1#ifndef INET_H
2#define INET_H
3/*=========================================================================*\
4* Internet domain functions
5* LuaSocket toolkit
6*
7* This module implements the creation and connection of internet domain
8* sockets, on top of the socket.h interface, and the interface of with the
9* resolver.
10*
11* The function inet_aton is provided for the platforms where it is not
12* available. The module also implements the interface of the internet
13* getpeername and getsockname functions as seen by Lua programs.
14*
15* The Lua functions toip and tohostname are also implemented here.
16\*=========================================================================*/
17#include "lua.h"
18#include "socket.h"
19#include "timeout.h"
20
21#ifdef _WIN32
22#define LUASOCKET_INET_ATON
23#endif
24
25int inet_open(lua_State *L);
26
27const char *inet_trycreate(p_socket ps, int family, int type, int protocol);
28const char *inet_tryconnect(p_socket ps, int *family, const char *address,
29 const char *serv, p_timeout tm, struct addrinfo *connecthints);
30const char *inet_trybind(p_socket ps, int *family, const char *address,
31 const char *serv, struct addrinfo *bindhints);
32const char *inet_trydisconnect(p_socket ps, int family, p_timeout tm);
33const char *inet_tryaccept(p_socket server, int family, p_socket client, p_timeout tm);
34
35int inet_meth_getpeername(lua_State *L, p_socket ps, int family);
36int inet_meth_getsockname(lua_State *L, p_socket ps, int family);
37
38int inet_optfamily(lua_State* L, int narg, const char* def);
39int inet_optsocktype(lua_State* L, int narg, const char* def);
40
41#ifdef LUASOCKET_INET_ATON
42int inet_aton(const char *cp, struct in_addr *inp);
43#endif
44
45#ifdef LUASOCKET_INET_PTON
46const char *inet_ntop(int af, const void *src, char *dst, socklen_t cnt);
47int inet_pton(int af, const char *src, void *dst);
48#endif
49
50#endif /* INET_H */
51