1, v2); |
| 183 | aabb->upperBound = b2Max(v1, v2); |
| 184 | } |
| 185 | |
| 186 | void b2ChainShape::ComputeMass(b2MassData* massData, float32 density) const |
| 187 | { |
| 188 | B2_NOT_USED(density); |
| 189 | |
| 190 | massData->mass = 0.0f; |
| 191 | massData->center.SetZero(); |
| 192 | massData->I = 0.0f; |
| 193 | } |
| 194 | |