| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H |
| 22 | #define LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H |
| 23 | |
| 24 | // STD |
| 25 | #include <cstdlib> |
| 26 | #include <cstring> |
| 27 | #include <map> |
| 28 | |
| 29 | // LOVE |
| 30 | #include "filesystem/Filesystem.h" |
| 31 | |
| 32 | namespace love |
| 33 | { |
| 34 | namespace filesystem |
| 35 | { |
| 36 | namespace physfs |
| 37 | { |
| 38 | |
| 39 | class Filesystem final : public love::filesystem::Filesystem |
| 40 | { |
| 41 | public: |
| 42 | |
| 43 | Filesystem(); |
| 44 | virtual ~Filesystem(); |
| 45 | |
| 46 | // Implements Module. |
| 47 | const char *getName() const override; |
| 48 | |
| 49 | void init(const char *arg0) override; |
| 50 | |
| 51 | void setFused(bool fused) override; |
| 52 | bool isFused() const override; |
| 53 | |
| 54 | bool setupWriteDirectory() override; |
| 55 | |
| 56 | bool setIdentity(const char *ident, bool appendToPath = false) override; |
| 57 | const char *getIdentity() const override; |
| 58 | |
| 59 | bool setSource(const char *source) override; |
| 60 | |
| 61 | const char *getSource() const override; |
| 62 | |
| 63 | bool mount(const char *archive, const char *mountpoint, bool appendToPath = false) override; |
| 64 | bool mount(Data *data, const char *archivename, const char *mountpoint, bool appendToPath = false) override; |
| 65 | |
| 66 | bool unmount(const char *archive) override; |
| 67 | bool unmount(Data *data) override; |
| 68 | |
| 69 | love::filesystem::File *newFile(const char *filename) const override; |
| 70 | |
| 71 | const char *getWorkingDirectory() override; |
| 72 | std::string getUserDirectory() override; |
| 73 | std::string getAppdataDirectory() override; |
| 74 | const char *getSaveDirectory() override; |
| 75 | std::string getSourceBaseDirectory() const override; |
| 76 | |
| 77 | std::string getRealDirectory(const char *filename) const override; |
| 78 | |
| 79 | bool getInfo(const char *filepath, Info &info) const override; |
| 80 | |
| 81 | bool createDirectory(const char *dir) override; |
| 82 | |
| 83 | bool remove(const char *file) override; |
| 84 | |
| 85 | FileData *read(const char *filename, int64 size = File::ALL) const override; |
| 86 | void write(const char *filename, const void *data, int64 size) const override; |
| 87 | void append(const char *filename, const void *data, int64 size) const override; |
| 88 | |
| 89 | void getDirectoryItems(const char *dir, std::vector<std::string> &items) override; |
| 90 | |
| 91 | void setSymlinksEnabled(bool enable) override; |
| 92 | bool areSymlinksEnabled() const override; |
| 93 | |
| 94 | std::vector<std::string> &getRequirePath() override; |
| 95 | std::vector<std::string> &getCRequirePath() override; |
| 96 | |
| 97 | void allowMountingForPath(const std::string &path) override; |
| 98 | |
| 99 | private: |
| 100 | |
| 101 | // Contains the current working directory (UTF8). |
| 102 | std::string cwd; |
| 103 | |
| 104 | // %APPDATA% on Windows. |
| 105 | std::string appdata; |
| 106 | |
| 107 | // This name will be used to create the folder |
| 108 | // in the appdata/userdata folder. |
| 109 | std::string save_identity; |
| 110 | |
| 111 | // Full and relative paths of the game save folder. |
| 112 | // (Relative to the %APPDATA% folder, meaning that the |
| 113 | // relative string will look something like: ./LOVE/game) |
| 114 | std::string save_path_relative, save_path_full; |
| 115 | |
| 116 | // The full path to the source of the game. |
| 117 | std::string game_source; |
| 118 | |
| 119 | // Allow saving outside of the LOVE_APPDATA_FOLDER |
| 120 | // for release 'builds' |
| 121 | bool fused; |
| 122 | bool fusedSet; |
| 123 | |
| 124 | // Search path for require |
| 125 | std::vector<std::string> requirePath; |
| 126 | std::vector<std::string> cRequirePath; |
| 127 | |
| 128 | std::vector<std::string> allowedMountPaths; |
| 129 | |
| 130 | std::map<std::string, StrongRef<Data>> mountedData; |
| 131 | |
| 132 | }; // Filesystem |
| 133 | |
| 134 | } // physfs |
| 135 | } // filesystem |
| 136 | } // love |
| 137 | |
| 138 | #endif // LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H |
| 139 | |