1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #include "Transform.h" |
22 | |
23 | namespace love |
24 | { |
25 | namespace math |
26 | { |
27 | |
28 | love::Type Transform::type("Transform" , &Object::type); |
29 | |
30 | Transform::Transform() |
31 | : matrix() |
32 | , inverseDirty(true) |
33 | , inverseMatrix() |
34 | { |
35 | } |
36 | |
37 | Transform::Transform(const Matrix4 &m) |
38 | : matrix(m) |
39 | , inverseDirty(true) |
40 | , inverseMatrix() |
41 | { |
42 | } |
43 | |
44 | Transform::Transform(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky) |
45 | : matrix(x, y, a, sx, sy, ox, oy, kx, ky) |
46 | , inverseDirty(true) |
47 | , inverseMatrix() |
48 | { |
49 | } |
50 | |
51 | Transform::~Transform() |
52 | { |
53 | } |
54 | |
55 | Transform *Transform::clone() |
56 | { |
57 | return new Transform(*this); |
58 | } |
59 | |
60 | Transform *Transform::inverse() |
61 | { |
62 | return new Transform(getInverseMatrix()); |
63 | } |
64 | |
65 | void Transform::apply(Transform *other) |
66 | { |
67 | matrix *= other->getMatrix(); |
68 | inverseDirty = true; |
69 | } |
70 | |
71 | void Transform::translate(float x, float y) |
72 | { |
73 | matrix.translate(x, y); |
74 | inverseDirty = true; |
75 | } |
76 | |
77 | void Transform::rotate(float angle) |
78 | { |
79 | matrix.rotate(angle); |
80 | inverseDirty = true; |
81 | } |
82 | |
83 | void Transform::scale(float x, float y) |
84 | { |
85 | matrix.scale(x, y); |
86 | inverseDirty = true; |
87 | } |
88 | |
89 | void Transform::shear(float x, float y) |
90 | { |
91 | matrix.shear(x, y); |
92 | inverseDirty = true; |
93 | } |
94 | |
95 | void Transform::reset() |
96 | { |
97 | matrix.setIdentity(); |
98 | inverseDirty = true; |
99 | } |
100 | |
101 | void Transform::setTransformation(float x, float y, float a, float sx, float sy, float ox, float oy, float kx, float ky) |
102 | { |
103 | matrix.setTransformation(x, y, a, sx, sy, ox, oy, kx, ky); |
104 | inverseDirty = true; |
105 | } |
106 | |
107 | love::Vector2 Transform::transformPoint(love::Vector2 p) const |
108 | { |
109 | love::Vector2 result; |
110 | matrix.transformXY(&result, &p, 1); |
111 | return result; |
112 | } |
113 | |
114 | love::Vector2 Transform::inverseTransformPoint(love::Vector2 p) |
115 | { |
116 | love::Vector2 result; |
117 | getInverseMatrix().transformXY(&result, &p, 1); |
118 | return result; |
119 | } |
120 | |
121 | const Matrix4 &Transform::getMatrix() const |
122 | { |
123 | return matrix; |
124 | } |
125 | |
126 | void Transform::setMatrix(const Matrix4 &m) |
127 | { |
128 | matrix = m; |
129 | inverseDirty = true; |
130 | } |
131 | |
132 | bool Transform::getConstant(const char *in, MatrixLayout &out) |
133 | { |
134 | return matrixLayouts.find(in, out); |
135 | } |
136 | |
137 | bool Transform::getConstant(MatrixLayout in, const char *&out) |
138 | { |
139 | return matrixLayouts.find(in, out); |
140 | } |
141 | |
142 | std::vector<std::string> Transform::getConstants(MatrixLayout) |
143 | { |
144 | return matrixLayouts.getNames(); |
145 | } |
146 | |
147 | StringMap<Transform::MatrixLayout, Transform::MATRIX_MAX_ENUM>::Entry Transform::matrixLayoutEntries[] = |
148 | { |
149 | { "row" , MATRIX_ROW_MAJOR }, |
150 | { "column" , MATRIX_COLUMN_MAJOR }, |
151 | }; |
152 | |
153 | StringMap<Transform::MatrixLayout, Transform::MATRIX_MAX_ENUM> Transform::matrixLayouts(Transform::matrixLayoutEntries, sizeof(Transform::matrixLayoutEntries)); |
154 | |
155 | } // math |
156 | } // love |
157 | |