1/**
2 * Copyright (c) 2006-2023 LOVE Development Team
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty. In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 * claim that you wrote the original software. If you use this software
14 * in a product, an acknowledgment in the product documentation would be
15 * appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 * misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 **/
20
21#include "wrap_EdgeShape.h"
22
23namespace love
24{
25namespace physics
26{
27namespace box2d
28{
29
30EdgeShape *luax_checkedgeshape(lua_State *L, int idx)
31{
32 return luax_checktype<EdgeShape>(L, idx);
33}
34
35int w_EdgeShape_setNextVertex(lua_State *L)
36{
37 EdgeShape *t = luax_checkedgeshape(L, 1);
38 if (lua_isnoneornil(L, 2))
39 t->setNextVertex();
40 else
41 {
42 float x = (float)luaL_checknumber(L, 2);
43 float y = (float)luaL_checknumber(L, 3);
44 t->setNextVertex(x, y);
45 }
46 return 0;
47}
48
49int w_EdgeShape_setPreviousVertex(lua_State *L)
50{
51 EdgeShape *t = luax_checkedgeshape(L, 1);
52 if (lua_isnoneornil(L, 2))
53 t->setPreviousVertex();
54 else
55 {
56 float x = (float)luaL_checknumber(L, 2);
57 float y = (float)luaL_checknumber(L, 3);
58 t->setPreviousVertex(x, y);
59 }
60 return 0;
61}
62
63int w_EdgeShape_getNextVertex(lua_State *L)
64{
65 EdgeShape *t = luax_checkedgeshape(L, 1);
66 float x, y;
67 if (t->getNextVertex(x, y))
68 {
69 lua_pushnumber(L, x);
70 lua_pushnumber(L, y);
71 return 2;
72 }
73 return 0;
74}
75
76int w_EdgeShape_getPreviousVertex(lua_State *L)
77{
78 EdgeShape *t = luax_checkedgeshape(L, 1);
79 float x, y;
80 if (t->getPreviousVertex(x, y))
81 {
82 lua_pushnumber(L, x);
83 lua_pushnumber(L, y);
84 return 2;
85 }
86 return 0;
87}
88
89int w_EdgeShape_getPoints(lua_State *L)
90{
91 EdgeShape *t = luax_checkedgeshape(L, 1);
92 lua_remove(L, 1);
93 return t->getPoints(L);
94}
95
96static const luaL_Reg w_EdgeShape_functions[] =
97{
98 { "setNextVertex", w_EdgeShape_setNextVertex },
99 { "setPreviousVertex", w_EdgeShape_setPreviousVertex },
100 { "getNextVertex", w_EdgeShape_getNextVertex },
101 { "getPreviousVertex", w_EdgeShape_getPreviousVertex },
102 { "getPoints", w_EdgeShape_getPoints },
103 { 0, 0 }
104};
105
106extern "C" int luaopen_edgeshape(lua_State *L)
107{
108 return luax_register_type(L, &EdgeShape::type, w_Shape_functions, w_EdgeShape_functions, nullptr);
109}
110
111} // box2d
112} // physics
113} // love
114