| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_AUDIO_OPENAL_POOL_H |
| 22 | #define LOVE_AUDIO_OPENAL_POOL_H |
| 23 | |
| 24 | // STD |
| 25 | #include <queue> |
| 26 | #include <map> |
| 27 | #include <vector> |
| 28 | #include <cmath> |
| 29 | |
| 30 | // LOVE |
| 31 | #include "common/config.h" |
| 32 | #include "common/Exception.h" |
| 33 | #include "thread/threads.h" |
| 34 | #include "audio/Source.h" |
| 35 | |
| 36 | // OpenAL |
| 37 | #ifdef LOVE_APPLE_USE_FRAMEWORKS |
| 38 | #ifdef LOVE_IOS |
| 39 | #include <OpenAL/alc.h> |
| 40 | #include <OpenAL/al.h> |
| 41 | #include <OpenAL/oalMacOSX_OALExtensions.h> |
| 42 | #include <OpenAL/oalStaticBufferExtension.h> |
| 43 | #else |
| 44 | #include <OpenAL-Soft/alc.h> |
| 45 | #include <OpenAL-Soft/al.h> |
| 46 | #include <OpenAL-Soft/alext.h> |
| 47 | #endif |
| 48 | #else |
| 49 | #include <AL/alc.h> |
| 50 | #include <AL/al.h> |
| 51 | #include <AL/alext.h> |
| 52 | #endif |
| 53 | |
| 54 | namespace love |
| 55 | { |
| 56 | namespace audio |
| 57 | { |
| 58 | namespace openal |
| 59 | { |
| 60 | |
| 61 | class Source; |
| 62 | |
| 63 | class Pool |
| 64 | { |
| 65 | public: |
| 66 | |
| 67 | Pool(); |
| 68 | ~Pool(); |
| 69 | |
| 70 | /** |
| 71 | * Checks whether an OpenAL source is available. |
| 72 | * @return True if at least one is available, false otherwise. |
| 73 | **/ |
| 74 | bool isAvailable() const; |
| 75 | |
| 76 | /** |
| 77 | * Checks whether a Source is currently in the playing list. |
| 78 | **/ |
| 79 | bool isPlaying(Source *s); |
| 80 | |
| 81 | void update(); |
| 82 | |
| 83 | int getActiveSourceCount() const; |
| 84 | int getMaxSources() const; |
| 85 | |
| 86 | private: |
| 87 | |
| 88 | friend class Source; |
| 89 | LOVE_WARN_UNUSED thread::Lock lock(); |
| 90 | std::vector<love::audio::Source*> getPlayingSources(); |
| 91 | |
| 92 | /** |
| 93 | * Makes the specified OpenAL source available for use. |
| 94 | * @param source The OpenAL source. |
| 95 | **/ |
| 96 | bool releaseSource(Source *source, bool stop = true); |
| 97 | |
| 98 | bool assignSource(Source *source, ALuint &out, char &wasPlaying); |
| 99 | bool findSource(Source *source, ALuint &out); |
| 100 | |
| 101 | // Maximum possible number of OpenAL sources the pool attempts to generate. |
| 102 | static const int MAX_SOURCES = 64; |
| 103 | |
| 104 | // OpenAL sources |
| 105 | ALuint sources[MAX_SOURCES]; |
| 106 | |
| 107 | // Total number of created sources in the pool. |
| 108 | int totalSources; |
| 109 | |
| 110 | // A queue of available sources. |
| 111 | std::queue<ALuint> available; |
| 112 | |
| 113 | // A map of playing sources. |
| 114 | std::map<Source *, ALuint> playing; |
| 115 | |
| 116 | // Only one thread can access this object at the same time. This mutex will |
| 117 | // make sure of that. |
| 118 | love::thread::MutexRef mutex; |
| 119 | |
| 120 | }; // Pool |
| 121 | |
| 122 | } // openal |
| 123 | } // audio |
| 124 | } // love |
| 125 | |
| 126 | #endif // LOVE_AUDIO_OPENAL_POOL_H |
| 127 | |