| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #ifndef LOVE_PHYSICS_BOX2D_MOTOR_JOINT_H |
| 22 | #define LOVE_PHYSICS_BOX2D_MOTOR_JOINT_H |
| 23 | |
| 24 | // Module |
| 25 | #include "Joint.h" |
| 26 | |
| 27 | namespace love |
| 28 | { |
| 29 | namespace physics |
| 30 | { |
| 31 | namespace box2d |
| 32 | { |
| 33 | |
| 34 | /** |
| 35 | * A motor joint is used to control the relative motion |
| 36 | * between two bodies. A typical usage is to control the movement |
| 37 | * of a dynamic body with respect to the ground. |
| 38 | */ |
| 39 | class MotorJoint : public Joint |
| 40 | { |
| 41 | public: |
| 42 | |
| 43 | static love::Type type; |
| 44 | |
| 45 | MotorJoint(Body *body1, Body* body2); |
| 46 | MotorJoint(Body *body1, Body* body2, float correctionFactor, bool collideConnected); |
| 47 | virtual ~MotorJoint(); |
| 48 | |
| 49 | /// Set/get the target linear offset, in frame A, in meters. |
| 50 | void setLinearOffset(float x, float y); |
| 51 | int getLinearOffset(lua_State *L) const; |
| 52 | |
| 53 | /// Set/get the target angular offset, in radians. |
| 54 | void setAngularOffset(float angularOffset); |
| 55 | float getAngularOffset() const; |
| 56 | |
| 57 | /// Set the maximum friction force. |
| 58 | void setMaxForce(float force); |
| 59 | |
| 60 | /// Get the maximum friction force. |
| 61 | float getMaxForce() const; |
| 62 | |
| 63 | /// Set the maximum friction torque. |
| 64 | void setMaxTorque(float torque); |
| 65 | |
| 66 | /// Get the maximum friction torque. |
| 67 | float getMaxTorque() const; |
| 68 | |
| 69 | /// Set the position correction factor in the range [0,1]. |
| 70 | void setCorrectionFactor(float factor); |
| 71 | |
| 72 | /// Get the position correction factor in the range [0,1]. |
| 73 | float getCorrectionFactor() const; |
| 74 | |
| 75 | private: |
| 76 | |
| 77 | // The Box2D MotorJoint object. |
| 78 | b2MotorJoint *joint; |
| 79 | |
| 80 | }; // MotorJoint |
| 81 | |
| 82 | |
| 83 | } // box2d |
| 84 | } // physics |
| 85 | } // love |
| 86 | |
| 87 | #endif // LOVE_PHYSICS_BOX2D_MOTOR_JOINT_H |
| 88 | |