| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #ifndef LOVE_PHYSICS_BOX2D_MOTOR_JOINT_H | 
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| 22 | #define LOVE_PHYSICS_BOX2D_MOTOR_JOINT_H | 
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| 23 |  | 
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| 24 | // Module | 
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| 25 | #include "Joint.h" | 
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| 26 |  | 
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| 27 | namespace love | 
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| 28 | { | 
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| 29 | namespace physics | 
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| 30 | { | 
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| 31 | namespace box2d | 
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| 32 | { | 
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| 33 |  | 
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| 34 | /** | 
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| 35 | * A motor joint is used to control the relative motion | 
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| 36 | * between two bodies. A typical usage is to control the movement | 
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| 37 | * of a dynamic body with respect to the ground. | 
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| 38 | */ | 
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| 39 | class MotorJoint : public Joint | 
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| 40 | { | 
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| 41 | public: | 
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| 42 |  | 
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| 43 | static love::Type type; | 
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| 44 |  | 
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| 45 | MotorJoint(Body *body1, Body* body2); | 
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| 46 | MotorJoint(Body *body1, Body* body2, float correctionFactor, bool collideConnected); | 
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| 47 | virtual ~MotorJoint(); | 
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| 48 |  | 
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| 49 | /// Set/get the target linear offset, in frame A, in meters. | 
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| 50 | void setLinearOffset(float x, float y); | 
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| 51 | int getLinearOffset(lua_State *L) const; | 
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| 52 |  | 
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| 53 | /// Set/get the target angular offset, in radians. | 
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| 54 | void setAngularOffset(float angularOffset); | 
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| 55 | float getAngularOffset() const; | 
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| 56 |  | 
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| 57 | /// Set the maximum friction force. | 
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| 58 | void setMaxForce(float force); | 
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| 59 |  | 
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| 60 | /// Get the maximum friction force. | 
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| 61 | float getMaxForce() const; | 
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| 62 |  | 
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| 63 | /// Set the maximum friction torque. | 
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| 64 | void setMaxTorque(float torque); | 
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| 65 |  | 
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| 66 | /// Get the maximum friction torque. | 
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| 67 | float getMaxTorque() const; | 
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| 68 |  | 
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| 69 | /// Set the position correction factor in the range [0,1]. | 
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| 70 | void setCorrectionFactor(float factor); | 
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| 71 |  | 
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| 72 | /// Get the position correction factor in the range [0,1]. | 
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| 73 | float getCorrectionFactor() const; | 
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| 74 |  | 
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| 75 | private: | 
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| 76 |  | 
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| 77 | // The Box2D MotorJoint object. | 
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| 78 | b2MotorJoint *joint; | 
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| 79 |  | 
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| 80 | }; // MotorJoint | 
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| 81 |  | 
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| 82 |  | 
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| 83 | } // box2d | 
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| 84 | } // physics | 
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| 85 | } // love | 
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| 86 |  | 
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| 87 | #endif // LOVE_PHYSICS_BOX2D_MOTOR_JOINT_H | 
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| 88 |  | 
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