1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #pragma once |
22 | |
23 | // LOVE |
24 | #include "common/config.h" |
25 | #include "common/int.h" |
26 | #include "vertex.h" |
27 | #include "Resource.h" |
28 | |
29 | // C |
30 | #include <stddef.h> |
31 | |
32 | namespace love |
33 | { |
34 | namespace graphics |
35 | { |
36 | |
37 | /** |
38 | * A block of GPU-owned memory. Currently meant for internal use. |
39 | **/ |
40 | class Buffer : public Resource |
41 | { |
42 | public: |
43 | |
44 | enum MapFlags |
45 | { |
46 | MAP_EXPLICIT_RANGE_MODIFY = (1 << 0), // see setMappedRangeModified. |
47 | MAP_READ = (1 << 1), |
48 | }; |
49 | |
50 | Buffer(size_t size, BufferType type, vertex::Usage usage, uint32 mapflags); |
51 | virtual ~Buffer(); |
52 | |
53 | size_t getSize() const { return size; } |
54 | |
55 | BufferType getType() const { return type; } |
56 | |
57 | vertex::Usage getUsage() const { return usage; } |
58 | |
59 | bool isMapped() const { return is_mapped; } |
60 | |
61 | /** |
62 | * Map the Buffer to client memory. |
63 | * |
64 | * This can be faster for large changes to the buffer. For smaller |
65 | * changes, see fill(). |
66 | */ |
67 | virtual void *map() = 0; |
68 | |
69 | /** |
70 | * Unmap a previously mapped Buffer. The buffer must be unmapped when used |
71 | * to draw. |
72 | */ |
73 | virtual void unmap() = 0; |
74 | |
75 | /** |
76 | * Marks a range of mapped data as modified. |
77 | * NOTE: Buffer::fill calls this internally for you. |
78 | **/ |
79 | virtual void setMappedRangeModified(size_t offset, size_t size) = 0; |
80 | |
81 | /** |
82 | * Fill a portion of the buffer with data and marks the range as modified. |
83 | * |
84 | * @param offset The offset in the GLBuffer to store the data. |
85 | * @param size The size of the incoming data. |
86 | * @param data Pointer to memory to copy data from. |
87 | */ |
88 | virtual void fill(size_t offset, size_t size, const void *data) = 0; |
89 | |
90 | /** |
91 | * Copy the contents of this Buffer to another Buffer object. |
92 | **/ |
93 | virtual void copyTo(size_t offset, size_t size, Buffer *other, size_t otheroffset) = 0; |
94 | |
95 | uint32 getMapFlags() const { return map_flags; } |
96 | |
97 | class Mapper |
98 | { |
99 | public: |
100 | |
101 | /** |
102 | * Memory-maps a Buffer. |
103 | */ |
104 | Mapper(Buffer &buffer) |
105 | : buf(buffer) |
106 | { |
107 | elems = buf.map(); |
108 | } |
109 | |
110 | /** |
111 | * unmaps the buffer |
112 | */ |
113 | ~Mapper() |
114 | { |
115 | buf.unmap(); |
116 | } |
117 | |
118 | /** |
119 | * Get pointer to memory mapped region |
120 | */ |
121 | void *get() |
122 | { |
123 | return elems; |
124 | } |
125 | |
126 | private: |
127 | |
128 | Buffer &buf; |
129 | void *elems; |
130 | |
131 | }; // Mapper |
132 | |
133 | protected: |
134 | |
135 | // The size of the buffer, in bytes. |
136 | size_t size; |
137 | |
138 | // The type of the buffer object. |
139 | BufferType type; |
140 | |
141 | // Usage hint. GL_[DYNAMIC, STATIC, STREAM]_DRAW. |
142 | vertex::Usage usage; |
143 | |
144 | uint32 map_flags; |
145 | |
146 | bool is_mapped; |
147 | |
148 | }; // Buffer |
149 | |
150 | } // graphics |
151 | } // love |
152 | |