1/**
2 * Copyright (c) 2006-2023 LOVE Development Team
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 **/
20
21#ifndef LOVE_PHYSICS_BOX2D_ROPE_JOINT_H
22#define LOVE_PHYSICS_BOX2D_ROPE_JOINT_H
23
24// Module
25#include "Joint.h"
26
27namespace love
28{
29namespace physics
30{
31namespace box2d
32{
33
34/**
35 * The RopeJoint enforces a maximum distance between two points
36 * on two bodies. It has no other effect.
37 **/
38class RopeJoint : public Joint
39{
40public:
41
42 static love::Type type;
43
44 /**
45 * Creates a RopeJoint connecting body1 to body2.
46 **/
47 RopeJoint(Body *body1, Body *body2, float x1, float y1, float x2, float y2, float maxLength, bool collideConnected);
48
49 virtual ~RopeJoint();
50
51 /**
52 * Gets the maximum length of the rope.
53 **/
54 float getMaxLength() const;
55 void setMaxLength(float length);
56
57private:
58 // The Box2D RopeJoint object.
59 b2RopeJoint *joint;
60};
61
62} // box2d
63} // physics
64} // love
65
66#endif // LOVE_PHYSICS_BOX2D_ROPE_JOINT_H
67