| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #pragma once |
| 22 | |
| 23 | // LOVE |
| 24 | #include "common/Object.h" |
| 25 | #include "common/StringMap.h" |
| 26 | #include "Texture.h" |
| 27 | #include "ShaderStage.h" |
| 28 | #include "Resource.h" |
| 29 | |
| 30 | // STL |
| 31 | #include <string> |
| 32 | #include <map> |
| 33 | #include <vector> |
| 34 | #include <stddef.h> |
| 35 | |
| 36 | namespace glslang |
| 37 | { |
| 38 | class TShader; |
| 39 | } |
| 40 | |
| 41 | namespace love |
| 42 | { |
| 43 | namespace graphics |
| 44 | { |
| 45 | |
| 46 | class Graphics; |
| 47 | |
| 48 | // A GLSL shader |
| 49 | class Shader : public Object, public Resource |
| 50 | { |
| 51 | public: |
| 52 | |
| 53 | static love::Type type; |
| 54 | |
| 55 | enum Language |
| 56 | { |
| 57 | LANGUAGE_GLSL1, |
| 58 | LANGUAGE_ESSL1, |
| 59 | LANGUAGE_GLSL3, |
| 60 | LANGUAGE_ESSL3, |
| 61 | LANGUAGE_MAX_ENUM |
| 62 | }; |
| 63 | |
| 64 | // Built-in uniform variables. |
| 65 | enum BuiltinUniform |
| 66 | { |
| 67 | BUILTIN_TEXTURE_MAIN, |
| 68 | BUILTIN_TEXTURE_VIDEO_Y, |
| 69 | BUILTIN_TEXTURE_VIDEO_CB, |
| 70 | BUILTIN_TEXTURE_VIDEO_CR, |
| 71 | BUILTIN_MATRIX_VIEW_FROM_LOCAL, |
| 72 | BUILTIN_MATRIX_CLIP_FROM_VIEW, |
| 73 | BUILTIN_MATRIX_CLIP_FROM_LOCAL, |
| 74 | BUILTIN_MATRIX_VIEW_NORMAL_FROM_LOCAL, |
| 75 | BUILTIN_POINT_SIZE, |
| 76 | BUILTIN_SCREEN_SIZE, |
| 77 | BUILTIN_MAX_ENUM |
| 78 | }; |
| 79 | |
| 80 | // Types of potential uniform variables used in love's shaders. |
| 81 | enum UniformType |
| 82 | { |
| 83 | UNIFORM_FLOAT, |
| 84 | UNIFORM_MATRIX, |
| 85 | UNIFORM_INT, |
| 86 | UNIFORM_UINT, |
| 87 | UNIFORM_BOOL, |
| 88 | UNIFORM_SAMPLER, |
| 89 | UNIFORM_UNKNOWN, |
| 90 | UNIFORM_MAX_ENUM |
| 91 | }; |
| 92 | |
| 93 | enum StandardShader |
| 94 | { |
| 95 | STANDARD_DEFAULT, |
| 96 | STANDARD_VIDEO, |
| 97 | STANDARD_ARRAY, |
| 98 | STANDARD_MAX_ENUM |
| 99 | }; |
| 100 | |
| 101 | struct MatrixSize |
| 102 | { |
| 103 | short columns; |
| 104 | short rows; |
| 105 | }; |
| 106 | |
| 107 | struct UniformInfo |
| 108 | { |
| 109 | int location; |
| 110 | int count; |
| 111 | |
| 112 | union |
| 113 | { |
| 114 | int components; |
| 115 | MatrixSize matrix; |
| 116 | }; |
| 117 | |
| 118 | UniformType baseType; |
| 119 | TextureType textureType; |
| 120 | bool isDepthSampler; |
| 121 | std::string name; |
| 122 | |
| 123 | union |
| 124 | { |
| 125 | void *data; |
| 126 | float *floats; |
| 127 | int *ints; |
| 128 | unsigned int *uints; |
| 129 | }; |
| 130 | |
| 131 | size_t dataSize; |
| 132 | |
| 133 | Texture **textures; |
| 134 | }; |
| 135 | |
| 136 | // Pointer to currently active Shader. |
| 137 | static Shader *current; |
| 138 | |
| 139 | // Pointer to the default Shader. |
| 140 | static Shader *standardShaders[STANDARD_MAX_ENUM]; |
| 141 | |
| 142 | Shader(ShaderStage *vertex, ShaderStage *pixel); |
| 143 | virtual ~Shader(); |
| 144 | |
| 145 | /** |
| 146 | * Binds this Shader's program to be used when rendering. |
| 147 | **/ |
| 148 | virtual void attach() = 0; |
| 149 | |
| 150 | /** |
| 151 | * Attach a default shader. |
| 152 | **/ |
| 153 | static void attachDefault(StandardShader defaultType); |
| 154 | |
| 155 | /** |
| 156 | * Gets whether any of the default shaders are currently active. |
| 157 | **/ |
| 158 | static bool isDefaultActive(); |
| 159 | |
| 160 | /** |
| 161 | * Returns any warnings this Shader may have generated. |
| 162 | **/ |
| 163 | virtual std::string getWarnings() const = 0; |
| 164 | |
| 165 | virtual int getVertexAttributeIndex(const std::string &name) = 0; |
| 166 | |
| 167 | virtual const UniformInfo *getUniformInfo(const std::string &name) const = 0; |
| 168 | virtual const UniformInfo *getUniformInfo(BuiltinUniform builtin) const = 0; |
| 169 | |
| 170 | virtual void updateUniform(const UniformInfo *info, int count) = 0; |
| 171 | |
| 172 | virtual void sendTextures(const UniformInfo *info, Texture **textures, int count) = 0; |
| 173 | |
| 174 | /** |
| 175 | * Gets whether a uniform with the specified name exists and is actively |
| 176 | * used in the shader. |
| 177 | **/ |
| 178 | virtual bool hasUniform(const std::string &name) const = 0; |
| 179 | |
| 180 | /** |
| 181 | * Sets the textures used when rendering a video. For internal use only. |
| 182 | **/ |
| 183 | virtual void setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture) = 0; |
| 184 | |
| 185 | TextureType getMainTextureType() const; |
| 186 | void checkMainTextureType(TextureType textype, bool isDepthSampler) const; |
| 187 | void checkMainTexture(Texture *texture) const; |
| 188 | |
| 189 | static bool validate(ShaderStage *vertex, ShaderStage *pixel, std::string &err); |
| 190 | |
| 191 | static bool initialize(); |
| 192 | static void deinitialize(); |
| 193 | |
| 194 | static bool getConstant(const char *in, Language &out); |
| 195 | static bool getConstant(Language in, const char *&out); |
| 196 | |
| 197 | static bool getConstant(const char *in, BuiltinUniform &out); |
| 198 | static bool getConstant(BuiltinUniform in, const char *&out); |
| 199 | |
| 200 | protected: |
| 201 | |
| 202 | StrongRef<ShaderStage> stages[ShaderStage::STAGE_MAX_ENUM]; |
| 203 | |
| 204 | private: |
| 205 | |
| 206 | static StringMap<Language, LANGUAGE_MAX_ENUM>::Entry languageEntries[]; |
| 207 | static StringMap<Language, LANGUAGE_MAX_ENUM> languages; |
| 208 | |
| 209 | // Names for the built-in uniform variables. |
| 210 | static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM>::Entry builtinNameEntries[]; |
| 211 | static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM> builtinNames; |
| 212 | |
| 213 | }; // Shader |
| 214 | |
| 215 | } // graphics |
| 216 | } // love |
| 217 | |