| 1 | // |
| 2 | // Copyright (C) 2002-2005 3Dlabs Inc. Ltd. |
| 3 | // All rights reserved. |
| 4 | // |
| 5 | // Redistribution and use in source and binary forms, with or without |
| 6 | // modification, are permitted provided that the following conditions |
| 7 | // are met: |
| 8 | // |
| 9 | // Redistributions of source code must retain the above copyright |
| 10 | // notice, this list of conditions and the following disclaimer. |
| 11 | // |
| 12 | // Redistributions in binary form must reproduce the above |
| 13 | // copyright notice, this list of conditions and the following |
| 14 | // disclaimer in the documentation and/or other materials provided |
| 15 | // with the distribution. |
| 16 | // |
| 17 | // Neither the name of 3Dlabs Inc. Ltd. nor the names of its |
| 18 | // contributors may be used to endorse or promote products derived |
| 19 | // from this software without specific prior written permission. |
| 20 | // |
| 21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| 24 | // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| 25 | // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, |
| 26 | // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, |
| 27 | // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 28 | // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER |
| 29 | // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT |
| 30 | // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN |
| 31 | // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE |
| 32 | // POSSIBILITY OF SUCH DAMAGE. |
| 33 | // |
| 34 | #ifndef __INITIALIZEDLL_H |
| 35 | #define __INITIALIZEDLL_H |
| 36 | |
| 37 | #include "../glslang/OSDependent/osinclude.h" |
| 38 | |
| 39 | namespace glslang { |
| 40 | |
| 41 | bool InitProcess(); |
| 42 | bool InitThread(); |
| 43 | bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it |
| 44 | bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it |
| 45 | |
| 46 | } // end namespace glslang |
| 47 | |
| 48 | #endif // __INITIALIZEDLL_H |
| 49 | |
| 50 | |