| 1 | #ifndef UDP_H |
| 2 | #define UDP_H |
| 3 | /*=========================================================================*\ |
| 4 | * UDP object |
| 5 | * LuaSocket toolkit |
| 6 | * |
| 7 | * The udp.h module provides LuaSocket with support for UDP protocol |
| 8 | * (AF_INET, SOCK_DGRAM). |
| 9 | * |
| 10 | * Two classes are defined: connected and unconnected. UDP objects are |
| 11 | * originally unconnected. They can be "connected" to a given address |
| 12 | * with a call to the setpeername function. The same function can be used to |
| 13 | * break the connection. |
| 14 | \*=========================================================================*/ |
| 15 | #include "lua.h" |
| 16 | |
| 17 | #include "timeout.h" |
| 18 | #include "socket.h" |
| 19 | |
| 20 | #define UDP_DATAGRAMSIZE 8192 |
| 21 | |
| 22 | typedef struct t_udp_ { |
| 23 | t_socket sock; |
| 24 | t_timeout tm; |
| 25 | int family; |
| 26 | } t_udp; |
| 27 | typedef t_udp *p_udp; |
| 28 | |
| 29 | int udp_open(lua_State *L); |
| 30 | |
| 31 | #endif /* UDP_H */ |
| 32 | |