| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #pragma once | 
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| 22 |  | 
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| 23 | // LOVE | 
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| 24 | #include "common/Object.h" | 
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| 25 | #include "common/StringMap.h" | 
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| 26 | #include "Texture.h" | 
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| 27 | #include "ShaderStage.h" | 
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| 28 | #include "Resource.h" | 
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| 29 |  | 
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| 30 | // STL | 
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| 31 | #include <string> | 
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| 32 | #include <map> | 
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| 33 | #include <vector> | 
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| 34 | #include <stddef.h> | 
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| 35 |  | 
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| 36 | namespace glslang | 
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| 37 | { | 
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| 38 | class TShader; | 
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| 39 | } | 
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| 40 |  | 
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| 41 | namespace love | 
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| 42 | { | 
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| 43 | namespace graphics | 
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| 44 | { | 
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| 45 |  | 
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| 46 | class Graphics; | 
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| 47 |  | 
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| 48 | // A GLSL shader | 
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| 49 | class Shader : public Object, public Resource | 
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| 50 | { | 
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| 51 | public: | 
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| 52 |  | 
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| 53 | static love::Type type; | 
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| 54 |  | 
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| 55 | enum Language | 
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| 56 | { | 
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| 57 | LANGUAGE_GLSL1, | 
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| 58 | LANGUAGE_ESSL1, | 
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| 59 | LANGUAGE_GLSL3, | 
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| 60 | LANGUAGE_ESSL3, | 
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| 61 | LANGUAGE_MAX_ENUM | 
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| 62 | }; | 
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| 63 |  | 
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| 64 | // Built-in uniform variables. | 
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| 65 | enum BuiltinUniform | 
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| 66 | { | 
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| 67 | BUILTIN_TEXTURE_MAIN, | 
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| 68 | BUILTIN_TEXTURE_VIDEO_Y, | 
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| 69 | BUILTIN_TEXTURE_VIDEO_CB, | 
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| 70 | BUILTIN_TEXTURE_VIDEO_CR, | 
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| 71 | BUILTIN_MATRIX_VIEW_FROM_LOCAL, | 
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| 72 | BUILTIN_MATRIX_CLIP_FROM_VIEW, | 
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| 73 | BUILTIN_MATRIX_CLIP_FROM_LOCAL, | 
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| 74 | BUILTIN_MATRIX_VIEW_NORMAL_FROM_LOCAL, | 
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| 75 | BUILTIN_POINT_SIZE, | 
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| 76 | BUILTIN_SCREEN_SIZE, | 
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| 77 | BUILTIN_MAX_ENUM | 
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| 78 | }; | 
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| 79 |  | 
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| 80 | // Types of potential uniform variables used in love's shaders. | 
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| 81 | enum UniformType | 
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| 82 | { | 
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| 83 | UNIFORM_FLOAT, | 
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| 84 | UNIFORM_MATRIX, | 
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| 85 | UNIFORM_INT, | 
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| 86 | UNIFORM_UINT, | 
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| 87 | UNIFORM_BOOL, | 
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| 88 | UNIFORM_SAMPLER, | 
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| 89 | UNIFORM_UNKNOWN, | 
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| 90 | UNIFORM_MAX_ENUM | 
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| 91 | }; | 
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| 92 |  | 
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| 93 | enum StandardShader | 
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| 94 | { | 
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| 95 | STANDARD_DEFAULT, | 
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| 96 | STANDARD_VIDEO, | 
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| 97 | STANDARD_ARRAY, | 
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| 98 | STANDARD_MAX_ENUM | 
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| 99 | }; | 
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| 100 |  | 
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| 101 | struct MatrixSize | 
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| 102 | { | 
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| 103 | short columns; | 
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| 104 | short rows; | 
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| 105 | }; | 
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| 106 |  | 
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| 107 | struct UniformInfo | 
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| 108 | { | 
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| 109 | int location; | 
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| 110 | int count; | 
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| 111 |  | 
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| 112 | union | 
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| 113 | { | 
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| 114 | int components; | 
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| 115 | MatrixSize matrix; | 
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| 116 | }; | 
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| 117 |  | 
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| 118 | UniformType baseType; | 
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| 119 | TextureType textureType; | 
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| 120 | bool isDepthSampler; | 
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| 121 | std::string name; | 
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| 122 |  | 
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| 123 | union | 
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| 124 | { | 
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| 125 | void *data; | 
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| 126 | float *floats; | 
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| 127 | int *ints; | 
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| 128 | unsigned int *uints; | 
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| 129 | }; | 
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| 130 |  | 
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| 131 | size_t dataSize; | 
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| 132 |  | 
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| 133 | Texture **textures; | 
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| 134 | }; | 
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| 135 |  | 
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| 136 | // Pointer to currently active Shader. | 
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| 137 | static Shader *current; | 
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| 138 |  | 
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| 139 | // Pointer to the default Shader. | 
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| 140 | static Shader *standardShaders[STANDARD_MAX_ENUM]; | 
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| 141 |  | 
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| 142 | Shader(ShaderStage *vertex, ShaderStage *pixel); | 
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| 143 | virtual ~Shader(); | 
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| 144 |  | 
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| 145 | /** | 
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| 146 | * Binds this Shader's program to be used when rendering. | 
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| 147 | **/ | 
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| 148 | virtual void attach() = 0; | 
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| 149 |  | 
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| 150 | /** | 
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| 151 | * Attach a default shader. | 
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| 152 | **/ | 
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| 153 | static void attachDefault(StandardShader defaultType); | 
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| 154 |  | 
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| 155 | /** | 
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| 156 | * Gets whether any of the default shaders are currently active. | 
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| 157 | **/ | 
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| 158 | static bool isDefaultActive(); | 
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| 159 |  | 
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| 160 | /** | 
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| 161 | * Returns any warnings this Shader may have generated. | 
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| 162 | **/ | 
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| 163 | virtual std::string getWarnings() const = 0; | 
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| 164 |  | 
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| 165 | virtual int getVertexAttributeIndex(const std::string &name) = 0; | 
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| 166 |  | 
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| 167 | virtual const UniformInfo *getUniformInfo(const std::string &name) const = 0; | 
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| 168 | virtual const UniformInfo *getUniformInfo(BuiltinUniform builtin) const = 0; | 
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| 169 |  | 
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| 170 | virtual void updateUniform(const UniformInfo *info, int count) = 0; | 
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| 171 |  | 
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| 172 | virtual void sendTextures(const UniformInfo *info, Texture **textures, int count) = 0; | 
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| 173 |  | 
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| 174 | /** | 
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| 175 | * Gets whether a uniform with the specified name exists and is actively | 
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| 176 | * used in the shader. | 
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| 177 | **/ | 
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| 178 | virtual bool hasUniform(const std::string &name) const = 0; | 
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| 179 |  | 
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| 180 | /** | 
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| 181 | * Sets the textures used when rendering a video. For internal use only. | 
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| 182 | **/ | 
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| 183 | virtual void setVideoTextures(Texture *ytexture, Texture *cbtexture, Texture *crtexture) = 0; | 
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| 184 |  | 
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| 185 | TextureType getMainTextureType() const; | 
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| 186 | void checkMainTextureType(TextureType textype, bool isDepthSampler) const; | 
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| 187 | void checkMainTexture(Texture *texture) const; | 
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| 188 |  | 
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| 189 | static bool validate(ShaderStage *vertex, ShaderStage *pixel, std::string &err); | 
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| 190 |  | 
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| 191 | static bool initialize(); | 
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| 192 | static void deinitialize(); | 
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| 193 |  | 
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| 194 | static bool getConstant(const char *in, Language &out); | 
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| 195 | static bool getConstant(Language in, const char *&out); | 
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| 196 |  | 
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| 197 | static bool getConstant(const char *in, BuiltinUniform &out); | 
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| 198 | static bool getConstant(BuiltinUniform in, const char *&out); | 
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| 199 |  | 
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| 200 | protected: | 
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| 201 |  | 
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| 202 | StrongRef<ShaderStage> stages[ShaderStage::STAGE_MAX_ENUM]; | 
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| 203 |  | 
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| 204 | private: | 
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| 205 |  | 
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| 206 | static StringMap<Language, LANGUAGE_MAX_ENUM>::Entry languageEntries[]; | 
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| 207 | static StringMap<Language, LANGUAGE_MAX_ENUM> languages; | 
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| 208 |  | 
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| 209 | // Names for the built-in uniform variables. | 
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| 210 | static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM>::Entry builtinNameEntries[]; | 
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| 211 | static StringMap<BuiltinUniform, BUILTIN_MAX_ENUM> builtinNames; | 
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| 212 |  | 
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| 213 | }; // Shader | 
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| 214 |  | 
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| 215 | } // graphics | 
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| 216 | } // love | 
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| 217 |  | 
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