| 1 | /* | 
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| 2 | Simple DirectMedia Layer | 
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| 3 | Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org> | 
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| 4 |  | 
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| 5 | This software is provided 'as-is', without any express or implied | 
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| 6 | warranty.  In no event will the authors be held liable for any damages | 
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| 7 | arising from the use of this software. | 
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| 8 |  | 
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| 9 | Permission is granted to anyone to use this software for any purpose, | 
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| 10 | including commercial applications, and to alter it and redistribute it | 
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| 11 | freely, subject to the following restrictions: | 
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| 12 |  | 
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| 13 | 1. The origin of this software must not be misrepresented; you must not | 
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| 14 | claim that you wrote the original software. If you use this software | 
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| 15 | in a product, an acknowledgment in the product documentation would be | 
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| 16 | appreciated but is not required. | 
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| 17 | 2. Altered source versions must be plainly marked as such, and must not be | 
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| 18 | misrepresented as being the original software. | 
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| 19 | 3. This notice may not be removed or altered from any source distribution. | 
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| 20 | */ | 
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| 21 |  | 
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| 22 | /** | 
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| 23 | *  \file SDL_filesystem.h | 
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| 24 | * | 
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| 25 | *  \brief Include file for filesystem SDL API functions | 
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| 26 | */ | 
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| 27 |  | 
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| 28 | #ifndef SDL_filesystem_h_ | 
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| 29 | #define SDL_filesystem_h_ | 
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| 30 |  | 
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| 31 | #include "SDL_stdinc.h" | 
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| 32 |  | 
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| 33 | #include "begin_code.h" | 
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| 34 |  | 
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| 35 | /* Set up for C function definitions, even when using C++ */ | 
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| 36 | #ifdef __cplusplus | 
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| 37 | extern "C"{ | 
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| 38 | #endif | 
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| 39 |  | 
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| 40 | /** | 
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| 41 | * Get the directory where the application was run from. | 
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| 42 | * | 
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| 43 | * This is not necessarily a fast call, so you should call this once near | 
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| 44 | * startup and save the string if you need it. | 
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| 45 | * | 
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| 46 | * **Mac OS X and iOS Specific Functionality**: If the application is in a | 
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| 47 | * ".app" bundle, this function returns the Resource directory (e.g. | 
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| 48 | * MyApp.app/Contents/Resources/). This behaviour can be overridden by adding | 
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| 49 | * a property to the Info.plist file. Adding a string key with the name | 
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| 50 | * SDL_FILESYSTEM_BASE_DIR_TYPE with a supported value will change the | 
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| 51 | * behaviour. | 
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| 52 | * | 
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| 53 | * Supported values for the SDL_FILESYSTEM_BASE_DIR_TYPE property (Given an | 
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| 54 | * application in /Applications/SDLApp/MyApp.app): | 
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| 55 | * | 
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| 56 | * - `resource`: bundle resource directory (the default). For example: | 
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| 57 | *   `/Applications/SDLApp/MyApp.app/Contents/Resources` | 
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| 58 | * - `bundle`: the Bundle directory. For example: | 
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| 59 | *   `/Applications/SDLApp/MyApp.app/` | 
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| 60 | * - `parent`: the containing directory of the bundle. For example: | 
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| 61 | *   `/Applications/SDLApp/` | 
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| 62 | * | 
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| 63 | * The returned path is guaranteed to end with a path separator ('\' on | 
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| 64 | * Windows, '/' on most other platforms). | 
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| 65 | * | 
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| 66 | * The pointer returned is owned by the caller. Please call SDL_free() on the | 
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| 67 | * pointer when done with it. | 
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| 68 | * | 
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| 69 | * \returns an absolute path in UTF-8 encoding to the application data | 
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| 70 | *          directory. NULL will be returned on error or when the platform | 
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| 71 | *          doesn't implement this functionality, call SDL_GetError() for more | 
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| 72 | *          information. | 
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| 73 | * | 
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| 74 | * \since This function is available since SDL 2.0.1. | 
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| 75 | * | 
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| 76 | * \sa SDL_GetPrefPath | 
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| 77 | */ | 
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| 78 | extern DECLSPEC char *SDLCALL SDL_GetBasePath(void); | 
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| 79 |  | 
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| 80 | /** | 
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| 81 | * Get the user-and-app-specific path where files can be written. | 
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| 82 | * | 
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| 83 | * Get the "pref dir". This is meant to be where users can write personal | 
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| 84 | * files (preferences and save games, etc) that are specific to your | 
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| 85 | * application. This directory is unique per user, per application. | 
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| 86 | * | 
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| 87 | * This function will decide the appropriate location in the native | 
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| 88 | * filesystem, create the directory if necessary, and return a string of the | 
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| 89 | * absolute path to the directory in UTF-8 encoding. | 
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| 90 | * | 
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| 91 | * On Windows, the string might look like: | 
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| 92 | * | 
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| 93 | * `C:\\Users\\bob\\AppData\\Roaming\\My Company\\My Program Name\\` | 
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| 94 | * | 
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| 95 | * On Linux, the string might look like" | 
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| 96 | * | 
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| 97 | * `/home/bob/.local/share/My Program Name/` | 
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| 98 | * | 
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| 99 | * On Mac OS X, the string might look like: | 
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| 100 | * | 
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| 101 | * `/Users/bob/Library/Application Support/My Program Name/` | 
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| 102 | * | 
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| 103 | * You should assume the path returned by this function is the only safe place | 
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| 104 | * to write files (and that SDL_GetBasePath(), while it might be writable, or | 
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| 105 | * even the parent of the returned path, isn't where you should be writing | 
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| 106 | * things). | 
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| 107 | * | 
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| 108 | * Both the org and app strings may become part of a directory name, so please | 
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| 109 | * follow these rules: | 
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| 110 | * | 
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| 111 | * - Try to use the same org string (_including case-sensitivity_) for all | 
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| 112 | *   your applications that use this function. | 
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| 113 | * - Always use a unique app string for each one, and make sure it never | 
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| 114 | *   changes for an app once you've decided on it. | 
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| 115 | * - Unicode characters are legal, as long as it's UTF-8 encoded, but... | 
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| 116 | * - ...only use letters, numbers, and spaces. Avoid punctuation like "Game | 
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| 117 | *   Name 2: Bad Guy's Revenge!" ... "Game Name 2" is sufficient. | 
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| 118 | * | 
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| 119 | * The returned path is guaranteed to end with a path separator ('\' on | 
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| 120 | * Windows, '/' on most other platforms). | 
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| 121 | * | 
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| 122 | * The pointer returned is owned by the caller. Please call SDL_free() on the | 
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| 123 | * pointer when done with it. | 
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| 124 | * | 
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| 125 | * \param org the name of your organization | 
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| 126 | * \param app the name of your application | 
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| 127 | * \returns a UTF-8 string of the user directory in platform-dependent | 
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| 128 | *          notation. NULL if there's a problem (creating directory failed, | 
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| 129 | *          etc.). | 
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| 130 | * | 
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| 131 | * \since This function is available since SDL 2.0.1. | 
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| 132 | * | 
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| 133 | * \sa SDL_GetBasePath | 
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| 134 | */ | 
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| 135 | extern DECLSPEC char *SDLCALL SDL_GetPrefPath(const char *org, const char *app); | 
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| 136 |  | 
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| 137 | /* Ends C function definitions when using C++ */ | 
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| 138 | #ifdef __cplusplus | 
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| 139 | } | 
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| 140 | #endif | 
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| 141 | #include "close_code.h" | 
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| 142 |  | 
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| 143 | #endif /* SDL_filesystem_h_ */ | 
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| 144 |  | 
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| 145 | /* vi: set ts=4 sw=4 expandtab: */ | 
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| 146 |  | 
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