1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_EVENT_SDL_EVENT_H |
22 | #define LOVE_EVENT_SDL_EVENT_H |
23 | |
24 | // LOVE |
25 | #include "event/Event.h" |
26 | #include "audio/Source.h" |
27 | |
28 | // SDL |
29 | #include <SDL_events.h> |
30 | |
31 | // STL |
32 | #include <map> |
33 | |
34 | namespace love |
35 | { |
36 | namespace event |
37 | { |
38 | namespace sdl |
39 | { |
40 | |
41 | class Event : public love::event::Event |
42 | { |
43 | public: |
44 | |
45 | // Implements Module. |
46 | const char *getName() const; |
47 | |
48 | Event(); |
49 | virtual ~Event(); |
50 | |
51 | /** |
52 | * Pumps the event queue. This function gathers all the pending input information |
53 | * from devices and places it on the event queue. Normally not needed if you poll |
54 | * for events. |
55 | **/ |
56 | void pump(); |
57 | |
58 | /** |
59 | * Waits for the next event (indefinitely). Useful for creating games where |
60 | * the screen and game state only needs updating when the user interacts with |
61 | * the window. |
62 | **/ |
63 | Message *wait(); |
64 | |
65 | /** |
66 | * Clears the event queue. |
67 | */ |
68 | void clear(); |
69 | |
70 | private: |
71 | |
72 | void exceptionIfInRenderPass(const char *name); |
73 | |
74 | Message *convert(const SDL_Event &e); |
75 | Message *convertJoystickEvent(const SDL_Event &e) const; |
76 | Message *convertWindowEvent(const SDL_Event &e); |
77 | |
78 | static std::map<SDL_Keycode, love::keyboard::Keyboard::Key> createKeyMap(); |
79 | static std::map<SDL_Keycode, love::keyboard::Keyboard::Key> keys; |
80 | |
81 | }; // Event |
82 | |
83 | } // sdl |
84 | } // event |
85 | } // love |
86 | |
87 | #endif // LOVE_EVENT_SDL_EVENT_H |
88 | |