| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | // LOVE |
| 22 | #include "wrap_Joystick.h" |
| 23 | #include "wrap_JoystickModule.h" |
| 24 | |
| 25 | #include <vector> |
| 26 | |
| 27 | namespace love |
| 28 | { |
| 29 | namespace joystick |
| 30 | { |
| 31 | |
| 32 | Joystick *luax_checkjoystick(lua_State *L, int idx) |
| 33 | { |
| 34 | return luax_checktype<Joystick>(L, idx); |
| 35 | } |
| 36 | |
| 37 | int w_Joystick_isConnected(lua_State *L) |
| 38 | { |
| 39 | Joystick *j = luax_checkjoystick(L, 1); |
| 40 | luax_pushboolean(L, j->isConnected()); |
| 41 | return 1; |
| 42 | } |
| 43 | |
| 44 | int w_Joystick_getName(lua_State *L) |
| 45 | { |
| 46 | Joystick *j = luax_checkjoystick(L, 1); |
| 47 | lua_pushstring(L, j->getName()); |
| 48 | return 1; |
| 49 | } |
| 50 | |
| 51 | int w_Joystick_getID(lua_State *L) |
| 52 | { |
| 53 | Joystick *j = luax_checkjoystick(L, 1); |
| 54 | |
| 55 | // IDs are 1-based in Lua. |
| 56 | lua_pushinteger(L, j->getID() + 1); |
| 57 | |
| 58 | int instanceid = j->getInstanceID(); |
| 59 | if (instanceid >= 0) |
| 60 | lua_pushinteger(L, instanceid + 1); |
| 61 | else |
| 62 | lua_pushnil(L); |
| 63 | |
| 64 | return 2; |
| 65 | } |
| 66 | |
| 67 | int w_Joystick_getGUID(lua_State *L) |
| 68 | { |
| 69 | Joystick *j = luax_checkjoystick(L, 1); |
| 70 | luax_pushstring(L, j->getGUID()); |
| 71 | return 1; |
| 72 | } |
| 73 | |
| 74 | int w_Joystick_getDeviceInfo(lua_State *L) |
| 75 | { |
| 76 | Joystick *j = luax_checkjoystick(L, 1); |
| 77 | |
| 78 | int vendorID = 0, productID = 0, productVersion = 0; |
| 79 | j->getDeviceInfo(vendorID, productID, productVersion); |
| 80 | |
| 81 | lua_pushnumber(L, vendorID); |
| 82 | lua_pushnumber(L, productID); |
| 83 | lua_pushnumber(L, productVersion); |
| 84 | |
| 85 | return 3; |
| 86 | } |
| 87 | |
| 88 | int w_Joystick_getAxisCount(lua_State *L) |
| 89 | { |
| 90 | Joystick *j = luax_checkjoystick(L, 1); |
| 91 | lua_pushinteger(L, j->getAxisCount()); |
| 92 | return 1; |
| 93 | } |
| 94 | |
| 95 | int w_Joystick_getButtonCount(lua_State *L) |
| 96 | { |
| 97 | Joystick *j = luax_checkjoystick(L, 1); |
| 98 | lua_pushinteger(L, j->getButtonCount()); |
| 99 | return 1; |
| 100 | } |
| 101 | |
| 102 | int w_Joystick_getHatCount(lua_State *L) |
| 103 | { |
| 104 | Joystick *j = luax_checkjoystick(L, 1); |
| 105 | lua_pushinteger(L, j->getHatCount()); |
| 106 | return 1; |
| 107 | } |
| 108 | |
| 109 | int w_Joystick_getAxis(lua_State *L) |
| 110 | { |
| 111 | Joystick *j = luax_checkjoystick(L, 1); |
| 112 | int axisindex = (int) luaL_checkinteger(L, 2) - 1; |
| 113 | lua_pushnumber(L, j->getAxis(axisindex)); |
| 114 | return 1; |
| 115 | } |
| 116 | |
| 117 | int w_Joystick_getAxes(lua_State *L) |
| 118 | { |
| 119 | Joystick *j = luax_checkjoystick(L, 1); |
| 120 | std::vector<float> axes = j->getAxes(); |
| 121 | |
| 122 | for (float value : axes) |
| 123 | lua_pushnumber(L, value); |
| 124 | |
| 125 | return (int) axes.size(); |
| 126 | } |
| 127 | |
| 128 | int w_Joystick_getHat(lua_State *L) |
| 129 | { |
| 130 | Joystick *j = luax_checkjoystick(L, 1); |
| 131 | int hatindex = (int) luaL_checkinteger(L, 2) - 1; |
| 132 | |
| 133 | Joystick::Hat h = j->getHat(hatindex); |
| 134 | |
| 135 | const char *direction = "" ; |
| 136 | Joystick::getConstant(h, direction); |
| 137 | |
| 138 | lua_pushstring(L, direction); |
| 139 | return 1; |
| 140 | } |
| 141 | |
| 142 | int w_Joystick_isDown(lua_State *L) |
| 143 | { |
| 144 | Joystick *j = luax_checkjoystick(L, 1); |
| 145 | |
| 146 | bool istable = lua_istable(L, 2); |
| 147 | int num = istable ? (int) luax_objlen(L, 2) : (lua_gettop(L) - 1); |
| 148 | |
| 149 | if (num == 0) |
| 150 | luaL_checkinteger(L, 2); |
| 151 | |
| 152 | std::vector<int> buttons; |
| 153 | buttons.reserve(num); |
| 154 | |
| 155 | if (istable) |
| 156 | { |
| 157 | for (int i = 0; i < num; i++) |
| 158 | { |
| 159 | lua_rawgeti(L, 2, i + 1); |
| 160 | buttons.push_back((int) luaL_checkinteger(L, -1) - 1); |
| 161 | lua_pop(L, 1); |
| 162 | } |
| 163 | } |
| 164 | else |
| 165 | { |
| 166 | for (int i = 0; i < num; i++) |
| 167 | buttons.push_back((int) luaL_checkinteger(L, i + 2) - 1); |
| 168 | } |
| 169 | |
| 170 | luax_pushboolean(L, j->isDown(buttons)); |
| 171 | return 1; |
| 172 | } |
| 173 | |
| 174 | int w_Joystick_isGamepad(lua_State *L) |
| 175 | { |
| 176 | Joystick *j = luax_checkjoystick(L, 1); |
| 177 | luax_pushboolean(L, j->isGamepad()); |
| 178 | return 1; |
| 179 | } |
| 180 | |
| 181 | int w_Joystick_getGamepadAxis(lua_State *L) |
| 182 | { |
| 183 | Joystick *j = luax_checkjoystick(L, 1); |
| 184 | |
| 185 | const char *str = luaL_checkstring(L, 2); |
| 186 | Joystick::GamepadAxis axis; |
| 187 | |
| 188 | if (!joystick::Joystick::getConstant(str, axis)) |
| 189 | return luax_enumerror(L, "gamepad axis" , str); |
| 190 | |
| 191 | lua_pushnumber(L, j->getGamepadAxis(axis)); |
| 192 | return 1; |
| 193 | } |
| 194 | |
| 195 | int w_Joystick_isGamepadDown(lua_State *L) |
| 196 | { |
| 197 | Joystick *j = luax_checkjoystick(L, 1); |
| 198 | |
| 199 | bool istable = lua_istable(L, 2); |
| 200 | int num = istable ? (int) luax_objlen(L, 2) : (lua_gettop(L) - 1); |
| 201 | |
| 202 | if (num == 0) |
| 203 | luaL_checkstring(L, 2); |
| 204 | |
| 205 | std::vector<Joystick::GamepadButton> buttons; |
| 206 | buttons.reserve(num); |
| 207 | |
| 208 | Joystick::GamepadButton button; |
| 209 | |
| 210 | if (istable) |
| 211 | { |
| 212 | for (int i = 0; i < num; i++) |
| 213 | { |
| 214 | lua_rawgeti(L, 2, i + 1); |
| 215 | const char *str = luaL_checkstring(L, -1); |
| 216 | |
| 217 | if (!joystick::Joystick::getConstant(str, button)) |
| 218 | return luax_enumerror(L, "gamepad button" , str); |
| 219 | |
| 220 | buttons.push_back(button); |
| 221 | |
| 222 | lua_pop(L, 1); |
| 223 | } |
| 224 | } |
| 225 | else |
| 226 | { |
| 227 | for (int i = 0; i < num; i++) |
| 228 | { |
| 229 | const char *str = luaL_checkstring(L, i + 2); |
| 230 | |
| 231 | if (!joystick::Joystick::getConstant(str, button)) |
| 232 | return luax_enumerror(L, "gamepad button" , str); |
| 233 | |
| 234 | buttons.push_back(button); |
| 235 | } |
| 236 | } |
| 237 | |
| 238 | luax_pushboolean(L, j->isGamepadDown(buttons)); |
| 239 | return 1; |
| 240 | } |
| 241 | |
| 242 | int w_Joystick_getGamepadMapping(lua_State *L) |
| 243 | { |
| 244 | Joystick *j = luax_checkjoystick(L, 1); |
| 245 | |
| 246 | const char *gpbindstr = luaL_checkstring(L, 2); |
| 247 | Joystick::GamepadInput gpinput; |
| 248 | |
| 249 | if (Joystick::getConstant(gpbindstr, gpinput.axis)) |
| 250 | gpinput.type = Joystick::INPUT_TYPE_AXIS; |
| 251 | else if (Joystick::getConstant(gpbindstr, gpinput.button)) |
| 252 | gpinput.type = Joystick::INPUT_TYPE_BUTTON; |
| 253 | else |
| 254 | return luax_enumerror(L, "gamepad axis/button" , gpbindstr); |
| 255 | |
| 256 | Joystick::JoystickInput jinput; |
| 257 | jinput.type = Joystick::INPUT_TYPE_MAX_ENUM; |
| 258 | |
| 259 | luax_catchexcept(L, [&](){ jinput = j->getGamepadMapping(gpinput); }); |
| 260 | |
| 261 | if (jinput.type == Joystick::INPUT_TYPE_MAX_ENUM) |
| 262 | return 0; |
| 263 | |
| 264 | const char *inputtypestr; |
| 265 | if (!Joystick::getConstant(jinput.type, inputtypestr)) |
| 266 | return luaL_error(L, "Unknown joystick input type." ); |
| 267 | |
| 268 | lua_pushstring(L, inputtypestr); |
| 269 | |
| 270 | const char *hatstr; |
| 271 | switch (jinput.type) |
| 272 | { |
| 273 | case Joystick::INPUT_TYPE_AXIS: |
| 274 | lua_pushinteger(L, jinput.axis + 1); |
| 275 | return 2; |
| 276 | case Joystick::INPUT_TYPE_BUTTON: |
| 277 | lua_pushinteger(L, jinput.button + 1); |
| 278 | return 2; |
| 279 | case Joystick::INPUT_TYPE_HAT: |
| 280 | lua_pushinteger(L, jinput.hat.index + 1); |
| 281 | if (Joystick::getConstant(jinput.hat.value, hatstr)) |
| 282 | { |
| 283 | lua_pushstring(L, hatstr); |
| 284 | return 3; |
| 285 | } |
| 286 | else |
| 287 | return luaL_error(L, "Unknown joystick hat." ); |
| 288 | default: |
| 289 | return luaL_error(L, "Unknown joystick input type." ); |
| 290 | } |
| 291 | |
| 292 | return 1; |
| 293 | } |
| 294 | |
| 295 | int w_Joystick_getGamepadMappingString(lua_State *L) |
| 296 | { |
| 297 | Joystick *j = luax_checkjoystick(L, 1); |
| 298 | std::string mapping = j->getGamepadMappingString(); |
| 299 | if (mapping.empty()) |
| 300 | lua_pushnil(L); |
| 301 | else |
| 302 | luax_pushstring(L, mapping); |
| 303 | return 1; |
| 304 | } |
| 305 | |
| 306 | int w_Joystick_isVibrationSupported(lua_State *L) |
| 307 | { |
| 308 | Joystick *j = luax_checkjoystick(L, 1); |
| 309 | luax_pushboolean(L, j->isVibrationSupported()); |
| 310 | return 1; |
| 311 | } |
| 312 | |
| 313 | int w_Joystick_setVibration(lua_State *L) |
| 314 | { |
| 315 | Joystick *j = luax_checkjoystick(L, 1); |
| 316 | bool success = false; |
| 317 | |
| 318 | if (lua_isnoneornil(L, 2)) |
| 319 | { |
| 320 | // Disable joystick vibration if no argument is given. |
| 321 | success = j->setVibration(); |
| 322 | } |
| 323 | else |
| 324 | { |
| 325 | float left = (float) luaL_checknumber(L, 2); |
| 326 | float right = (float) luaL_optnumber(L, 3, left); |
| 327 | float duration = (float) luaL_optnumber(L, 4, -1.0); // -1 is infinite. |
| 328 | success = j->setVibration(left, right, duration); |
| 329 | } |
| 330 | |
| 331 | luax_pushboolean(L, success); |
| 332 | return 1; |
| 333 | } |
| 334 | |
| 335 | int w_Joystick_getVibration(lua_State *L) |
| 336 | { |
| 337 | Joystick *j = luax_checkjoystick(L, 1); |
| 338 | float left, right; |
| 339 | j->getVibration(left, right); |
| 340 | lua_pushnumber(L, left); |
| 341 | lua_pushnumber(L, right); |
| 342 | return 2; |
| 343 | } |
| 344 | |
| 345 | // List of functions to wrap. |
| 346 | static const luaL_Reg w_Joystick_functions[] = |
| 347 | { |
| 348 | { "isConnected" , w_Joystick_isConnected }, |
| 349 | { "getName" , w_Joystick_getName }, |
| 350 | { "getID" , w_Joystick_getID }, |
| 351 | { "getGUID" , w_Joystick_getGUID }, |
| 352 | { "getDeviceInfo" , w_Joystick_getDeviceInfo }, |
| 353 | { "getAxisCount" , w_Joystick_getAxisCount }, |
| 354 | { "getButtonCount" , w_Joystick_getButtonCount }, |
| 355 | { "getHatCount" , w_Joystick_getHatCount }, |
| 356 | { "getAxis" , w_Joystick_getAxis }, |
| 357 | { "getAxes" , w_Joystick_getAxes }, |
| 358 | { "getHat" , w_Joystick_getHat }, |
| 359 | { "isDown" , w_Joystick_isDown }, |
| 360 | |
| 361 | { "isGamepad" , w_Joystick_isGamepad }, |
| 362 | { "getGamepadAxis" , w_Joystick_getGamepadAxis }, |
| 363 | { "isGamepadDown" , w_Joystick_isGamepadDown }, |
| 364 | { "getGamepadMapping" , w_Joystick_getGamepadMapping }, |
| 365 | { "getGamepadMappingString" , w_Joystick_getGamepadMappingString }, |
| 366 | |
| 367 | { "isVibrationSupported" , w_Joystick_isVibrationSupported }, |
| 368 | { "setVibration" , w_Joystick_setVibration }, |
| 369 | { "getVibration" , w_Joystick_getVibration }, |
| 370 | |
| 371 | // From wrap_JoystickModule. |
| 372 | { "getConnectedIndex" , w_getIndex }, |
| 373 | |
| 374 | { 0, 0 }, |
| 375 | }; |
| 376 | |
| 377 | extern "C" int luaopen_joystick(lua_State *L) |
| 378 | { |
| 379 | return luax_register_type(L, &Joystick::type, w_Joystick_functions, nullptr); |
| 380 | } |
| 381 | |
| 382 | } // joystick |
| 383 | } // love |
| 384 | |