| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #ifndef LOVE_JOYSTICK_JOYSTICK_MODULE_H | 
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| 22 | #define LOVE_JOYSTICK_JOYSTICK_MODULE_H | 
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| 23 |  | 
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| 24 | // LOVE | 
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| 25 | #include "common/Module.h" | 
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| 26 | #include "Joystick.h" | 
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| 27 |  | 
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| 28 | namespace love | 
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| 29 | { | 
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| 30 | namespace joystick | 
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| 31 | { | 
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| 32 |  | 
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| 33 | class JoystickModule : public Module | 
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| 34 | { | 
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| 35 | public: | 
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| 36 |  | 
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| 37 | virtual ~JoystickModule() {} | 
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| 38 |  | 
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| 39 | // Implements Module. | 
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| 40 | ModuleType getModuleType() const override { return M_JOYSTICK; } | 
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| 41 |  | 
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| 42 | /** | 
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| 43 | * Adds a connected Joystick device and opens it for use. | 
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| 44 | * Returns NULL if the Joystick could not be added. | 
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| 45 | **/ | 
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| 46 | virtual Joystick *addJoystick(int deviceindex) = 0; | 
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| 47 |  | 
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| 48 | /** | 
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| 49 | * Removes a disconnected Joystick device. | 
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| 50 | **/ | 
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| 51 | virtual void removeJoystick(Joystick *joystick) = 0; | 
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| 52 |  | 
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| 53 | /** | 
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| 54 | * Gets a connected Joystick from its unique Instance ID. | 
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| 55 | * Returns NULL if the instance ID does not correspond to a connected stick. | 
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| 56 | **/ | 
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| 57 | virtual Joystick *getJoystickFromID(int instanceid) = 0; | 
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| 58 |  | 
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| 59 | /** | 
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| 60 | * Gets a connected Joystick. | 
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| 61 | * Returns NULL if joyindex is not in the range of [0, getJoystickCount()). | 
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| 62 | **/ | 
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| 63 | virtual Joystick *getJoystick(int joyindex) = 0; | 
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| 64 |  | 
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| 65 | /** | 
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| 66 | * Gets the index of a connected joystick. | 
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| 67 | * Returns -1 if the joystick is not connected. | 
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| 68 | **/ | 
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| 69 | virtual int getIndex(const Joystick *joystick) = 0; | 
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| 70 |  | 
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| 71 | /** | 
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| 72 | * Gets the number of currently connected Joysticks. | 
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| 73 | **/ | 
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| 74 | virtual int getJoystickCount() const = 0; | 
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| 75 |  | 
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| 76 | /** | 
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| 77 | * Sets the virtual Gamepad mapping for a joystick input value for all | 
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| 78 | * joystick devices with the specified joystick product GUID. | 
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| 79 | * If any joysticks with the specified GUID are connected, they will be | 
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| 80 | * added as Gamepads if they aren't already, otherwise their Gamepad mapping | 
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| 81 | * will be updated. | 
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| 82 | **/ | 
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| 83 | virtual bool setGamepadMapping(const std::string &pguid, Joystick::GamepadInput gpinput, Joystick::JoystickInput joyinput) = 0; | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | * Loads a newline-separated list of virtual Gamepad mapping strings for | 
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| 87 | * multiple joysticks at a time. The mapping strings must have been | 
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| 88 | * generated with saveGamepadMappings, via Steam, or some other tool which | 
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| 89 | * generates SDL GameController mappings. | 
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| 90 | **/ | 
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| 91 | virtual void loadGamepadMappings(const std::string &mappings) = 0; | 
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| 92 |  | 
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| 93 | /** | 
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| 94 | * Gets a newline-separated list of virtual Gamepad mapping strings for | 
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| 95 | * all used or modified Joysticks which are identified as Gamepads. | 
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| 96 | **/ | 
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| 97 | virtual std::string saveGamepadMappings() = 0; | 
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| 98 |  | 
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| 99 | /** | 
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| 100 | * Gets the gamepad mapping string for the given GUID. | 
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| 101 | **/ | 
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| 102 | virtual std::string getGamepadMappingString(const std::string &guid) const = 0; | 
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| 103 |  | 
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| 104 | }; // JoystickModule | 
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| 105 |  | 
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| 106 | } // joystick | 
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| 107 | } // love | 
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| 108 |  | 
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| 109 | #endif // LOVE_JOYSTICK_JOYSTICK_MODULE_H | 
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| 110 |  | 
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