1//
2// Copyright (C) 2002-2005 3Dlabs Inc. Ltd.
3// All rights reserved.
4//
5// Redistribution and use in source and binary forms, with or without
6// modification, are permitted provided that the following conditions
7// are met:
8//
9// Redistributions of source code must retain the above copyright
10// notice, this list of conditions and the following disclaimer.
11//
12// Redistributions in binary form must reproduce the above
13// copyright notice, this list of conditions and the following
14// disclaimer in the documentation and/or other materials provided
15// with the distribution.
16//
17// Neither the name of 3Dlabs Inc. Ltd. nor the names of its
18// contributors may be used to endorse or promote products derived
19// from this software without specific prior written permission.
20//
21// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
22// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
23// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
24// FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE
25// COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
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27// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
28// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
29// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT
30// LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
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32// POSSIBILITY OF SUCH DAMAGE.
33//
34#ifndef __INITIALIZEDLL_H
35#define __INITIALIZEDLL_H
36
37#include "../glslang/OSDependent/osinclude.h"
38
39namespace glslang {
40
41bool InitProcess();
42bool InitThread();
43bool DetachThread(); // not called from standalone, perhaps other tools rely on parts of it
44bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it
45
46} // end namespace glslang
47
48#endif // __INITIALIZEDLL_H
49
50