1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "Source.h" |
22 | |
23 | namespace love |
24 | { |
25 | namespace audio |
26 | { |
27 | namespace null |
28 | { |
29 | |
30 | Source::Source() |
31 | : love::audio::Source(Source::TYPE_STATIC) |
32 | { |
33 | } |
34 | |
35 | Source::~Source() |
36 | { |
37 | } |
38 | |
39 | love::audio::Source *Source::clone() |
40 | { |
41 | this->retain(); |
42 | return this; |
43 | } |
44 | |
45 | bool Source::play() |
46 | { |
47 | return false; |
48 | } |
49 | |
50 | void Source::stop() |
51 | { |
52 | } |
53 | |
54 | void Source::pause() |
55 | { |
56 | } |
57 | |
58 | bool Source::isPlaying() const |
59 | { |
60 | return false; |
61 | } |
62 | |
63 | bool Source::isFinished() const |
64 | { |
65 | return true; |
66 | } |
67 | |
68 | bool Source::update() |
69 | { |
70 | return false; |
71 | } |
72 | |
73 | void Source::setPitch(float pitch) |
74 | { |
75 | this->pitch = pitch; |
76 | } |
77 | |
78 | float Source::getPitch() const |
79 | { |
80 | return pitch; |
81 | } |
82 | |
83 | void Source::setVolume(float volume) |
84 | { |
85 | this->volume = volume; |
86 | } |
87 | |
88 | float Source::getVolume() const |
89 | { |
90 | return volume; |
91 | } |
92 | |
93 | void Source::seek(double, Source::Unit) |
94 | { |
95 | } |
96 | |
97 | double Source::tell(Source::Unit) |
98 | { |
99 | return 0.0f; |
100 | } |
101 | |
102 | double Source::getDuration(Unit) |
103 | { |
104 | return -1.0f; |
105 | } |
106 | |
107 | void Source::setPosition(float *) |
108 | { |
109 | } |
110 | |
111 | void Source::getPosition(float *) const |
112 | { |
113 | } |
114 | |
115 | void Source::setVelocity(float *) |
116 | { |
117 | } |
118 | |
119 | void Source::getVelocity(float *) const |
120 | { |
121 | } |
122 | |
123 | void Source::setDirection(float *) |
124 | { |
125 | } |
126 | |
127 | void Source::getDirection(float *) const |
128 | { |
129 | } |
130 | |
131 | void Source::setCone(float innerAngle, float outerAngle, float outerVolume, float outerHighGain) |
132 | { |
133 | coneInnerAngle = innerAngle; |
134 | coneOuterAngle = outerAngle; |
135 | coneOuterVolume = outerVolume; |
136 | coneOuterHighGain = outerHighGain; |
137 | } |
138 | |
139 | void Source::getCone(float &innerAngle, float &outerAngle, float &outerVolume, float &outerHighGain) const |
140 | { |
141 | innerAngle = coneInnerAngle; |
142 | outerAngle = coneOuterAngle; |
143 | outerVolume = coneOuterVolume; |
144 | outerHighGain = coneOuterHighGain; |
145 | } |
146 | |
147 | void Source::setRelative(bool enable) |
148 | { |
149 | relative = enable; |
150 | } |
151 | |
152 | bool Source::isRelative() const |
153 | { |
154 | return relative; |
155 | } |
156 | |
157 | void Source::setLooping(bool looping) |
158 | { |
159 | this->looping = looping; |
160 | } |
161 | |
162 | bool Source::isLooping() const |
163 | { |
164 | return looping; |
165 | } |
166 | |
167 | void Source::setMinVolume(float volume) |
168 | { |
169 | this->minVolume = volume; |
170 | } |
171 | |
172 | float Source::getMinVolume() const |
173 | { |
174 | return this->minVolume; |
175 | } |
176 | |
177 | void Source::setMaxVolume(float volume) |
178 | { |
179 | this->maxVolume = volume; |
180 | } |
181 | |
182 | float Source::getMaxVolume() const |
183 | { |
184 | return this->maxVolume; |
185 | } |
186 | |
187 | void Source::setReferenceDistance(float distance) |
188 | { |
189 | this->referenceDistance = distance; |
190 | } |
191 | |
192 | float Source::getReferenceDistance() const |
193 | { |
194 | return this->referenceDistance; |
195 | } |
196 | |
197 | void Source::setRolloffFactor(float factor) |
198 | { |
199 | this->rolloffFactor = factor; |
200 | } |
201 | |
202 | float Source::getRolloffFactor() const |
203 | { |
204 | return this->rolloffFactor; |
205 | } |
206 | |
207 | void Source::setMaxDistance(float distance) |
208 | { |
209 | this->maxDistance = distance; |
210 | } |
211 | |
212 | float Source::getMaxDistance() const |
213 | { |
214 | return this->maxDistance; |
215 | } |
216 | |
217 | void Source::setAirAbsorptionFactor(float factor) |
218 | { |
219 | absorptionFactor = factor; |
220 | } |
221 | |
222 | float Source::getAirAbsorptionFactor() const |
223 | { |
224 | return absorptionFactor; |
225 | } |
226 | |
227 | int Source::getChannelCount() const |
228 | { |
229 | return 2; |
230 | } |
231 | |
232 | int Source::getFreeBufferCount() const |
233 | { |
234 | return 0; |
235 | } |
236 | |
237 | bool Source::queue(void *, size_t, int, int, int) |
238 | { |
239 | return false; |
240 | } |
241 | |
242 | bool Source::setFilter(const std::map<Filter::Parameter, float> &) |
243 | { |
244 | return false; |
245 | } |
246 | |
247 | bool Source::setFilter() |
248 | { |
249 | return false; |
250 | } |
251 | |
252 | bool Source::getFilter(std::map<Filter::Parameter, float> &) |
253 | { |
254 | return false; |
255 | } |
256 | |
257 | bool Source::setEffect(const char *) |
258 | { |
259 | return false; |
260 | } |
261 | |
262 | bool Source::setEffect(const char *, const std::map<Filter::Parameter, float> &) |
263 | { |
264 | return false; |
265 | } |
266 | |
267 | bool Source::unsetEffect(const char *) |
268 | { |
269 | return false; |
270 | } |
271 | |
272 | bool Source::getEffect(const char *, std::map<Filter::Parameter, float> &) |
273 | { |
274 | return false; |
275 | } |
276 | |
277 | bool Source::getActiveEffects(std::vector<std::string> &) const |
278 | { |
279 | return false; |
280 | } |
281 | |
282 | } // null |
283 | } // audio |
284 | } // love |
285 | |