1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_PHYSICS_BOX2D_SHAPE_H |
22 | #define LOVE_PHYSICS_BOX2D_SHAPE_H |
23 | |
24 | // LOVE |
25 | #include "physics/Shape.h" |
26 | #include "physics/box2d/Body.h" |
27 | |
28 | // Box2D |
29 | #include <Box2D/Box2D.h> |
30 | |
31 | namespace love |
32 | { |
33 | namespace physics |
34 | { |
35 | namespace box2d |
36 | { |
37 | |
38 | /** |
39 | * A Shape is geometry, attached to a Body via a Fixture. |
40 | * A Body has position and orientation, and |
41 | * a Shape's geometry will be affected by the parent |
42 | * body's transformation. |
43 | **/ |
44 | class Shape : public love::physics::Shape |
45 | { |
46 | public: |
47 | |
48 | friend class Fixture; |
49 | |
50 | /** |
51 | * Creates a Shape. |
52 | **/ |
53 | Shape(); |
54 | Shape(b2Shape *shape, bool own = true); |
55 | |
56 | virtual ~Shape(); |
57 | |
58 | /** |
59 | * Gets the type of Shape. Useful for |
60 | * debug drawing. |
61 | **/ |
62 | Type getType() const; |
63 | float getRadius() const; |
64 | int getChildCount() const; |
65 | bool testPoint(float x, float y, float r, float px, float py) const; |
66 | int rayCast(lua_State *L) const; |
67 | int computeAABB(lua_State *L) const; |
68 | int computeMass(lua_State *L) const; |
69 | |
70 | protected: |
71 | |
72 | // The Box2D shape. |
73 | b2Shape *shape; |
74 | bool own; |
75 | }; |
76 | |
77 | } // box2d |
78 | } // physics |
79 | } // love |
80 | |
81 | #endif // LOVE_PHYSICS_BOX2D_SHAPE_H |
82 | |