1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | // LOVE |
22 | #include "Quad.h" |
23 | |
24 | // C |
25 | #include <cstring> // For memcpy |
26 | |
27 | namespace love |
28 | { |
29 | namespace graphics |
30 | { |
31 | |
32 | love::Type Quad::type("Quad" , &Object::type); |
33 | |
34 | Quad::Quad(const Quad::Viewport &v, double sw, double sh) |
35 | : sw(sw) |
36 | , sh(sh) |
37 | { |
38 | arrayLayer = 0; |
39 | refresh(v, sw, sh); |
40 | } |
41 | |
42 | Quad::~Quad() |
43 | { |
44 | } |
45 | |
46 | void Quad::refresh(const Quad::Viewport &v, double sw, double sh) |
47 | { |
48 | this->viewport = v; |
49 | this->sw = sw; |
50 | this->sh = sh; |
51 | |
52 | // Vertices are ordered for use with triangle strips: |
53 | // 0---2 |
54 | // | / | |
55 | // 1---3 |
56 | vertexPositions[0] = Vector2(0.0f, 0.0f); |
57 | vertexPositions[1] = Vector2(0.0f, (float) v.h); |
58 | vertexPositions[2] = Vector2((float) v.w, 0.0f); |
59 | vertexPositions[3] = Vector2((float) v.w, (float) v.h); |
60 | |
61 | vertexTexCoords[0] = Vector2((float) (v.x / sw), (float) (v.y / sh)); |
62 | vertexTexCoords[1] = Vector2((float) (v.x / sw), (float) ((v.y + v.h) / sh)); |
63 | vertexTexCoords[2] = Vector2((float) ((v.x + v.w) / sw), (float) (v.y / sh)); |
64 | vertexTexCoords[3] = Vector2((float) ((v.x + v.w) / sw), (float) ((v.y + v.h) / sh)); |
65 | } |
66 | |
67 | void Quad::setViewport(const Quad::Viewport &v) |
68 | { |
69 | refresh(v, sw, sh); |
70 | } |
71 | |
72 | Quad::Viewport Quad::getViewport() const |
73 | { |
74 | return viewport; |
75 | } |
76 | |
77 | double Quad::getTextureWidth() const |
78 | { |
79 | return sw; |
80 | } |
81 | |
82 | double Quad::getTextureHeight() const |
83 | { |
84 | return sh; |
85 | } |
86 | |
87 | void Quad::setLayer(int layer) |
88 | { |
89 | arrayLayer = layer; |
90 | } |
91 | |
92 | int Quad::getLayer() const |
93 | { |
94 | return arrayLayer; |
95 | } |
96 | |
97 | } // graphics |
98 | } // love |
99 | |