| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "common/version.h" |
| 22 | #include "common/runtime.h" |
| 23 | #include "modules/love/love.h" |
| 24 | #include <SDL.h> |
| 25 | |
| 26 | #ifdef LOVE_BUILD_EXE |
| 27 | |
| 28 | // Lua |
| 29 | extern "C" { |
| 30 | #include <lua.h> |
| 31 | #include <lualib.h> |
| 32 | #include <lauxlib.h> |
| 33 | } |
| 34 | |
| 35 | #ifdef LOVE_WINDOWS |
| 36 | #include <windows.h> |
| 37 | #endif // LOVE_WINDOWS |
| 38 | |
| 39 | #ifdef LOVE_MACOSX |
| 40 | #include "common/macosx.h" |
| 41 | #include <unistd.h> |
| 42 | #endif // LOVE_MACOSX |
| 43 | |
| 44 | #ifdef LOVE_IOS |
| 45 | #include "common/ios.h" |
| 46 | #endif |
| 47 | |
| 48 | #ifdef LOVE_WINDOWS |
| 49 | extern "C" |
| 50 | { |
| 51 | |
| 52 | // Prefer the higher performance GPU on Windows systems that use nvidia Optimus. |
| 53 | // http://developer.download.nvidia.com/devzone/devcenter/gamegraphics/files/OptimusRenderingPolicies.pdf |
| 54 | // TODO: Re-evaluate in the future when the average integrated GPU in Optimus |
| 55 | // systems is less mediocre? |
| 56 | LOVE_EXPORT DWORD NvOptimusEnablement = 1; |
| 57 | |
| 58 | // Same with AMD GPUs. |
| 59 | // https://community.amd.com/thread/169965 |
| 60 | LOVE_EXPORT DWORD AmdPowerXpressRequestHighPerformance = 1; |
| 61 | } |
| 62 | #endif // LOVE_WINDOWS |
| 63 | |
| 64 | #ifdef LOVE_LEGENDARY_APP_ARGV_HACK |
| 65 | |
| 66 | #include <vector> |
| 67 | |
| 68 | // Explicitly instantiate std::vector<std::string> to work around linker issues |
| 69 | // with libc++ when symbols are hidden-by-default. |
| 70 | // https://stackoverflow.com/a/48273604 |
| 71 | template class std::vector<std::string>; |
| 72 | |
| 73 | static void get_app_arguments(int argc, char **argv, int &new_argc, char **&new_argv) |
| 74 | { |
| 75 | std::vector<std::string> temp_argv; |
| 76 | for (int i = 0; i < argc; i++) |
| 77 | { |
| 78 | // Don't copy -psn_xxx argument from argv. |
| 79 | if (i == 0 || strncmp(argv[i], "-psn_" , 5) != 0) |
| 80 | temp_argv.push_back(std::string(argv[i])); |
| 81 | } |
| 82 | |
| 83 | // If it exists, add the love file in love.app/Contents/Resources/ to argv. |
| 84 | std::string loveResourcesPath; |
| 85 | bool fused = true; |
| 86 | #if defined(LOVE_MACOSX) |
| 87 | loveResourcesPath = love::macosx::getLoveInResources(); |
| 88 | #elif defined(LOVE_IOS) |
| 89 | loveResourcesPath = love::ios::getLoveInResources(fused); |
| 90 | #endif |
| 91 | if (!loveResourcesPath.empty()) |
| 92 | { |
| 93 | std::vector<std::string>::iterator it = temp_argv.begin(); |
| 94 | it = temp_argv.insert(it + 1, loveResourcesPath); |
| 95 | |
| 96 | // Run in pseudo-fused mode. |
| 97 | if (fused) |
| 98 | temp_argv.insert(it + 1, std::string("--fused" )); |
| 99 | } |
| 100 | #ifdef LOVE_MACOSX |
| 101 | else |
| 102 | { |
| 103 | // Check for a drop file string, if the app wasn't launched in a |
| 104 | // terminal. Checking for the terminal is a pretty big hack, but works |
| 105 | // around an issue where OS X will switch Spaces if the terminal |
| 106 | // launching love is in its own full-screen Space. |
| 107 | if (!isatty(STDIN_FILENO)) |
| 108 | { |
| 109 | // Static to keep the same value after love.event.equit("restart"). |
| 110 | static std::string dropfilestr = love::macosx::checkDropEvents(); |
| 111 | if (!dropfilestr.empty()) |
| 112 | temp_argv.insert(temp_argv.begin() + 1, dropfilestr); |
| 113 | } |
| 114 | } |
| 115 | #endif |
| 116 | |
| 117 | // Copy temp argv vector to new argv array. |
| 118 | new_argc = (int) temp_argv.size(); |
| 119 | new_argv = new char *[new_argc+1]; |
| 120 | |
| 121 | for (int i = 0; i < new_argc; i++) |
| 122 | { |
| 123 | new_argv[i] = new char[temp_argv[i].length() + 1]; |
| 124 | strcpy(new_argv[i], temp_argv[i].c_str()); |
| 125 | } |
| 126 | |
| 127 | new_argv[new_argc] = NULL; |
| 128 | } |
| 129 | |
| 130 | #endif // LOVE_LEGENDARY_APP_ARGV_HACK |
| 131 | |
| 132 | static int love_preload(lua_State *L, lua_CFunction f, const char *name) |
| 133 | { |
| 134 | lua_getglobal(L, "package" ); |
| 135 | lua_getfield(L, -1, "preload" ); |
| 136 | lua_pushcfunction(L, f); |
| 137 | lua_setfield(L, -2, name); |
| 138 | lua_pop(L, 2); |
| 139 | return 0; |
| 140 | } |
| 141 | |
| 142 | enum DoneAction |
| 143 | { |
| 144 | DONE_QUIT, |
| 145 | DONE_RESTART, |
| 146 | }; |
| 147 | |
| 148 | static DoneAction runlove(int argc, char **argv, int &retval) |
| 149 | { |
| 150 | // Oh, you just want the version? Okay! |
| 151 | if (argc > 1 && strcmp(argv[1], "--version" ) == 0) |
| 152 | { |
| 153 | #ifdef LOVE_LEGENDARY_CONSOLE_IO_HACK |
| 154 | const char *err = nullptr; |
| 155 | love_openConsole(err); |
| 156 | #endif |
| 157 | printf("LOVE %s (%s)\n" , love_version(), love_codename()); |
| 158 | retval = 0; |
| 159 | return DONE_QUIT; |
| 160 | } |
| 161 | |
| 162 | // Create the virtual machine. |
| 163 | lua_State *L = luaL_newstate(); |
| 164 | luaL_openlibs(L); |
| 165 | |
| 166 | // LuaJIT-specific setup needs to be done as early as possible - before |
| 167 | // get_app_arguments because that loads external library code. This is also |
| 168 | // loaded inside require("love"). Note that it doesn't use the love table. |
| 169 | love_preload(L, luaopen_love_jitsetup, "love.jitsetup" ); |
| 170 | lua_getglobal(L, "require" ); |
| 171 | lua_pushstring(L, "love.jitsetup" ); |
| 172 | lua_call(L, 1, 0); |
| 173 | |
| 174 | #ifdef LOVE_LEGENDARY_APP_ARGV_HACK |
| 175 | int hack_argc = 0; |
| 176 | char **hack_argv = nullptr; |
| 177 | get_app_arguments(argc, argv, hack_argc, hack_argv); |
| 178 | argc = hack_argc; |
| 179 | argv = hack_argv; |
| 180 | #endif // LOVE_LEGENDARY_APP_ARGV_HACK |
| 181 | |
| 182 | // Add love to package.preload for easy requiring. |
| 183 | love_preload(L, luaopen_love, "love" ); |
| 184 | |
| 185 | // Add command line arguments to global arg (like stand-alone Lua). |
| 186 | { |
| 187 | lua_newtable(L); |
| 188 | |
| 189 | if (argc > 0) |
| 190 | { |
| 191 | lua_pushstring(L, argv[0]); |
| 192 | lua_rawseti(L, -2, -2); |
| 193 | } |
| 194 | |
| 195 | lua_pushstring(L, "embedded boot.lua" ); |
| 196 | lua_rawseti(L, -2, -1); |
| 197 | |
| 198 | for (int i = 1; i < argc; i++) |
| 199 | { |
| 200 | lua_pushstring(L, argv[i]); |
| 201 | lua_rawseti(L, -2, i); |
| 202 | } |
| 203 | |
| 204 | lua_setglobal(L, "arg" ); |
| 205 | } |
| 206 | |
| 207 | // require "love" |
| 208 | lua_getglobal(L, "require" ); |
| 209 | lua_pushstring(L, "love" ); |
| 210 | lua_call(L, 1, 1); // leave the returned table on the stack. |
| 211 | |
| 212 | // Add love._exe = true. |
| 213 | // This indicates that we're running the standalone version of love, and not |
| 214 | // the library version. |
| 215 | { |
| 216 | lua_pushboolean(L, 1); |
| 217 | lua_setfield(L, -2, "_exe" ); |
| 218 | } |
| 219 | |
| 220 | // Pop the love table returned by require "love". |
| 221 | lua_pop(L, 1); |
| 222 | |
| 223 | // require "love.boot" (preloaded when love was required.) |
| 224 | lua_getglobal(L, "require" ); |
| 225 | lua_pushstring(L, "love.boot" ); |
| 226 | lua_call(L, 1, 1); |
| 227 | |
| 228 | // Turn the returned boot function into a coroutine and call it until done. |
| 229 | lua_newthread(L); |
| 230 | lua_pushvalue(L, -2); |
| 231 | int stackpos = lua_gettop(L); |
| 232 | int nres; |
| 233 | while (love::luax_resume(L, 0, &nres) == LUA_YIELD) |
| 234 | #if LUA_VERSION_NUM >= 504 |
| 235 | lua_pop(L, nres); |
| 236 | #else |
| 237 | lua_pop(L, lua_gettop(L) - stackpos); |
| 238 | #endif |
| 239 | |
| 240 | retval = 0; |
| 241 | DoneAction done = DONE_QUIT; |
| 242 | |
| 243 | // if love.boot() returns "restart", we'll start up again after closing this |
| 244 | // Lua state. |
| 245 | if (lua_type(L, -1) == LUA_TSTRING && strcmp(lua_tostring(L, -1), "restart" ) == 0) |
| 246 | done = DONE_RESTART; |
| 247 | if (lua_isnumber(L, -1)) |
| 248 | retval = (int) lua_tonumber(L, -1); |
| 249 | |
| 250 | lua_close(L); |
| 251 | |
| 252 | #if defined(LOVE_LEGENDARY_APP_ARGV_HACK) && !defined(LOVE_IOS) |
| 253 | if (hack_argv) |
| 254 | { |
| 255 | for (int i = 0; i<hack_argc; ++i) |
| 256 | delete [] hack_argv[i]; |
| 257 | delete [] hack_argv; |
| 258 | } |
| 259 | #endif // LOVE_LEGENDARY_APP_ARGV_HACK |
| 260 | |
| 261 | return done; |
| 262 | } |
| 263 | |
| 264 | int main(int argc, char **argv) |
| 265 | { |
| 266 | if (strcmp(LOVE_VERSION_STRING, love_version()) != 0) |
| 267 | { |
| 268 | printf("Version mismatch detected!\nLOVE binary is version %s\n" |
| 269 | "LOVE library is version %s\n" , LOVE_VERSION_STRING, love_version()); |
| 270 | return 1; |
| 271 | } |
| 272 | |
| 273 | int retval = 0; |
| 274 | DoneAction done = DONE_QUIT; |
| 275 | |
| 276 | do |
| 277 | { |
| 278 | done = runlove(argc, argv, retval); |
| 279 | |
| 280 | #ifdef LOVE_IOS |
| 281 | // on iOS we should never programmatically exit the app, so we'll just |
| 282 | // "restart" when that is attempted. Games which use threads might cause |
| 283 | // some issues if the threads aren't cleaned up properly... |
| 284 | done = DONE_RESTART; |
| 285 | #endif |
| 286 | } while (done != DONE_QUIT); |
| 287 | |
| 288 | #ifdef LOVE_ANDROID |
| 289 | SDL_Quit(); |
| 290 | #endif |
| 291 | |
| 292 | return retval; |
| 293 | } |
| 294 | |
| 295 | #endif // LOVE_BUILD_EXE |
| 296 | |