| 1 | /** | 
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| 2 | * Copyright (c) 2006-2023 LOVE Development Team | 
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| 3 | * | 
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| 4 | * This software is provided 'as-is', without any express or implied | 
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| 5 | * warranty.  In no event will the authors be held liable for any damages | 
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| 6 | * arising from the use of this software. | 
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| 7 | * | 
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| 8 | * Permission is granted to anyone to use this software for any purpose, | 
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| 9 | * including commercial applications, and to alter it and redistribute it | 
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| 10 | * freely, subject to the following restrictions: | 
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| 11 | * | 
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| 12 | * 1. The origin of this software must not be misrepresented; you must not | 
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| 13 | *    claim that you wrote the original software. If you use this software | 
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| 14 | *    in a product, an acknowledgment in the product documentation would be | 
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| 15 | *    appreciated but is not required. | 
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| 16 | * 2. Altered source versions must be plainly marked as such, and must not be | 
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| 17 | *    misrepresented as being the original software. | 
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| 18 | * 3. This notice may not be removed or altered from any source distribution. | 
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| 19 | **/ | 
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| 20 |  | 
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| 21 | #ifndef LOVE_PHYSICS_BOX2D_PRISMATIC_JOINT_H | 
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| 22 | #define LOVE_PHYSICS_BOX2D_PRISMATIC_JOINT_H | 
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| 23 |  | 
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| 24 | // Module | 
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| 25 | #include "Joint.h" | 
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| 26 |  | 
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| 27 | namespace love | 
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| 28 | { | 
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| 29 | namespace physics | 
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| 30 | { | 
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| 31 | namespace box2d | 
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| 32 | { | 
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| 33 |  | 
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| 34 | /** | 
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| 35 | * PrismaticJoints allow shapes to move in relation to eachother | 
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| 36 | * along a defined axis. | 
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| 37 | **/ | 
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| 38 | class PrismaticJoint : public Joint | 
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| 39 | { | 
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| 40 | public: | 
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| 41 |  | 
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| 42 | static love::Type type; | 
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| 43 |  | 
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| 44 | /** | 
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| 45 | * Creates a new PrismaticJoint connecting body1 and body2. | 
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| 46 | **/ | 
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| 47 | PrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected); | 
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| 48 |  | 
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| 49 | PrismaticJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected, float referenceAngle); | 
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| 50 |  | 
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| 51 | virtual ~PrismaticJoint(); | 
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| 52 |  | 
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| 53 | /** | 
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| 54 | * Get the current joint translation, usually in meters. | 
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| 55 | **/ | 
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| 56 | float getJointTranslation() const; | 
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| 57 |  | 
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| 58 | /** | 
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| 59 | * Get the current joint translation speed, usually in meters per second. | 
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| 60 | **/ | 
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| 61 | float getJointSpeed() const; | 
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| 62 |  | 
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| 63 | /** | 
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| 64 | * Enable/disable the joint motor. | 
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| 65 | **/ | 
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| 66 | void setMotorEnabled(bool enable); | 
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| 67 |  | 
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| 68 | /** | 
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| 69 | * Checks whether the motor is enabled. | 
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| 70 | **/ | 
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| 71 | bool isMotorEnabled() const; | 
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| 72 |  | 
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| 73 | /** | 
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| 74 | * Set the maximum motor force, usually in N. | 
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| 75 | **/ | 
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| 76 | void setMaxMotorForce(float force); | 
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| 77 |  | 
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| 78 | /** | 
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| 79 | * Set the motor speed, usually in meters per second. | 
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| 80 | **/ | 
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| 81 | void setMotorSpeed(float speed); | 
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| 82 |  | 
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| 83 | /** | 
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| 84 | * Get the motor speed, usually in meters per second. | 
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| 85 | **/ | 
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| 86 | float getMotorSpeed() const; | 
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| 87 |  | 
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| 88 | /** | 
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| 89 | * Get the current motor force, usually in N. | 
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| 90 | * @param inv_dt The inverse time step. | 
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| 91 | **/ | 
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| 92 | float getMotorForce(float inv_dt) const; | 
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| 93 |  | 
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| 94 | /** | 
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| 95 | * Get the maximum motor force, usually in N. | 
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| 96 | **/ | 
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| 97 | float getMaxMotorForce() const; | 
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| 98 |  | 
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| 99 | /** | 
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| 100 | * Enable/disable the joint limits. | 
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| 101 | **/ | 
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| 102 | void setLimitsEnabled(bool enable); | 
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| 103 |  | 
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| 104 | /** | 
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| 105 | * Checks whether limits are enabled. | 
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| 106 | **/ | 
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| 107 | bool areLimitsEnabled() const; | 
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| 108 |  | 
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| 109 | /** | 
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| 110 | * Sets the upper limit, usually in meters. | 
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| 111 | **/ | 
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| 112 | void setUpperLimit(float limit); | 
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| 113 |  | 
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| 114 | /** | 
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| 115 | * Sets the lower limit, usually in meters. | 
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| 116 | **/ | 
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| 117 | void setLowerLimit(float limit); | 
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| 118 |  | 
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| 119 | /** | 
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| 120 | * Sets the limits, usually in meters. | 
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| 121 | **/ | 
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| 122 | void setLimits(float lower, float upper); | 
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| 123 |  | 
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| 124 | /** | 
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| 125 | * Gets the lower limit, usually in meters. | 
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| 126 | **/ | 
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| 127 | float getLowerLimit() const; | 
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| 128 |  | 
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| 129 | /** | 
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| 130 | * Gets the upper limit, usually in meters. | 
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| 131 | **/ | 
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| 132 | float getUpperLimit() const; | 
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| 133 |  | 
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| 134 | /** | 
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| 135 | * Gets the limits, usually in meters. | 
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| 136 | * @returns The upper limit. | 
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| 137 | * @returns The lower limit. | 
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| 138 | **/ | 
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| 139 | int getLimits(lua_State *L); | 
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| 140 |  | 
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| 141 | /** | 
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| 142 | * Gets the axis unit vector, relative to body1. | 
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| 143 | * @returns The X component of the axis unit vector. | 
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| 144 | * @returns The Y component of the axis unit vector. | 
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| 145 | **/ | 
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| 146 | int getAxis(lua_State *L); | 
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| 147 |  | 
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| 148 | /** | 
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| 149 | * Gets the reference angle. | 
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| 150 | **/ | 
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| 151 | float getReferenceAngle() const; | 
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| 152 |  | 
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| 153 | private: | 
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| 154 |  | 
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| 155 | // The Box2D prismatic joint object. | 
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| 156 | b2PrismaticJoint *joint; | 
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| 157 |  | 
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| 158 | void init(b2PrismaticJointDef &def, Body *body1, Body *body2, float xA, float yA, float xB, float yB, float ax, float ay, bool collideConnected); | 
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| 159 | }; | 
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| 160 |  | 
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| 161 | } // box2d | 
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| 162 | } // physics | 
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| 163 | } // love | 
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| 164 |  | 
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| 165 | #endif // LOVE_PHYSICS_BOX2D_PRISMATIC_JOINT_H | 
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| 166 |  | 
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