1 | /** |
2 | * Copyright (c) 2006-2023 LOVE Development Team |
3 | * |
4 | * This software is provided 'as-is', without any express or implied |
5 | * warranty. In no event will the authors be held liable for any damages |
6 | * arising from the use of this software. |
7 | * |
8 | * Permission is granted to anyone to use this software for any purpose, |
9 | * including commercial applications, and to alter it and redistribute it |
10 | * freely, subject to the following restrictions: |
11 | * |
12 | * 1. The origin of this software must not be misrepresented; you must not |
13 | * claim that you wrote the original software. If you use this software |
14 | * in a product, an acknowledgment in the product documentation would be |
15 | * appreciated but is not required. |
16 | * 2. Altered source versions must be plainly marked as such, and must not be |
17 | * misrepresented as being the original software. |
18 | * 3. This notice may not be removed or altered from any source distribution. |
19 | **/ |
20 | |
21 | #ifndef LOVE_PHYSICS_BOX2D_MOTOR_JOINT_H |
22 | #define LOVE_PHYSICS_BOX2D_MOTOR_JOINT_H |
23 | |
24 | // Module |
25 | #include "Joint.h" |
26 | |
27 | namespace love |
28 | { |
29 | namespace physics |
30 | { |
31 | namespace box2d |
32 | { |
33 | |
34 | /** |
35 | * A motor joint is used to control the relative motion |
36 | * between two bodies. A typical usage is to control the movement |
37 | * of a dynamic body with respect to the ground. |
38 | */ |
39 | class MotorJoint : public Joint |
40 | { |
41 | public: |
42 | |
43 | static love::Type type; |
44 | |
45 | MotorJoint(Body *body1, Body* body2); |
46 | MotorJoint(Body *body1, Body* body2, float correctionFactor, bool collideConnected); |
47 | virtual ~MotorJoint(); |
48 | |
49 | /// Set/get the target linear offset, in frame A, in meters. |
50 | void setLinearOffset(float x, float y); |
51 | int getLinearOffset(lua_State *L) const; |
52 | |
53 | /// Set/get the target angular offset, in radians. |
54 | void setAngularOffset(float angularOffset); |
55 | float getAngularOffset() const; |
56 | |
57 | /// Set the maximum friction force. |
58 | void setMaxForce(float force); |
59 | |
60 | /// Get the maximum friction force. |
61 | float getMaxForce() const; |
62 | |
63 | /// Set the maximum friction torque. |
64 | void setMaxTorque(float torque); |
65 | |
66 | /// Get the maximum friction torque. |
67 | float getMaxTorque() const; |
68 | |
69 | /// Set the position correction factor in the range [0,1]. |
70 | void setCorrectionFactor(float factor); |
71 | |
72 | /// Get the position correction factor in the range [0,1]. |
73 | float getCorrectionFactor() const; |
74 | |
75 | private: |
76 | |
77 | // The Box2D MotorJoint object. |
78 | b2MotorJoint *joint; |
79 | |
80 | }; // MotorJoint |
81 | |
82 | |
83 | } // box2d |
84 | } // physics |
85 | } // love |
86 | |
87 | #endif // LOVE_PHYSICS_BOX2D_MOTOR_JOINT_H |
88 | |