| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL.h | 
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| 24 | * | 
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| 25 | *  Main include header for the SDL library | 
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| 26 | */ | 
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| 27 |  | 
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| 28 |  | 
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| 29 | #ifndef SDL_h_ | 
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| 30 | #define SDL_h_ | 
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| 31 |  | 
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| 32 | #include "SDL_main.h" | 
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| 33 | #include "SDL_stdinc.h" | 
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| 34 | #include "SDL_assert.h" | 
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| 35 | #include "SDL_atomic.h" | 
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| 36 | #include "SDL_audio.h" | 
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| 37 | #include "SDL_clipboard.h" | 
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| 38 | #include "SDL_cpuinfo.h" | 
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| 39 | #include "SDL_endian.h" | 
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| 40 | #include "SDL_error.h" | 
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| 41 | #include "SDL_events.h" | 
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| 42 | #include "SDL_filesystem.h" | 
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| 43 | #include "SDL_gamecontroller.h" | 
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| 44 | #include "SDL_haptic.h" | 
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| 45 | #include "SDL_hidapi.h" | 
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| 46 | #include "SDL_hints.h" | 
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| 47 | #include "SDL_joystick.h" | 
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| 48 | #include "SDL_loadso.h" | 
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| 49 | #include "SDL_log.h" | 
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| 50 | #include "SDL_messagebox.h" | 
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| 51 | #include "SDL_metal.h" | 
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| 52 | #include "SDL_mutex.h" | 
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| 53 | #include "SDL_power.h" | 
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| 54 | #include "SDL_render.h" | 
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| 55 | #include "SDL_rwops.h" | 
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| 56 | #include "SDL_sensor.h" | 
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| 57 | #include "SDL_shape.h" | 
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| 58 | #include "SDL_system.h" | 
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| 59 | #include "SDL_thread.h" | 
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| 60 | #include "SDL_timer.h" | 
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| 61 | #include "SDL_version.h" | 
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| 62 | #include "SDL_video.h" | 
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| 63 | #include "SDL_locale.h" | 
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| 64 | #include "SDL_misc.h" | 
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| 65 |  | 
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| 66 | #include "begin_code.h" | 
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| 67 | /* Set up for C function definitions, even when using C++ */ | 
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| 68 | #ifdef __cplusplus | 
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| 69 | extern "C"{ | 
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| 70 | #endif | 
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| 71 |  | 
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| 72 | /* As of version 0.5, SDL is loaded dynamically into the application */ | 
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| 73 |  | 
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| 74 | /** | 
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| 75 | *  \name SDL_INIT_* | 
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| 76 | * | 
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| 77 | *  These are the flags which may be passed to SDL_Init().  You should | 
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| 78 | *  specify the subsystems which you will be using in your application. | 
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| 79 | */ | 
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| 80 | /* @{ */ | 
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| 81 | #define SDL_INIT_TIMER          0x00000001u | 
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| 82 | #define SDL_INIT_AUDIO          0x00000010u | 
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| 83 | #define SDL_INIT_VIDEO          0x00000020u  /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ | 
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| 84 | #define SDL_INIT_JOYSTICK       0x00000200u  /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ | 
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| 85 | #define SDL_INIT_HAPTIC         0x00001000u | 
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| 86 | #define SDL_INIT_GAMECONTROLLER 0x00002000u  /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ | 
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| 87 | #define SDL_INIT_EVENTS         0x00004000u | 
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| 88 | #define SDL_INIT_SENSOR         0x00008000u | 
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| 89 | #define SDL_INIT_NOPARACHUTE    0x00100000u  /**< compatibility; this flag is ignored. */ | 
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| 90 | #define SDL_INIT_EVERYTHING ( \ | 
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| 91 | SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ | 
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| 92 | SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER | SDL_INIT_SENSOR \ | 
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| 93 | ) | 
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| 94 | /* @} */ | 
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| 95 |  | 
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| 96 | /** | 
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| 97 | * Initialize the SDL library. | 
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| 98 | * | 
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| 99 | * SDL_Init() simply forwards to calling SDL_InitSubSystem(). Therefore, the | 
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| 100 | * two may be used interchangeably. Though for readability of your code | 
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| 101 | * SDL_InitSubSystem() might be preferred. | 
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| 102 | * | 
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| 103 | * The file I/O (for example: SDL_RWFromFile) and threading (SDL_CreateThread) | 
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| 104 | * subsystems are initialized by default. Message boxes | 
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| 105 | * (SDL_ShowSimpleMessageBox) also attempt to work without initializing the | 
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| 106 | * video subsystem, in hopes of being useful in showing an error dialog when | 
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| 107 | * SDL_Init fails. You must specifically initialize other subsystems if you | 
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| 108 | * use them in your application. | 
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| 109 | * | 
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| 110 | * Logging (such as SDL_Log) works without initialization, too. | 
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| 111 | * | 
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| 112 | * `flags` may be any of the following OR'd together: | 
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| 113 | * | 
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| 114 | * - `SDL_INIT_TIMER`: timer subsystem | 
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| 115 | * - `SDL_INIT_AUDIO`: audio subsystem | 
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| 116 | * - `SDL_INIT_VIDEO`: video subsystem; automatically initializes the events | 
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| 117 | *   subsystem | 
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| 118 | * - `SDL_INIT_JOYSTICK`: joystick subsystem; automatically initializes the | 
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| 119 | *   events subsystem | 
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| 120 | * - `SDL_INIT_HAPTIC`: haptic (force feedback) subsystem | 
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| 121 | * - `SDL_INIT_GAMECONTROLLER`: controller subsystem; automatically | 
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| 122 | *   initializes the joystick subsystem | 
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| 123 | * - `SDL_INIT_EVENTS`: events subsystem | 
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| 124 | * - `SDL_INIT_EVERYTHING`: all of the above subsystems | 
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| 125 | * - `SDL_INIT_NOPARACHUTE`: compatibility; this flag is ignored | 
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| 126 | * | 
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| 127 | * Subsystem initialization is ref-counted, you must call SDL_QuitSubSystem() | 
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| 128 | * for each SDL_InitSubSystem() to correctly shutdown a subsystem manually (or | 
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| 129 | * call SDL_Quit() to force shutdown). If a subsystem is already loaded then | 
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| 130 | * this call will increase the ref-count and return. | 
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| 131 | * | 
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| 132 | * \param flags subsystem initialization flags | 
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| 133 | * \returns 0 on success or a negative error code on failure; call | 
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| 134 | *          SDL_GetError() for more information. | 
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| 135 | * | 
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| 136 | * \since This function is available since SDL 2.0.0. | 
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| 137 | * | 
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| 138 | * \sa SDL_InitSubSystem | 
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| 139 | * \sa SDL_Quit | 
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| 140 | * \sa SDL_SetMainReady | 
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| 141 | * \sa SDL_WasInit | 
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| 142 | */ | 
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| 143 | extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); | 
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| 144 |  | 
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| 145 | /** | 
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| 146 | * Compatibility function to initialize the SDL library. | 
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| 147 | * | 
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| 148 | * In SDL2, this function and SDL_Init() are interchangeable. | 
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| 149 | * | 
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| 150 | * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. | 
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| 151 | * \returns 0 on success or a negative error code on failure; call | 
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| 152 | *          SDL_GetError() for more information. | 
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| 153 | * | 
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| 154 | * \since This function is available since SDL 2.0.0. | 
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| 155 | * | 
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| 156 | * \sa SDL_Init | 
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| 157 | * \sa SDL_Quit | 
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| 158 | * \sa SDL_QuitSubSystem | 
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| 159 | */ | 
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| 160 | extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); | 
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| 161 |  | 
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| 162 | /** | 
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| 163 | * Shut down specific SDL subsystems. | 
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| 164 | * | 
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| 165 | * If you start a subsystem using a call to that subsystem's init function | 
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| 166 | * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), | 
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| 167 | * SDL_QuitSubSystem() and SDL_WasInit() will not work. You will need to use | 
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| 168 | * that subsystem's quit function (SDL_VideoQuit()) directly instead. But | 
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| 169 | * generally, you should not be using those functions directly anyhow; use | 
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| 170 | * SDL_Init() instead. | 
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| 171 | * | 
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| 172 | * You still need to call SDL_Quit() even if you close all open subsystems | 
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| 173 | * with SDL_QuitSubSystem(). | 
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| 174 | * | 
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| 175 | * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. | 
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| 176 | * | 
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| 177 | * \since This function is available since SDL 2.0.0. | 
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| 178 | * | 
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| 179 | * \sa SDL_InitSubSystem | 
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| 180 | * \sa SDL_Quit | 
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| 181 | */ | 
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| 182 | extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); | 
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| 183 |  | 
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| 184 | /** | 
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| 185 | * Get a mask of the specified subsystems which are currently initialized. | 
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| 186 | * | 
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| 187 | * \param flags any of the flags used by SDL_Init(); see SDL_Init for details. | 
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| 188 | * \returns a mask of all initialized subsystems if `flags` is 0, otherwise it | 
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| 189 | *          returns the initialization status of the specified subsystems. | 
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| 190 | * | 
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| 191 | *          The return value does not include SDL_INIT_NOPARACHUTE. | 
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| 192 | * | 
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| 193 | * \since This function is available since SDL 2.0.0. | 
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| 194 | * | 
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| 195 | * \sa SDL_Init | 
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| 196 | * \sa SDL_InitSubSystem | 
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| 197 | */ | 
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| 198 | extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); | 
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| 199 |  | 
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| 200 | /** | 
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| 201 | * Clean up all initialized subsystems. | 
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| 202 | * | 
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| 203 | * You should call this function even if you have already shutdown each | 
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| 204 | * initialized subsystem with SDL_QuitSubSystem(). It is safe to call this | 
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| 205 | * function even in the case of errors in initialization. | 
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| 206 | * | 
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| 207 | * If you start a subsystem using a call to that subsystem's init function | 
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| 208 | * (for example SDL_VideoInit()) instead of SDL_Init() or SDL_InitSubSystem(), | 
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| 209 | * then you must use that subsystem's quit function (SDL_VideoQuit()) to shut | 
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| 210 | * it down before calling SDL_Quit(). But generally, you should not be using | 
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| 211 | * those functions directly anyhow; use SDL_Init() instead. | 
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| 212 | * | 
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| 213 | * You can use this function with atexit() to ensure that it is run when your | 
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| 214 | * application is shutdown, but it is not wise to do this from a library or | 
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| 215 | * other dynamically loaded code. | 
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| 216 | * | 
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| 217 | * \since This function is available since SDL 2.0.0. | 
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| 218 | * | 
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| 219 | * \sa SDL_Init | 
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| 220 | * \sa SDL_QuitSubSystem | 
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| 221 | */ | 
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| 222 | extern DECLSPEC void SDLCALL SDL_Quit(void); | 
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| 223 |  | 
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| 224 | /* Ends C function definitions when using C++ */ | 
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| 225 | #ifdef __cplusplus | 
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| 226 | } | 
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| 227 | #endif | 
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| 228 | #include "close_code.h" | 
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| 229 |  | 
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| 230 | #endif /* SDL_h_ */ | 
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| 231 |  | 
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| 232 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 233 |  | 
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