1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_PHYSICS_BOX2D_DISTANCE_JOINT_H |
22 | #define LOVE_PHYSICS_BOX2D_DISTANCE_JOINT_H |
23 | |
24 | // Module |
25 | #include "Joint.h" |
26 | |
27 | namespace love |
28 | { |
29 | namespace physics |
30 | { |
31 | namespace box2d |
32 | { |
33 | |
34 | /** |
35 | * The DistanceJoint keeps Bodies at a fixed distance |
36 | * from eachother. |
37 | **/ |
38 | class DistanceJoint : public Joint |
39 | { |
40 | public: |
41 | |
42 | /** |
43 | * Creates a DistanceJoint connecting body1 to body2. |
44 | **/ |
45 | DistanceJoint(Body *body1, Body *body2, float x1, float y1, float x2, float y2, bool collideConnected); |
46 | |
47 | virtual ~DistanceJoint(); |
48 | |
49 | /** |
50 | * Sets the equilibrium distance between the two bodies. |
51 | **/ |
52 | void setLength(float length); |
53 | |
54 | /** |
55 | * Gets the equilibrium distance between the two bodies. |
56 | **/ |
57 | float getLength() const; |
58 | |
59 | /** |
60 | * Sets the response speed. |
61 | **/ |
62 | void setFrequency(float hz); |
63 | |
64 | /** |
65 | * Gets the response speed. |
66 | **/ |
67 | float getFrequency() const; |
68 | |
69 | /** |
70 | * Sets the damping ratio. |
71 | * 0 = no damping, 1 = critical damping. |
72 | **/ |
73 | void setDampingRatio(float d); |
74 | |
75 | /** |
76 | * Gets the damping ratio. |
77 | * 0 = no damping, 1 = critical damping. |
78 | **/ |
79 | float getDampingRatio() const; |
80 | |
81 | private: |
82 | // The Box2D DistanceJoint object. |
83 | b2DistanceJoint *joint; |
84 | }; |
85 | |
86 | } // box2d |
87 | } // physics |
88 | } // love |
89 | |
90 | #endif // LOVE_PHYSICS_BOX2D_DISTANCE_JOINT_H |
91 | |