1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_PHYSICS_BOX2D_JOINT_H |
22 | #define LOVE_PHYSICS_BOX2D_JOINT_H |
23 | |
24 | // LOVE |
25 | #include "common/runtime.h" |
26 | #include "physics/Joint.h" |
27 | |
28 | // Box2D |
29 | #include <Box2D/Box2D.h> |
30 | |
31 | namespace love |
32 | { |
33 | namespace physics |
34 | { |
35 | namespace box2d |
36 | { |
37 | |
38 | // Forward declarations. |
39 | class Body; |
40 | class World; |
41 | |
42 | /** |
43 | * This struct is stored in a void pointer in the Box2D Joint class. For now, all |
44 | * we need is a Lua reference to arbitrary data, but we might need more later. |
45 | **/ |
46 | struct jointudata |
47 | { |
48 | // Reference to arbitrary data. |
49 | Reference *ref = nullptr; |
50 | }; |
51 | |
52 | /** |
53 | * A Joint acts as positioning constraints on Bodies. |
54 | * A Joint can be used to prevent Bodies from going to |
55 | * far apart, or coming too close together. |
56 | **/ |
57 | class Joint : public love::physics::Joint |
58 | { |
59 | public: |
60 | friend class GearJoint; |
61 | |
62 | /** |
63 | * This constructor will connect one end of the joint to body1, |
64 | * and the other one to the default ground body. |
65 | * |
66 | * This constructor is mainly used by MouseJoint. |
67 | **/ |
68 | Joint(Body *body1); |
69 | |
70 | /** |
71 | * Create a joint between body1 and body2. |
72 | **/ |
73 | Joint(Body *body1, Body *body2); |
74 | |
75 | virtual ~Joint(); |
76 | |
77 | /** |
78 | * Returns true if the joint is active in a Box2D world. |
79 | **/ |
80 | bool isValid() const; |
81 | |
82 | /** |
83 | * Gets the type of joint. |
84 | **/ |
85 | Type getType() const; |
86 | |
87 | virtual Body *getBodyA() const; |
88 | virtual Body *getBodyB() const; |
89 | |
90 | /** |
91 | * Gets the anchor positions of the Joint in world |
92 | * coordinates. This is useful for debugdrawing the joint. |
93 | **/ |
94 | int getAnchors(lua_State *L); |
95 | |
96 | /** |
97 | * Gets the reaction force on body2 at the joint anchor. |
98 | **/ |
99 | int getReactionForce(lua_State *L); |
100 | |
101 | /** |
102 | * Gets the reaction torque on body2. |
103 | **/ |
104 | float getReactionTorque(float dt); |
105 | |
106 | bool isActive() const; |
107 | |
108 | bool getCollideConnected() const; |
109 | |
110 | /** |
111 | * This function stores an in-C reference to arbitrary Lua data in the Box2D |
112 | * Joint object. |
113 | **/ |
114 | int setUserData(lua_State *L); |
115 | |
116 | /** |
117 | * Gets the data set with setUserData. If no data is set, nil is returned. |
118 | **/ |
119 | int getUserData(lua_State *L); |
120 | |
121 | /** |
122 | * Joints require pointers to a Box2D joint objects at |
123 | * different polymorphic levels, which is why these function |
124 | * were created. |
125 | **/ |
126 | |
127 | /** |
128 | * Destroys the joint. This function was created just to |
129 | * get some cinsistency. |
130 | **/ |
131 | void destroyJoint(bool implicit = false); |
132 | |
133 | protected: |
134 | |
135 | /** |
136 | * Creates a Joint, and ensures that the parent class |
137 | * gets a copy of the pointer. |
138 | **/ |
139 | b2Joint *createJoint(b2JointDef *def); |
140 | |
141 | World *world; |
142 | |
143 | jointudata *udata; |
144 | |
145 | private: |
146 | |
147 | // A Joint must be destroyed *before* the bodies it acts upon, |
148 | // and the world they reside in. We therefore need refs |
149 | // parents and associations to prevent wrong destruction order. |
150 | Body *body1, * body2; |
151 | |
152 | |
153 | // The Box2D joint object. |
154 | b2Joint *joint; |
155 | |
156 | }; // Joint |
157 | |
158 | } // box2d |
159 | } // physics |
160 | } // love |
161 | |
162 | #endif // LOVE_PHYSICS_BOX2D_JOINT_H |
163 | |