1 | #ifndef UDP_H |
2 | #define UDP_H |
3 | /*=========================================================================*\ |
4 | * UDP object |
5 | * LuaSocket toolkit |
6 | * |
7 | * The udp.h module provides LuaSocket with support for UDP protocol |
8 | * (AF_INET, SOCK_DGRAM). |
9 | * |
10 | * Two classes are defined: connected and unconnected. UDP objects are |
11 | * originally unconnected. They can be "connected" to a given address |
12 | * with a call to the setpeername function. The same function can be used to |
13 | * break the connection. |
14 | \*=========================================================================*/ |
15 | #include "lua.h" |
16 | |
17 | #include "timeout.h" |
18 | #include "socket.h" |
19 | |
20 | #define UDP_DATAGRAMSIZE 8192 |
21 | |
22 | typedef struct t_udp_ { |
23 | t_socket sock; |
24 | t_timeout tm; |
25 | int family; |
26 | } t_udp; |
27 | typedef t_udp *p_udp; |
28 | |
29 | int udp_open(lua_State *L); |
30 | |
31 | #endif /* UDP_H */ |
32 | |