| 1 | // | 
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| 2 | // Copyright (C) 2002-2005  3Dlabs Inc. Ltd. | 
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| 3 | // All rights reserved. | 
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| 4 | // | 
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| 5 | // Redistribution and use in source and binary forms, with or without | 
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| 6 | // modification, are permitted provided that the following conditions | 
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| 7 | // are met: | 
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| 8 | // | 
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| 9 | //    Redistributions of source code must retain the above copyright | 
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| 10 | //    notice, this list of conditions and the following disclaimer. | 
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| 11 | // | 
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| 12 | //    Redistributions in binary form must reproduce the above | 
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| 13 | //    copyright notice, this list of conditions and the following | 
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| 14 | //    disclaimer in the documentation and/or other materials provided | 
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| 15 | //    with the distribution. | 
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| 16 | // | 
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| 17 | //    Neither the name of 3Dlabs Inc. Ltd. nor the names of its | 
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| 18 | //    contributors may be used to endorse or promote products derived | 
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| 19 | //    from this software without specific prior written permission. | 
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| 20 | // | 
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| 21 | // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | 
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| 22 | // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | 
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| 23 | // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS | 
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| 24 | // FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE | 
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| 25 | // COPYRIGHT HOLDERS OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, | 
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| 26 | // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, | 
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| 27 | // BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 
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| 28 | // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER | 
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| 29 | // CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT | 
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| 30 | // LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN | 
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| 31 | // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE | 
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| 32 | // POSSIBILITY OF SUCH DAMAGE. | 
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| 33 | // | 
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| 34 | #ifndef __INITIALIZEDLL_H | 
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| 35 | #define __INITIALIZEDLL_H | 
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| 36 |  | 
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| 37 | #include "../glslang/OSDependent/osinclude.h" | 
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| 38 |  | 
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| 39 | namespace glslang { | 
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| 40 |  | 
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| 41 | bool InitProcess(); | 
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| 42 | bool InitThread(); | 
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| 43 | bool DetachThread();  // not called from standalone, perhaps other tools rely on parts of it | 
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| 44 | bool DetachProcess(); // not called from standalone, perhaps other tools rely on parts of it | 
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| 45 |  | 
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| 46 | } // end namespace glslang | 
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| 47 |  | 
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| 48 | #endif // __INITIALIZEDLL_H | 
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| 49 |  | 
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| 50 |  | 
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