| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_PHYSICS_BOX2D_SHAPE_H |
| 22 | #define LOVE_PHYSICS_BOX2D_SHAPE_H |
| 23 | |
| 24 | // LOVE |
| 25 | #include "physics/Shape.h" |
| 26 | #include "physics/box2d/Body.h" |
| 27 | |
| 28 | // Box2D |
| 29 | #include <Box2D/Box2D.h> |
| 30 | |
| 31 | namespace love |
| 32 | { |
| 33 | namespace physics |
| 34 | { |
| 35 | namespace box2d |
| 36 | { |
| 37 | |
| 38 | /** |
| 39 | * A Shape is geometry, attached to a Body via a Fixture. |
| 40 | * A Body has position and orientation, and |
| 41 | * a Shape's geometry will be affected by the parent |
| 42 | * body's transformation. |
| 43 | **/ |
| 44 | class Shape : public love::physics::Shape |
| 45 | { |
| 46 | public: |
| 47 | |
| 48 | friend class Fixture; |
| 49 | |
| 50 | /** |
| 51 | * Creates a Shape. |
| 52 | **/ |
| 53 | Shape(); |
| 54 | Shape(b2Shape *shape, bool own = true); |
| 55 | |
| 56 | virtual ~Shape(); |
| 57 | |
| 58 | /** |
| 59 | * Gets the type of Shape. Useful for |
| 60 | * debug drawing. |
| 61 | **/ |
| 62 | Type getType() const; |
| 63 | float getRadius() const; |
| 64 | int getChildCount() const; |
| 65 | bool testPoint(float x, float y, float r, float px, float py) const; |
| 66 | int rayCast(lua_State *L) const; |
| 67 | int computeAABB(lua_State *L) const; |
| 68 | int computeMass(lua_State *L) const; |
| 69 | |
| 70 | protected: |
| 71 | |
| 72 | // The Box2D shape. |
| 73 | b2Shape *shape; |
| 74 | bool own; |
| 75 | }; |
| 76 | |
| 77 | } // box2d |
| 78 | } // physics |
| 79 | } // love |
| 80 | |
| 81 | #endif // LOVE_PHYSICS_BOX2D_SHAPE_H |
| 82 | |