| 1 | /** |
| 2 | * Copyright (c) 2006-2023 LOVE Development Team |
| 3 | * |
| 4 | * This software is provided 'as-is', without any express or implied |
| 5 | * warranty. In no event will the authors be held liable for any damages |
| 6 | * arising from the use of this software. |
| 7 | * |
| 8 | * Permission is granted to anyone to use this software for any purpose, |
| 9 | * including commercial applications, and to alter it and redistribute it |
| 10 | * freely, subject to the following restrictions: |
| 11 | * |
| 12 | * 1. The origin of this software must not be misrepresented; you must not |
| 13 | * claim that you wrote the original software. If you use this software |
| 14 | * in a product, an acknowledgment in the product documentation would be |
| 15 | * appreciated but is not required. |
| 16 | * 2. Altered source versions must be plainly marked as such, and must not be |
| 17 | * misrepresented as being the original software. |
| 18 | * 3. This notice may not be removed or altered from any source distribution. |
| 19 | **/ |
| 20 | |
| 21 | #include "SoundData.h" |
| 22 | |
| 23 | // C |
| 24 | #include <cstdlib> |
| 25 | #include <cstring> |
| 26 | |
| 27 | // C++ |
| 28 | #include <limits> |
| 29 | #include <iostream> |
| 30 | #include <vector> |
| 31 | |
| 32 | namespace love |
| 33 | { |
| 34 | namespace sound |
| 35 | { |
| 36 | |
| 37 | love::Type SoundData::type("SoundData" , &Data::type); |
| 38 | |
| 39 | SoundData::SoundData(Decoder *decoder) |
| 40 | : data(0) |
| 41 | , size(0) |
| 42 | , sampleRate(Decoder::DEFAULT_SAMPLE_RATE) |
| 43 | , bitDepth(0) |
| 44 | , channels(0) |
| 45 | { |
| 46 | if (decoder->getBitDepth() != 8 && decoder->getBitDepth() != 16) |
| 47 | throw love::Exception("Invalid bit depth: %d" , decoder->getBitDepth()); |
| 48 | |
| 49 | size_t bufferSize = 524288; // 0x80000 |
| 50 | int decoded = decoder->decode(); |
| 51 | |
| 52 | while (decoded > 0) |
| 53 | { |
| 54 | // Expand or allocate buffer. Note that realloc may move |
| 55 | // memory to other locations. |
| 56 | if (!data || bufferSize < size + decoded) |
| 57 | { |
| 58 | while (bufferSize < size + decoded) |
| 59 | bufferSize <<= 1; |
| 60 | data = (uint8 *) realloc(data, bufferSize); |
| 61 | } |
| 62 | |
| 63 | if (!data) |
| 64 | throw love::Exception("Not enough memory." ); |
| 65 | |
| 66 | // Copy memory into new part of memory. |
| 67 | memcpy(data + size, decoder->getBuffer(), decoded); |
| 68 | |
| 69 | // Overflow check. |
| 70 | if (size > std::numeric_limits<size_t>::max() - decoded) |
| 71 | { |
| 72 | free(data); |
| 73 | throw love::Exception("Not enough memory." ); |
| 74 | } |
| 75 | |
| 76 | // Keep this up to date. |
| 77 | size += decoded; |
| 78 | |
| 79 | decoded = decoder->decode(); |
| 80 | } |
| 81 | |
| 82 | // Shrink buffer if necessary. |
| 83 | if (data && bufferSize > size) |
| 84 | data = (uint8 *) realloc(data, size); |
| 85 | |
| 86 | channels = decoder->getChannelCount(); |
| 87 | bitDepth = decoder->getBitDepth(); |
| 88 | sampleRate = decoder->getSampleRate(); |
| 89 | } |
| 90 | |
| 91 | SoundData::SoundData(int samples, int sampleRate, int bitDepth, int channels) |
| 92 | : data(0) |
| 93 | , size(0) |
| 94 | , sampleRate(0) |
| 95 | , bitDepth(0) |
| 96 | , channels(0) |
| 97 | { |
| 98 | load(samples, sampleRate, bitDepth, channels); |
| 99 | } |
| 100 | |
| 101 | SoundData::SoundData(void *d, int samples, int sampleRate, int bitDepth, int channels) |
| 102 | : data(0) |
| 103 | , size(0) |
| 104 | , sampleRate(0) |
| 105 | , bitDepth(0) |
| 106 | , channels(0) |
| 107 | { |
| 108 | load(samples, sampleRate, bitDepth, channels, d); |
| 109 | } |
| 110 | |
| 111 | SoundData::SoundData(const SoundData &c) |
| 112 | : data(0) |
| 113 | , size(0) |
| 114 | , sampleRate(0) |
| 115 | , bitDepth(0) |
| 116 | , channels(0) |
| 117 | { |
| 118 | load(c.getSampleCount(), c.getSampleRate(), c.getBitDepth(), c.getChannelCount(), c.getData()); |
| 119 | } |
| 120 | |
| 121 | SoundData::~SoundData() |
| 122 | { |
| 123 | if (data != 0) |
| 124 | free(data); |
| 125 | } |
| 126 | |
| 127 | SoundData *SoundData::clone() const |
| 128 | { |
| 129 | return new SoundData(*this); |
| 130 | } |
| 131 | |
| 132 | void SoundData::load(int samples, int sampleRate, int bitDepth, int channels, void *newData) |
| 133 | { |
| 134 | if (samples <= 0) |
| 135 | throw love::Exception("Invalid sample count: %d" , samples); |
| 136 | |
| 137 | if (sampleRate <= 0) |
| 138 | throw love::Exception("Invalid sample rate: %d" , sampleRate); |
| 139 | |
| 140 | if (bitDepth != 8 && bitDepth != 16) |
| 141 | throw love::Exception("Invalid bit depth: %d" , bitDepth); |
| 142 | |
| 143 | if (channels <= 0) |
| 144 | throw love::Exception("Invalid channel count: %d" , channels); |
| 145 | |
| 146 | if (data != 0) |
| 147 | { |
| 148 | free(data); |
| 149 | data = 0; |
| 150 | } |
| 151 | |
| 152 | size = samples * (bitDepth / 8) * channels; |
| 153 | this->sampleRate = sampleRate; |
| 154 | this->bitDepth = bitDepth; |
| 155 | this->channels = channels; |
| 156 | |
| 157 | double realsize = samples; |
| 158 | realsize *= (bitDepth / 8) * channels; |
| 159 | if (realsize > std::numeric_limits<size_t>::max()) |
| 160 | throw love::Exception("Data is too big!" ); |
| 161 | |
| 162 | data = (uint8 *) malloc(size); |
| 163 | if (!data) |
| 164 | throw love::Exception("Not enough memory." ); |
| 165 | |
| 166 | if (newData) |
| 167 | memcpy(data, newData, size); |
| 168 | else |
| 169 | memset(data, bitDepth == 8 ? 128 : 0, size); |
| 170 | } |
| 171 | |
| 172 | void *SoundData::getData() const |
| 173 | { |
| 174 | return (void *)data; |
| 175 | } |
| 176 | |
| 177 | size_t SoundData::getSize() const |
| 178 | { |
| 179 | return size; |
| 180 | } |
| 181 | |
| 182 | int SoundData::getChannelCount() const |
| 183 | { |
| 184 | return channels; |
| 185 | } |
| 186 | |
| 187 | int SoundData::getBitDepth() const |
| 188 | { |
| 189 | return bitDepth; |
| 190 | } |
| 191 | |
| 192 | int SoundData::getSampleRate() const |
| 193 | { |
| 194 | return sampleRate; |
| 195 | } |
| 196 | |
| 197 | int SoundData::getSampleCount() const |
| 198 | { |
| 199 | return (int) ((size/channels)/(bitDepth/8)); |
| 200 | } |
| 201 | |
| 202 | float SoundData::getDuration() const |
| 203 | { |
| 204 | return float(size) / (channels*sampleRate*bitDepth/8); |
| 205 | } |
| 206 | |
| 207 | void SoundData::setSample(int i, float sample) |
| 208 | { |
| 209 | // Check range. |
| 210 | if (i < 0 || (size_t) i >= size/(bitDepth/8)) |
| 211 | throw love::Exception("Attempt to set out-of-range sample!" ); |
| 212 | |
| 213 | if (bitDepth == 16) |
| 214 | { |
| 215 | // 16-bit sample values are signed. |
| 216 | int16 *s = (int16 *) data; |
| 217 | s[i] = (int16) (sample * (float) LOVE_INT16_MAX); |
| 218 | } |
| 219 | else |
| 220 | { |
| 221 | // 8-bit sample values are unsigned internally. |
| 222 | data[i] = (uint8) ((sample * 127.0f) + 128.0f); |
| 223 | } |
| 224 | } |
| 225 | |
| 226 | void SoundData::setSample(int i, int channel, float sample) |
| 227 | { |
| 228 | if (channel < 1 || channel > channels) |
| 229 | throw love::Exception("Attempt to set sample from out-of-range channel!" ); |
| 230 | |
| 231 | return setSample(i * channels + (channel - 1), sample); |
| 232 | } |
| 233 | |
| 234 | float SoundData::getSample(int i) const |
| 235 | { |
| 236 | // Check range. |
| 237 | if (i < 0 || (size_t) i >= size/(bitDepth/8)) |
| 238 | throw love::Exception("Attempt to get out-of-range sample!" ); |
| 239 | |
| 240 | if (bitDepth == 16) |
| 241 | { |
| 242 | // 16-bit sample values are signed. |
| 243 | int16 *s = (int16 *) data; |
| 244 | return (float) s[i] / (float) LOVE_INT16_MAX; |
| 245 | } |
| 246 | else |
| 247 | { |
| 248 | // 8-bit sample values are unsigned internally. |
| 249 | return ((float) data[i] - 128.0f) / 127.0f; |
| 250 | } |
| 251 | } |
| 252 | |
| 253 | float SoundData::getSample(int i, int channel) const |
| 254 | { |
| 255 | if (channel < 1 || channel > channels) |
| 256 | throw love::Exception("Attempt to get sample from out-of-range channel!" ); |
| 257 | |
| 258 | return getSample(i * channels + (channel - 1)); |
| 259 | } |
| 260 | |
| 261 | } // sound |
| 262 | } // love |
| 263 | |