| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "common/config.h" |
| 22 | #include "StreamBuffer.h" |
| 23 | #include "OpenGL.h" |
| 24 | #include "FenceSync.h" |
| 25 | #include "graphics/Volatile.h" |
| 26 | #include "common/Exception.h" |
| 27 | #include "common/memory.h" |
| 28 | |
| 29 | #include <vector> |
| 30 | #include <algorithm> |
| 31 | |
| 32 | namespace love |
| 33 | { |
| 34 | namespace graphics |
| 35 | { |
| 36 | namespace opengl |
| 37 | { |
| 38 | |
| 39 | // Typically this should be 3 frames, but we only do per-frame syncing right now |
| 40 | // so we add an extra frame to reduce the (small) chance of stalls. |
| 41 | static const int BUFFER_FRAMES = 4; |
| 42 | |
| 43 | class StreamBufferClientMemory final : public love::graphics::StreamBuffer |
| 44 | { |
| 45 | public: |
| 46 | |
| 47 | StreamBufferClientMemory(BufferType mode, size_t size) |
| 48 | : love::graphics::StreamBuffer(mode, size) |
| 49 | , data(nullptr) |
| 50 | { |
| 51 | try |
| 52 | { |
| 53 | data = new uint8[size]; |
| 54 | } |
| 55 | catch (std::exception &) |
| 56 | { |
| 57 | throw love::Exception("Out of memory." ); |
| 58 | } |
| 59 | } |
| 60 | |
| 61 | virtual ~StreamBufferClientMemory() |
| 62 | { |
| 63 | delete[] data; |
| 64 | } |
| 65 | |
| 66 | MapInfo map(size_t /*minsize*/) override |
| 67 | { |
| 68 | return MapInfo(data, bufferSize); |
| 69 | } |
| 70 | |
| 71 | size_t unmap(size_t /*usedsize*/) override |
| 72 | { |
| 73 | return (size_t) data; |
| 74 | } |
| 75 | |
| 76 | void markUsed(size_t /*usedsize*/) override { } |
| 77 | ptrdiff_t getHandle() const override { return 0; } |
| 78 | |
| 79 | private: |
| 80 | |
| 81 | uint8 *data; |
| 82 | |
| 83 | }; // StreamBufferClientMemory |
| 84 | |
| 85 | class StreamBufferSubDataOrphan final : public love::graphics::StreamBuffer, public Volatile |
| 86 | { |
| 87 | public: |
| 88 | |
| 89 | StreamBufferSubDataOrphan(BufferType mode, size_t size) |
| 90 | : love::graphics::StreamBuffer(mode, size) |
| 91 | , vbo(0) |
| 92 | , glMode(OpenGL::getGLBufferType(mode)) |
| 93 | , data(nullptr) |
| 94 | , orphan(false) |
| 95 | { |
| 96 | try |
| 97 | { |
| 98 | data = new uint8[size]; |
| 99 | } |
| 100 | catch (std::exception &) |
| 101 | { |
| 102 | throw love::Exception("Out of memory." ); |
| 103 | } |
| 104 | |
| 105 | loadVolatile(); |
| 106 | } |
| 107 | |
| 108 | virtual ~StreamBufferSubDataOrphan() |
| 109 | { |
| 110 | unloadVolatile(); |
| 111 | delete[] data; |
| 112 | } |
| 113 | |
| 114 | MapInfo map(size_t /*minsize*/) override |
| 115 | { |
| 116 | if (orphan) |
| 117 | { |
| 118 | orphan = false; |
| 119 | frameGPUReadOffset = 0; |
| 120 | gl.bindBuffer(mode, vbo); |
| 121 | glBufferData(glMode, bufferSize, nullptr, GL_STREAM_DRAW); |
| 122 | } |
| 123 | |
| 124 | return MapInfo(data, bufferSize - frameGPUReadOffset); |
| 125 | } |
| 126 | |
| 127 | size_t unmap(size_t usedsize) override |
| 128 | { |
| 129 | gl.bindBuffer(mode, vbo); |
| 130 | glBufferSubData(glMode, frameGPUReadOffset, usedsize, data); |
| 131 | return frameGPUReadOffset; |
| 132 | } |
| 133 | |
| 134 | void markUsed(size_t usedsize) override |
| 135 | { |
| 136 | frameGPUReadOffset += usedsize; |
| 137 | } |
| 138 | |
| 139 | void nextFrame() override |
| 140 | { |
| 141 | // Orphan the buffer before its first use in the next frame. |
| 142 | frameGPUReadOffset = 0; |
| 143 | orphan = true; |
| 144 | } |
| 145 | |
| 146 | ptrdiff_t getHandle() const override { return vbo; } |
| 147 | |
| 148 | bool loadVolatile() override |
| 149 | { |
| 150 | if (vbo != 0) |
| 151 | return true; |
| 152 | |
| 153 | glGenBuffers(1, &vbo); |
| 154 | gl.bindBuffer(mode, vbo); |
| 155 | glBufferData(glMode, bufferSize, nullptr, GL_STREAM_DRAW); |
| 156 | |
| 157 | frameGPUReadOffset = 0; |
| 158 | orphan = false; |
| 159 | |
| 160 | return true; |
| 161 | } |
| 162 | |
| 163 | void unloadVolatile() override |
| 164 | { |
| 165 | if (vbo == 0) |
| 166 | return; |
| 167 | |
| 168 | gl.deleteBuffer(vbo); |
| 169 | vbo = 0; |
| 170 | } |
| 171 | |
| 172 | protected: |
| 173 | |
| 174 | GLuint vbo; |
| 175 | GLenum glMode; |
| 176 | |
| 177 | uint8 *data; |
| 178 | |
| 179 | bool orphan; |
| 180 | |
| 181 | }; // StreamBufferSubDataOrphan |
| 182 | |
| 183 | class StreamBufferSync : public love::graphics::StreamBuffer |
| 184 | { |
| 185 | public: |
| 186 | |
| 187 | StreamBufferSync(BufferType type, size_t size) |
| 188 | : love::graphics::StreamBuffer(type, size) |
| 189 | , frameIndex(0) |
| 190 | , syncs() |
| 191 | {} |
| 192 | |
| 193 | virtual ~StreamBufferSync() {} |
| 194 | |
| 195 | void nextFrame() override |
| 196 | { |
| 197 | // Insert a GPU fence for this frame's section of the data, we'll wait |
| 198 | // for it when we try to map that data for writing in subsequent frames. |
| 199 | syncs[frameIndex].fence(); |
| 200 | |
| 201 | frameIndex = (frameIndex + 1) % BUFFER_FRAMES; |
| 202 | frameGPUReadOffset = 0; |
| 203 | } |
| 204 | |
| 205 | void markUsed(size_t usedsize) override |
| 206 | { |
| 207 | // We insert a fence for all data from this frame at the end of the |
| 208 | // frame (in nextFrame), rather than doing anything more fine-grained. |
| 209 | frameGPUReadOffset += usedsize; |
| 210 | } |
| 211 | |
| 212 | protected: |
| 213 | |
| 214 | int frameIndex; |
| 215 | FenceSync syncs[BUFFER_FRAMES]; |
| 216 | |
| 217 | }; // StreamBufferSync |
| 218 | |
| 219 | class StreamBufferMapSync final : public StreamBufferSync, public Volatile |
| 220 | { |
| 221 | public: |
| 222 | |
| 223 | StreamBufferMapSync(BufferType type, size_t size) |
| 224 | : StreamBufferSync(type, size) |
| 225 | , vbo(0) |
| 226 | , glMode(OpenGL::getGLBufferType(mode)) |
| 227 | { |
| 228 | loadVolatile(); |
| 229 | } |
| 230 | |
| 231 | ~StreamBufferMapSync() |
| 232 | { |
| 233 | unloadVolatile(); |
| 234 | } |
| 235 | |
| 236 | MapInfo map(size_t /*minsize*/) override |
| 237 | { |
| 238 | gl.bindBuffer(mode, vbo); |
| 239 | |
| 240 | // Make sure this frame's section of the buffer is done being used. |
| 241 | syncs[frameIndex].cpuWait(); |
| 242 | |
| 243 | MapInfo info; |
| 244 | info.size = bufferSize - frameGPUReadOffset; |
| 245 | |
| 246 | GLbitfield flags = GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT | GL_MAP_UNSYNCHRONIZED_BIT; |
| 247 | |
| 248 | size_t mapoffset = (frameIndex * bufferSize) + frameGPUReadOffset; |
| 249 | info.data = (uint8 *) glMapBufferRange(glMode, mapoffset, info.size, flags); |
| 250 | |
| 251 | return info; |
| 252 | } |
| 253 | |
| 254 | size_t unmap(size_t usedsize) override |
| 255 | { |
| 256 | gl.bindBuffer(mode, vbo); |
| 257 | glFlushMappedBufferRange(glMode, 0, usedsize); |
| 258 | glUnmapBuffer(glMode); |
| 259 | |
| 260 | return (frameIndex * bufferSize) + frameGPUReadOffset; |
| 261 | } |
| 262 | |
| 263 | ptrdiff_t getHandle() const override { return vbo; } |
| 264 | |
| 265 | bool loadVolatile() override |
| 266 | { |
| 267 | if (vbo != 0) |
| 268 | return true; |
| 269 | |
| 270 | glGenBuffers(1, &vbo); |
| 271 | gl.bindBuffer(mode, vbo); |
| 272 | glBufferData(glMode, bufferSize * BUFFER_FRAMES, nullptr, GL_STREAM_DRAW); |
| 273 | |
| 274 | frameGPUReadOffset = 0; |
| 275 | frameIndex = 0; |
| 276 | |
| 277 | return true; |
| 278 | } |
| 279 | |
| 280 | void unloadVolatile() override |
| 281 | { |
| 282 | if (vbo != 0) |
| 283 | { |
| 284 | gl.deleteBuffer(vbo); |
| 285 | vbo = 0; |
| 286 | } |
| 287 | |
| 288 | for (FenceSync &sync : syncs) |
| 289 | sync.cleanup(); |
| 290 | } |
| 291 | |
| 292 | private: |
| 293 | |
| 294 | GLuint vbo; |
| 295 | GLenum glMode; |
| 296 | |
| 297 | }; // StreamBufferMapSync |
| 298 | |
| 299 | class StreamBufferPersistentMapSync final : public StreamBufferSync, public Volatile |
| 300 | { |
| 301 | public: |
| 302 | |
| 303 | // Coherent mapping is supposedly faster on intel/nvidia aside from a couple |
| 304 | // old nvidia GPUs. |
| 305 | StreamBufferPersistentMapSync(BufferType type, size_t size, bool coherent = true) |
| 306 | : StreamBufferSync(type, size) |
| 307 | , vbo(0) |
| 308 | , glMode(OpenGL::getGLBufferType(mode)) |
| 309 | , data(nullptr) |
| 310 | , coherent(coherent) |
| 311 | { |
| 312 | loadVolatile(); |
| 313 | } |
| 314 | |
| 315 | ~StreamBufferPersistentMapSync() |
| 316 | { |
| 317 | unloadVolatile(); |
| 318 | } |
| 319 | |
| 320 | MapInfo map(size_t /*minsize*/) override |
| 321 | { |
| 322 | // Make sure this frame's section of the buffer is done being used. |
| 323 | syncs[frameIndex].cpuWait(); |
| 324 | |
| 325 | MapInfo info; |
| 326 | info.size = bufferSize - frameGPUReadOffset; |
| 327 | info.data = data + (frameIndex * bufferSize) + frameGPUReadOffset; |
| 328 | return info; |
| 329 | } |
| 330 | |
| 331 | size_t unmap(size_t usedsize) override |
| 332 | { |
| 333 | size_t offset = (frameIndex * bufferSize) + frameGPUReadOffset; |
| 334 | |
| 335 | if (!coherent) |
| 336 | { |
| 337 | gl.bindBuffer(mode, vbo); |
| 338 | glFlushMappedBufferRange(glMode, offset, usedsize); |
| 339 | } |
| 340 | |
| 341 | return offset; |
| 342 | } |
| 343 | |
| 344 | ptrdiff_t getHandle() const override { return vbo; } |
| 345 | |
| 346 | bool loadVolatile() override |
| 347 | { |
| 348 | if (vbo != 0) |
| 349 | return true; |
| 350 | |
| 351 | glGenBuffers(1, &vbo); |
| 352 | gl.bindBuffer(mode, vbo); |
| 353 | |
| 354 | GLbitfield storageflags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT; |
| 355 | GLbitfield mapflags = GL_MAP_WRITE_BIT | GL_MAP_PERSISTENT_BIT; |
| 356 | |
| 357 | storageflags |= (coherent ? GL_MAP_COHERENT_BIT : 0); |
| 358 | mapflags |= (coherent ? GL_MAP_COHERENT_BIT : GL_MAP_FLUSH_EXPLICIT_BIT); |
| 359 | |
| 360 | glBufferStorage(glMode, bufferSize * BUFFER_FRAMES, nullptr, storageflags); |
| 361 | data = (uint8 *) glMapBufferRange(glMode, 0, bufferSize * BUFFER_FRAMES, mapflags); |
| 362 | |
| 363 | frameGPUReadOffset = 0; |
| 364 | frameIndex = 0; |
| 365 | |
| 366 | return true; |
| 367 | } |
| 368 | |
| 369 | void unloadVolatile() override |
| 370 | { |
| 371 | if (vbo != 0) |
| 372 | { |
| 373 | gl.bindBuffer(mode, vbo); |
| 374 | glUnmapBuffer(glMode); |
| 375 | gl.deleteBuffer(vbo); |
| 376 | vbo = 0; |
| 377 | } |
| 378 | |
| 379 | for (FenceSync &sync : syncs) |
| 380 | sync.cleanup(); |
| 381 | } |
| 382 | |
| 383 | private: |
| 384 | |
| 385 | GLuint vbo; |
| 386 | GLenum glMode; |
| 387 | uint8 *data; |
| 388 | bool coherent; |
| 389 | |
| 390 | }; // StreamBufferPersistentMapSync |
| 391 | |
| 392 | class StreamBufferPinnedMemory final : public StreamBufferSync, public Volatile |
| 393 | { |
| 394 | public: |
| 395 | |
| 396 | StreamBufferPinnedMemory(BufferType type, size_t size) |
| 397 | : StreamBufferSync(type, size) |
| 398 | , vbo(0) |
| 399 | , glMode(OpenGL::getGLBufferType(mode)) |
| 400 | , data(nullptr) |
| 401 | , alignedSize(0) |
| 402 | { |
| 403 | size_t alignment = getPageSize(); |
| 404 | alignedSize = alignUp(size * BUFFER_FRAMES, alignment); |
| 405 | |
| 406 | if (!alignedMalloc((void **) &data, alignedSize, alignment)) |
| 407 | throw love::Exception("Out of memory." ); |
| 408 | |
| 409 | if (!loadVolatile()) |
| 410 | { |
| 411 | ptrdiff_t pointer = (ptrdiff_t) data; |
| 412 | alignedFree(data); |
| 413 | throw love::Exception("AMD Pinned Memory StreamBuffer implementation failed to create buffer (address: %p, alignment: %ld, aiigned size: %ld)" , pointer, alignment, alignedSize); |
| 414 | } |
| 415 | } |
| 416 | |
| 417 | ~StreamBufferPinnedMemory() |
| 418 | { |
| 419 | unloadVolatile(); |
| 420 | alignedFree(data); |
| 421 | } |
| 422 | |
| 423 | MapInfo map(size_t /*minsize*/) override |
| 424 | { |
| 425 | // Make sure this frame's section of the buffer is done being used. |
| 426 | syncs[frameIndex].cpuWait(); |
| 427 | |
| 428 | MapInfo info; |
| 429 | info.size = bufferSize - frameGPUReadOffset; |
| 430 | info.data = data + (frameIndex * bufferSize) + frameGPUReadOffset; |
| 431 | return info; |
| 432 | } |
| 433 | |
| 434 | size_t unmap(size_t /*usedsize*/) override |
| 435 | { |
| 436 | size_t offset = (frameIndex * bufferSize) + frameGPUReadOffset; |
| 437 | return offset; |
| 438 | } |
| 439 | |
| 440 | ptrdiff_t getHandle() const override { return vbo; } |
| 441 | |
| 442 | bool loadVolatile() override |
| 443 | { |
| 444 | if (vbo != 0) |
| 445 | return true; |
| 446 | |
| 447 | glGenBuffers(1, &vbo); |
| 448 | |
| 449 | while (glGetError() != GL_NO_ERROR) |
| 450 | /* Clear errors. */; |
| 451 | |
| 452 | glBindBuffer(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, vbo); |
| 453 | glBufferData(GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, alignedSize, data, GL_STREAM_DRAW); |
| 454 | |
| 455 | if (glGetError() != GL_NO_ERROR) |
| 456 | { |
| 457 | gl.deleteBuffer(vbo); |
| 458 | vbo = 0; |
| 459 | return false; |
| 460 | } |
| 461 | |
| 462 | frameGPUReadOffset = 0; |
| 463 | frameIndex = 0; |
| 464 | |
| 465 | return true; |
| 466 | } |
| 467 | |
| 468 | void unloadVolatile() override |
| 469 | { |
| 470 | if (vbo != 0) |
| 471 | { |
| 472 | // Make sure the GPU has completed all work before freeing the |
| 473 | // memory. glFlush+sync.cpuWait doesn't seem to be enough. |
| 474 | glFinish(); |
| 475 | |
| 476 | gl.bindBuffer(mode, vbo); |
| 477 | gl.deleteBuffer(vbo); |
| 478 | vbo = 0; |
| 479 | } |
| 480 | |
| 481 | for (FenceSync &sync : syncs) |
| 482 | sync.cleanup(); |
| 483 | } |
| 484 | |
| 485 | private: |
| 486 | |
| 487 | GLuint vbo; |
| 488 | GLenum glMode; |
| 489 | uint8 *data; |
| 490 | size_t alignedSize; |
| 491 | |
| 492 | }; // StreamBufferPinnedMemory |
| 493 | |
| 494 | love::graphics::StreamBuffer *CreateStreamBuffer(BufferType mode, size_t size) |
| 495 | { |
| 496 | if (gl.isCoreProfile()) |
| 497 | { |
| 498 | if (!gl.bugs.clientWaitSyncStalls) |
| 499 | { |
| 500 | // AMD's pinned memory seems to be faster than persistent mapping, |
| 501 | // on AMD GPUs. |
| 502 | if (GLAD_AMD_pinned_memory && gl.getVendor() == OpenGL::VENDOR_AMD) |
| 503 | { |
| 504 | try |
| 505 | { |
| 506 | return new StreamBufferPinnedMemory(mode, size); |
| 507 | } |
| 508 | catch (love::Exception &) |
| 509 | { |
| 510 | // According to the spec, pinned memory can fail if the RAM |
| 511 | // allocation can't be mapped to the GPU's address space. |
| 512 | // This seems to happen in practice on Mesa + amdgpu: |
| 513 | // https://bitbucket.org/rude/love/issues/1540 |
| 514 | // Fall through to other implementations when that happens. |
| 515 | } |
| 516 | } |
| 517 | |
| 518 | if (GLAD_VERSION_4_4 || GLAD_ARB_buffer_storage) |
| 519 | return new StreamBufferPersistentMapSync(mode, size); |
| 520 | |
| 521 | // Most modern drivers have a separate internal thread which queues |
| 522 | // GL commands for the GPU. The queue causes mapping to stall until |
| 523 | // the items in the queue are flushed, which makes this approach |
| 524 | // slow on most drivers. On macOS, having a separate driver thread |
| 525 | // is opt-in via an API, and we don't do it, so we can use this |
| 526 | // instead of the (potentially slower) SubData approach. |
| 527 | #ifdef LOVE_MACOSX |
| 528 | return new StreamBufferMapSync(mode, size); |
| 529 | #endif |
| 530 | } |
| 531 | |
| 532 | return new StreamBufferSubDataOrphan(mode, size); |
| 533 | } |
| 534 | else |
| 535 | return new StreamBufferClientMemory(mode, size); |
| 536 | } |
| 537 | |
| 538 | } // opengl |
| 539 | } // graphics |
| 540 | } // love |
| 541 | |