1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H |
22 | #define LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H |
23 | |
24 | // STD |
25 | #include <cstdlib> |
26 | #include <cstring> |
27 | #include <map> |
28 | |
29 | // LOVE |
30 | #include "filesystem/Filesystem.h" |
31 | |
32 | namespace love |
33 | { |
34 | namespace filesystem |
35 | { |
36 | namespace physfs |
37 | { |
38 | |
39 | class Filesystem final : public love::filesystem::Filesystem |
40 | { |
41 | public: |
42 | |
43 | Filesystem(); |
44 | virtual ~Filesystem(); |
45 | |
46 | // Implements Module. |
47 | const char *getName() const override; |
48 | |
49 | void init(const char *arg0) override; |
50 | |
51 | void setFused(bool fused) override; |
52 | bool isFused() const override; |
53 | |
54 | bool setupWriteDirectory() override; |
55 | |
56 | bool setIdentity(const char *ident, bool appendToPath = false) override; |
57 | const char *getIdentity() const override; |
58 | |
59 | bool setSource(const char *source) override; |
60 | |
61 | const char *getSource() const override; |
62 | |
63 | bool mount(const char *archive, const char *mountpoint, bool appendToPath = false) override; |
64 | bool mount(Data *data, const char *archivename, const char *mountpoint, bool appendToPath = false) override; |
65 | |
66 | bool unmount(const char *archive) override; |
67 | bool unmount(Data *data) override; |
68 | |
69 | love::filesystem::File *newFile(const char *filename) const override; |
70 | |
71 | const char *getWorkingDirectory() override; |
72 | std::string getUserDirectory() override; |
73 | std::string getAppdataDirectory() override; |
74 | const char *getSaveDirectory() override; |
75 | std::string getSourceBaseDirectory() const override; |
76 | |
77 | std::string getRealDirectory(const char *filename) const override; |
78 | |
79 | bool getInfo(const char *filepath, Info &info) const override; |
80 | |
81 | bool createDirectory(const char *dir) override; |
82 | |
83 | bool remove(const char *file) override; |
84 | |
85 | FileData *read(const char *filename, int64 size = File::ALL) const override; |
86 | void write(const char *filename, const void *data, int64 size) const override; |
87 | void append(const char *filename, const void *data, int64 size) const override; |
88 | |
89 | void getDirectoryItems(const char *dir, std::vector<std::string> &items) override; |
90 | |
91 | void setSymlinksEnabled(bool enable) override; |
92 | bool areSymlinksEnabled() const override; |
93 | |
94 | std::vector<std::string> &getRequirePath() override; |
95 | std::vector<std::string> &getCRequirePath() override; |
96 | |
97 | void allowMountingForPath(const std::string &path) override; |
98 | |
99 | private: |
100 | |
101 | // Contains the current working directory (UTF8). |
102 | std::string cwd; |
103 | |
104 | // %APPDATA% on Windows. |
105 | std::string appdata; |
106 | |
107 | // This name will be used to create the folder |
108 | // in the appdata/userdata folder. |
109 | std::string save_identity; |
110 | |
111 | // Full and relative paths of the game save folder. |
112 | // (Relative to the %APPDATA% folder, meaning that the |
113 | // relative string will look something like: ./LOVE/game) |
114 | std::string save_path_relative, save_path_full; |
115 | |
116 | // The full path to the source of the game. |
117 | std::string game_source; |
118 | |
119 | // Allow saving outside of the LOVE_APPDATA_FOLDER |
120 | // for release 'builds' |
121 | bool fused; |
122 | bool fusedSet; |
123 | |
124 | // Search path for require |
125 | std::vector<std::string> requirePath; |
126 | std::vector<std::string> cRequirePath; |
127 | |
128 | std::vector<std::string> allowedMountPaths; |
129 | |
130 | std::map<std::string, StrongRef<Data>> mountedData; |
131 | |
132 | }; // Filesystem |
133 | |
134 | } // physfs |
135 | } // filesystem |
136 | } // love |
137 | |
138 | #endif // LOVE_FILESYSTEM_PHYSFS_FILESYSTEM_H |
139 | |