1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_AUDIO_OPENAL_SOURCE_H |
22 | #define LOVE_AUDIO_OPENAL_SOURCE_H |
23 | |
24 | // LOVE |
25 | #include "common/config.h" |
26 | #include "common/Object.h" |
27 | #include "audio/Source.h" |
28 | #include "audio/Filter.h" |
29 | #include "sound/SoundData.h" |
30 | #include "sound/Decoder.h" |
31 | #include "Audio.h" |
32 | #include "Filter.h" |
33 | |
34 | // STL |
35 | #include <vector> |
36 | #include <stack> |
37 | |
38 | // C |
39 | #include <float.h> |
40 | |
41 | // OpenAL |
42 | #ifdef LOVE_APPLE_USE_FRAMEWORKS |
43 | #ifdef LOVE_IOS |
44 | #include <OpenAL/alc.h> |
45 | #include <OpenAL/al.h> |
46 | #else |
47 | #include <OpenAL-Soft/alc.h> |
48 | #include <OpenAL-Soft/al.h> |
49 | #endif |
50 | #else |
51 | #include <AL/alc.h> |
52 | #include <AL/al.h> |
53 | #endif |
54 | |
55 | namespace love |
56 | { |
57 | namespace audio |
58 | { |
59 | namespace openal |
60 | { |
61 | |
62 | #ifdef LOVE_IOS |
63 | // OpenAL on iOS barfs if the max distance is +inf. |
64 | static const float MAX_ATTENUATION_DISTANCE = 1000000.0f; |
65 | #else |
66 | static const float MAX_ATTENUATION_DISTANCE = FLT_MAX; |
67 | #endif |
68 | |
69 | class Audio; |
70 | class Pool; |
71 | |
72 | // Basically just a reference-counted non-streaming OpenAL buffer object. |
73 | class StaticDataBuffer : public love::Object |
74 | { |
75 | public: |
76 | |
77 | StaticDataBuffer(ALenum format, const ALvoid *data, ALsizei size, ALsizei freq); |
78 | virtual ~StaticDataBuffer(); |
79 | |
80 | inline ALuint getBuffer() const |
81 | { |
82 | return buffer; |
83 | } |
84 | |
85 | inline ALsizei getSize() const |
86 | { |
87 | return size; |
88 | } |
89 | |
90 | private: |
91 | |
92 | ALuint buffer; |
93 | ALsizei size; |
94 | |
95 | }; // StaticDataBuffer |
96 | |
97 | class Source : public love::audio::Source |
98 | { |
99 | public: |
100 | |
101 | Source(Pool *pool, love::sound::SoundData *soundData); |
102 | Source(Pool *pool, love::sound::Decoder *decoder); |
103 | Source(Pool *pool, int sampleRate, int bitDepth, int channels, int buffers); |
104 | Source(const Source &s); |
105 | virtual ~Source(); |
106 | |
107 | virtual love::audio::Source *clone(); |
108 | virtual bool play(); |
109 | virtual void stop(); |
110 | virtual void pause(); |
111 | virtual bool isPlaying() const; |
112 | virtual bool isFinished() const; |
113 | virtual bool update(); |
114 | virtual void setPitch(float pitch); |
115 | virtual float getPitch() const; |
116 | virtual void setVolume(float volume); |
117 | virtual float getVolume() const; |
118 | virtual void seek(double offset, Unit unit); |
119 | virtual double tell(Unit unit); |
120 | virtual double getDuration(Unit unit); |
121 | virtual void setPosition(float *v); |
122 | virtual void getPosition(float *v) const; |
123 | virtual void setVelocity(float *v); |
124 | virtual void getVelocity(float *v) const; |
125 | virtual void setDirection(float *v); |
126 | virtual void getDirection(float *v) const; |
127 | virtual void setCone(float innerAngle, float outerAngle, float outerVolume, float outerHighGain); |
128 | virtual void getCone(float &innerAngle, float &outerAngle, float &outerVolume, float &outerHighGain) const; |
129 | virtual void setRelative(bool enable); |
130 | virtual bool isRelative() const; |
131 | void setLooping(bool looping); |
132 | bool isLooping() const; |
133 | virtual void setMinVolume(float volume); |
134 | virtual float getMinVolume() const; |
135 | virtual void setMaxVolume(float volume); |
136 | virtual float getMaxVolume() const; |
137 | virtual void setReferenceDistance(float distance); |
138 | virtual float getReferenceDistance() const; |
139 | virtual void setRolloffFactor(float factor); |
140 | virtual float getRolloffFactor() const; |
141 | virtual void setMaxDistance(float distance); |
142 | virtual float getMaxDistance() const; |
143 | virtual void setAirAbsorptionFactor(float factor); |
144 | virtual float getAirAbsorptionFactor() const; |
145 | virtual int getChannelCount() const; |
146 | |
147 | virtual bool setFilter(const std::map<Filter::Parameter, float> ¶ms); |
148 | virtual bool setFilter(); |
149 | virtual bool getFilter(std::map<Filter::Parameter, float> ¶ms); |
150 | |
151 | virtual bool setEffect(const char *effect); |
152 | virtual bool setEffect(const char *effect, const std::map<Filter::Parameter, float> ¶ms); |
153 | virtual bool unsetEffect(const char *effect); |
154 | virtual bool getEffect(const char *effect, std::map<Filter::Parameter, float> ¶ms); |
155 | virtual bool getActiveEffects(std::vector<std::string> &list) const; |
156 | |
157 | virtual int getFreeBufferCount() const; |
158 | virtual bool queue(void *data, size_t length, int dataSampleRate, int dataBitDepth, int dataChannels); |
159 | |
160 | void prepareAtomic(); |
161 | void teardownAtomic(); |
162 | |
163 | bool playAtomic(ALuint source); |
164 | void stopAtomic(); |
165 | void pauseAtomic(); |
166 | void resumeAtomic(); |
167 | |
168 | static bool play(const std::vector<love::audio::Source*> &sources); |
169 | static void stop(const std::vector<love::audio::Source*> &sources); |
170 | static void pause(const std::vector<love::audio::Source*> &sources); |
171 | |
172 | static std::vector<love::audio::Source*> pause(Pool *pool); |
173 | static void stop(Pool *pool); |
174 | |
175 | private: |
176 | |
177 | void reset(); |
178 | |
179 | void setFloatv(float *dst, const float *src) const; |
180 | |
181 | int streamAtomic(ALuint buffer, love::sound::Decoder *d); |
182 | |
183 | Pool *pool = nullptr; |
184 | ALuint source = 0; |
185 | bool valid = false; |
186 | |
187 | const static int DEFAULT_BUFFERS = 8; |
188 | const static int MAX_BUFFERS = 64; |
189 | std::queue<ALuint> streamBuffers; |
190 | std::stack<ALuint> unusedBuffers; |
191 | |
192 | StrongRef<StaticDataBuffer> staticBuffer; |
193 | |
194 | float pitch = 1.0f; |
195 | float volume = 1.0f; |
196 | float position[3]; |
197 | float velocity[3]; |
198 | float direction[3]; |
199 | bool relative = false; |
200 | bool looping = false; |
201 | float minVolume = 0.0f; |
202 | float maxVolume = 1.0f; |
203 | float referenceDistance = 1.0f; |
204 | float rolloffFactor = 1.0f; |
205 | float absorptionFactor = 0.0f; |
206 | float maxDistance = MAX_ATTENUATION_DISTANCE; |
207 | |
208 | struct Cone |
209 | { |
210 | int innerAngle = 360; // degrees |
211 | int outerAngle = 360; // degrees |
212 | float outerVolume = 0.0f; |
213 | float outerHighGain = 1.0f; |
214 | } cone; |
215 | |
216 | int offsetSamples = 0; |
217 | |
218 | int sampleRate = 0; |
219 | int channels = 0; |
220 | int bitDepth = 0; |
221 | |
222 | StrongRef<love::sound::Decoder> decoder; |
223 | |
224 | unsigned int toLoop = 0; |
225 | ALsizei bufferedBytes = 0; |
226 | int buffers = 0; |
227 | |
228 | Filter *directfilter = nullptr; |
229 | |
230 | struct EffectMapStorage |
231 | { |
232 | Filter *filter; |
233 | ALuint slot, target; |
234 | }; |
235 | std::map<std::string, EffectMapStorage> effectmap; |
236 | std::stack<ALuint> slotlist; |
237 | }; // Source |
238 | |
239 | } // openal |
240 | } // audio |
241 | } // love |
242 | |
243 | #endif // LOVE_AUDIO_OPENAL_SOURCE_H |
244 | |