1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "ShaderStage.h" |
22 | #include "common/Exception.h" |
23 | #include "Graphics.h" |
24 | |
25 | #include "libraries/glslang/glslang/Public/ShaderLang.h" |
26 | |
27 | // TODO: Use love.graphics to determine actual limits? |
28 | static const TBuiltInResource defaultTBuiltInResource = { |
29 | /* .MaxLights = */ 32, |
30 | /* .MaxClipPlanes = */ 6, |
31 | /* .MaxTextureUnits = */ 32, |
32 | /* .MaxTextureCoords = */ 32, |
33 | /* .MaxVertexAttribs = */ 64, |
34 | /* .MaxVertexUniformComponents = */ 16384, |
35 | /* .MaxVaryingFloats = */ 128, |
36 | /* .MaxVertexTextureImageUnits = */ 32, |
37 | /* .MaxCombinedTextureImageUnits = */ 80, |
38 | /* .MaxTextureImageUnits = */ 32, |
39 | /* .MaxFragmentUniformComponents = */ 16384, |
40 | /* .MaxDrawBuffers = */ 8, |
41 | /* .MaxVertexUniformVectors = */ 4096, |
42 | /* .MaxVaryingVectors = */ 32, |
43 | /* .MaxFragmentUniformVectors = */ 4096, |
44 | /* .MaxVertexOutputVectors = */ 32, |
45 | /* .MaxFragmentInputVectors = */ 31, |
46 | /* .MinProgramTexelOffset = */ -8, |
47 | /* .MaxProgramTexelOffset = */ 7, |
48 | /* .MaxClipDistances = */ 8, |
49 | /* .MaxComputeWorkGroupCountX = */ 65535, |
50 | /* .MaxComputeWorkGroupCountY = */ 65535, |
51 | /* .MaxComputeWorkGroupCountZ = */ 65535, |
52 | /* .MaxComputeWorkGroupSizeX = */ 1024, |
53 | /* .MaxComputeWorkGroupSizeY = */ 1024, |
54 | /* .MaxComputeWorkGroupSizeZ = */ 64, |
55 | /* .MaxComputeUniformComponents = */ 1024, |
56 | /* .MaxComputeTextureImageUnits = */ 32, |
57 | /* .MaxComputeImageUniforms = */ 16, |
58 | /* .MaxComputeAtomicCounters = */ 4096, |
59 | /* .MaxComputeAtomicCounterBuffers = */ 8, |
60 | /* .MaxVaryingComponents = */ 128, |
61 | /* .MaxVertexOutputComponents = */ 128, |
62 | /* .MaxGeometryInputComponents = */ 128, |
63 | /* .MaxGeometryOutputComponents = */ 128, |
64 | /* .MaxFragmentInputComponents = */ 128, |
65 | /* .MaxImageUnits = */ 192, |
66 | /* .MaxCombinedImageUnitsAndFragmentOutputs = */ 144, |
67 | /* .MaxCombinedShaderOutputResources = */ 144, |
68 | /* .MaxImageSamples = */ 32, |
69 | /* .MaxVertexImageUniforms = */ 16, |
70 | /* .MaxTessControlImageUniforms = */ 16, |
71 | /* .MaxTessEvaluationImageUniforms = */ 16, |
72 | /* .MaxGeometryImageUniforms = */ 16, |
73 | /* .MaxFragmentImageUniforms = */ 16, |
74 | /* .MaxCombinedImageUniforms = */ 80, |
75 | /* .MaxGeometryTextureImageUnits = */ 16, |
76 | /* .MaxGeometryOutputVertices = */ 256, |
77 | /* .MaxGeometryTotalOutputComponents = */ 1024, |
78 | /* .MaxGeometryUniformComponents = */ 1024, |
79 | /* .MaxGeometryVaryingComponents = */ 64, |
80 | /* .MaxTessControlInputComponents = */ 128, |
81 | /* .MaxTessControlOutputComponents = */ 128, |
82 | /* .MaxTessControlTextureImageUnits = */ 16, |
83 | /* .MaxTessControlUniformComponents = */ 1024, |
84 | /* .MaxTessControlTotalOutputComponents = */ 4096, |
85 | /* .MaxTessEvaluationInputComponents = */ 128, |
86 | /* .MaxTessEvaluationOutputComponents = */ 128, |
87 | /* .MaxTessEvaluationTextureImageUnits = */ 16, |
88 | /* .MaxTessEvaluationUniformComponents = */ 1024, |
89 | /* .MaxTessPatchComponents = */ 120, |
90 | /* .MaxPatchVertices = */ 32, |
91 | /* .MaxTessGenLevel = */ 64, |
92 | /* .MaxViewports = */ 16, |
93 | /* .MaxVertexAtomicCounters = */ 4096, |
94 | /* .MaxTessControlAtomicCounters = */ 4096, |
95 | /* .MaxTessEvaluationAtomicCounters = */ 4096, |
96 | /* .MaxGeometryAtomicCounters = */ 4096, |
97 | /* .MaxFragmentAtomicCounters = */ 4096, |
98 | /* .MaxCombinedAtomicCounters = */ 4096, |
99 | /* .MaxAtomicCounterBindings = */ 8, |
100 | /* .MaxVertexAtomicCounterBuffers = */ 8, |
101 | /* .MaxTessControlAtomicCounterBuffers = */ 8, |
102 | /* .MaxTessEvaluationAtomicCounterBuffers = */ 8, |
103 | /* .MaxGeometryAtomicCounterBuffers = */ 8, |
104 | /* .MaxFragmentAtomicCounterBuffers = */ 8, |
105 | /* .MaxCombinedAtomicCounterBuffers = */ 8, |
106 | /* .MaxAtomicCounterBufferSize = */ 16384, |
107 | /* .MaxTransformFeedbackBuffers = */ 4, |
108 | /* .MaxTransformFeedbackInterleavedComponents = */ 64, |
109 | /* .MaxCullDistances = */ 8, |
110 | /* .MaxCombinedClipAndCullDistances = */ 8, |
111 | /* .MaxSamples = */ 32, |
112 | /* .maxMeshOutputVerticesNV = */ 256, |
113 | /* .maxMeshOutputPrimitivesNV = */ 512, |
114 | /* .maxMeshWorkGroupSizeX_NV = */ 32, |
115 | /* .maxMeshWorkGroupSizeY_NV = */ 1, |
116 | /* .maxMeshWorkGroupSizeZ_NV = */ 1, |
117 | /* .maxTaskWorkGroupSizeX_NV = */ 32, |
118 | /* .maxTaskWorkGroupSizeY_NV = */ 1, |
119 | /* .maxTaskWorkGroupSizeZ_NV = */ 1, |
120 | /* .maxMeshViewCountNV = */ 4, |
121 | /* .limits = */ { |
122 | /* .nonInductiveForLoops = */ 1, |
123 | /* .whileLoops = */ 1, |
124 | /* .doWhileLoops = */ 1, |
125 | /* .generalUniformIndexing = */ 1, |
126 | /* .generalAttributeMatrixVectorIndexing = */ 1, |
127 | /* .generalVaryingIndexing = */ 1, |
128 | /* .generalSamplerIndexing = */ 1, |
129 | /* .generalVariableIndexing = */ 1, |
130 | /* .generalConstantMatrixVectorIndexing = */ 1, |
131 | } |
132 | }; |
133 | |
134 | namespace love |
135 | { |
136 | namespace graphics |
137 | { |
138 | |
139 | ShaderStage::ShaderStage(Graphics *gfx, StageType stage, const std::string &glsl, bool gles, const std::string &cachekey) |
140 | : stageType(stage) |
141 | , source(glsl) |
142 | , cacheKey(cachekey) |
143 | , glslangShader(nullptr) |
144 | { |
145 | EShLanguage glslangStage = EShLangCount; |
146 | if (stage == STAGE_VERTEX) |
147 | glslangStage = EShLangVertex; |
148 | else if (stage == STAGE_PIXEL) |
149 | glslangStage = EShLangFragment; |
150 | else |
151 | throw love::Exception("Cannot compile shader stage: unknown stage type." ); |
152 | |
153 | glslangShader = new glslang::TShader(glslangStage); |
154 | |
155 | bool supportsGLSL3 = gfx->getCapabilities().features[Graphics::FEATURE_GLSL3]; |
156 | int defaultversion = gles ? 100 : 120; |
157 | EProfile defaultprofile = ENoProfile; |
158 | |
159 | const char *csrc = glsl.c_str(); |
160 | int srclen = (int) glsl.length(); |
161 | glslangShader->setStringsWithLengths(&csrc, &srclen, 1); |
162 | |
163 | bool forcedefault = false; |
164 | if (source.find("#define LOVE_GLSL1_ON_GLSL3" ) != std::string::npos) |
165 | forcedefault = true; |
166 | |
167 | bool forwardcompat = supportsGLSL3 && !forcedefault; |
168 | |
169 | if (!glslangShader->parse(&defaultTBuiltInResource, defaultversion, defaultprofile, forcedefault, forwardcompat, EShMsgSuppressWarnings)) |
170 | { |
171 | const char *stagename = "unknown" ; |
172 | getConstant(stage, stagename); |
173 | |
174 | std::string err = "Error validating " + std::string(stagename) + " shader:\n\n" |
175 | + std::string(glslangShader->getInfoLog()) + "\n" |
176 | + std::string(glslangShader->getInfoDebugLog()); |
177 | |
178 | delete glslangShader; |
179 | throw love::Exception("%s" , err.c_str()); |
180 | } |
181 | } |
182 | |
183 | ShaderStage::~ShaderStage() |
184 | { |
185 | if (!cacheKey.empty()) |
186 | { |
187 | auto gfx = Module::getInstance<Graphics>(Module::M_GRAPHICS); |
188 | if (gfx != nullptr) |
189 | gfx->cleanupCachedShaderStage(stageType, cacheKey); |
190 | } |
191 | |
192 | delete glslangShader; |
193 | } |
194 | |
195 | bool ShaderStage::getConstant(const char *in, StageType &out) |
196 | { |
197 | return stageNames.find(in, out); |
198 | } |
199 | |
200 | bool ShaderStage::getConstant(StageType in, const char *&out) |
201 | { |
202 | return stageNames.find(in, out); |
203 | } |
204 | |
205 | StringMap<ShaderStage::StageType, ShaderStage::STAGE_MAX_ENUM>::Entry ShaderStage::stageNameEntries[] = |
206 | { |
207 | { "vertex" , STAGE_VERTEX }, |
208 | { "pixel" , STAGE_PIXEL }, |
209 | }; |
210 | |
211 | StringMap<ShaderStage::StageType, ShaderStage::STAGE_MAX_ENUM> ShaderStage::stageNames(ShaderStage::stageNameEntries, sizeof(ShaderStage::stageNameEntries)); |
212 | |
213 | } // graphics |
214 | } // love |
215 | |