| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #ifndef LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H | 
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| 22 | #define LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H | 
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| 23 |  | 
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| 24 | // Module | 
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| 25 | #include "Shape.h" | 
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| 26 |  | 
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| 27 | namespace love | 
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| 28 | { | 
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| 29 | namespace physics | 
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| 30 | { | 
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| 31 | namespace box2d | 
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| 32 | { | 
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| 33 |  | 
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| 34 | /** | 
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| 35 | * An Edge is just a line segment. Edges are designed to | 
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| 36 | * be connected and/or chained together. | 
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| 37 | **/ | 
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| 38 | class EdgeShape : public Shape | 
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| 39 | { | 
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| 40 | public: | 
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| 41 |  | 
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| 42 | static love::Type type; | 
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| 43 |  | 
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| 44 | /** | 
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| 45 | * Create a new EdgeShape from a Box2D edge shape. | 
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| 46 | * @param e The edge shape. | 
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| 47 | **/ | 
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| 48 | EdgeShape(b2EdgeShape *e, bool own = true); | 
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| 49 |  | 
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| 50 | virtual ~EdgeShape(); | 
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| 51 |  | 
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| 52 | void setNextVertex(float x, float y); | 
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| 53 | void setNextVertex(); | 
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| 54 | bool getNextVertex(float &x, float &y) const; | 
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| 55 |  | 
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| 56 | void setPreviousVertex(float x, float y); | 
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| 57 | void setPreviousVertex(); | 
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| 58 | bool getPreviousVertex(float &x, float &y) const; | 
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| 59 |  | 
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| 60 | /** | 
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| 61 | * Returns the transformed points of the edge shape. | 
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| 62 | * This function is useful for debug drawing and such. | 
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| 63 | * | 
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| 64 | * The result can be directly passed into love.graphics.line(). | 
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| 65 | **/ | 
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| 66 | int getPoints(lua_State *L); | 
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| 67 | }; | 
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| 68 |  | 
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| 69 | } // box2d | 
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| 70 | } // physics | 
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| 71 | } // love | 
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| 72 |  | 
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| 73 | #endif // LOVE_PHYSICS_BOX2D_EDGE_SHAPE_H | 
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| 74 |  | 
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