| 1 | /** | 
|---|
| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
|---|
| 3 | * | 
|---|
| 4 | * This software is provided 'as-is', without any express or implied | 
|---|
| 5 | * warranty.  In no event will the authors be held liable for any damages | 
|---|
| 6 | * arising from the use of this software. | 
|---|
| 7 | * | 
|---|
| 8 | * Permission is granted to anyone to use this software for any purpose, | 
|---|
| 9 | * including commercial applications, and to alter it and redistribute it | 
|---|
| 10 | * freely, subject to the following restrictions: | 
|---|
| 11 | * | 
|---|
| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
|---|
| 13 | *    claim that you wrote the original software. If you use this software | 
|---|
| 14 | *    in a product, an acknowledgment in the product documentation would be | 
|---|
| 15 | *    appreciated but is not required. | 
|---|
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
|---|
| 17 | *    misrepresented as being the original software. | 
|---|
| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
|---|
| 19 | **/ | 
|---|
| 20 |  | 
|---|
| 21 | // LOVE | 
|---|
| 22 | #include "Quad.h" | 
|---|
| 23 |  | 
|---|
| 24 | // C | 
|---|
| 25 | #include <cstring> // For memcpy | 
|---|
| 26 |  | 
|---|
| 27 | namespace love | 
|---|
| 28 | { | 
|---|
| 29 | namespace graphics | 
|---|
| 30 | { | 
|---|
| 31 |  | 
|---|
| 32 | love::Type Quad::type( "Quad", &Object::type); | 
|---|
| 33 |  | 
|---|
| 34 | Quad::Quad(const Quad::Viewport &v, double sw, double sh) | 
|---|
| 35 | : sw(sw) | 
|---|
| 36 | , sh(sh) | 
|---|
| 37 | { | 
|---|
| 38 | arrayLayer = 0; | 
|---|
| 39 | refresh(v, sw, sh); | 
|---|
| 40 | } | 
|---|
| 41 |  | 
|---|
| 42 | Quad::~Quad() | 
|---|
| 43 | { | 
|---|
| 44 | } | 
|---|
| 45 |  | 
|---|
| 46 | void Quad::refresh(const Quad::Viewport &v, double sw, double sh) | 
|---|
| 47 | { | 
|---|
| 48 | this->viewport = v; | 
|---|
| 49 | this->sw = sw; | 
|---|
| 50 | this->sh = sh; | 
|---|
| 51 |  | 
|---|
| 52 | // Vertices are ordered for use with triangle strips: | 
|---|
| 53 | // 0---2 | 
|---|
| 54 | // | / | | 
|---|
| 55 | // 1---3 | 
|---|
| 56 | vertexPositions[0] = Vector2(0.0f, 0.0f); | 
|---|
| 57 | vertexPositions[1] = Vector2(0.0f, (float) v.h); | 
|---|
| 58 | vertexPositions[2] = Vector2((float) v.w, 0.0f); | 
|---|
| 59 | vertexPositions[3] = Vector2((float) v.w, (float) v.h); | 
|---|
| 60 |  | 
|---|
| 61 | vertexTexCoords[0] = Vector2((float) (v.x / sw), (float) (v.y / sh)); | 
|---|
| 62 | vertexTexCoords[1] = Vector2((float) (v.x / sw), (float) ((v.y + v.h) / sh)); | 
|---|
| 63 | vertexTexCoords[2] = Vector2((float) ((v.x + v.w) / sw), (float) (v.y / sh)); | 
|---|
| 64 | vertexTexCoords[3] = Vector2((float) ((v.x + v.w) / sw), (float) ((v.y + v.h) / sh)); | 
|---|
| 65 | } | 
|---|
| 66 |  | 
|---|
| 67 | void Quad::setViewport(const Quad::Viewport &v) | 
|---|
| 68 | { | 
|---|
| 69 | refresh(v, sw, sh); | 
|---|
| 70 | } | 
|---|
| 71 |  | 
|---|
| 72 | Quad::Viewport Quad::getViewport() const | 
|---|
| 73 | { | 
|---|
| 74 | return viewport; | 
|---|
| 75 | } | 
|---|
| 76 |  | 
|---|
| 77 | double Quad::getTextureWidth() const | 
|---|
| 78 | { | 
|---|
| 79 | return sw; | 
|---|
| 80 | } | 
|---|
| 81 |  | 
|---|
| 82 | double Quad::getTextureHeight() const | 
|---|
| 83 | { | 
|---|
| 84 | return sh; | 
|---|
| 85 | } | 
|---|
| 86 |  | 
|---|
| 87 | void Quad::setLayer(int layer) | 
|---|
| 88 | { | 
|---|
| 89 | arrayLayer = layer; | 
|---|
| 90 | } | 
|---|
| 91 |  | 
|---|
| 92 | int Quad::getLayer() const | 
|---|
| 93 | { | 
|---|
| 94 | return arrayLayer; | 
|---|
| 95 | } | 
|---|
| 96 |  | 
|---|
| 97 | } // graphics | 
|---|
| 98 | } // love | 
|---|
| 99 |  | 
|---|