| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "ShaderStage.h" |
| 22 | |
| 23 | namespace love |
| 24 | { |
| 25 | namespace graphics |
| 26 | { |
| 27 | namespace opengl |
| 28 | { |
| 29 | |
| 30 | ShaderStage::ShaderStage(love::graphics::Graphics *gfx, StageType stage, const std::string &source, bool gles, const std::string &cachekey) |
| 31 | : love::graphics::ShaderStage(gfx, stage, source, gles, cachekey) |
| 32 | , glShader(0) |
| 33 | { |
| 34 | loadVolatile(); |
| 35 | } |
| 36 | |
| 37 | ShaderStage::~ShaderStage() |
| 38 | { |
| 39 | unloadVolatile(); |
| 40 | } |
| 41 | |
| 42 | bool ShaderStage::loadVolatile() |
| 43 | { |
| 44 | if (glShader != 0) |
| 45 | return true; |
| 46 | |
| 47 | StageType stage = getStageType(); |
| 48 | const char *typestr = "unknown" ; |
| 49 | getConstant(stage, typestr); |
| 50 | |
| 51 | GLenum glstage = 0; |
| 52 | if (stage == STAGE_VERTEX) |
| 53 | glstage = GL_VERTEX_SHADER; |
| 54 | else if (stage == STAGE_PIXEL) |
| 55 | glstage = GL_FRAGMENT_SHADER; |
| 56 | else |
| 57 | throw love::Exception("%s shader stage is not handled in OpenGL backend code." , typestr); |
| 58 | |
| 59 | glShader = glCreateShader(glstage); |
| 60 | |
| 61 | if (glShader == 0) |
| 62 | throw love::Exception("Cannot create OpenGL %s shader object." , typestr); |
| 63 | |
| 64 | const std::string &sourcestring = getSource(); |
| 65 | const char *src = sourcestring.c_str(); |
| 66 | GLint srclen = (GLint) sourcestring.length(); |
| 67 | |
| 68 | glShaderSource(glShader, 1, (const GLchar **)&src, &srclen); |
| 69 | glCompileShader(glShader); |
| 70 | |
| 71 | GLint infologlen; |
| 72 | glGetShaderiv(glShader, GL_INFO_LOG_LENGTH, &infologlen); |
| 73 | |
| 74 | if (infologlen > 0) |
| 75 | { |
| 76 | GLchar *infolog = new GLchar[infologlen]; |
| 77 | glGetShaderInfoLog(glShader, infologlen, nullptr, infolog); |
| 78 | |
| 79 | warnings = infolog; |
| 80 | delete[] infolog; |
| 81 | } |
| 82 | |
| 83 | GLint status = GL_FALSE; |
| 84 | glGetShaderiv(glShader, GL_COMPILE_STATUS, &status); |
| 85 | |
| 86 | if (status == GL_FALSE) |
| 87 | { |
| 88 | glDeleteShader(glShader); |
| 89 | throw love::Exception("Cannot compile %s shader code:\n%s" , typestr, warnings.c_str()); |
| 90 | } |
| 91 | |
| 92 | return true; |
| 93 | } |
| 94 | |
| 95 | void ShaderStage::unloadVolatile() |
| 96 | { |
| 97 | if (glShader != 0) |
| 98 | glDeleteShader(glShader); |
| 99 | |
| 100 | glShader = 0; |
| 101 | } |
| 102 | |
| 103 | } // opengl |
| 104 | } // graphics |
| 105 | } // love |
| 106 | |