| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #include "common/config.h" | 
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| 22 | #include "StreamBuffer.h" | 
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| 23 | #include "OpenGL.h" | 
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| 24 | #include "FenceSync.h" | 
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| 25 | #include "graphics/Volatile.h" | 
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| 26 | #include "common/Exception.h" | 
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| 27 | #include "common/memory.h" | 
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| 28 |  | 
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| 29 | #include <vector> | 
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| 30 | #include <algorithm> | 
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| 31 |  | 
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| 32 | namespace love | 
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| 33 | { | 
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| 34 | namespace graphics | 
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| 35 | { | 
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| 36 | namespace opengl | 
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| 37 | { | 
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| 38 |  | 
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| 39 | // Typically this should be 3 frames, but we only do per-frame syncing right now | 
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| 40 | // so we add an extra frame to reduce the (small) chance of stalls. | 
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| 41 | static const int BUFFER_FRAMES = 4; | 
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| 42 |  | 
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| 43 | class StreamBufferClientMemory final : public love::graphics::StreamBuffer | 
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| 44 | { | 
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| 45 | public: | 
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| 46 |  | 
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| 47 | StreamBufferClientMemory(BufferType mode, size_t size) | 
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| 48 | : love::graphics::StreamBuffer(mode, size) | 
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| 49 | , data(nullptr) | 
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| 50 | { | 
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| 51 | try | 
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| 52 | { | 
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| 53 | data = new uint8[size]; | 
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| 54 | } | 
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| 55 | catch (std::exception &) | 
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| 56 | { | 
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| 57 | throw love::Exception( "Out of memory."); | 
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| 58 | } | 
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| 59 | } | 
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| 60 |  | 
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| 61 | virtual ~StreamBufferClientMemory() | 
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| 62 | { | 
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| 63 | delete[] data; | 
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| 64 | } | 
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| 65 |  | 
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| 66 | MapInfo map(size_t /*minsize*/) override | 
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| 67 | { | 
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| 68 | return MapInfo(data, bufferSize); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | size_t unmap(size_t /*usedsize*/) override | 
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| 72 | { | 
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| 73 | return (size_t) data; | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void markUsed(size_t /*usedsize*/) override { } | 
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| 77 | ptrdiff_t getHandle() const override { return 0; } | 
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| 78 |  | 
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| 79 | private: | 
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| 80 |  | 
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| 81 | uint8 *data; | 
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| 82 |  | 
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| 83 | }; // StreamBufferClientMemory | 
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| 84 |  | 
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| 85 | class StreamBufferSubDataOrphan final : public love::graphics::StreamBuffer, public Volatile | 
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| 86 | { | 
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| 87 | public: | 
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| 88 |  | 
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| 89 | StreamBufferSubDataOrphan(BufferType mode, size_t size) | 
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| 90 | : love::graphics::StreamBuffer(mode, size) | 
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| 91 | , vbo(0) | 
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| 92 | , glMode(OpenGL::getGLBufferType(mode)) | 
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| 93 | , data(nullptr) | 
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| 94 | , orphan(false) | 
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| 95 | { | 
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| 96 | try | 
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| 97 | { | 
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| 98 | data = new uint8[size]; | 
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| 99 | } | 
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| 100 | catch (std::exception &) | 
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| 101 | { | 
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| 102 | throw love::Exception( "Out of memory."); | 
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| 103 | } | 
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| 104 |  | 
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| 105 | loadVolatile(); | 
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| 106 | } | 
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| 107 |  | 
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| 108 | virtual ~StreamBufferSubDataOrphan() | 
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| 109 | { | 
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| 110 | unloadVolatile(); | 
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| 111 | delete[] data; | 
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| 112 | } | 
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| 113 |  | 
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| 114 | MapInfo map(size_t /*minsize*/) override | 
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| 115 | { | 
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| 116 | if (orphan) | 
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| 117 | { | 
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| 118 | orphan = false; | 
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| 119 | frameGPUReadOffset = 0; | 
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| 120 | gl.bindBuffer(mode, vbo); | 
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| 121 | glBufferData(glMode, bufferSize, nullptr, GL_STREAM_DRAW); | 
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| 122 | } | 
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| 123 |  | 
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| 124 | return MapInfo(data, bufferSize - frameGPUReadOffset); | 
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| 125 | } | 
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| 126 |  | 
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| 127 | size_t unmap(size_t usedsize) override | 
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| 128 | { | 
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| 129 | gl.bindBuffer(mode, vbo); | 
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| 130 | glBufferSubData(glMode, frameGPUReadOffset, usedsize, data); | 
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| 131 | return frameGPUReadOffset; | 
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| 132 | } | 
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| 133 |  | 
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| 134 | void markUsed(size_t usedsize) override | 
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| 135 | { | 
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| 136 | frameGPUReadOffset += usedsize; | 
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| 137 | } | 
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| 138 |  | 
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| 139 | void nextFrame() override | 
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| 140 | { | 
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| 141 | // Orphan the buffer before its first use in the next frame. | 
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| 142 | frameGPUReadOffset = 0; | 
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| 143 | orphan = true; | 
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| 144 | } | 
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| 145 |  | 
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| 146 | ptrdiff_t getHandle() const override { return vbo; } | 
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| 147 |  | 
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| 148 | bool loadVolatile() override | 
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| 149 | { | 
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| 150 | if (vbo != 0) | 
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| 151 | return true; | 
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| 152 |  | 
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| 153 | glGenBuffers(1, &vbo); | 
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| 154 | gl.bindBuffer(mode, vbo); | 
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| 155 | glBufferData(glMode, bufferSize, nullptr, GL_STREAM_DRAW); | 
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| 156 |  | 
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| 157 | frameGPUReadOffset = 0; | 
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| 158 | orphan = false; | 
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| 159 |  | 
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| 160 | return true; | 
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| 161 | } | 
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| 162 |  | 
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| 163 | void unloadVolatile() override | 
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| 164 | { | 
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| 165 | if (vbo == 0) | 
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| 166 | return; | 
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| 167 |  | 
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| 168 | gl.deleteBuffer(vbo); | 
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| 169 | vbo = 0; | 
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| 170 | } | 
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| 171 |  | 
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| 172 | protected: | 
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| 173 |  | 
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| 174 | GLuint vbo; | 
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| 175 | GLenum glMode; | 
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| 176 |  | 
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| 177 | uint8 *data; | 
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| 178 |  | 
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| 179 | bool orphan; | 
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| 180 |  | 
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| 181 | }; // StreamBufferSubDataOrphan | 
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| 182 |  | 
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| 183 | class StreamBufferSync : public love::graphics::StreamBuffer | 
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| 184 | { | 
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| 185 | public: | 
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| 186 |  | 
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| 187 | StreamBufferSync(BufferType type, size_t size) | 
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| 188 | : love::graphics::StreamBuffer(type, size) | 
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| 189 | , frameIndex(0) | 
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| 190 | , syncs() | 
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| 191 | {} | 
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| 192 |  | 
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| 193 | virtual ~StreamBufferSync() {} | 
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| 194 |  | 
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| 195 | void nextFrame() override | 
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| 196 | { | 
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| 197 | // Insert a GPU fence for this frame's section of the data, we'll wait | 
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| 198 | // for it when we try to map that data for writing in subsequent frames. | 
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| 199 | syncs[frameIndex].fence(); | 
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| 200 |  | 
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| 201 | frameIndex = (frameIndex + 1) % BUFFER_FRAMES; | 
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| 202 | frameGPUReadOffset = 0; | 
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| 203 | } | 
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| 204 |  | 
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| 205 | void markUsed(size_t usedsize) override | 
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| 206 | { | 
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| 207 | // We insert a fence for all data from this frame at the end of the | 
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| 208 | // frame (in nextFrame), rather than doing anything more fine-grained. | 
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| 209 | frameGPUReadOffset += usedsize; | 
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| 210 | } | 
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| 211 |  | 
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| 212 | protected: | 
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| 213 |  | 
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| 214 | int frameIndex; | 
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| 215 | FenceSync syncs[BUFFER_FRAMES]; | 
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| 216 |  | 
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| 217 | }; // StreamBufferSync | 
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| 218 |  | 
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| 219 | class StreamBufferMapSync final : public StreamBufferSync, public Volatile | 
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| 220 | { | 
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| 221 | public: | 
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| 222 |  | 
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| 223 | StreamBufferMapSync(BufferType type, size_t size) | 
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| 224 | : StreamBufferSync(type, size) | 
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| 225 | , vbo(0) | 
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| 226 | , glMode(OpenGL::getGLBufferType(mode)) | 
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| 227 | { | 
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| 228 | loadVolatile(); | 
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| 229 | } | 
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| 230 |  | 
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| 231 | ~StreamBufferMapSync() | 
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| 232 | { | 
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| 233 | unloadVolatile(); | 
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| 234 | } | 
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| 235 |  | 
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| 236 | MapInfo map(size_t /*minsize*/) override | 
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| 237 | { | 
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| 238 | gl.bindBuffer(mode, vbo); | 
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| 239 |  | 
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| 240 | // Make sure this frame's section of the buffer is done being used. | 
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| 241 | syncs[frameIndex].cpuWait(); | 
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| 242 |  | 
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| 243 | MapInfo info; | 
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| 244 | info.size = bufferSize - frameGPUReadOffset; | 
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| 245 |  | 
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| 246 | GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT; | 
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| 247 |  | 
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| 248 | size_t mapoffset = (frameIndex * bufferSize) + frameGPUReadOffset; | 
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| 249 | info.data = (uint8 *) glMapBufferRange(glMode, mapoffset, info.size, flags); | 
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| 250 |  | 
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| 251 | return info; | 
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| 252 | } | 
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| 253 |  | 
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| 254 | size_t unmap(size_t usedsize) override | 
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| 255 | { | 
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| 256 | gl.bindBuffer(mode, vbo); | 
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| 257 | glFlushMappedBufferRange(glMode, 0, usedsize); | 
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| 258 | glUnmapBuffer(glMode); | 
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| 259 |  | 
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| 260 | return (frameIndex * bufferSize) + frameGPUReadOffset; | 
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| 261 | } | 
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| 262 |  | 
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| 263 | ptrdiff_t getHandle() const override { return vbo; } | 
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| 264 |  | 
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| 265 | bool loadVolatile() override | 
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| 266 | { | 
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| 267 | if (vbo != 0) | 
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| 268 | return true; | 
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| 269 |  | 
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| 270 | glGenBuffers(1, &vbo); | 
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| 271 | gl.bindBuffer(mode, vbo); | 
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| 272 | glBufferData(glMode, bufferSize * BUFFER_FRAMES, nullptr, GL_STREAM_DRAW); | 
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| 273 |  | 
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| 274 | frameGPUReadOffset = 0; | 
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| 275 | frameIndex = 0; | 
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| 276 |  | 
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| 277 | return true; | 
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| 278 | } | 
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| 279 |  | 
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| 280 | void unloadVolatile() override | 
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| 281 | { | 
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| 282 | if (vbo != 0) | 
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| 283 | { | 
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| 284 | gl.deleteBuffer(vbo); | 
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| 285 | vbo = 0; | 
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| 286 | } | 
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| 287 |  | 
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| 288 | for (FenceSync &sync : syncs) | 
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| 289 | sync.cleanup(); | 
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| 290 | } | 
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| 291 |  | 
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| 292 | private: | 
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| 293 |  | 
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| 294 | GLuint vbo; | 
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| 295 | GLenum glMode; | 
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| 296 |  | 
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| 297 | }; // StreamBufferMapSync | 
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| 298 |  | 
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| 299 | class StreamBufferPersistentMapSync final : public StreamBufferSync, public Volatile | 
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| 300 | { | 
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| 301 | public: | 
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| 302 |  | 
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| 303 | // Coherent mapping is supposedly faster on intel/nvidia aside from a couple | 
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| 304 | // old nvidia GPUs. | 
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| 305 | StreamBufferPersistentMapSync(BufferType type, size_t size, bool coherent = true) | 
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| 306 | : StreamBufferSync(type, size) | 
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| 307 | , vbo(0) | 
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| 308 | , glMode(OpenGL::getGLBufferType(mode)) | 
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| 309 | , data(nullptr) | 
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| 310 | , coherent(coherent) | 
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| 311 | { | 
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| 312 | loadVolatile(); | 
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| 313 | } | 
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| 314 |  | 
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| 315 | ~StreamBufferPersistentMapSync() | 
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| 316 | { | 
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| 317 | unloadVolatile(); | 
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| 318 | } | 
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| 319 |  | 
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| 320 | MapInfo map(size_t /*minsize*/) override | 
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| 321 | { | 
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| 322 | // Make sure this frame's section of the buffer is done being used. | 
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| 323 | syncs[frameIndex].cpuWait(); | 
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| 324 |  | 
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| 325 | MapInfo info; | 
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| 326 | info.size = bufferSize - frameGPUReadOffset; | 
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| 327 | info.data = data + (frameIndex * bufferSize) + frameGPUReadOffset; | 
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| 328 | return info; | 
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| 329 | } | 
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| 330 |  | 
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| 331 | size_t unmap(size_t usedsize) override | 
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| 332 | { | 
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| 333 | size_t offset = (frameIndex * bufferSize) + frameGPUReadOffset; | 
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| 334 |  | 
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| 335 | if (!coherent) | 
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| 336 | { | 
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| 337 | gl.bindBuffer(mode, vbo); | 
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| 338 | glFlushMappedBufferRange(glMode, offset, usedsize); | 
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| 339 | } | 
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| 340 |  | 
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| 341 | return offset; | 
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| 342 | } | 
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| 343 |  | 
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| 344 | ptrdiff_t getHandle() const override { return vbo; } | 
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| 345 |  | 
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| 346 | bool loadVolatile() override | 
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| 347 | { | 
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| 348 | if (vbo != 0) | 
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| 349 | return true; | 
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| 350 |  | 
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| 351 | glGenBuffers(1, &vbo); | 
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| 352 | gl.bindBuffer(mode, vbo); | 
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| 353 |  | 
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| 354 | GLbitfield storageflags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT; | 
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| 355 | GLbitfield mapflags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT; | 
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| 356 |  | 
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| 357 | storageflags |= (coherent ? GL_MAP_COHERENT_BIT : 0); | 
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| 358 | mapflags |= (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT); | 
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| 359 |  | 
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| 360 | glBufferStorage(glMode, bufferSize * BUFFER_FRAMES, nullptr, storageflags); | 
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| 361 | data = (uint8 *) glMapBufferRange(glMode, 0, bufferSize * BUFFER_FRAMES, mapflags); | 
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| 362 |  | 
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| 363 | frameGPUReadOffset = 0; | 
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| 364 | frameIndex = 0; | 
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| 365 |  | 
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| 366 | return true; | 
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| 367 | } | 
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| 368 |  | 
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| 369 | void unloadVolatile() override | 
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| 370 | { | 
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| 371 | if (vbo != 0) | 
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| 372 | { | 
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| 373 | gl.bindBuffer(mode, vbo); | 
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| 374 | glUnmapBuffer(glMode); | 
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| 375 | gl.deleteBuffer(vbo); | 
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| 376 | vbo = 0; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | for (FenceSync &sync : syncs) | 
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| 380 | sync.cleanup(); | 
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| 381 | } | 
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| 382 |  | 
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| 383 | private: | 
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| 384 |  | 
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| 385 | GLuint vbo; | 
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| 386 | GLenum glMode; | 
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| 387 | uint8 *data; | 
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| 388 | bool coherent; | 
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| 389 |  | 
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| 390 | }; // StreamBufferPersistentMapSync | 
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| 391 |  | 
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| 392 | class StreamBufferPinnedMemory final : public StreamBufferSync, public Volatile | 
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| 393 | { | 
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| 394 | public: | 
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| 395 |  | 
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| 396 | StreamBufferPinnedMemory(BufferType type, size_t size) | 
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| 397 | : StreamBufferSync(type, size) | 
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| 398 | , vbo(0) | 
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| 399 | , glMode(OpenGL::getGLBufferType(mode)) | 
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| 400 | , data(nullptr) | 
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| 401 | , alignedSize(0) | 
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| 402 | { | 
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| 403 | size_t alignment = getPageSize(); | 
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| 404 | alignedSize = alignUp(size * BUFFER_FRAMES, alignment); | 
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| 405 |  | 
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| 406 | if (!alignedMalloc((void **) &data, alignedSize, alignment)) | 
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| 407 | throw love::Exception( "Out of memory."); | 
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| 408 |  | 
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| 409 | if (!loadVolatile()) | 
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| 410 | { | 
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| 411 | ptrdiff_t pointer = (ptrdiff_t) data; | 
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| 412 | alignedFree(data); | 
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| 413 | throw love::Exception( "AMD Pinned Memory StreamBuffer implementation failed to create buffer (address: %p, alignment: %ld, aiigned size: %ld)", pointer, alignment, alignedSize); | 
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| 414 | } | 
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| 415 | } | 
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| 416 |  | 
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| 417 | ~StreamBufferPinnedMemory() | 
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| 418 | { | 
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| 419 | unloadVolatile(); | 
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| 420 | alignedFree(data); | 
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| 421 | } | 
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| 422 |  | 
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| 423 | MapInfo map(size_t /*minsize*/) override | 
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| 424 | { | 
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| 425 | // Make sure this frame's section of the buffer is done being used. | 
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| 426 | syncs[frameIndex].cpuWait(); | 
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| 427 |  | 
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| 428 | MapInfo info; | 
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| 429 | info.size = bufferSize - frameGPUReadOffset; | 
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| 430 | info.data = data + (frameIndex * bufferSize) + frameGPUReadOffset; | 
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| 431 | return info; | 
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| 432 | } | 
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| 433 |  | 
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| 434 | size_t unmap(size_t /*usedsize*/) override | 
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| 435 | { | 
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| 436 | size_t offset = (frameIndex * bufferSize) + frameGPUReadOffset; | 
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| 437 | return offset; | 
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| 438 | } | 
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| 439 |  | 
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| 440 | ptrdiff_t getHandle() const override { return vbo; } | 
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| 441 |  | 
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| 442 | bool loadVolatile() override | 
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| 443 | { | 
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| 444 | if (vbo != 0) | 
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| 445 | return true; | 
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| 446 |  | 
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| 447 | glGenBuffers(1, &vbo); | 
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| 448 |  | 
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| 449 | while (glGetError() != GL_NO_ERROR) | 
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| 450 | /* Clear errors. */; | 
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| 451 |  | 
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| 452 | glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, vbo); | 
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| 453 | glBufferData(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, alignedSize, data, GL_STREAM_DRAW); | 
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| 454 |  | 
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| 455 | if (glGetError() != GL_NO_ERROR) | 
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| 456 | { | 
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| 457 | gl.deleteBuffer(vbo); | 
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| 458 | vbo = 0; | 
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| 459 | return false; | 
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| 460 | } | 
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| 461 |  | 
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| 462 | frameGPUReadOffset = 0; | 
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| 463 | frameIndex = 0; | 
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| 464 |  | 
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| 465 | return true; | 
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| 466 | } | 
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| 467 |  | 
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| 468 | void unloadVolatile() override | 
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| 469 | { | 
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| 470 | if (vbo != 0) | 
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| 471 | { | 
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| 472 | // Make sure the GPU has completed all work before freeing the | 
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| 473 | // memory. glFlush+sync.cpuWait doesn't seem to be enough. | 
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| 474 | glFinish(); | 
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| 475 |  | 
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| 476 | gl.bindBuffer(mode, vbo); | 
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| 477 | gl.deleteBuffer(vbo); | 
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| 478 | vbo = 0; | 
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| 479 | } | 
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| 480 |  | 
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| 481 | for (FenceSync &sync : syncs) | 
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| 482 | sync.cleanup(); | 
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| 483 | } | 
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| 484 |  | 
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| 485 | private: | 
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| 486 |  | 
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| 487 | GLuint vbo; | 
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| 488 | GLenum glMode; | 
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| 489 | uint8 *data; | 
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| 490 | size_t alignedSize; | 
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| 491 |  | 
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| 492 | }; // StreamBufferPinnedMemory | 
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| 493 |  | 
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| 494 | love::graphics::StreamBuffer *CreateStreamBuffer(BufferType mode, size_t size) | 
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| 495 | { | 
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| 496 | if (gl.isCoreProfile()) | 
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| 497 | { | 
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| 498 | if (!gl.bugs.clientWaitSyncStalls) | 
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| 499 | { | 
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| 500 | // AMD's pinned memory seems to be faster than persistent mapping, | 
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| 501 | // on AMD GPUs. | 
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| 502 | if (GLAD_AMD_pinned_memory && gl.getVendor() == OpenGL::VENDOR_AMD) | 
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| 503 | { | 
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| 504 | try | 
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| 505 | { | 
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| 506 | return new StreamBufferPinnedMemory(mode, size); | 
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| 507 | } | 
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| 508 | catch (love::Exception &) | 
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| 509 | { | 
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| 510 | // According to the spec, pinned memory can fail if the RAM | 
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| 511 | // allocation can't be mapped to the GPU's address space. | 
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| 512 | // This seems to happen in practice on Mesa + amdgpu: | 
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| 513 | // https://bitbucket.org/rude/love/issues/1540 | 
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| 514 | // Fall through to other implementations when that happens. | 
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| 515 | } | 
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| 516 | } | 
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| 517 |  | 
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| 518 | if (GLAD_VERSION_4_4 || GLAD_ARB_buffer_storage) | 
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| 519 | return new StreamBufferPersistentMapSync(mode, size); | 
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| 520 |  | 
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| 521 | // Most modern drivers have a separate internal thread which queues | 
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| 522 | // GL commands for the GPU. The queue causes mapping to stall until | 
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| 523 | // the items in the queue are flushed, which makes this approach | 
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| 524 | // slow on most drivers. On macOS, having a separate driver thread | 
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| 525 | // is opt-in via an API, and we don't do it, so we can use this | 
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| 526 | // instead of the (potentially slower) SubData approach. | 
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| 527 | #ifdef LOVE_MACOSX | 
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| 528 | return new StreamBufferMapSync(mode, size); | 
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| 529 | #endif | 
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| 530 | } | 
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| 531 |  | 
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| 532 | return new StreamBufferSubDataOrphan(mode, size); | 
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| 533 | } | 
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| 534 | else | 
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| 535 | return new StreamBufferClientMemory(mode, size); | 
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| 536 | } | 
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| 537 |  | 
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| 538 | } // opengl | 
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| 539 | } // graphics | 
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| 540 | } // love | 
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| 541 |  | 
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