| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_events.h | 
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| 24 | * | 
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| 25 | *  Include file for SDL event handling. | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #ifndef SDL_events_h_ | 
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| 29 | #define SDL_events_h_ | 
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| 30 |  | 
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| 31 | #include "SDL_stdinc.h" | 
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| 32 | #include "SDL_error.h" | 
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| 33 | #include "SDL_video.h" | 
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| 34 | #include "SDL_keyboard.h" | 
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| 35 | #include "SDL_mouse.h" | 
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| 36 | #include "SDL_joystick.h" | 
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| 37 | #include "SDL_gamecontroller.h" | 
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| 38 | #include "SDL_quit.h" | 
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| 39 | #include "SDL_gesture.h" | 
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| 40 | #include "SDL_touch.h" | 
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| 41 |  | 
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| 42 | #include "begin_code.h" | 
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| 43 | /* Set up for C function definitions, even when using C++ */ | 
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| 44 | #ifdef __cplusplus | 
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| 45 | extern "C"{ | 
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| 46 | #endif | 
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| 47 |  | 
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| 48 | /* General keyboard/mouse state definitions */ | 
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| 49 | #define SDL_RELEASED    0 | 
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| 50 | #define SDL_PRESSED 1 | 
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| 51 |  | 
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| 52 | /** | 
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| 53 | * The types of events that can be delivered. | 
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| 54 | */ | 
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| 55 | typedef enum | 
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| 56 | { | 
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| 57 | SDL_FIRSTEVENT     = 0,     /**< Unused (do not remove) */ | 
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| 58 |  | 
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| 59 | /* Application events */ | 
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| 60 | SDL_QUIT           = 0x100, /**< User-requested quit */ | 
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| 61 |  | 
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| 62 | /* These application events have special meaning on iOS, see README-ios.md for details */ | 
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| 63 | SDL_APP_TERMINATING,        /**< The application is being terminated by the OS | 
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| 64 | Called on iOS in applicationWillTerminate() | 
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| 65 | Called on Android in onDestroy() | 
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| 66 | */ | 
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| 67 | SDL_APP_LOWMEMORY,          /**< The application is low on memory, free memory if possible. | 
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| 68 | Called on iOS in applicationDidReceiveMemoryWarning() | 
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| 69 | Called on Android in onLowMemory() | 
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| 70 | */ | 
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| 71 | SDL_APP_WILLENTERBACKGROUND, /**< The application is about to enter the background | 
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| 72 | Called on iOS in applicationWillResignActive() | 
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| 73 | Called on Android in onPause() | 
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| 74 | */ | 
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| 75 | SDL_APP_DIDENTERBACKGROUND, /**< The application did enter the background and may not get CPU for some time | 
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| 76 | Called on iOS in applicationDidEnterBackground() | 
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| 77 | Called on Android in onPause() | 
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| 78 | */ | 
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| 79 | SDL_APP_WILLENTERFOREGROUND, /**< The application is about to enter the foreground | 
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| 80 | Called on iOS in applicationWillEnterForeground() | 
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| 81 | Called on Android in onResume() | 
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| 82 | */ | 
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| 83 | SDL_APP_DIDENTERFOREGROUND, /**< The application is now interactive | 
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| 84 | Called on iOS in applicationDidBecomeActive() | 
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| 85 | Called on Android in onResume() | 
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| 86 | */ | 
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| 87 |  | 
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| 88 | SDL_LOCALECHANGED,  /**< The user's locale preferences have changed. */ | 
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| 89 |  | 
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| 90 | /* Display events */ | 
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| 91 | SDL_DISPLAYEVENT   = 0x150,  /**< Display state change */ | 
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| 92 |  | 
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| 93 | /* Window events */ | 
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| 94 | SDL_WINDOWEVENT    = 0x200, /**< Window state change */ | 
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| 95 | SDL_SYSWMEVENT,             /**< System specific event */ | 
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| 96 |  | 
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| 97 | /* Keyboard events */ | 
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| 98 | SDL_KEYDOWN        = 0x300, /**< Key pressed */ | 
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| 99 | SDL_KEYUP,                  /**< Key released */ | 
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| 100 | SDL_TEXTEDITING,            /**< Keyboard text editing (composition) */ | 
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| 101 | SDL_TEXTINPUT,              /**< Keyboard text input */ | 
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| 102 | SDL_KEYMAPCHANGED,          /**< Keymap changed due to a system event such as an | 
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| 103 | input language or keyboard layout change. | 
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| 104 | */ | 
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| 105 |  | 
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| 106 | /* Mouse events */ | 
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| 107 | SDL_MOUSEMOTION    = 0x400, /**< Mouse moved */ | 
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| 108 | SDL_MOUSEBUTTONDOWN,        /**< Mouse button pressed */ | 
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| 109 | SDL_MOUSEBUTTONUP,          /**< Mouse button released */ | 
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| 110 | SDL_MOUSEWHEEL,             /**< Mouse wheel motion */ | 
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| 111 |  | 
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| 112 | /* Joystick events */ | 
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| 113 | SDL_JOYAXISMOTION  = 0x600, /**< Joystick axis motion */ | 
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| 114 | SDL_JOYBALLMOTION,          /**< Joystick trackball motion */ | 
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| 115 | SDL_JOYHATMOTION,           /**< Joystick hat position change */ | 
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| 116 | SDL_JOYBUTTONDOWN,          /**< Joystick button pressed */ | 
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| 117 | SDL_JOYBUTTONUP,            /**< Joystick button released */ | 
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| 118 | SDL_JOYDEVICEADDED,         /**< A new joystick has been inserted into the system */ | 
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| 119 | SDL_JOYDEVICEREMOVED,       /**< An opened joystick has been removed */ | 
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| 120 |  | 
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| 121 | /* Game controller events */ | 
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| 122 | SDL_CONTROLLERAXISMOTION  = 0x650, /**< Game controller axis motion */ | 
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| 123 | SDL_CONTROLLERBUTTONDOWN,          /**< Game controller button pressed */ | 
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| 124 | SDL_CONTROLLERBUTTONUP,            /**< Game controller button released */ | 
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| 125 | SDL_CONTROLLERDEVICEADDED,         /**< A new Game controller has been inserted into the system */ | 
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| 126 | SDL_CONTROLLERDEVICEREMOVED,       /**< An opened Game controller has been removed */ | 
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| 127 | SDL_CONTROLLERDEVICEREMAPPED,      /**< The controller mapping was updated */ | 
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| 128 | SDL_CONTROLLERTOUCHPADDOWN,        /**< Game controller touchpad was touched */ | 
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| 129 | SDL_CONTROLLERTOUCHPADMOTION,      /**< Game controller touchpad finger was moved */ | 
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| 130 | SDL_CONTROLLERTOUCHPADUP,          /**< Game controller touchpad finger was lifted */ | 
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| 131 | SDL_CONTROLLERSENSORUPDATE,        /**< Game controller sensor was updated */ | 
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| 132 |  | 
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| 133 | /* Touch events */ | 
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| 134 | SDL_FINGERDOWN      = 0x700, | 
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| 135 | SDL_FINGERUP, | 
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| 136 | SDL_FINGERMOTION, | 
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| 137 |  | 
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| 138 | /* Gesture events */ | 
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| 139 | SDL_DOLLARGESTURE   = 0x800, | 
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| 140 | SDL_DOLLARRECORD, | 
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| 141 | SDL_MULTIGESTURE, | 
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| 142 |  | 
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| 143 | /* Clipboard events */ | 
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| 144 | SDL_CLIPBOARDUPDATE = 0x900, /**< The clipboard changed */ | 
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| 145 |  | 
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| 146 | /* Drag and drop events */ | 
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| 147 | SDL_DROPFILE        = 0x1000, /**< The system requests a file open */ | 
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| 148 | SDL_DROPTEXT,                 /**< text/plain drag-and-drop event */ | 
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| 149 | SDL_DROPBEGIN,                /**< A new set of drops is beginning (NULL filename) */ | 
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| 150 | SDL_DROPCOMPLETE,             /**< Current set of drops is now complete (NULL filename) */ | 
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| 151 |  | 
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| 152 | /* Audio hotplug events */ | 
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| 153 | SDL_AUDIODEVICEADDED = 0x1100, /**< A new audio device is available */ | 
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| 154 | SDL_AUDIODEVICEREMOVED,        /**< An audio device has been removed. */ | 
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| 155 |  | 
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| 156 | /* Sensor events */ | 
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| 157 | SDL_SENSORUPDATE = 0x1200,     /**< A sensor was updated */ | 
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| 158 |  | 
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| 159 | /* Render events */ | 
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| 160 | SDL_RENDER_TARGETS_RESET = 0x2000, /**< The render targets have been reset and their contents need to be updated */ | 
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| 161 | SDL_RENDER_DEVICE_RESET, /**< The device has been reset and all textures need to be recreated */ | 
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| 162 |  | 
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| 163 | /* Internal events */ | 
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| 164 | SDL_POLLSENTINEL = 0x7F00, /**< Signals the end of an event poll cycle */ | 
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| 165 |  | 
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| 166 | /** Events ::SDL_USEREVENT through ::SDL_LASTEVENT are for your use, | 
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| 167 | *  and should be allocated with SDL_RegisterEvents() | 
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| 168 | */ | 
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| 169 | SDL_USEREVENT    = 0x8000, | 
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| 170 |  | 
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| 171 | /** | 
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| 172 | *  This last event is only for bounding internal arrays | 
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| 173 | */ | 
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| 174 | SDL_LASTEVENT    = 0xFFFF | 
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| 175 | } SDL_EventType; | 
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| 176 |  | 
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| 177 | /** | 
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| 178 | *  \brief Fields shared by every event | 
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| 179 | */ | 
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| 180 | typedef struct SDL_CommonEvent | 
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| 181 | { | 
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| 182 | Uint32 type; | 
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| 183 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 184 | } SDL_CommonEvent; | 
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| 185 |  | 
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| 186 | /** | 
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| 187 | *  \brief Display state change event data (event.display.*) | 
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| 188 | */ | 
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| 189 | typedef struct SDL_DisplayEvent | 
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| 190 | { | 
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| 191 | Uint32 type;        /**< ::SDL_DISPLAYEVENT */ | 
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| 192 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 193 | Uint32 display;     /**< The associated display index */ | 
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| 194 | Uint8 event;        /**< ::SDL_DisplayEventID */ | 
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| 195 | Uint8 padding1; | 
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| 196 | Uint8 padding2; | 
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| 197 | Uint8 padding3; | 
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| 198 | Sint32 data1;       /**< event dependent data */ | 
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| 199 | } SDL_DisplayEvent; | 
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| 200 |  | 
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| 201 | /** | 
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| 202 | *  \brief Window state change event data (event.window.*) | 
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| 203 | */ | 
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| 204 | typedef struct SDL_WindowEvent | 
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| 205 | { | 
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| 206 | Uint32 type;        /**< ::SDL_WINDOWEVENT */ | 
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| 207 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 208 | Uint32 windowID;    /**< The associated window */ | 
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| 209 | Uint8 event;        /**< ::SDL_WindowEventID */ | 
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| 210 | Uint8 padding1; | 
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| 211 | Uint8 padding2; | 
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| 212 | Uint8 padding3; | 
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| 213 | Sint32 data1;       /**< event dependent data */ | 
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| 214 | Sint32 data2;       /**< event dependent data */ | 
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| 215 | } SDL_WindowEvent; | 
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| 216 |  | 
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| 217 | /** | 
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| 218 | *  \brief Keyboard button event structure (event.key.*) | 
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| 219 | */ | 
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| 220 | typedef struct SDL_KeyboardEvent | 
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| 221 | { | 
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| 222 | Uint32 type;        /**< ::SDL_KEYDOWN or ::SDL_KEYUP */ | 
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| 223 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 224 | Uint32 windowID;    /**< The window with keyboard focus, if any */ | 
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| 225 | Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */ | 
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| 226 | Uint8 repeat;       /**< Non-zero if this is a key repeat */ | 
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| 227 | Uint8 padding2; | 
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| 228 | Uint8 padding3; | 
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| 229 | SDL_Keysym keysym;  /**< The key that was pressed or released */ | 
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| 230 | } SDL_KeyboardEvent; | 
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| 231 |  | 
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| 232 | #define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32) | 
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| 233 | /** | 
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| 234 | *  \brief Keyboard text editing event structure (event.edit.*) | 
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| 235 | */ | 
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| 236 | typedef struct SDL_TextEditingEvent | 
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| 237 | { | 
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| 238 | Uint32 type;                                /**< ::SDL_TEXTEDITING */ | 
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| 239 | Uint32 timestamp;                           /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 240 | Uint32 windowID;                            /**< The window with keyboard focus, if any */ | 
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| 241 | char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];  /**< The editing text */ | 
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| 242 | Sint32 start;                               /**< The start cursor of selected editing text */ | 
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| 243 | Sint32 length;                              /**< The length of selected editing text */ | 
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| 244 | } SDL_TextEditingEvent; | 
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| 245 |  | 
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| 246 |  | 
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| 247 | #define SDL_TEXTINPUTEVENT_TEXT_SIZE (32) | 
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| 248 | /** | 
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| 249 | *  \brief Keyboard text input event structure (event.text.*) | 
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| 250 | */ | 
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| 251 | typedef struct SDL_TextInputEvent | 
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| 252 | { | 
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| 253 | Uint32 type;                              /**< ::SDL_TEXTINPUT */ | 
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| 254 | Uint32 timestamp;                         /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 255 | Uint32 windowID;                          /**< The window with keyboard focus, if any */ | 
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| 256 | char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];  /**< The input text */ | 
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| 257 | } SDL_TextInputEvent; | 
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| 258 |  | 
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| 259 | /** | 
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| 260 | *  \brief Mouse motion event structure (event.motion.*) | 
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| 261 | */ | 
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| 262 | typedef struct SDL_MouseMotionEvent | 
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| 263 | { | 
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| 264 | Uint32 type;        /**< ::SDL_MOUSEMOTION */ | 
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| 265 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 266 | Uint32 windowID;    /**< The window with mouse focus, if any */ | 
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| 267 | Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | 
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| 268 | Uint32 state;       /**< The current button state */ | 
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| 269 | Sint32 x;           /**< X coordinate, relative to window */ | 
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| 270 | Sint32 y;           /**< Y coordinate, relative to window */ | 
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| 271 | Sint32 xrel;        /**< The relative motion in the X direction */ | 
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| 272 | Sint32 yrel;        /**< The relative motion in the Y direction */ | 
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| 273 | } SDL_MouseMotionEvent; | 
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| 274 |  | 
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| 275 | /** | 
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| 276 | *  \brief Mouse button event structure (event.button.*) | 
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| 277 | */ | 
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| 278 | typedef struct SDL_MouseButtonEvent | 
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| 279 | { | 
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| 280 | Uint32 type;        /**< ::SDL_MOUSEBUTTONDOWN or ::SDL_MOUSEBUTTONUP */ | 
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| 281 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 282 | Uint32 windowID;    /**< The window with mouse focus, if any */ | 
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| 283 | Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | 
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| 284 | Uint8 button;       /**< The mouse button index */ | 
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| 285 | Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */ | 
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| 286 | Uint8 clicks;       /**< 1 for single-click, 2 for double-click, etc. */ | 
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| 287 | Uint8 padding1; | 
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| 288 | Sint32 x;           /**< X coordinate, relative to window */ | 
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| 289 | Sint32 y;           /**< Y coordinate, relative to window */ | 
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| 290 | } SDL_MouseButtonEvent; | 
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| 291 |  | 
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| 292 | /** | 
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| 293 | *  \brief Mouse wheel event structure (event.wheel.*) | 
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| 294 | */ | 
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| 295 | typedef struct SDL_MouseWheelEvent | 
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| 296 | { | 
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| 297 | Uint32 type;        /**< ::SDL_MOUSEWHEEL */ | 
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| 298 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 299 | Uint32 windowID;    /**< The window with mouse focus, if any */ | 
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| 300 | Uint32 which;       /**< The mouse instance id, or SDL_TOUCH_MOUSEID */ | 
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| 301 | Sint32 x;           /**< The amount scrolled horizontally, positive to the right and negative to the left */ | 
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| 302 | Sint32 y;           /**< The amount scrolled vertically, positive away from the user and negative toward the user */ | 
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| 303 | Uint32 direction;   /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */ | 
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| 304 | float preciseX;     /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */ | 
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| 305 | float preciseY;     /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */ | 
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| 306 | } SDL_MouseWheelEvent; | 
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| 307 |  | 
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| 308 | /** | 
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| 309 | *  \brief Joystick axis motion event structure (event.jaxis.*) | 
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| 310 | */ | 
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| 311 | typedef struct SDL_JoyAxisEvent | 
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| 312 | { | 
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| 313 | Uint32 type;        /**< ::SDL_JOYAXISMOTION */ | 
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| 314 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 315 | SDL_JoystickID which; /**< The joystick instance id */ | 
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| 316 | Uint8 axis;         /**< The joystick axis index */ | 
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| 317 | Uint8 padding1; | 
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| 318 | Uint8 padding2; | 
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| 319 | Uint8 padding3; | 
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| 320 | Sint16 value;       /**< The axis value (range: -32768 to 32767) */ | 
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| 321 | Uint16 padding4; | 
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| 322 | } SDL_JoyAxisEvent; | 
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| 323 |  | 
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| 324 | /** | 
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| 325 | *  \brief Joystick trackball motion event structure (event.jball.*) | 
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| 326 | */ | 
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| 327 | typedef struct SDL_JoyBallEvent | 
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| 328 | { | 
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| 329 | Uint32 type;        /**< ::SDL_JOYBALLMOTION */ | 
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| 330 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 331 | SDL_JoystickID which; /**< The joystick instance id */ | 
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| 332 | Uint8 ball;         /**< The joystick trackball index */ | 
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| 333 | Uint8 padding1; | 
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| 334 | Uint8 padding2; | 
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| 335 | Uint8 padding3; | 
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| 336 | Sint16 xrel;        /**< The relative motion in the X direction */ | 
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| 337 | Sint16 yrel;        /**< The relative motion in the Y direction */ | 
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| 338 | } SDL_JoyBallEvent; | 
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| 339 |  | 
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| 340 | /** | 
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| 341 | *  \brief Joystick hat position change event structure (event.jhat.*) | 
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| 342 | */ | 
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| 343 | typedef struct SDL_JoyHatEvent | 
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| 344 | { | 
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| 345 | Uint32 type;        /**< ::SDL_JOYHATMOTION */ | 
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| 346 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 347 | SDL_JoystickID which; /**< The joystick instance id */ | 
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| 348 | Uint8 hat;          /**< The joystick hat index */ | 
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| 349 | Uint8 value;        /**< The hat position value. | 
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| 350 | *   \sa ::SDL_HAT_LEFTUP ::SDL_HAT_UP ::SDL_HAT_RIGHTUP | 
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| 351 | *   \sa ::SDL_HAT_LEFT ::SDL_HAT_CENTERED ::SDL_HAT_RIGHT | 
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| 352 | *   \sa ::SDL_HAT_LEFTDOWN ::SDL_HAT_DOWN ::SDL_HAT_RIGHTDOWN | 
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| 353 | * | 
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| 354 | *   Note that zero means the POV is centered. | 
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| 355 | */ | 
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| 356 | Uint8 padding1; | 
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| 357 | Uint8 padding2; | 
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| 358 | } SDL_JoyHatEvent; | 
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| 359 |  | 
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| 360 | /** | 
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| 361 | *  \brief Joystick button event structure (event.jbutton.*) | 
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| 362 | */ | 
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| 363 | typedef struct SDL_JoyButtonEvent | 
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| 364 | { | 
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| 365 | Uint32 type;        /**< ::SDL_JOYBUTTONDOWN or ::SDL_JOYBUTTONUP */ | 
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| 366 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 367 | SDL_JoystickID which; /**< The joystick instance id */ | 
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| 368 | Uint8 button;       /**< The joystick button index */ | 
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| 369 | Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */ | 
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| 370 | Uint8 padding1; | 
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| 371 | Uint8 padding2; | 
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| 372 | } SDL_JoyButtonEvent; | 
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| 373 |  | 
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| 374 | /** | 
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| 375 | *  \brief Joystick device event structure (event.jdevice.*) | 
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| 376 | */ | 
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| 377 | typedef struct SDL_JoyDeviceEvent | 
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| 378 | { | 
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| 379 | Uint32 type;        /**< ::SDL_JOYDEVICEADDED or ::SDL_JOYDEVICEREMOVED */ | 
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| 380 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 381 | Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED event */ | 
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| 382 | } SDL_JoyDeviceEvent; | 
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| 383 |  | 
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| 384 |  | 
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| 385 | /** | 
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| 386 | *  \brief Game controller axis motion event structure (event.caxis.*) | 
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| 387 | */ | 
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| 388 | typedef struct SDL_ControllerAxisEvent | 
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| 389 | { | 
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| 390 | Uint32 type;        /**< ::SDL_CONTROLLERAXISMOTION */ | 
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| 391 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
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| 392 | SDL_JoystickID which; /**< The joystick instance id */ | 
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| 393 | Uint8 axis;         /**< The controller axis (SDL_GameControllerAxis) */ | 
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| 394 | Uint8 padding1; | 
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| 395 | Uint8 padding2; | 
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| 396 | Uint8 padding3; | 
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| 397 | Sint16 value;       /**< The axis value (range: -32768 to 32767) */ | 
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| 398 | Uint16 padding4; | 
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| 399 | } SDL_ControllerAxisEvent; | 
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| 400 |  | 
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| 401 |  | 
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| 402 | /** | 
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| 403 | *  \brief Game controller button event structure (event.cbutton.*) | 
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| 404 | */ | 
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| 405 | typedef struct SDL_ControllerButtonEvent | 
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| 406 | { | 
|---|
| 407 | Uint32 type;        /**< ::SDL_CONTROLLERBUTTONDOWN or ::SDL_CONTROLLERBUTTONUP */ | 
|---|
| 408 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 409 | SDL_JoystickID which; /**< The joystick instance id */ | 
|---|
| 410 | Uint8 button;       /**< The controller button (SDL_GameControllerButton) */ | 
|---|
| 411 | Uint8 state;        /**< ::SDL_PRESSED or ::SDL_RELEASED */ | 
|---|
| 412 | Uint8 padding1; | 
|---|
| 413 | Uint8 padding2; | 
|---|
| 414 | } SDL_ControllerButtonEvent; | 
|---|
| 415 |  | 
|---|
| 416 |  | 
|---|
| 417 | /** | 
|---|
| 418 | *  \brief Controller device event structure (event.cdevice.*) | 
|---|
| 419 | */ | 
|---|
| 420 | typedef struct SDL_ControllerDeviceEvent | 
|---|
| 421 | { | 
|---|
| 422 | Uint32 type;        /**< ::SDL_CONTROLLERDEVICEADDED, ::SDL_CONTROLLERDEVICEREMOVED, or ::SDL_CONTROLLERDEVICEREMAPPED */ | 
|---|
| 423 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 424 | Sint32 which;       /**< The joystick device index for the ADDED event, instance id for the REMOVED or REMAPPED event */ | 
|---|
| 425 | } SDL_ControllerDeviceEvent; | 
|---|
| 426 |  | 
|---|
| 427 | /** | 
|---|
| 428 | *  \brief Game controller touchpad event structure (event.ctouchpad.*) | 
|---|
| 429 | */ | 
|---|
| 430 | typedef struct SDL_ControllerTouchpadEvent | 
|---|
| 431 | { | 
|---|
| 432 | Uint32 type;        /**< ::SDL_CONTROLLERTOUCHPADDOWN or ::SDL_CONTROLLERTOUCHPADMOTION or ::SDL_CONTROLLERTOUCHPADUP */ | 
|---|
| 433 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 434 | SDL_JoystickID which; /**< The joystick instance id */ | 
|---|
| 435 | Sint32 touchpad;    /**< The index of the touchpad */ | 
|---|
| 436 | Sint32 finger;      /**< The index of the finger on the touchpad */ | 
|---|
| 437 | float x;            /**< Normalized in the range 0...1 with 0 being on the left */ | 
|---|
| 438 | float y;            /**< Normalized in the range 0...1 with 0 being at the top */ | 
|---|
| 439 | float pressure;     /**< Normalized in the range 0...1 */ | 
|---|
| 440 | } SDL_ControllerTouchpadEvent; | 
|---|
| 441 |  | 
|---|
| 442 | /** | 
|---|
| 443 | *  \brief Game controller sensor event structure (event.csensor.*) | 
|---|
| 444 | */ | 
|---|
| 445 | typedef struct SDL_ControllerSensorEvent | 
|---|
| 446 | { | 
|---|
| 447 | Uint32 type;        /**< ::SDL_CONTROLLERSENSORUPDATE */ | 
|---|
| 448 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 449 | SDL_JoystickID which; /**< The joystick instance id */ | 
|---|
| 450 | Sint32 sensor;      /**< The type of the sensor, one of the values of ::SDL_SensorType */ | 
|---|
| 451 | float data[3];      /**< Up to 3 values from the sensor, as defined in SDL_sensor.h */ | 
|---|
| 452 | } SDL_ControllerSensorEvent; | 
|---|
| 453 |  | 
|---|
| 454 | /** | 
|---|
| 455 | *  \brief Audio device event structure (event.adevice.*) | 
|---|
| 456 | */ | 
|---|
| 457 | typedef struct SDL_AudioDeviceEvent | 
|---|
| 458 | { | 
|---|
| 459 | Uint32 type;        /**< ::SDL_AUDIODEVICEADDED, or ::SDL_AUDIODEVICEREMOVED */ | 
|---|
| 460 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 461 | Uint32 which;       /**< The audio device index for the ADDED event (valid until next SDL_GetNumAudioDevices() call), SDL_AudioDeviceID for the REMOVED event */ | 
|---|
| 462 | Uint8 iscapture;    /**< zero if an output device, non-zero if a capture device. */ | 
|---|
| 463 | Uint8 padding1; | 
|---|
| 464 | Uint8 padding2; | 
|---|
| 465 | Uint8 padding3; | 
|---|
| 466 | } SDL_AudioDeviceEvent; | 
|---|
| 467 |  | 
|---|
| 468 |  | 
|---|
| 469 | /** | 
|---|
| 470 | *  \brief Touch finger event structure (event.tfinger.*) | 
|---|
| 471 | */ | 
|---|
| 472 | typedef struct SDL_TouchFingerEvent | 
|---|
| 473 | { | 
|---|
| 474 | Uint32 type;        /**< ::SDL_FINGERMOTION or ::SDL_FINGERDOWN or ::SDL_FINGERUP */ | 
|---|
| 475 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 476 | SDL_TouchID touchId; /**< The touch device id */ | 
|---|
| 477 | SDL_FingerID fingerId; | 
|---|
| 478 | float x;            /**< Normalized in the range 0...1 */ | 
|---|
| 479 | float y;            /**< Normalized in the range 0...1 */ | 
|---|
| 480 | float dx;           /**< Normalized in the range -1...1 */ | 
|---|
| 481 | float dy;           /**< Normalized in the range -1...1 */ | 
|---|
| 482 | float pressure;     /**< Normalized in the range 0...1 */ | 
|---|
| 483 | Uint32 windowID;    /**< The window underneath the finger, if any */ | 
|---|
| 484 | } SDL_TouchFingerEvent; | 
|---|
| 485 |  | 
|---|
| 486 |  | 
|---|
| 487 | /** | 
|---|
| 488 | *  \brief Multiple Finger Gesture Event (event.mgesture.*) | 
|---|
| 489 | */ | 
|---|
| 490 | typedef struct SDL_MultiGestureEvent | 
|---|
| 491 | { | 
|---|
| 492 | Uint32 type;        /**< ::SDL_MULTIGESTURE */ | 
|---|
| 493 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 494 | SDL_TouchID touchId; /**< The touch device id */ | 
|---|
| 495 | float dTheta; | 
|---|
| 496 | float dDist; | 
|---|
| 497 | float x; | 
|---|
| 498 | float y; | 
|---|
| 499 | Uint16 numFingers; | 
|---|
| 500 | Uint16 padding; | 
|---|
| 501 | } SDL_MultiGestureEvent; | 
|---|
| 502 |  | 
|---|
| 503 |  | 
|---|
| 504 | /** | 
|---|
| 505 | * \brief Dollar Gesture Event (event.dgesture.*) | 
|---|
| 506 | */ | 
|---|
| 507 | typedef struct SDL_DollarGestureEvent | 
|---|
| 508 | { | 
|---|
| 509 | Uint32 type;        /**< ::SDL_DOLLARGESTURE or ::SDL_DOLLARRECORD */ | 
|---|
| 510 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 511 | SDL_TouchID touchId; /**< The touch device id */ | 
|---|
| 512 | SDL_GestureID gestureId; | 
|---|
| 513 | Uint32 numFingers; | 
|---|
| 514 | float error; | 
|---|
| 515 | float x;            /**< Normalized center of gesture */ | 
|---|
| 516 | float y;            /**< Normalized center of gesture */ | 
|---|
| 517 | } SDL_DollarGestureEvent; | 
|---|
| 518 |  | 
|---|
| 519 |  | 
|---|
| 520 | /** | 
|---|
| 521 | *  \brief An event used to request a file open by the system (event.drop.*) | 
|---|
| 522 | *         This event is enabled by default, you can disable it with SDL_EventState(). | 
|---|
| 523 | *  \note If this event is enabled, you must free the filename in the event. | 
|---|
| 524 | */ | 
|---|
| 525 | typedef struct SDL_DropEvent | 
|---|
| 526 | { | 
|---|
| 527 | Uint32 type;        /**< ::SDL_DROPBEGIN or ::SDL_DROPFILE or ::SDL_DROPTEXT or ::SDL_DROPCOMPLETE */ | 
|---|
| 528 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 529 | char *file;         /**< The file name, which should be freed with SDL_free(), is NULL on begin/complete */ | 
|---|
| 530 | Uint32 windowID;    /**< The window that was dropped on, if any */ | 
|---|
| 531 | } SDL_DropEvent; | 
|---|
| 532 |  | 
|---|
| 533 |  | 
|---|
| 534 | /** | 
|---|
| 535 | *  \brief Sensor event structure (event.sensor.*) | 
|---|
| 536 | */ | 
|---|
| 537 | typedef struct SDL_SensorEvent | 
|---|
| 538 | { | 
|---|
| 539 | Uint32 type;        /**< ::SDL_SENSORUPDATE */ | 
|---|
| 540 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 541 | Sint32 which;       /**< The instance ID of the sensor */ | 
|---|
| 542 | float data[6];      /**< Up to 6 values from the sensor - additional values can be queried using SDL_SensorGetData() */ | 
|---|
| 543 | } SDL_SensorEvent; | 
|---|
| 544 |  | 
|---|
| 545 | /** | 
|---|
| 546 | *  \brief The "quit requested" event | 
|---|
| 547 | */ | 
|---|
| 548 | typedef struct SDL_QuitEvent | 
|---|
| 549 | { | 
|---|
| 550 | Uint32 type;        /**< ::SDL_QUIT */ | 
|---|
| 551 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 552 | } SDL_QuitEvent; | 
|---|
| 553 |  | 
|---|
| 554 | /** | 
|---|
| 555 | *  \brief OS Specific event | 
|---|
| 556 | */ | 
|---|
| 557 | typedef struct SDL_OSEvent | 
|---|
| 558 | { | 
|---|
| 559 | Uint32 type;        /**< ::SDL_QUIT */ | 
|---|
| 560 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 561 | } SDL_OSEvent; | 
|---|
| 562 |  | 
|---|
| 563 | /** | 
|---|
| 564 | *  \brief A user-defined event type (event.user.*) | 
|---|
| 565 | */ | 
|---|
| 566 | typedef struct SDL_UserEvent | 
|---|
| 567 | { | 
|---|
| 568 | Uint32 type;        /**< ::SDL_USEREVENT through ::SDL_LASTEVENT-1 */ | 
|---|
| 569 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 570 | Uint32 windowID;    /**< The associated window if any */ | 
|---|
| 571 | Sint32 code;        /**< User defined event code */ | 
|---|
| 572 | void *data1;        /**< User defined data pointer */ | 
|---|
| 573 | void *data2;        /**< User defined data pointer */ | 
|---|
| 574 | } SDL_UserEvent; | 
|---|
| 575 |  | 
|---|
| 576 |  | 
|---|
| 577 | struct SDL_SysWMmsg; | 
|---|
| 578 | typedef struct SDL_SysWMmsg SDL_SysWMmsg; | 
|---|
| 579 |  | 
|---|
| 580 | /** | 
|---|
| 581 | *  \brief A video driver dependent system event (event.syswm.*) | 
|---|
| 582 | *         This event is disabled by default, you can enable it with SDL_EventState() | 
|---|
| 583 | * | 
|---|
| 584 | *  \note If you want to use this event, you should include SDL_syswm.h. | 
|---|
| 585 | */ | 
|---|
| 586 | typedef struct SDL_SysWMEvent | 
|---|
| 587 | { | 
|---|
| 588 | Uint32 type;        /**< ::SDL_SYSWMEVENT */ | 
|---|
| 589 | Uint32 timestamp;   /**< In milliseconds, populated using SDL_GetTicks() */ | 
|---|
| 590 | SDL_SysWMmsg *msg;  /**< driver dependent data, defined in SDL_syswm.h */ | 
|---|
| 591 | } SDL_SysWMEvent; | 
|---|
| 592 |  | 
|---|
| 593 | /** | 
|---|
| 594 | *  \brief General event structure | 
|---|
| 595 | */ | 
|---|
| 596 | typedef union SDL_Event | 
|---|
| 597 | { | 
|---|
| 598 | Uint32 type;                            /**< Event type, shared with all events */ | 
|---|
| 599 | SDL_CommonEvent common;                 /**< Common event data */ | 
|---|
| 600 | SDL_DisplayEvent display;               /**< Display event data */ | 
|---|
| 601 | SDL_WindowEvent window;                 /**< Window event data */ | 
|---|
| 602 | SDL_KeyboardEvent key;                  /**< Keyboard event data */ | 
|---|
| 603 | SDL_TextEditingEvent edit;              /**< Text editing event data */ | 
|---|
| 604 | SDL_TextInputEvent text;                /**< Text input event data */ | 
|---|
| 605 | SDL_MouseMotionEvent motion;            /**< Mouse motion event data */ | 
|---|
| 606 | SDL_MouseButtonEvent button;            /**< Mouse button event data */ | 
|---|
| 607 | SDL_MouseWheelEvent wheel;              /**< Mouse wheel event data */ | 
|---|
| 608 | SDL_JoyAxisEvent jaxis;                 /**< Joystick axis event data */ | 
|---|
| 609 | SDL_JoyBallEvent jball;                 /**< Joystick ball event data */ | 
|---|
| 610 | SDL_JoyHatEvent jhat;                   /**< Joystick hat event data */ | 
|---|
| 611 | SDL_JoyButtonEvent jbutton;             /**< Joystick button event data */ | 
|---|
| 612 | SDL_JoyDeviceEvent jdevice;             /**< Joystick device change event data */ | 
|---|
| 613 | SDL_ControllerAxisEvent caxis;          /**< Game Controller axis event data */ | 
|---|
| 614 | SDL_ControllerButtonEvent cbutton;      /**< Game Controller button event data */ | 
|---|
| 615 | SDL_ControllerDeviceEvent cdevice;      /**< Game Controller device event data */ | 
|---|
| 616 | SDL_ControllerTouchpadEvent ctouchpad;  /**< Game Controller touchpad event data */ | 
|---|
| 617 | SDL_ControllerSensorEvent csensor;      /**< Game Controller sensor event data */ | 
|---|
| 618 | SDL_AudioDeviceEvent adevice;           /**< Audio device event data */ | 
|---|
| 619 | SDL_SensorEvent sensor;                 /**< Sensor event data */ | 
|---|
| 620 | SDL_QuitEvent quit;                     /**< Quit request event data */ | 
|---|
| 621 | SDL_UserEvent user;                     /**< Custom event data */ | 
|---|
| 622 | SDL_SysWMEvent syswm;                   /**< System dependent window event data */ | 
|---|
| 623 | SDL_TouchFingerEvent tfinger;           /**< Touch finger event data */ | 
|---|
| 624 | SDL_MultiGestureEvent mgesture;         /**< Gesture event data */ | 
|---|
| 625 | SDL_DollarGestureEvent dgesture;        /**< Gesture event data */ | 
|---|
| 626 | SDL_DropEvent drop;                     /**< Drag and drop event data */ | 
|---|
| 627 |  | 
|---|
| 628 | /* This is necessary for ABI compatibility between Visual C++ and GCC. | 
|---|
| 629 | Visual C++ will respect the push pack pragma and use 52 bytes (size of | 
|---|
| 630 | SDL_TextEditingEvent, the largest structure for 32-bit and 64-bit | 
|---|
| 631 | architectures) for this union, and GCC will use the alignment of the | 
|---|
| 632 | largest datatype within the union, which is 8 bytes on 64-bit | 
|---|
| 633 | architectures. | 
|---|
| 634 |  | 
|---|
| 635 | So... we'll add padding to force the size to be 56 bytes for both. | 
|---|
| 636 |  | 
|---|
| 637 | On architectures where pointers are 16 bytes, this needs rounding up to | 
|---|
| 638 | the next multiple of 16, 64, and on architectures where pointers are | 
|---|
| 639 | even larger the size of SDL_UserEvent will dominate as being 3 pointers. | 
|---|
| 640 | */ | 
|---|
| 641 | Uint8 padding[sizeof(void *) <= 8 ? 56 : sizeof(void *) == 16 ? 64 : 3 * sizeof(void *)]; | 
|---|
| 642 | } SDL_Event; | 
|---|
| 643 |  | 
|---|
| 644 | /* Make sure we haven't broken binary compatibility */ | 
|---|
| 645 | SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NULL)->padding)); | 
|---|
| 646 |  | 
|---|
| 647 |  | 
|---|
| 648 | /* Function prototypes */ | 
|---|
| 649 |  | 
|---|
| 650 | /** | 
|---|
| 651 | * Pump the event loop, gathering events from the input devices. | 
|---|
| 652 | * | 
|---|
| 653 | * This function updates the event queue and internal input device state. | 
|---|
| 654 | * | 
|---|
| 655 | * **WARNING**: This should only be run in the thread that initialized the | 
|---|
| 656 | * video subsystem, and for extra safety, you should consider only doing those | 
|---|
| 657 | * things on the main thread in any case. | 
|---|
| 658 | * | 
|---|
| 659 | * SDL_PumpEvents() gathers all the pending input information from devices and | 
|---|
| 660 | * places it in the event queue. Without calls to SDL_PumpEvents() no events | 
|---|
| 661 | * would ever be placed on the queue. Often the need for calls to | 
|---|
| 662 | * SDL_PumpEvents() is hidden from the user since SDL_PollEvent() and | 
|---|
| 663 | * SDL_WaitEvent() implicitly call SDL_PumpEvents(). However, if you are not | 
|---|
| 664 | * polling or waiting for events (e.g. you are filtering them), then you must | 
|---|
| 665 | * call SDL_PumpEvents() to force an event queue update. | 
|---|
| 666 | * | 
|---|
| 667 | * \since This function is available since SDL 2.0.0. | 
|---|
| 668 | * | 
|---|
| 669 | * \sa SDL_PollEvent | 
|---|
| 670 | * \sa SDL_WaitEvent | 
|---|
| 671 | */ | 
|---|
| 672 | extern DECLSPEC void SDLCALL SDL_PumpEvents(void); | 
|---|
| 673 |  | 
|---|
| 674 | /* @{ */ | 
|---|
| 675 | typedef enum | 
|---|
| 676 | { | 
|---|
| 677 | SDL_ADDEVENT, | 
|---|
| 678 | SDL_PEEKEVENT, | 
|---|
| 679 | SDL_GETEVENT | 
|---|
| 680 | } SDL_eventaction; | 
|---|
| 681 |  | 
|---|
| 682 | /** | 
|---|
| 683 | * Check the event queue for messages and optionally return them. | 
|---|
| 684 | * | 
|---|
| 685 | * `action` may be any of the following: | 
|---|
| 686 | * | 
|---|
| 687 | * - `SDL_ADDEVENT`: up to `numevents` events will be added to the back of the | 
|---|
| 688 | *   event queue. | 
|---|
| 689 | * - `SDL_PEEKEVENT`: `numevents` events at the front of the event queue, | 
|---|
| 690 | *   within the specified minimum and maximum type, will be returned to the | 
|---|
| 691 | *   caller and will _not_ be removed from the queue. | 
|---|
| 692 | * - `SDL_GETEVENT`: up to `numevents` events at the front of the event queue, | 
|---|
| 693 | *   within the specified minimum and maximum type, will be returned to the | 
|---|
| 694 | *   caller and will be removed from the queue. | 
|---|
| 695 | * | 
|---|
| 696 | * You may have to call SDL_PumpEvents() before calling this function. | 
|---|
| 697 | * Otherwise, the events may not be ready to be filtered when you call | 
|---|
| 698 | * SDL_PeepEvents(). | 
|---|
| 699 | * | 
|---|
| 700 | * This function is thread-safe. | 
|---|
| 701 | * | 
|---|
| 702 | * \param events destination buffer for the retrieved events | 
|---|
| 703 | * \param numevents if action is SDL_ADDEVENT, the number of events to add | 
|---|
| 704 | *                  back to the event queue; if action is SDL_PEEKEVENT or | 
|---|
| 705 | *                  SDL_GETEVENT, the maximum number of events to retrieve | 
|---|
| 706 | * \param action action to take; see [[#action|Remarks]] for details | 
|---|
| 707 | * \param minType minimum value of the event type to be considered; | 
|---|
| 708 | *                SDL_FIRSTEVENT is a safe choice | 
|---|
| 709 | * \param maxType maximum value of the event type to be considered; | 
|---|
| 710 | *                SDL_LASTEVENT is a safe choice | 
|---|
| 711 | * \returns the number of events actually stored or a negative error code on | 
|---|
| 712 | *          failure; call SDL_GetError() for more information. | 
|---|
| 713 | * | 
|---|
| 714 | * \since This function is available since SDL 2.0.0. | 
|---|
| 715 | * | 
|---|
| 716 | * \sa SDL_PollEvent | 
|---|
| 717 | * \sa SDL_PumpEvents | 
|---|
| 718 | * \sa SDL_PushEvent | 
|---|
| 719 | */ | 
|---|
| 720 | extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents, | 
|---|
| 721 | SDL_eventaction action, | 
|---|
| 722 | Uint32 minType, Uint32 maxType); | 
|---|
| 723 | /* @} */ | 
|---|
| 724 |  | 
|---|
| 725 | /** | 
|---|
| 726 | * Check for the existence of a certain event type in the event queue. | 
|---|
| 727 | * | 
|---|
| 728 | * If you need to check for a range of event types, use SDL_HasEvents() | 
|---|
| 729 | * instead. | 
|---|
| 730 | * | 
|---|
| 731 | * \param type the type of event to be queried; see SDL_EventType for details | 
|---|
| 732 | * \returns SDL_TRUE if events matching `type` are present, or SDL_FALSE if | 
|---|
| 733 | *          events matching `type` are not present. | 
|---|
| 734 | * | 
|---|
| 735 | * \since This function is available since SDL 2.0.0. | 
|---|
| 736 | * | 
|---|
| 737 | * \sa SDL_HasEvents | 
|---|
| 738 | */ | 
|---|
| 739 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvent(Uint32 type); | 
|---|
| 740 |  | 
|---|
| 741 |  | 
|---|
| 742 | /** | 
|---|
| 743 | * Check for the existence of certain event types in the event queue. | 
|---|
| 744 | * | 
|---|
| 745 | * If you need to check for a single event type, use SDL_HasEvent() instead. | 
|---|
| 746 | * | 
|---|
| 747 | * \param minType the low end of event type to be queried, inclusive; see | 
|---|
| 748 | *                SDL_EventType for details | 
|---|
| 749 | * \param maxType the high end of event type to be queried, inclusive; see | 
|---|
| 750 | *                SDL_EventType for details | 
|---|
| 751 | * \returns SDL_TRUE if events with type >= `minType` and <= `maxType` are | 
|---|
| 752 | *          present, or SDL_FALSE if not. | 
|---|
| 753 | * | 
|---|
| 754 | * \since This function is available since SDL 2.0.0. | 
|---|
| 755 | * | 
|---|
| 756 | * \sa SDL_HasEvents | 
|---|
| 757 | */ | 
|---|
| 758 | extern DECLSPEC SDL_bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType); | 
|---|
| 759 |  | 
|---|
| 760 | /** | 
|---|
| 761 | * Clear events of a specific type from the event queue. | 
|---|
| 762 | * | 
|---|
| 763 | * This will unconditionally remove any events from the queue that match | 
|---|
| 764 | * `type`. If you need to remove a range of event types, use SDL_FlushEvents() | 
|---|
| 765 | * instead. | 
|---|
| 766 | * | 
|---|
| 767 | * It's also normal to just ignore events you don't care about in your event | 
|---|
| 768 | * loop without calling this function. | 
|---|
| 769 | * | 
|---|
| 770 | * This function only affects currently queued events. If you want to make | 
|---|
| 771 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() | 
|---|
| 772 | * on the main thread immediately before the flush call. | 
|---|
| 773 | * | 
|---|
| 774 | * \param type the type of event to be cleared; see SDL_EventType for details | 
|---|
| 775 | * | 
|---|
| 776 | * \since This function is available since SDL 2.0.0. | 
|---|
| 777 | * | 
|---|
| 778 | * \sa SDL_FlushEvents | 
|---|
| 779 | */ | 
|---|
| 780 | extern DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type); | 
|---|
| 781 |  | 
|---|
| 782 | /** | 
|---|
| 783 | * Clear events of a range of types from the event queue. | 
|---|
| 784 | * | 
|---|
| 785 | * This will unconditionally remove any events from the queue that are in the | 
|---|
| 786 | * range of `minType` to `maxType`, inclusive. If you need to remove a single | 
|---|
| 787 | * event type, use SDL_FlushEvent() instead. | 
|---|
| 788 | * | 
|---|
| 789 | * It's also normal to just ignore events you don't care about in your event | 
|---|
| 790 | * loop without calling this function. | 
|---|
| 791 | * | 
|---|
| 792 | * This function only affects currently queued events. If you want to make | 
|---|
| 793 | * sure that all pending OS events are flushed, you can call SDL_PumpEvents() | 
|---|
| 794 | * on the main thread immediately before the flush call. | 
|---|
| 795 | * | 
|---|
| 796 | * \param minType the low end of event type to be cleared, inclusive; see | 
|---|
| 797 | *                SDL_EventType for details | 
|---|
| 798 | * \param maxType the high end of event type to be cleared, inclusive; see | 
|---|
| 799 | *                SDL_EventType for details | 
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| 800 | * | 
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| 801 | * \since This function is available since SDL 2.0.0. | 
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| 802 | * | 
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| 803 | * \sa SDL_FlushEvent | 
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| 804 | */ | 
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| 805 | extern DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType); | 
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| 806 |  | 
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| 807 | /** | 
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| 808 | * Poll for currently pending events. | 
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| 809 | * | 
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| 810 | * If `event` is not NULL, the next event is removed from the queue and stored | 
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| 811 | * in the SDL_Event structure pointed to by `event`. The 1 returned refers to | 
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| 812 | * this event, immediately stored in the SDL Event structure -- not an event | 
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| 813 | * to follow. | 
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| 814 | * | 
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| 815 | * If `event` is NULL, it simply returns 1 if there is an event in the queue, | 
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| 816 | * but will not remove it from the queue. | 
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| 817 | * | 
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| 818 | * As this function may implicitly call SDL_PumpEvents(), you can only call | 
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| 819 | * this function in the thread that set the video mode. | 
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| 820 | * | 
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| 821 | * SDL_PollEvent() is the favored way of receiving system events since it can | 
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| 822 | * be done from the main loop and does not suspend the main loop while waiting | 
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| 823 | * on an event to be posted. | 
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| 824 | * | 
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| 825 | * The common practice is to fully process the event queue once every frame, | 
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| 826 | * usually as a first step before updating the game's state: | 
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| 827 | * | 
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| 828 | * ```c | 
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| 829 | * while (game_is_still_running) { | 
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| 830 | *     SDL_Event event; | 
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| 831 | *     while (SDL_PollEvent(&event)) {  // poll until all events are handled! | 
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| 832 | *         // decide what to do with this event. | 
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| 833 | *     } | 
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| 834 | * | 
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| 835 | *     // update game state, draw the current frame | 
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| 836 | * } | 
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| 837 | * ``` | 
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| 838 | * | 
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| 839 | * \param event the SDL_Event structure to be filled with the next event from | 
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| 840 | *              the queue, or NULL | 
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| 841 | * \returns 1 if there is a pending event or 0 if there are none available. | 
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| 842 | * | 
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| 843 | * \since This function is available since SDL 2.0.0. | 
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| 844 | * | 
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| 845 | * \sa SDL_GetEventFilter | 
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| 846 | * \sa SDL_PeepEvents | 
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| 847 | * \sa SDL_PushEvent | 
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| 848 | * \sa SDL_SetEventFilter | 
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| 849 | * \sa SDL_WaitEvent | 
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| 850 | * \sa SDL_WaitEventTimeout | 
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| 851 | */ | 
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| 852 | extern DECLSPEC int SDLCALL SDL_PollEvent(SDL_Event * event); | 
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| 853 |  | 
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| 854 | /** | 
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| 855 | * Wait indefinitely for the next available event. | 
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| 856 | * | 
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| 857 | * If `event` is not NULL, the next event is removed from the queue and stored | 
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| 858 | * in the SDL_Event structure pointed to by `event`. | 
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| 859 | * | 
|---|
| 860 | * As this function may implicitly call SDL_PumpEvents(), you can only call | 
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| 861 | * this function in the thread that initialized the video subsystem. | 
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| 862 | * | 
|---|
| 863 | * \param event the SDL_Event structure to be filled in with the next event | 
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| 864 | *              from the queue, or NULL | 
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| 865 | * \returns 1 on success or 0 if there was an error while waiting for events; | 
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| 866 | *          call SDL_GetError() for more information. | 
|---|
| 867 | * | 
|---|
| 868 | * \since This function is available since SDL 2.0.0. | 
|---|
| 869 | * | 
|---|
| 870 | * \sa SDL_PollEvent | 
|---|
| 871 | * \sa SDL_PumpEvents | 
|---|
| 872 | * \sa SDL_WaitEventTimeout | 
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| 873 | */ | 
|---|
| 874 | extern DECLSPEC int SDLCALL SDL_WaitEvent(SDL_Event * event); | 
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| 875 |  | 
|---|
| 876 | /** | 
|---|
| 877 | * Wait until the specified timeout (in milliseconds) for the next available | 
|---|
| 878 | * event. | 
|---|
| 879 | * | 
|---|
| 880 | * If `event` is not NULL, the next event is removed from the queue and stored | 
|---|
| 881 | * in the SDL_Event structure pointed to by `event`. | 
|---|
| 882 | * | 
|---|
| 883 | * As this function may implicitly call SDL_PumpEvents(), you can only call | 
|---|
| 884 | * this function in the thread that initialized the video subsystem. | 
|---|
| 885 | * | 
|---|
| 886 | * \param event the SDL_Event structure to be filled in with the next event | 
|---|
| 887 | *              from the queue, or NULL | 
|---|
| 888 | * \param timeout the maximum number of milliseconds to wait for the next | 
|---|
| 889 | *                available event | 
|---|
| 890 | * \returns 1 on success or 0 if there was an error while waiting for events; | 
|---|
| 891 | *          call SDL_GetError() for more information. This also returns 0 if | 
|---|
| 892 | *          the timeout elapsed without an event arriving. | 
|---|
| 893 | * | 
|---|
| 894 | * \since This function is available since SDL 2.0.0. | 
|---|
| 895 | * | 
|---|
| 896 | * \sa SDL_PollEvent | 
|---|
| 897 | * \sa SDL_PumpEvents | 
|---|
| 898 | * \sa SDL_WaitEvent | 
|---|
| 899 | */ | 
|---|
| 900 | extern DECLSPEC int SDLCALL SDL_WaitEventTimeout(SDL_Event * event, | 
|---|
| 901 | int timeout); | 
|---|
| 902 |  | 
|---|
| 903 | /** | 
|---|
| 904 | * Add an event to the event queue. | 
|---|
| 905 | * | 
|---|
| 906 | * The event queue can actually be used as a two way communication channel. | 
|---|
| 907 | * Not only can events be read from the queue, but the user can also push | 
|---|
| 908 | * their own events onto it. `event` is a pointer to the event structure you | 
|---|
| 909 | * wish to push onto the queue. The event is copied into the queue, and the | 
|---|
| 910 | * caller may dispose of the memory pointed to after SDL_PushEvent() returns. | 
|---|
| 911 | * | 
|---|
| 912 | * Note: Pushing device input events onto the queue doesn't modify the state | 
|---|
| 913 | * of the device within SDL. | 
|---|
| 914 | * | 
|---|
| 915 | * This function is thread-safe, and can be called from other threads safely. | 
|---|
| 916 | * | 
|---|
| 917 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through | 
|---|
| 918 | * the event filter but events added with SDL_PeepEvents() do not. | 
|---|
| 919 | * | 
|---|
| 920 | * For pushing application-specific events, please use SDL_RegisterEvents() to | 
|---|
| 921 | * get an event type that does not conflict with other code that also wants | 
|---|
| 922 | * its own custom event types. | 
|---|
| 923 | * | 
|---|
| 924 | * \param event the SDL_Event to be added to the queue | 
|---|
| 925 | * \returns 1 on success, 0 if the event was filtered, or a negative error | 
|---|
| 926 | *          code on failure; call SDL_GetError() for more information. A | 
|---|
| 927 | *          common reason for error is the event queue being full. | 
|---|
| 928 | * | 
|---|
| 929 | * \since This function is available since SDL 2.0.0. | 
|---|
| 930 | * | 
|---|
| 931 | * \sa SDL_PeepEvents | 
|---|
| 932 | * \sa SDL_PollEvent | 
|---|
| 933 | * \sa SDL_RegisterEvents | 
|---|
| 934 | */ | 
|---|
| 935 | extern DECLSPEC int SDLCALL SDL_PushEvent(SDL_Event * event); | 
|---|
| 936 |  | 
|---|
| 937 | /** | 
|---|
| 938 | * A function pointer used for callbacks that watch the event queue. | 
|---|
| 939 | * | 
|---|
| 940 | * \param userdata what was passed as `userdata` to SDL_SetEventFilter() | 
|---|
| 941 | *        or SDL_AddEventWatch, etc | 
|---|
| 942 | * \param event the event that triggered the callback | 
|---|
| 943 | * \returns 1 to permit event to be added to the queue, and 0 to disallow | 
|---|
| 944 | *          it. When used with SDL_AddEventWatch, the return value is ignored. | 
|---|
| 945 | * | 
|---|
| 946 | * \sa SDL_SetEventFilter | 
|---|
| 947 | * \sa SDL_AddEventWatch | 
|---|
| 948 | */ | 
|---|
| 949 | typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event); | 
|---|
| 950 |  | 
|---|
| 951 | /** | 
|---|
| 952 | * Set up a filter to process all events before they change internal state and | 
|---|
| 953 | * are posted to the internal event queue. | 
|---|
| 954 | * | 
|---|
| 955 | * If the filter function returns 1 when called, then the event will be added | 
|---|
| 956 | * to the internal queue. If it returns 0, then the event will be dropped from | 
|---|
| 957 | * the queue, but the internal state will still be updated. This allows | 
|---|
| 958 | * selective filtering of dynamically arriving events. | 
|---|
| 959 | * | 
|---|
| 960 | * **WARNING**: Be very careful of what you do in the event filter function, | 
|---|
| 961 | * as it may run in a different thread! | 
|---|
| 962 | * | 
|---|
| 963 | * On platforms that support it, if the quit event is generated by an | 
|---|
| 964 | * interrupt signal (e.g. pressing Ctrl-C), it will be delivered to the | 
|---|
| 965 | * application at the next event poll. | 
|---|
| 966 | * | 
|---|
| 967 | * There is one caveat when dealing with the ::SDL_QuitEvent event type. The | 
|---|
| 968 | * event filter is only called when the window manager desires to close the | 
|---|
| 969 | * application window. If the event filter returns 1, then the window will be | 
|---|
| 970 | * closed, otherwise the window will remain open if possible. | 
|---|
| 971 | * | 
|---|
| 972 | * Note: Disabled events never make it to the event filter function; see | 
|---|
| 973 | * SDL_EventState(). | 
|---|
| 974 | * | 
|---|
| 975 | * Note: If you just want to inspect events without filtering, you should use | 
|---|
| 976 | * SDL_AddEventWatch() instead. | 
|---|
| 977 | * | 
|---|
| 978 | * Note: Events pushed onto the queue with SDL_PushEvent() get passed through | 
|---|
| 979 | * the event filter, but events pushed onto the queue with SDL_PeepEvents() do | 
|---|
| 980 | * not. | 
|---|
| 981 | * | 
|---|
| 982 | * \param filter An SDL_EventFilter function to call when an event happens | 
|---|
| 983 | * \param userdata a pointer that is passed to `filter` | 
|---|
| 984 | * | 
|---|
| 985 | * \since This function is available since SDL 2.0.0. | 
|---|
| 986 | * | 
|---|
| 987 | * \sa SDL_AddEventWatch | 
|---|
| 988 | * \sa SDL_EventState | 
|---|
| 989 | * \sa SDL_GetEventFilter | 
|---|
| 990 | * \sa SDL_PeepEvents | 
|---|
| 991 | * \sa SDL_PushEvent | 
|---|
| 992 | */ | 
|---|
| 993 | extern DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, | 
|---|
| 994 | void *userdata); | 
|---|
| 995 |  | 
|---|
| 996 | /** | 
|---|
| 997 | * Query the current event filter. | 
|---|
| 998 | * | 
|---|
| 999 | * This function can be used to "chain" filters, by saving the existing filter | 
|---|
| 1000 | * before replacing it with a function that will call that saved filter. | 
|---|
| 1001 | * | 
|---|
| 1002 | * \param filter the current callback function will be stored here | 
|---|
| 1003 | * \param userdata the pointer that is passed to the current event filter will | 
|---|
| 1004 | *                 be stored here | 
|---|
| 1005 | * \returns SDL_TRUE on success or SDL_FALSE if there is no event filter set. | 
|---|
| 1006 | * | 
|---|
| 1007 | * \since This function is available since SDL 2.0.0. | 
|---|
| 1008 | * | 
|---|
| 1009 | * \sa SDL_SetEventFilter | 
|---|
| 1010 | */ | 
|---|
| 1011 | extern DECLSPEC SDL_bool SDLCALL SDL_GetEventFilter(SDL_EventFilter * filter, | 
|---|
| 1012 | void **userdata); | 
|---|
| 1013 |  | 
|---|
| 1014 | /** | 
|---|
| 1015 | * Add a callback to be triggered when an event is added to the event queue. | 
|---|
| 1016 | * | 
|---|
| 1017 | * `filter` will be called when an event happens, and its return value is | 
|---|
| 1018 | * ignored. | 
|---|
| 1019 | * | 
|---|
| 1020 | * **WARNING**: Be very careful of what you do in the event filter function, | 
|---|
| 1021 | * as it may run in a different thread! | 
|---|
| 1022 | * | 
|---|
| 1023 | * If the quit event is generated by a signal (e.g. SIGINT), it will bypass | 
|---|
| 1024 | * the internal queue and be delivered to the watch callback immediately, and | 
|---|
| 1025 | * arrive at the next event poll. | 
|---|
| 1026 | * | 
|---|
| 1027 | * Note: the callback is called for events posted by the user through | 
|---|
| 1028 | * SDL_PushEvent(), but not for disabled events, nor for events by a filter | 
|---|
| 1029 | * callback set with SDL_SetEventFilter(), nor for events posted by the user | 
|---|
| 1030 | * through SDL_PeepEvents(). | 
|---|
| 1031 | * | 
|---|
| 1032 | * \param filter an SDL_EventFilter function to call when an event happens. | 
|---|
| 1033 | * \param userdata a pointer that is passed to `filter` | 
|---|
| 1034 | * | 
|---|
| 1035 | * \since This function is available since SDL 2.0.0. | 
|---|
| 1036 | * | 
|---|
| 1037 | * \sa SDL_DelEventWatch | 
|---|
| 1038 | * \sa SDL_SetEventFilter | 
|---|
| 1039 | */ | 
|---|
| 1040 | extern DECLSPEC void SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, | 
|---|
| 1041 | void *userdata); | 
|---|
| 1042 |  | 
|---|
| 1043 | /** | 
|---|
| 1044 | * Remove an event watch callback added with SDL_AddEventWatch(). | 
|---|
| 1045 | * | 
|---|
| 1046 | * This function takes the same input as SDL_AddEventWatch() to identify and | 
|---|
| 1047 | * delete the corresponding callback. | 
|---|
| 1048 | * | 
|---|
| 1049 | * \param filter the function originally passed to SDL_AddEventWatch() | 
|---|
| 1050 | * \param userdata the pointer originally passed to SDL_AddEventWatch() | 
|---|
| 1051 | * | 
|---|
| 1052 | * \since This function is available since SDL 2.0.0. | 
|---|
| 1053 | * | 
|---|
| 1054 | * \sa SDL_AddEventWatch | 
|---|
| 1055 | */ | 
|---|
| 1056 | extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter, | 
|---|
| 1057 | void *userdata); | 
|---|
| 1058 |  | 
|---|
| 1059 | /** | 
|---|
| 1060 | * Run a specific filter function on the current event queue, removing any | 
|---|
| 1061 | * events for which the filter returns 0. | 
|---|
| 1062 | * | 
|---|
| 1063 | * See SDL_SetEventFilter() for more information. Unlike SDL_SetEventFilter(), | 
|---|
| 1064 | * this function does not change the filter permanently, it only uses the | 
|---|
| 1065 | * supplied filter until this function returns. | 
|---|
| 1066 | * | 
|---|
| 1067 | * \param filter the SDL_EventFilter function to call when an event happens | 
|---|
| 1068 | * \param userdata a pointer that is passed to `filter` | 
|---|
| 1069 | * | 
|---|
| 1070 | * \since This function is available since SDL 2.0.0. | 
|---|
| 1071 | * | 
|---|
| 1072 | * \sa SDL_GetEventFilter | 
|---|
| 1073 | * \sa SDL_SetEventFilter | 
|---|
| 1074 | */ | 
|---|
| 1075 | extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, | 
|---|
| 1076 | void *userdata); | 
|---|
| 1077 |  | 
|---|
| 1078 | /* @{ */ | 
|---|
| 1079 | #define SDL_QUERY   -1 | 
|---|
| 1080 | #define SDL_IGNORE   0 | 
|---|
| 1081 | #define SDL_DISABLE  0 | 
|---|
| 1082 | #define SDL_ENABLE   1 | 
|---|
| 1083 |  | 
|---|
| 1084 | /** | 
|---|
| 1085 | * Set the state of processing events by type. | 
|---|
| 1086 | * | 
|---|
| 1087 | * `state` may be any of the following: | 
|---|
| 1088 | * | 
|---|
| 1089 | * - `SDL_QUERY`: returns the current processing state of the specified event | 
|---|
| 1090 | * - `SDL_IGNORE` (aka `SDL_DISABLE`): the event will automatically be dropped | 
|---|
| 1091 | *   from the event queue and will not be filtered | 
|---|
| 1092 | * - `SDL_ENABLE`: the event will be processed normally | 
|---|
| 1093 | * | 
|---|
| 1094 | * \param type the type of event; see SDL_EventType for details | 
|---|
| 1095 | * \param state how to process the event | 
|---|
| 1096 | * \returns `SDL_DISABLE` or `SDL_ENABLE`, representing the processing state | 
|---|
| 1097 | *          of the event before this function makes any changes to it. | 
|---|
| 1098 | * | 
|---|
| 1099 | * \since This function is available since SDL 2.0.0. | 
|---|
| 1100 | * | 
|---|
| 1101 | * \sa SDL_GetEventState | 
|---|
| 1102 | */ | 
|---|
| 1103 | extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state); | 
|---|
| 1104 | /* @} */ | 
|---|
| 1105 | #define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY) | 
|---|
| 1106 |  | 
|---|
| 1107 | /** | 
|---|
| 1108 | * Allocate a set of user-defined events, and return the beginning event | 
|---|
| 1109 | * number for that set of events. | 
|---|
| 1110 | * | 
|---|
| 1111 | * Calling this function with `numevents` <= 0 is an error and will return | 
|---|
| 1112 | * (Uint32)-1. | 
|---|
| 1113 | * | 
|---|
| 1114 | * Note, (Uint32)-1 means the maximum unsigned 32-bit integer value (or | 
|---|
| 1115 | * 0xFFFFFFFF), but is clearer to write. | 
|---|
| 1116 | * | 
|---|
| 1117 | * \param numevents the number of events to be allocated | 
|---|
| 1118 | * \returns the beginning event number, or (Uint32)-1 if there are not enough | 
|---|
| 1119 | *          user-defined events left. | 
|---|
| 1120 | * | 
|---|
| 1121 | * \since This function is available since SDL 2.0.0. | 
|---|
| 1122 | * | 
|---|
| 1123 | * \sa SDL_PushEvent | 
|---|
| 1124 | */ | 
|---|
| 1125 | extern DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents); | 
|---|
| 1126 |  | 
|---|
| 1127 | /* Ends C function definitions when using C++ */ | 
|---|
| 1128 | #ifdef __cplusplus | 
|---|
| 1129 | } | 
|---|
| 1130 | #endif | 
|---|
| 1131 | #include "close_code.h" | 
|---|
| 1132 |  | 
|---|
| 1133 | #endif /* SDL_events_h_ */ | 
|---|
| 1134 |  | 
|---|
| 1135 | /* vi: set ts=4 sw=4 expandtab: */ | 
|---|
| 1136 |  | 
|---|