1/**
2 * Copyright (c) 2006-2023 LOVE Development Team
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 **/
20
21#ifndef LOVE_PHYSICS_BOX2D_SHAPE_H
22#define LOVE_PHYSICS_BOX2D_SHAPE_H
23
24// LOVE
25#include "physics/Shape.h"
26#include "physics/box2d/Body.h"
27
28// Box2D
29#include <Box2D/Box2D.h>
30
31namespace love
32{
33namespace physics
34{
35namespace box2d
36{
37
38/**
39 * A Shape is geometry, attached to a Body via a Fixture.
40 * A Body has position and orientation, and
41 * a Shape's geometry will be affected by the parent
42 * body's transformation.
43 **/
44class Shape : public love::physics::Shape
45{
46public:
47
48 friend class Fixture;
49
50 /**
51 * Creates a Shape.
52 **/
53 Shape();
54 Shape(b2Shape *shape, bool own = true);
55
56 virtual ~Shape();
57
58 /**
59 * Gets the type of Shape. Useful for
60 * debug drawing.
61 **/
62 Type getType() const;
63 float getRadius() const;
64 int getChildCount() const;
65 bool testPoint(float x, float y, float r, float px, float py) const;
66 int rayCast(lua_State *L) const;
67 int computeAABB(lua_State *L) const;
68 int computeMass(lua_State *L) const;
69
70protected:
71
72 // The Box2D shape.
73 b2Shape *shape;
74 bool own;
75};
76
77} // box2d
78} // physics
79} // love
80
81#endif // LOVE_PHYSICS_BOX2D_SHAPE_H
82