| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "common/config.h" |
| 22 | |
| 23 | #include "wrap_Keyboard.h" |
| 24 | |
| 25 | #include "sdl/Keyboard.h" |
| 26 | |
| 27 | namespace love |
| 28 | { |
| 29 | namespace keyboard |
| 30 | { |
| 31 | |
| 32 | #define instance() (Module::getInstance<Keyboard>(Module::M_KEYBOARD)) |
| 33 | |
| 34 | int w_setKeyRepeat(lua_State *L) |
| 35 | { |
| 36 | instance()->setKeyRepeat(luax_checkboolean(L, 1)); |
| 37 | return 0; |
| 38 | } |
| 39 | |
| 40 | int w_hasKeyRepeat(lua_State *L) |
| 41 | { |
| 42 | luax_pushboolean(L, instance()->hasKeyRepeat()); |
| 43 | return 1; |
| 44 | } |
| 45 | |
| 46 | int w_isDown(lua_State *L) |
| 47 | { |
| 48 | Keyboard::Key k; |
| 49 | |
| 50 | bool istable = lua_istable(L, 1); |
| 51 | int num = istable ? (int) luax_objlen(L, 1) : lua_gettop(L); |
| 52 | |
| 53 | std::vector<Keyboard::Key> keylist; |
| 54 | keylist.reserve(num); |
| 55 | |
| 56 | if (istable) |
| 57 | { |
| 58 | for (int i = 0; i < num; i++) |
| 59 | { |
| 60 | lua_rawgeti(L, 1, i + 1); |
| 61 | |
| 62 | const char *name = luaL_checkstring(L, -1); |
| 63 | if (!Keyboard::getConstant(name, k)) |
| 64 | return luax_enumerror(L, "key constant" , name); |
| 65 | |
| 66 | keylist.push_back(k); |
| 67 | lua_pop(L, 1); |
| 68 | } |
| 69 | } |
| 70 | else |
| 71 | { |
| 72 | for (int i = 0; i < num; i++) |
| 73 | { |
| 74 | const char *name = luaL_checkstring(L, i + 1); |
| 75 | if (!Keyboard::getConstant(name, k)) |
| 76 | return luax_enumerror(L, "key constant" , name); |
| 77 | |
| 78 | keylist.push_back(k); |
| 79 | } |
| 80 | } |
| 81 | |
| 82 | luax_pushboolean(L, instance()->isDown(keylist)); |
| 83 | return 1; |
| 84 | } |
| 85 | |
| 86 | int w_isScancodeDown(lua_State *L) |
| 87 | { |
| 88 | Keyboard::Scancode scancode; |
| 89 | |
| 90 | bool istable = lua_istable(L, 1); |
| 91 | int num = istable ? (int) luax_objlen(L, 1) : lua_gettop(L); |
| 92 | |
| 93 | std::vector<Keyboard::Scancode> scancodelist; |
| 94 | scancodelist.reserve(num); |
| 95 | |
| 96 | if (istable) |
| 97 | { |
| 98 | for (int i = 0; i < num; i++) |
| 99 | { |
| 100 | lua_rawgeti(L, 1, i + 1); |
| 101 | |
| 102 | const char *name = luaL_checkstring(L, -1); |
| 103 | if (!Keyboard::getConstant(name, scancode)) |
| 104 | return luax_enumerror(L, "scancode" , name); |
| 105 | |
| 106 | scancodelist.push_back(scancode); |
| 107 | lua_pop(L, 1); |
| 108 | } |
| 109 | } |
| 110 | else |
| 111 | { |
| 112 | for (int i = 0; i < num; i++) |
| 113 | { |
| 114 | const char *name = luaL_checkstring(L, i + 1); |
| 115 | if (!Keyboard::getConstant(name, scancode)) |
| 116 | return luax_enumerror(L, "scancode" , name); |
| 117 | |
| 118 | scancodelist.push_back(scancode); |
| 119 | } |
| 120 | } |
| 121 | |
| 122 | luax_pushboolean(L, instance()->isScancodeDown(scancodelist)); |
| 123 | return 1; |
| 124 | } |
| 125 | |
| 126 | int w_getScancodeFromKey(lua_State *L) |
| 127 | { |
| 128 | const char *keystr = luaL_checkstring(L, 1); |
| 129 | Keyboard::Key key; |
| 130 | if (!Keyboard::getConstant(keystr, key)) |
| 131 | return luax_enumerror(L, "key constant" , keystr); |
| 132 | |
| 133 | Keyboard::Scancode scancode = instance()->getScancodeFromKey(key); |
| 134 | |
| 135 | const char *scancodestr; |
| 136 | if (!Keyboard::getConstant(scancode, scancodestr)) |
| 137 | return luaL_error(L, "Unknown scancode." ); |
| 138 | |
| 139 | lua_pushstring(L, scancodestr); |
| 140 | return 1; |
| 141 | } |
| 142 | |
| 143 | int w_getKeyFromScancode(lua_State *L) |
| 144 | { |
| 145 | const char *scancodestr = luaL_checkstring(L, 1); |
| 146 | Keyboard::Scancode scancode; |
| 147 | if (!Keyboard::getConstant(scancodestr, scancode)) |
| 148 | return luax_enumerror(L, "scancode" , scancodestr); |
| 149 | |
| 150 | Keyboard::Key key = instance()->getKeyFromScancode(scancode); |
| 151 | |
| 152 | const char *keystr; |
| 153 | if (!Keyboard::getConstant(key, keystr)) |
| 154 | return luaL_error(L, "Unknown key constant" ); |
| 155 | |
| 156 | lua_pushstring(L, keystr); |
| 157 | return 1; |
| 158 | } |
| 159 | |
| 160 | int w_setTextInput(lua_State *L) |
| 161 | { |
| 162 | bool enable = luax_checkboolean(L, 1); |
| 163 | |
| 164 | if (lua_gettop(L) <= 1) |
| 165 | instance()->setTextInput(enable); |
| 166 | else |
| 167 | { |
| 168 | double x = luaL_checknumber(L, 2); |
| 169 | double y = luaL_checknumber(L, 3); |
| 170 | double w = luaL_checknumber(L, 4); |
| 171 | double h = luaL_checknumber(L, 5); |
| 172 | instance()->setTextInput(enable, x, y, w, h); |
| 173 | } |
| 174 | |
| 175 | return 0; |
| 176 | } |
| 177 | |
| 178 | int w_hasTextInput(lua_State *L) |
| 179 | { |
| 180 | luax_pushboolean(L, instance()->hasTextInput()); |
| 181 | return 1; |
| 182 | } |
| 183 | |
| 184 | int w_hasScreenKeyboard(lua_State *L) |
| 185 | { |
| 186 | luax_pushboolean(L, instance()->hasScreenKeyboard()); |
| 187 | return 1; |
| 188 | } |
| 189 | |
| 190 | // List of functions to wrap. |
| 191 | static const luaL_Reg functions[] = |
| 192 | { |
| 193 | { "setKeyRepeat" , w_setKeyRepeat }, |
| 194 | { "hasKeyRepeat" , w_hasKeyRepeat }, |
| 195 | { "setTextInput" , w_setTextInput }, |
| 196 | { "hasTextInput" , w_hasTextInput }, |
| 197 | { "hasScreenKeyboard" , w_hasScreenKeyboard }, |
| 198 | { "isDown" , w_isDown }, |
| 199 | { "isScancodeDown" , w_isScancodeDown }, |
| 200 | { "getScancodeFromKey" , w_getScancodeFromKey }, |
| 201 | { "getKeyFromScancode" , w_getKeyFromScancode }, |
| 202 | { 0, 0 } |
| 203 | }; |
| 204 | |
| 205 | extern "C" int luaopen_love_keyboard(lua_State *L) |
| 206 | { |
| 207 | Keyboard *instance = instance(); |
| 208 | if (instance == nullptr) |
| 209 | { |
| 210 | luax_catchexcept(L, [&](){ instance = new love::keyboard::sdl::Keyboard(); }); |
| 211 | } |
| 212 | else |
| 213 | instance->retain(); |
| 214 | |
| 215 | WrappedModule w; |
| 216 | w.module = instance; |
| 217 | w.name = "keyboard" ; |
| 218 | w.type = &Module::type; |
| 219 | w.functions = functions; |
| 220 | w.types = 0; |
| 221 | |
| 222 | return luax_register_module(L, w); |
| 223 | } |
| 224 | |
| 225 | } // keyboard |
| 226 | } // love |
| 227 | |