| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #include "ShaderStage.h" | 
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| 22 |  | 
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| 23 | namespace love | 
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| 24 | { | 
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| 25 | namespace graphics | 
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| 26 | { | 
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| 27 | namespace opengl | 
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| 28 | { | 
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| 29 |  | 
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| 30 | ShaderStage::ShaderStage(love::graphics::Graphics *gfx, StageType stage, const std::string &source, bool gles, const std::string &cachekey) | 
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| 31 | : love::graphics::ShaderStage(gfx, stage, source, gles, cachekey) | 
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| 32 | , glShader(0) | 
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| 33 | { | 
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| 34 | loadVolatile(); | 
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| 35 | } | 
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| 36 |  | 
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| 37 | ShaderStage::~ShaderStage() | 
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| 38 | { | 
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| 39 | unloadVolatile(); | 
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| 40 | } | 
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| 41 |  | 
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| 42 | bool ShaderStage::loadVolatile() | 
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| 43 | { | 
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| 44 | if (glShader != 0) | 
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| 45 | return true; | 
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| 46 |  | 
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| 47 | StageType stage = getStageType(); | 
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| 48 | const char *typestr = "unknown"; | 
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| 49 | getConstant(stage, typestr); | 
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| 50 |  | 
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| 51 | GLenum glstage = 0; | 
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| 52 | if (stage == STAGE_VERTEX) | 
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| 53 | glstage = GL_VERTEX_SHADER; | 
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| 54 | else if (stage == STAGE_PIXEL) | 
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| 55 | glstage = GL_FRAGMENT_SHADER; | 
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| 56 | else | 
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| 57 | throw love::Exception( "%s shader stage is not handled in OpenGL backend code.", typestr); | 
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| 58 |  | 
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| 59 | glShader = glCreateShader(glstage); | 
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| 60 |  | 
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| 61 | if (glShader == 0) | 
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| 62 | throw love::Exception( "Cannot create OpenGL %s shader object.", typestr); | 
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| 63 |  | 
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| 64 | const std::string &sourcestring = getSource(); | 
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| 65 | const char *src = sourcestring.c_str(); | 
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| 66 | GLint srclen = (GLint) sourcestring.length(); | 
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| 67 |  | 
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| 68 | glShaderSource(glShader, 1, (const GLchar **)&src, &srclen); | 
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| 69 | glCompileShader(glShader); | 
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| 70 |  | 
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| 71 | GLint infologlen; | 
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| 72 | glGetShaderiv(glShader, GL_INFO_LOG_LENGTH, &infologlen); | 
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| 73 |  | 
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| 74 | if (infologlen > 0) | 
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| 75 | { | 
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| 76 | GLchar *infolog = new GLchar[infologlen]; | 
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| 77 | glGetShaderInfoLog(glShader, infologlen, nullptr, infolog); | 
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| 78 |  | 
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| 79 | warnings = infolog; | 
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| 80 | delete[] infolog; | 
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| 81 | } | 
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| 82 |  | 
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| 83 | GLint status = GL_FALSE; | 
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| 84 | glGetShaderiv(glShader, GL_COMPILE_STATUS, &status); | 
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| 85 |  | 
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| 86 | if (status == GL_FALSE) | 
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| 87 | { | 
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| 88 | glDeleteShader(glShader); | 
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| 89 | throw love::Exception( "Cannot compile %s shader code:\n%s", typestr, warnings.c_str()); | 
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| 90 | } | 
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| 91 |  | 
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| 92 | return true; | 
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| 93 | } | 
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| 94 |  | 
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| 95 | void ShaderStage::unloadVolatile() | 
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| 96 | { | 
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| 97 | if (glShader != 0) | 
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| 98 | glDeleteShader(glShader); | 
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| 99 |  | 
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| 100 | glShader = 0; | 
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| 101 | } | 
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| 102 |  | 
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| 103 | } // opengl | 
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| 104 | } // graphics | 
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| 105 | } // love | 
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| 106 |  | 
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