| 1 | /* |
| 2 | Simple DirectMedia Layer |
| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> |
| 4 | |
| 5 | This software is provided 'as-is', without any express or implied |
| 6 | warranty. In no event will the authors be held liable for any damages |
| 7 | arising from the use of this software. |
| 8 | |
| 9 | Permission is granted to anyone to use this software for any purpose, |
| 10 | including commercial applications, and to alter it and redistribute it |
| 11 | freely, subject to the following restrictions: |
| 12 | |
| 13 | 1. The origin of this software must not be misrepresented; you must not |
| 14 | claim that you wrote the original software. If you use this software |
| 15 | in a product, an acknowledgment in the product documentation would be |
| 16 | appreciated but is not required. |
| 17 | 2. Altered source versions must be plainly marked as such, and must not be |
| 18 | misrepresented as being the original software. |
| 19 | 3. This notice may not be removed or altered from any source distribution. |
| 20 | */ |
| 21 | |
| 22 | /** |
| 23 | * \file SDL_blendmode.h |
| 24 | * |
| 25 | * Header file declaring the SDL_BlendMode enumeration |
| 26 | */ |
| 27 | |
| 28 | #ifndef SDL_blendmode_h_ |
| 29 | #define SDL_blendmode_h_ |
| 30 | |
| 31 | #include "begin_code.h" |
| 32 | /* Set up for C function definitions, even when using C++ */ |
| 33 | #ifdef __cplusplus |
| 34 | extern "C" { |
| 35 | #endif |
| 36 | |
| 37 | /** |
| 38 | * \brief The blend mode used in SDL_RenderCopy() and drawing operations. |
| 39 | */ |
| 40 | typedef enum |
| 41 | { |
| 42 | SDL_BLENDMODE_NONE = 0x00000000, /**< no blending |
| 43 | dstRGBA = srcRGBA */ |
| 44 | SDL_BLENDMODE_BLEND = 0x00000001, /**< alpha blending |
| 45 | dstRGB = (srcRGB * srcA) + (dstRGB * (1-srcA)) |
| 46 | dstA = srcA + (dstA * (1-srcA)) */ |
| 47 | SDL_BLENDMODE_ADD = 0x00000002, /**< additive blending |
| 48 | dstRGB = (srcRGB * srcA) + dstRGB |
| 49 | dstA = dstA */ |
| 50 | SDL_BLENDMODE_MOD = 0x00000004, /**< color modulate |
| 51 | dstRGB = srcRGB * dstRGB |
| 52 | dstA = dstA */ |
| 53 | SDL_BLENDMODE_MUL = 0x00000008, /**< color multiply |
| 54 | dstRGB = (srcRGB * dstRGB) + (dstRGB * (1-srcA)) |
| 55 | dstA = (srcA * dstA) + (dstA * (1-srcA)) */ |
| 56 | SDL_BLENDMODE_INVALID = 0x7FFFFFFF |
| 57 | |
| 58 | /* Additional custom blend modes can be returned by SDL_ComposeCustomBlendMode() */ |
| 59 | |
| 60 | } SDL_BlendMode; |
| 61 | |
| 62 | /** |
| 63 | * \brief The blend operation used when combining source and destination pixel components |
| 64 | */ |
| 65 | typedef enum |
| 66 | { |
| 67 | SDL_BLENDOPERATION_ADD = 0x1, /**< dst + src: supported by all renderers */ |
| 68 | SDL_BLENDOPERATION_SUBTRACT = 0x2, /**< dst - src : supported by D3D9, D3D11, OpenGL, OpenGLES */ |
| 69 | SDL_BLENDOPERATION_REV_SUBTRACT = 0x3, /**< src - dst : supported by D3D9, D3D11, OpenGL, OpenGLES */ |
| 70 | SDL_BLENDOPERATION_MINIMUM = 0x4, /**< min(dst, src) : supported by D3D11 */ |
| 71 | SDL_BLENDOPERATION_MAXIMUM = 0x5 /**< max(dst, src) : supported by D3D11 */ |
| 72 | |
| 73 | } SDL_BlendOperation; |
| 74 | |
| 75 | /** |
| 76 | * \brief The normalized factor used to multiply pixel components |
| 77 | */ |
| 78 | typedef enum |
| 79 | { |
| 80 | SDL_BLENDFACTOR_ZERO = 0x1, /**< 0, 0, 0, 0 */ |
| 81 | SDL_BLENDFACTOR_ONE = 0x2, /**< 1, 1, 1, 1 */ |
| 82 | SDL_BLENDFACTOR_SRC_COLOR = 0x3, /**< srcR, srcG, srcB, srcA */ |
| 83 | SDL_BLENDFACTOR_ONE_MINUS_SRC_COLOR = 0x4, /**< 1-srcR, 1-srcG, 1-srcB, 1-srcA */ |
| 84 | SDL_BLENDFACTOR_SRC_ALPHA = 0x5, /**< srcA, srcA, srcA, srcA */ |
| 85 | SDL_BLENDFACTOR_ONE_MINUS_SRC_ALPHA = 0x6, /**< 1-srcA, 1-srcA, 1-srcA, 1-srcA */ |
| 86 | SDL_BLENDFACTOR_DST_COLOR = 0x7, /**< dstR, dstG, dstB, dstA */ |
| 87 | SDL_BLENDFACTOR_ONE_MINUS_DST_COLOR = 0x8, /**< 1-dstR, 1-dstG, 1-dstB, 1-dstA */ |
| 88 | SDL_BLENDFACTOR_DST_ALPHA = 0x9, /**< dstA, dstA, dstA, dstA */ |
| 89 | SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA = 0xA /**< 1-dstA, 1-dstA, 1-dstA, 1-dstA */ |
| 90 | |
| 91 | } SDL_BlendFactor; |
| 92 | |
| 93 | /** |
| 94 | * Compose a custom blend mode for renderers. |
| 95 | * |
| 96 | * The functions SDL_SetRenderDrawBlendMode and SDL_SetTextureBlendMode accept |
| 97 | * the SDL_BlendMode returned by this function if the renderer supports it. |
| 98 | * |
| 99 | * A blend mode controls how the pixels from a drawing operation (source) get |
| 100 | * combined with the pixels from the render target (destination). First, the |
| 101 | * components of the source and destination pixels get multiplied with their |
| 102 | * blend factors. Then, the blend operation takes the two products and |
| 103 | * calculates the result that will get stored in the render target. |
| 104 | * |
| 105 | * Expressed in pseudocode, it would look like this: |
| 106 | * |
| 107 | * ```c |
| 108 | * dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor); |
| 109 | * dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor); |
| 110 | * ``` |
| 111 | * |
| 112 | * Where the functions `colorOperation(src, dst)` and `alphaOperation(src, |
| 113 | * dst)` can return one of the following: |
| 114 | * |
| 115 | * - `src + dst` |
| 116 | * - `src - dst` |
| 117 | * - `dst - src` |
| 118 | * - `min(src, dst)` |
| 119 | * - `max(src, dst)` |
| 120 | * |
| 121 | * The red, green, and blue components are always multiplied with the first, |
| 122 | * second, and third components of the SDL_BlendFactor, respectively. The |
| 123 | * fourth component is not used. |
| 124 | * |
| 125 | * The alpha component is always multiplied with the fourth component of the |
| 126 | * SDL_BlendFactor. The other components are not used in the alpha |
| 127 | * calculation. |
| 128 | * |
| 129 | * Support for these blend modes varies for each renderer. To check if a |
| 130 | * specific SDL_BlendMode is supported, create a renderer and pass it to |
| 131 | * either SDL_SetRenderDrawBlendMode or SDL_SetTextureBlendMode. They will |
| 132 | * return with an error if the blend mode is not supported. |
| 133 | * |
| 134 | * This list describes the support of custom blend modes for each renderer in |
| 135 | * SDL 2.0.6. All renderers support the four blend modes listed in the |
| 136 | * SDL_BlendMode enumeration. |
| 137 | * |
| 138 | * - **direct3d**: Supports `SDL_BLENDOPERATION_ADD` with all factors. |
| 139 | * - **direct3d11**: Supports all operations with all factors. However, some |
| 140 | * factors produce unexpected results with `SDL_BLENDOPERATION_MINIMUM` and |
| 141 | * `SDL_BLENDOPERATION_MAXIMUM`. |
| 142 | * - **opengl**: Supports the `SDL_BLENDOPERATION_ADD` operation with all |
| 143 | * factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly with SDL |
| 144 | * 2.0.6. |
| 145 | * - **opengles**: Supports the `SDL_BLENDOPERATION_ADD` operation with all |
| 146 | * factors. Color and alpha factors need to be the same. OpenGL ES 1 |
| 147 | * implementation specific: May also support `SDL_BLENDOPERATION_SUBTRACT` |
| 148 | * and `SDL_BLENDOPERATION_REV_SUBTRACT`. May support color and alpha |
| 149 | * operations being different from each other. May support color and alpha |
| 150 | * factors being different from each other. |
| 151 | * - **opengles2**: Supports the `SDL_BLENDOPERATION_ADD`, |
| 152 | * `SDL_BLENDOPERATION_SUBTRACT`, `SDL_BLENDOPERATION_REV_SUBTRACT` |
| 153 | * operations with all factors. |
| 154 | * - **psp**: No custom blend mode support. |
| 155 | * - **software**: No custom blend mode support. |
| 156 | * |
| 157 | * Some renderers do not provide an alpha component for the default render |
| 158 | * target. The `SDL_BLENDFACTOR_DST_ALPHA` and |
| 159 | * `SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA` factors do not have an effect in this |
| 160 | * case. |
| 161 | * |
| 162 | * \param srcColorFactor the SDL_BlendFactor applied to the red, green, and |
| 163 | * blue components of the source pixels |
| 164 | * \param dstColorFactor the SDL_BlendFactor applied to the red, green, and |
| 165 | * blue components of the destination pixels |
| 166 | * \param colorOperation the SDL_BlendOperation used to combine the red, |
| 167 | * green, and blue components of the source and |
| 168 | * destination pixels |
| 169 | * \param srcAlphaFactor the SDL_BlendFactor applied to the alpha component of |
| 170 | * the source pixels |
| 171 | * \param dstAlphaFactor the SDL_BlendFactor applied to the alpha component of |
| 172 | * the destination pixels |
| 173 | * \param alphaOperation the SDL_BlendOperation used to combine the alpha |
| 174 | * component of the source and destination pixels |
| 175 | * \returns an SDL_BlendMode that represents the chosen factors and |
| 176 | * operations. |
| 177 | * |
| 178 | * \since This function is available since SDL 2.0.6. |
| 179 | * |
| 180 | * \sa SDL_SetRenderDrawBlendMode |
| 181 | * \sa SDL_GetRenderDrawBlendMode |
| 182 | * \sa SDL_SetTextureBlendMode |
| 183 | * \sa SDL_GetTextureBlendMode |
| 184 | */ |
| 185 | extern DECLSPEC SDL_BlendMode SDLCALL SDL_ComposeCustomBlendMode(SDL_BlendFactor srcColorFactor, |
| 186 | SDL_BlendFactor dstColorFactor, |
| 187 | SDL_BlendOperation colorOperation, |
| 188 | SDL_BlendFactor srcAlphaFactor, |
| 189 | SDL_BlendFactor dstAlphaFactor, |
| 190 | SDL_BlendOperation alphaOperation); |
| 191 | |
| 192 | /* Ends C function definitions when using C++ */ |
| 193 | #ifdef __cplusplus |
| 194 | } |
| 195 | #endif |
| 196 | #include "close_code.h" |
| 197 | |
| 198 | #endif /* SDL_blendmode_h_ */ |
| 199 | |
| 200 | /* vi: set ts=4 sw=4 expandtab: */ |
| 201 | |